Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.CheckInprocessRequestsInvariant
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...973                this.TempSeq = new List<int>();974                this.RaiseEvent(new Local());975            }976            [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977            [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978            [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979            private class WaitForUpdateMessage : State980            {981            }982            private void CheckUpdatePropagationInvariant(Event e)983            {984                var server = (e as HistoryUpdate).Server;985                var history = (e as HistoryUpdate).History;986                this.IsSorted(history);987                if (this.History.ContainsKey(server))988                {989                    this.History[server] = history;990                }991                else992                {993                    this.History.Add(server, history);994                }995                // HIST(i+1) <= HIST(i)996                this.GetNext(server);997                if (this.Next != null && this.History.ContainsKey(this.Next))998                {999                    this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000                }1001                // HIST(i) <= HIST(i-1)1002                this.GetPrev(server);1003                if (this.Prev != null && this.History.ContainsKey(this.Prev))1004                {1005                    this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006                }1007            }1008            private void CheckInprocessRequestsInvariant(Event e)1009            {1010                this.ClearTempSeq();1011                var server = (e as SentUpdate).Server;1012                var sentHistory = (e as SentUpdate).SentHistory;1013                this.ExtractSeqId(sentHistory);1014                if (this.SentHistory.ContainsKey(server))1015                {1016                    this.SentHistory[server] = this.TempSeq;1017                }1018                else1019                {1020                    this.SentHistory.Add(server, this.TempSeq);1021                }1022                this.ClearTempSeq();...CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12    {13        static void Main(string[] args)14        {15            using (var system = TestingSystem.Create())16            {17                system.SetConfiguration<TestingOptions>(opt =>18                {19                    opt.SchedulingIterations = 100;20                    opt.SchedulingStrategy = SchedulingStrategy.DFS;21                    opt.TestingIterations = 100;22                    opt.ThrowOnFailure = true;23                });24                system.SetConfiguration<ActorTestingOptions>(opt =>25                {26                    opt.MaxSchedulingSteps = 100;27                    opt.MaxFairSchedulingSteps = 100;28                    opt.MaxStepsFromEntryToRecovery = 100;29                    opt.SearchBound = 100;30                    opt.ThrowOnUnreachedState = true;31                    opt.ThrowOnUnprovenLivenessProperty = true;32                });33                system.SetConfiguration<RandomTestingStrategyOptions>(opt =>34                {35                    opt.EnableRandomExecution = true;36                    opt.EnableRandomTesting = true;37                    opt.EnableBoundedRandomTesting = true;38                    opt.EnableRandomOperations = true;39                    opt.EnableRandomInterleavings = true;40                    opt.EnableRandomActors = true;41                    opt.EnableRandomTimeouts = true;42                    opt.EnableRandomDelays = true;43                    opt.EnableRandomChoice = true;44                    opt.EnableRandomActorSelection = true;45                    opt.EnableRandomBooleanChoice = true;46                    opt.EnableRandomIntegerChoice = true;47                    opt.EnableRandomStringChoice = true;48                    opt.EnableRandomMachineSelection = true;49                    opt.EnableRandomMachineCreation = true;50                    opt.EnableRandomMachineDeletion = true;51                    opt.EnableRandomMachineAction = true;52                });53                system.SetConfiguration<ActorRuntimeOptions>(opt =>54                {55                    opt.UseActorDebugger = true;56                    opt.UseActorExecutionModelDebugger = true;CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Invariants;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Invariants;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines;20using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Invariants;24using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Machines;25using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Machines.States;26using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Machines.Interfaces;27using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Machines.Events;28using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Machines.Invariants;29using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Machines.Machines;CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc1;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc2;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc3;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc4;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc5;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc6;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc7;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc8;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc9;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc10;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc11;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc12;20using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc13;21using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc14;22using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc15;23using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc16;24using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc17;25using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc18;26using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc19;27using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc20;CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Scheduling;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11{12    {13        static void Main(string[] args)14        {15            var configuration = Configuration.Create();16            configuration.SchedulingStrategy = new DPORStrategy();17            configuration.SchedulingIterations = 1000;18            configuration.TestingIterations = 1000;19            configuration.EnableCycleDetection = true;20            configuration.EnableDataRaceDetection = true;21            configuration.EnableHotStateDetection = true;22            configuration.EnableLivenessChecking = true;23            configuration.EnableOperationInterleavings = true;24            configuration.EnableRandomExecution = true;25            configuration.EnableVerbosity = true;26            configuration.MaxFairSchedulingSteps = 100;27            configuration.ReportActivityCoverage = true;28            configuration.ReportFairScheduling = true;29            configuration.ReportHotStateCoverage = true;30            configuration.ReportLivenessSafetyViolations = true;31            configuration.ReportStateGraph = true;32            configuration.ReportStateGraphWithHotStates = true;33            configuration.ReportStateGraphWithUnfairScheduling = true;34            configuration.ReportUnhandledExceptions = true;35            configuration.ReportUnhandledExceptionsAsFailures = true;36            configuration.ReportVerbosity = Verbosity.Detailed;37            configuration.SchedulingSeed = 0;38            configuration.ThrowExceptionOnFailedPrecondition = true;39            configuration.ThrowExceptionOnFailedPostcondition = true;40            configuration.ThrowExceptionOnFailedAssert = true;41            configuration.ThrowExceptionOnFailedInvariant = true;42            configuration.ThrowExceptionOnFailedWait = true;43            ActorRuntime runtime = ActorRuntime.Create(configuration);44            runtime.RegisterMonitor(typeof(PredSucc));45            var task = Task.Run(() => runtime.CreateActor(typeof(Tester)));46            task.Wait();47        }48    }49    {50        [OnEventDoAction(typeof(UnitEvent), nameof(Init))]51        {52        }53        void Init()54        {55            var pred = this.CreateActor(typeof(Pred));56            var succ = this.CreateActor(typeof(Succ), new ActorIdEvent(pred.Id));CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Invariants;6using Microsoft.Coyote.Actors.BugFinding.Invariants.Reachability;7using Microsoft.Coyote.Actors.BugFinding.Invariants.Reachability.Strategies;8{9    {10        static void Main(string[] args)11        {12            var configuration = Configuration.Create().WithVerbosityEnabled(Verbosity.Verbose);13            using (var runtime = RuntimeFactory.Create(configuration))14            {15                var inv = new PredSucc();16                inv.CheckInprocessRequestsInvariant();17            }18        }19    }20}21using System;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding;25using Microsoft.Coyote.Actors.BugFinding.Invariants;26using Microsoft.Coyote.Actors.BugFinding.Invariants.Reachability;27using Microsoft.Coyote.Actors.BugFinding.Invariants.Reachability.Strategies;28{29    {30        static void Main(string[] args)31        {32            var configuration = Configuration.Create().WithVerbosityEnabled(Verbosity.Verbose);33            using (var runtime = RuntimeFactory.Create(configuration))34            {35                var inv = new PredSucc();36                inv.CheckInprocessRequestsInvariant();37            }38        }39    }40}41using System;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding;45using Microsoft.Coyote.Actors.BugFinding.Invariants;46using Microsoft.Coyote.Actors.BugFinding.Invariants.Reachability;47using Microsoft.Coyote.Actors.BugFinding.Invariants.Reachability.Strategies;48{49    {50        static void Main(string[] args)51        {52            var configuration = Configuration.Create().WithVerbosityEnabled(VerbCheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;3using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc;4using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Enums;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Structs;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Enums;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Structs;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Enums;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Structs;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Unions;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Unions.Enums;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Unions.Structs;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Unions.Unions;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Unions.Unions.Enums;20using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Unions.Unions.Structs;CheckInprocessRequestsInvariant
Using AI Code Generation
1    {2        static void Main(string[] args)3        {4            CoyoteRuntime runtime = CoyoteRuntime.Create();5            runtime.RegisterMonitor<PredSucc>();6            runtime.CreateActor(typeof(Actor1));7            runtime.CreateActor(typeof(Actor2));8            runtime.Start();9        }10    }11    {12        protected override Task OnInitializeAsync(Event initialEvent)13        {14            this.SendEvent(this.Id, new E());15            return Task.CompletedTask;16        }17    }18    {19        protected override Task OnInitializeAsync(Event initialEvent)20        {21            this.SendEvent(this.Id, new E());22            return Task.CompletedTask;23        }24    }25    class E : Event { }26    {27        [OnEntry(nameof(InitOnEntry))]28        class Init : MonitorState { }29        void InitOnEntry()30        {31            this.Goto<First>();32        }33        [OnEventDoAction(typeof(E), nameof(FirstE))]34        class First : MonitorState { }35        void FirstE()36        {37            this.Goto<Second>();38        }39        [OnEventDoAction(typeof(E), nameof(SecondE))]40        class Second : MonitorState { }41        void SecondE()42        {43            this.CheckInprocessRequestsInvariant();44        }45    }46}CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11    {12        static void Main(string[] args)13        {14            var runtime = RuntimeFactory.Create();15            var configuration = Configuration.Create().WithTestingIterations(100).WithRandomSchedulingSeed(1);16            var testingEngine = TestingEngineFactory.Create(runtime, configuration);17            var bugFindingEngine = BugFindingEngineFactory.Create(runtime, configuration);18            bugFindingEngine.RunAsync(() => PredSucc.CheckInprocessRequestsInvariant()).Wait();19        }20    }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.Timers;28using Microsoft.Coyote.Specifications;29using Microsoft.Coyote.SystematicTesting;30using Microsoft.Coyote.Tasks;31{32    {33        static void Main(string[] args)34        {35            var runtime = RuntimeFactory.Create();36            var configuration = Configuration.Create().WithTestingIterations(100).WithRandomSchedulingSeed(1);37            var testingEngine = TestingEngineFactory.Create(runtime, configuration);38            var bugFindingEngine = BugFindingEngineFactory.Create(runtime, configuration);39            bugFindingEngine.RunAsync(() => PredSucc.CheckInprocessRequestsInvariant()).Wait();40        }41    }42}CheckInprocessRequestsInvariant
Using AI Code Generation
1        {2            this.SendEvent(this.Id, new E());3            return Task.CompletedTask;4        }5    }6    class E : Event { }7    {8        [OnEntry(nameof(InitOnEntry))]9        class Init : MonitorState { }10        void InitOnEntry()11        {12            this.Goto<First>();13        }14        [OnEventDoAction(typeof(E), nameof(FirstE))]15        class First : MonitorState { }16        void FirstE()17        {18            this.Goto<Second>();19        }20        [OnEventDoAction(typeof(E), nameof(SecondE))]21        class Second : MonitorState { }22        void SecondE()23        {24            this.CheckInprocessRequestsInvariant();25        }26    }27}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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