How to use StartMonitoringOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.StartMonitoringOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...170 this.CheckNodeIdx = 0;171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }...

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StartMonitoringOnEntry

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1Microsoft.Coyote.Actors.BugFinding.Tests.Pong.StartMonitoringOnEntry();2Microsoft.Coyote.Actors.BugFinding.Tests.Pong.StartMonitoringOnEntry();3Microsoft.Coyote.Actors.BugFinding.Tests.Pong.StartMonitoringOnEntry();4Microsoft.Coyote.Actors.BugFinding.Tests.Pong.StartMonitoringOnEntry();5Microsoft.Coyote.Actors.BugFinding.Tests.Pong.StartMonitoringOnEntry();6Microsoft.Coyote.Actors.BugFinding.Tests.Pong.StartMonitoringOnEntry();7Microsoft.Coyote.Actors.BugFinding.Tests.Pong.StartMonitoringOnEntry();8Microsoft.Coyote.Actors.BugFinding.Tests.Pong.StartMonitoringOnEntry();9Microsoft.Coyote.Actors.BugFinding.Tests.Pong.StartMonitoringOnEntry();10Microsoft.Coyote.Actors.BugFinding.Tests.Pong.StartMonitoringOnEntry();11Microsoft.Coyote.Actors.BugFinding.Tests.Pong.StartMonitoringOnEntry();

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StartMonitoringOnEntry

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 private int Count;7 protected override void OnInitialize(Event initialEvent)8 {9 this.Count = 0;10 this.StartMonitoringOnEntry();11 }12 protected override void OnEvent(Event e)13 {14 if (e is Ping)15 {16 this.Count++;17 this.SendEvent((e as Ping).Sender, new Pong());18 }19 else if (e is GetCount)20 {21 this.SendEvent((e as GetCount).Sender, new Count(this.Count));22 }23 }24 }25}26using System;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 private ActorId Pong;32 protected override void OnInitialize(Event initialEvent)33 {34 this.Pong = this.CreateActor(typeof(Pong));35 this.StartMonitoringOnEntry();36 }37 protected override void OnEvent(Event e)38 {39 if (e is Start)40 {41 this.SendEvent(this.Pong, new Ping(this.Id));42 }43 else if (e is Pong)44 {45 this.SendEvent(this.Pong, new Ping(this.Id));46 }47 else if (e is Count)48 {49 this.Assert((e as Count).Value == 1000);50 this.RaiseHaltEvent();51 }52 }53 }54}55using System;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58{59 {60 private ActorId Pong;61 protected override void OnInitialize(Event initialEvent)62 {63 this.Pong = this.CreateActor(typeof(Pong));64 this.StartMonitoringOnEntry();65 }

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StartMonitoringOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 var pong = runtime.CreateActor(typeof(Pong));12 runtime.SendEvent(pong, new PingEvent());13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var config = Configuration.Create();26 var runtime = RuntimeFactory.Create(config);27 var pong = runtime.CreateActor(typeof(Pong));28 runtime.SendEvent(pong, new PingEvent());29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var config = Configuration.Create();42 var runtime = RuntimeFactory.Create(config);43 var pong = runtime.CreateActor(typeof(Pong));44 runtime.SendEvent(pong, new PingEvent());45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var config = Configuration.Create();58 var runtime = RuntimeFactory.Create(config);59 var pong = runtime.CreateActor(typeof(Pong));60 runtime.SendEvent(pong, new PingEvent());61 Console.ReadLine();62 }63 }64}

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StartMonitoringOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Services;5using Microsoft.Coyote.Actors.BugFinding.Services.Logging;6using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling;7using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.DPOR;9using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.Fair;10using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.FairWorkStealing;11using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.PCT;12using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.Random;13using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.RandomWalk;14using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.StateSpace;15using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.StateSpaceSearch;16using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.StateSpaceSearch.DPOR;17using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.StateSpaceSearch.PCT;18using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.StateSpaceSearch.RandomWalk;19using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.StateSpaceSearch.Safety;20using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.StateSpaceSearch.Safety.DPOR;21using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.StateSpaceSearch.Safety.PCT;22using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.StateSpaceSearch.Safety.RandomWalk;23using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.StateSpaceSearch.Safety.RandomWalk.DPOR;24using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.StateSpaceSearch.Safety.RandomWalk.PCT;25using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.StateSpaceSearch.Safety.RandomWalk.Random;26using Microsoft.Coyote.Actors.BugFinding.Services.Scheduling.Strategies.StateSpaceSearch.Safety.RandomWalk.Random.DPOR;

