Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.UpdateSuccessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...565            [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566            [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567            [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568            [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569            [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572            [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573            private class WaitForRequest : State574            {575            }576            private void ProcessUpdateAction()577            {578                this.NextSeqId++;579                this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580            }581            private void ProcessQueryAction(Event e)582            {583                var client = (e as Client.Query).Client;584                var key = (e as Client.Query).Key;585                this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586                if (this.KeyValueStore.ContainsKey(key))587                {588                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589                        this.Id, key, this.KeyValueStore[key]));590                    this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591                }592                else593                {594                    this.SendEvent(client, new ResponseToQuery(-1));595                }596            }597            private void ProcessBecomeHead(Event e)598            {599                this.IsHead = true;600                this.Predecessor = this.Id;601                var target = (e as ChainReplicationMaster.BecomeHead).Target;602                this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603            }604            private void ProcessBecomeTail(Event e)605            {606                this.IsTail = true;607                this.Successor = this.Id;608                for (int i = 0; i < this.SentHistory.Count; i++)609                {610                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611                        this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612                    this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613                    this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614                }615                var target = (e as ChainReplicationMaster.BecomeTail).Target;616                this.SendEvent(target, new ChainReplicationMaster.TailChanged());617            }618            private void SendPong(Event e)619            {620                var target = (e as FailureDetector.Ping).Target;621                this.SendEvent(target, new FailureDetector.Pong());622            }623            private void UpdatePredecessor(Event e)624            {625                var main = (e as NewPredecessor).Main;626                this.Predecessor = (e as NewPredecessor).Predecessor;627                if (this.History.Count > 0)628                {629                    if (this.SentHistory.Count > 0)630                    {631                        this.SendEvent(main, new NewSuccInfo(632                            this.History[this.History.Count - 1],633                            this.SentHistory[0].NextSeqId));634                    }635                    else636                    {637                        this.SendEvent(main, new NewSuccInfo(638                            this.History[this.History.Count - 1],639                            this.History[this.History.Count - 1]));640                    }641                }642            }643            private void UpdateSuccessor(Event e)644            {645                var main = (e as NewSuccessor).Main;646                this.Successor = (e as NewSuccessor).Successor;647                var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648                var lastAckSent = (e as NewSuccessor).LastAckSent;649                if (this.SentHistory.Count > 0)650                {651                    for (int i = 0; i < this.SentHistory.Count; i++)652                    {653                        if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654                        {655                            this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656                                this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657                        }...UpdateSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        private int Count;9        private Event Successor;10        [OnEventGotoState(typeof(InitEvent), typeof(Active))]11        {12        }13        [OnEventDoAction(typeof(PingEvent), nameof(Ping))]14        [OnEventDoAction(typeof(UpdateSuccessor), nameof(Update))]15        {16        }17        private void Ping()18        {19            this.Count++;20            if (this.Count == 5)21            {22                this.SendEvent(this.Successor, new PongEvent());23            }24            {25                this.SendEvent(this.Successor, new PingEvent());26            }27        }28        private void Update()29        {30            this.Successor = (this.ReceivedEvent as UpdateSuccessor).Successor;31        }32    }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40    {41        private ActorId Pong;42        [OnEventGotoState(typeof(InitEvent), typeof(Active))]43        {44        }45        [OnEventGotoState(typeof(PongEvent), typeof(Active))]46        {47        }48        protected override async Task OnInitializeAsync(Event initialEvent)49        {50            this.Pong = await this.CreateActorAsync(typeof(Pong));51            this.SendEvent(this.Pong, new UpdateSuccessor(this.Id));52            this.SendEvent(this.Pong, new PingEvent());53        }54    }55}56using System;57using System.Threading.Tasks;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9    {10        static void Main(string[] args)11        {12            var runtime = RuntimeFactory.Create();13            runtime.CreateActor(typeof(Pong));14            Console.ReadLine();15        }16    }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26    {27        static void Main(string[] args)28        {29            var runtime = RuntimeFactory.Create();30            runtime.CreateActor(typeof(Pong));31            Console.ReadLine();32        }33    }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43    {44        static void Main(string[] args)45        {46            var runtime = RuntimeFactory.Create();47            runtime.CreateActor(typeof(Pong));48            Console.ReadLine();49        }50    }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60    {61        static void Main(string[] args)62        {63            var runtime = RuntimeFactory.Create();64            runtime.CreateActor(typeof(Pong));65            Console.ReadLine();66        }67    }68}UpdateSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Xunit;9using Xunit.Abstractions;10{11    {12        public UpdateSuccessorTests(ITestOutputHelper output)13            : base(output)14        {15        }16        {17            public ActorId ActorId;18            public Config(ActorId actorId)19            {20                this.ActorId = actorId;21            }22        }23        {24        }25        {26        }27        {28        }29        {30        }31        {32            private ActorId PingActor;33            protected override Task OnInitializeAsync(Event initialEvent)34            {35                if (initialEvent is Config config)36                {37                    this.PingActor = config.ActorId;38                    this.SendEvent(this.PingActor, new Ping());39                }40                