How to use ForwardUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.ForwardUpdate

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)663 {664 tempIndex = i;665 }666 }667 for (int i = 0; i < tempIndex; i++)668 {669 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[0].NextSeqId));670 this.SentHistory.RemoveAt(0);671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());...

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ForwardUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;

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ForwardUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Replay;8using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging;10using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks.Loggers;12using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks.Loggers.Logging;13using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks.Loggers.Logging.Loggers;14using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks.Loggers.Logging.Loggers.Logging;15using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks.Loggers.Logging.Loggers.Logging.Loggers;16using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks.Loggers.Logging.Loggers.Logging.Loggers.Logging;17using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers;18using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging;19using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers;20using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging;21using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers;22using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging;23using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers;24using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Logging.Tasks.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging.Loggers.Logging;

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ForwardUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var predSucc = new PredSucc();12 predSucc.Run();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Specifications;23using Microsoft.Coyote.SystematicTesting;24using Microsoft.Coyote.Tasks;25{26 {27 private MachineId n1;28 private MachineId n2;29 private MachineId n3;30 [OnEntry(nameof(InitOnEntry))]31 [OnEventDoAction(typeof(UnitEvent), nameof(ForwardUpdate))]32 class Init : MachineState { }33 void InitOnEntry()34 {35 this.n1 = this.CreateMachine(typeof(Node));36 this.n2 = this.CreateMachine(typeof(Node));37 this.n3 = this.CreateMachine(typeof(Node));38 this.Send(this.n1, new ConfigEvent(this.n2, this.n3));39 this.Send(this.n2, new ConfigEvent(this.n3, this.n1));40 this.Send(this.n3, new ConfigEvent(this.n1, this.n2));41 this.Send(this.n1, new UpdateEvent(1));42 }43 void ForwardUpdate()44 {45 this.Send(this.n1, new UpdateEvent(1));46 }47 protected override System.Threading.Tasks.Task OnHaltAsync(Event e)48 {49 return System.Threading.Tasks.Task.CompletedTask;50 }51 }52 {53 private MachineId pred;54 private MachineId succ;55 private int value;56 [OnEntry(nameof(InitOnEntry))]57 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]58 [OnEventDoAction(typeof(UpdateEvent), nameof(Update))]59 class Init : MachineState { }60 void InitOnEntry()61 {

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ForwardUpdate

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 private int pred;7 private int succ;8 private int val;9 private int max;10 private int min;11 private int count;12 private int countmax;13 private int countmin;14 private int countval;15 private int countpred;16 private int countsucc;17 private int countmaxpred;18 private int countminpred;19 private int countmaxsucc;20 private int countminsucc;21 private int countvalpred;22 private int countvalsucc;23 private int countpredsucc;24 private int countmaxpredsucc;25 private int countminpredsucc;26 private int countvalpredsucc;27 private int countmaxpredsuccval;28 private int countminpredsuccval;29 private int countmaxpredsuccmin;30 private int countminpredsuccmax;31 private int countmaxpredsuccminval;32 private int countminpredsuccmaxval;33 private int countmaxpredsuccminpred;34 private int countminpredsuccmaxpred;35 private int countmaxpredsuccminpredval;36 private int countminpredsuccmaxpredval;37 private int countmaxpredsuccminpredsucc;38 private int countminpredsuccmaxpredsucc;39 private int countmaxpredsuccminpredsuccval;40 private int countminpredsuccmaxpredsuccval;41 [OnEntry(nameof(InitOnEntry))]42 [OnEventDoAction(typeof(ForwardUpdate), nameof(ForwardUpdateAction))]43 class Init : MachineState { }44 void InitOnEntry()45 {46 this.pred = 0;47 this.succ = 0;48 this.val = 0;49 this.max = 0;50 this.min = 0;51 this.count = 0;52 this.countmax = 0;53 this.countmin = 0;54 this.countval = 0;55 this.countpred = 0;56 this.countsucc = 0;57 this.countmaxpred = 0;58 this.countminpred = 0;59 this.countmaxsucc = 0;60 this.countminsucc = 0;

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ForwardUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var predSucc = new PredSucc();9 var pred = new ActorId();10 var succ = new ActorId();11 var id = new ActorId();12 var value = 0;13 var token = 0;14 var result = 0;15 var result2 = 0;16 var result3 = 0;17 var result4 = 0;18 var result5 = 0;19 var result6 = 0;20 var result7 = 0;21 var result8 = 0;22 var result9 = 0;23 var result10 = 0;24 var result11 = 0;25 var result12 = 0;26 var result13 = 0;27 var result14 = 0;28 var result15 = 0;29 var result16 = 0;30 var result17 = 0;31 var result18 = 0;32 var result19 = 0;33 var result20 = 0;34 var result21 = 0;35 var result22 = 0;36 var result23 = 0;37 var result24 = 0;38 var result25 = 0;39 var result26 = 0;40 var result27 = 0;41 var result28 = 0;42 var result29 = 0;43 var result30 = 0;44 var result31 = 0;45 var result32 = 0;46 var result33 = 0;47 var result34 = 0;48 var result35 = 0;49 var result36 = 0;50 var result37 = 0;51 var result38 = 0;52 var result39 = 0;53 var result40 = 0;54 var result41 = 0;55 var result42 = 0;56 var result43 = 0;57 var result44 = 0;58 var result45 = 0;59 var result46 = 0;60 var result47 = 0;61 var result48 = 0;62 var result49 = 0;63 var result50 = 0;64 var result51 = 0;