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StartMonitoringOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 private static void Main(string[] args)10 {11 Pong pong = new Pong();12 pong.StartMonitoringOnEntry();13 Task task = Task.Run(() => pong.Run());14 task.Wait();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24{25 {26 private static void Main(string[] args)27 {28 Pong pong = new Pong();29 pong.StartMonitoringOnExit();30 Task task = Task.Run(() => pong.Run());31 task.Wait();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Specifications;41{42 {43 private static void Main(string[] args)44 {45 Pong pong = new Pong();46 pong.StartMonitoringOnEntry();47 Task task = Task.Run(() => pong.Run());48 task.Wait();49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Specifications;58{59 {60 private static void Main(string[] args)61 {62 Pong pong = new Pong();

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StartMonitoringOnEntry

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote;6{7 {8 private MachineId pong;9 [OnEntry(nameof(OnInit))]10 [OnEventGotoState(typeof(PongEvent), typeof(Idle))]11 private class Init : State { }12 private void OnInit(Event e)13 {14 this.pong = this.CreateActor(typeof(Pong));15 this.StartMonitoringOnEntry(this.pong, typeof(Ping), nameof(Ping));16 this.SendEvent(this.pong, new PingEvent());17 }18 [OnEntry(nameof(OnIdle))]19 private class Idle : State { }20 private void OnIdle(Event e)21 {22 this.SendEvent(this.pong, new PingEvent());23 }24 }25 {26 [OnEventGotoState(typeof(PingEvent), typeof(Idle))]27 private class Init : State { }28 [OnEntry(nameof(OnIdle))]29 private class Idle : State { }30 private void OnIdle(Event e)31 {32 this.RaiseEvent(new PongEvent());33 }34 }35 public class PingEvent : Event { }36 public class PongEvent : Event { }37}38using System;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding;42using Microsoft.Coyote;43{44 {45 private MachineId pong;46 [OnEntry(nameof(OnInit))]47 [OnEventGotoState(typeof(PongEvent), typeof(Idle))]48 private class Init : State { }49 private void OnInit(Event e)50 {

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StartMonitoringOnEntry

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping.Ping;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping.Ping.Ping;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping.Ping.Ping.Ping;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping.Ping.Ping.Ping.Ping;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong;20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping.Ping.Ping.Ping.Ping.Ping;21using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong;22using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping.Ping.Ping.Ping.Ping.Ping.Ping;23using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;24using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping.Ping.Ping.Ping.Ping.Ping.Ping.Ping;25using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;

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StartMonitoringOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7{8 {9 static void Main(string[] args)10 {11 Task t = RunPingPong();12 t.Wait();13 }14 static async Task RunPingPong()15 {16 using (var runtime = RuntimeFactory.Create())17 {18 var ping = runtime.CreateActor(typeof(Ping), new Ping.Config(10));19 var pong = runtime.CreateActor(typeof(Pong));20 runtime.StartMonitoringOnEntry(typeof(Ping), typeof(Ping).GetMethod("Ping"));21 runtime.SendEvent(pong, new PingEvent(ping));22 await runtime.WaitEventAsync(typeof(HaltEvent));23 runtime.StopMonitoringOnEntry(typeof(Ping), typeof(Ping).GetMethod("Ping"));24 int monitorCount = runtime.GetMonitorCount(typeof(Ping), typeof(Ping).GetMethod("Ping"));25 Console.WriteLine("Monitor Count: " + monitorCount);26 var monitorHistory = runtime.GetMonitorHistory(typeof(P

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