return Task.CompletedTask;41            }42            private Task OnPing(Event e)43            {44                this.SendEvent(this.PingActor, new Pong());45                return Task.CompletedTask;46            }47            private Task OnDone(Event e)48            {49                this.SendEvent(this.Id, new Halt());50                return Task.CompletedTask;51            }52        }53        {54            private ActorId PongActor;55            private int Count;56            protected override Task OnInitializeAsync(Event initialEvent)57            {58                this.PongActor = this.CreateActor(typeof(PongActor), new Config(this.Id));59                return Task.CompletedTask;60            }61            private Task OnPong(Event e)62            {63                this.Count++;64                if (this.Count < 100)65                {66                    this.SendEvent(this.PongActor, new Ping());67                }68                {69                    this.SendEvent(this.PongActor, new Done());70                }71                return Task.CompletedTask;72            }73            private Task OnHalt(Event e)74            {75                this.SendEvent(this.Id, new Halt());76                return Task.CompletedTask;77            }78        }79        [Fact(Timeout =UpdateSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        private ActorId Pinger;8        [OnEntry(nameof(InitOnEntry))]9        [OnEventDoAction(typeof(UpdateSuccessor), nameof(UpdateSuccessorAction))]10        {11        }12        private void InitOnEntry(Event e)13        {14            this.Pinger = (e as UpdateSuccessor).Successor;15            this.Send(this.Pinger, new Ping());16        }17        private void UpdateSuccessorAction(Event e)18        {19            this.Pinger = (e as UpdateSuccessor).Successor;20        }21    }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28    {29        private ActorId Ponger;30        [OnEntry(nameof(InitOnEntry))]31        [OnEventDoAction(typeof(UpdateSuccessor), nameof(UpdateSuccessorAction))]32        {33        }34        private void InitOnEntry(Event e)35        {36            this.Ponger = (e as UpdateSuccessor).Successor;37            this.Send(this.Ponger, new Ping());38        }39        private void UpdateSuccessorAction(Event e)40        {41            this.Ponger = (e as UpdateSuccessor).Successor;42        }43    }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50    {51        private ActorId Pinger;52        [OnEntry(nameof(InitOnEntry))]53        [OnEventDoAction(typeof(UpdateSuccessor), nameofUpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static async Task Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            var pong = runtime.CreateActor(typeof(Pong));11            var ping = runtime.CreateActor(typeof(Ping), pong);12            await runtime.WaitAsync();13        }14    }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21    {22        static async Task Main(string[] args)23        {24            var runtime = RuntimeFactory.Create();25            var pong = runtime.CreateActor(typeof(Pong));26            var ping = runtime.CreateActor(typeof(Ping), pong);27            await runtime.WaitAsync();28        }29    }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36    {37        static async Task Main(string[] args)38        {39            var runtime = RuntimeFactory.Create();40            var pong = runtime.CreateActor(typeof(Pong));41            var ping = runtime.CreateActor(typeof(Ping), pong);42            await runtime.WaitAsync();43        }44    }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51    {52        static async Task Main(string[] args)53        {54            var runtime = RuntimeFactory.Create();55            var pong = runtime.CreateActor(typeof(Pong));56            var ping = runtime.CreateActor(typeof(Ping), pong);57            await runtime.WaitAsync();58        }59    }60}61using Microsoft.Coyote.Actors;UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using Microsoft.Coyote.SystematicTesting;4using System;5using System.Threading.Tasks;6{7    {8        private ActorId ping;9        [OnEventDoAction(typeof(InitEvent), nameof(Init))]10        [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]11        {12        }13        private void Init(Event e)14        {15            this.ping = (e as InitEvent).Ping;16            this.RaiseGotoStateEvent<WaitPing>();17        }18        [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]19        {20        }21        private void OnPing()22        {23            this.SendEvent(this.ping, new PongEvent());24            this.RaiseGotoStateEvent<WaitPing>();25        }26    }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;30using Microsoft.Coyote.SystematicTesting;31using System;32using System.Threading.Tasks;33{34    {35        private ActorId pong;36        [OnEventDoAction(typeof(InitEvent), nameof(Init))]37        [OnEventDoAction(typeof(PongEvent), nameof(OnPong))]38        {39        }40        private void Init(Event e)41        {42            this.pong = (e as InitEvent).Pong;43            this.RaiseGotoStateEvent<WaitPong>();44        }45        [OnEventDoAction(typeof(PongEvent), nameof(OnPong))]46        {47        }48        private void OnPong()49        {50            this.SendEvent(this.pong, new PingEvent());51            this.RaiseGotoStateEvent<WaitPong>();52        }53    }54}UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4    {5        private ActorId successor;6        [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]7        private class Init : State { }8        private void OnPing(Event e)9        {10            this.UpdateSuccessor(this.successor);11            this.SendEvent(this.successor, new PongEvent());12        }13    }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18    {19        private ActorId successor;20        [OnEventGotoState(typeof(PingEvent), typeof(Init))]21        private class Init : State { }22        private void OnPing(Event e)23        {24            this.UpdateSuccessor(this.successor);25            this.SendEvent(this.successor, new PongEvent());26        }27    }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32    {33        private ActorId successor;34        [OnEventGotoState(typeof(PingEvent), typeof(Init))]35        private class Init : State { }36        private void OnPing(Event e)37        {38            this.UpdateSuccessor(this.successor);39            this.SendEvent(this.successor, new PongEvent());40        }41    }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46    {47        private ActorId successor;48        [OnEventGotoState(typeof(PingEvent), typeofUpdateSuccessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Interfaces;8{9    {10        public async Task UpdateSuccessor(ActorId actorId)11        {12            await this.SendEvent(this.Id, new UpdateSuccessorEvent(actorId));13        }14    }15}16using System;17using System.Collections.Generic;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;22using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Interfaces;23{24    {25        public async Task UpdateSuccessor(ActorId actorId)26        {27            await this.SendEvent(this.Id, new UpdateSuccessorEvent(actorId));28        }29    }30}31using System;32using System.Collections.Generic;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;37using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Interfaces;38{39    {40        public async Task UpdateSuccessor(ActorId actorId)41        {42            await this.SendEvent(this.Id, new UpdateSuccessorEvent(actorId));43        }44    }45}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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