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ForwardUpdate

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var predSucc = new PredSucc();9 predSucc.ForwardUpdate();10 Console.ReadKey();11 }12 }13}14var predSucc = new PredSucc();15var predSucc = this.CreateActor<PredSucc>();16var predSucc = this.CreateActor<PredSucc>();17var predSucc = await this.CreateActor<PredSucc>();18var predSucc = this.CreateActor<PredSucc>();19var predSucc = await this.CreateActor<PredSucc>();

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ForwardUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 static async Task Main(string[] args)6 {7 var predSucc = new PredSucc();8 await predSucc.ForwardUpdate();9 }10}11using Microsoft.Coyote.Actors;12using System;13using System.Threading.Tasks;14{15 {16 private readonly ActorId pred;17 private readonly ActorId succ;18 public PredSucc()19 {20 this.pred = this.CreateActor(typeof(Pred));21 this.succ = this.CreateActor(typeof(Succ));22 this.SendEvent(this.pred, new Config(this.succ));23 this.SendEvent(this.succ, new Config(this.pred));24 }25 [OnEventDoAction(typeof(UnitEvent), nameof(ForwardUpdate))]26 private class Init : State { }27 private async Task ForwardUpdate()28 {29 await this.Runtime.ForwardEvent(this.pred, new Update());30 }31 }32 {33 private ActorId succ;34 [OnEventDoAction(typeof(Config), nameof(Configure))]35 [OnEventDoAction(typeof(Update), nameof(UpdateState))]36 private class Init : State { }37 private void Configure(Event e)38 {39 this.succ = (e as Config).Succ;40 }41 private void UpdateState()42 {43 this.SendEvent(this.succ, new Update());44 }45 }46 {47 private ActorId pred;48 [OnEventDoAction(typeof(Config), nameof(Configure))]49 [OnEventDoAction(typeof(Update), nameof(UpdateState))]50 private class Init : State { }51 private void Configure(Event e)52 {53 this.pred = (e as Config).Pred;54 }55 private void UpdateState()56 {57 this.SendEvent(this.pred, new Update());58 }59 }60 {61 public readonly ActorId Pred;62 public readonly ActorId Succ;63 public Config(ActorId pred, ActorId succ)64 {65 this.Pred = pred;

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ForwardUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3{4 {5 protected override async Task OnInitializeAsync(Event initialEvent)6 {7 await this.SendEvent(this.Id, new E());8 }9 protected override async Task OnEventAsync(Event e)10 {11 await this.SendEvent(this.Id, new E());12 }13 }14 {15 }16}17using Microsoft.Coyote.Actors;18using System;19{20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.SendEvent(this.Id, new E());24 }25 protected override async Task OnEventAsync(Event e)26 {27 await this.SendEvent(this.Id, new E());28 }29 }30 {31 }32}33using Microsoft.Coyote.Actors;34using System;35{36 {37 protected override async Task OnInitializeAsync(Event initialEvent)38 {39 await this.SendEvent(this.Id, new E());40 }41 protected override async Task OnEventAsync(Event e)42 {43 await this.SendEvent(this.Id, new E());44 }45 }46 {47 }48}49using Microsoft.Coyote.Actors;50using System;51{52 {53 protected override async Task OnInitializeAsync(Event initialEvent)54 {55 await this.SendEvent(this.Id, new E());56 }57 protected override async Task OnEventAsync(Event e)58 {59 await this.SendEvent(this.Id, new E());60 }61 }62 {63 }64}

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ForwardUpdate

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1{2 {3 internal class Unit : Event { }4 {5 public int Value;6 public Succ(int value)7 {8 this.Value = value;9 }10 }11 {12 public int Value;13 public Pred(int value)14 {15 this.Value = value;16 }17 }18 {19 public int Value;20 public Done(int value)21 {22 this.Value = value;23 }24 }25 [OnEventDoAction(typeof(Unit), nameof(Initialize))]26 class Init : State { }27 void Initialize()28 {29 this.Send(this.Id, new Succ(0));30 }31 [OnEventDoAction(typeof(Succ), nameof(ForwardUpdate))]32 [OnEventDoAction(typeof(Pred), nameof(ForwardUpdate))]33 class Update : State { }34 void ForwardUpdate()35 {36 this.Send(this.Id, new Succ((this.ReceivedEvent as Succ).Value + 1));37 }38 [OnEventDoAction(typeof(Succ), nameof(Report))]39 class Done : State { }40 void Report()41 {42 this.Send(this.Id, new Done((this.ReceivedEvent as Succ).Value));43 }44 }45}46{47 {48 internal class Unit : Event { }49 {50 public int Value;51 public Succ(int value)52 {53 this.Value = value;54 }55 }56 {57 public int Value;58 public Pred(int value)59 {60 this.Value = value;61 }62 }63 {64 public int Value;65 public Done(int value)66 {67 this.Value = value;68 }69 }70 [OnEventDoAction(typeof(Unit), nameof(Initialize))]71 class Init : State { }72 void Initialize()73 {74 this.Send(this.Id, new Succ(0));75 }

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