How to use NewPredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.NewPredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }...

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NewPredecessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc;8{9 {10 private static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000000;14 config.UseRandomBooleanChoice = true;15 config.UseRandomIntegerChoice = true;16 config.UseRandomStringChoice = true;17 config.UseRandomTimeoutDelay = true;18 config.UseRandomBooleanChoice = true;19 config.UseRandomIntegerChoice = true;20 config.UseRandomStringChoice = true;21 config.UseRandomTimeoutDelay = true;22 config.UseRandomBooleanChoice = true;23 config.UseRandomIntegerChoice = true;24 config.UseRandomStringChoice = true;25 config.UseRandomTimeoutDelay = true;26 config.UseRandomBooleanChoice = true;27 config.UseRandomIntegerChoice = true;28 config.UseRandomStringChoice = true;29 config.UseRandomTimeoutDelay = true;30 config.UseRandomBooleanChoice = true;31 config.UseRandomIntegerChoice = true;32 config.UseRandomStringChoice = true;33 config.UseRandomTimeoutDelay = true;34 config.UseRandomBooleanChoice = true;35 config.UseRandomIntegerChoice = true;36 config.UseRandomStringChoice = true;37 config.UseRandomTimeoutDelay = true;38 config.UseRandomBooleanChoice = true;39 config.UseRandomIntegerChoice = true;40 config.UseRandomStringChoice = true;41 config.UseRandomTimeoutDelay = true;42 config.UseRandomBooleanChoice = true;43 config.UseRandomIntegerChoice = true;44 config.UseRandomStringChoice = true;45 config.UseRandomTimeoutDelay = true;46 config.UseRandomBooleanChoice = true;47 config.UseRandomIntegerChoice = true;48 config.UseRandomStringChoice = true;49 config.UseRandomTimeoutDelay = true;50 config.UseRandomBooleanChoice = true;51 config.UseRandomIntegerChoice = true;

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NewPredecessor

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(PredSucc));7 runtime.Run();8 }9 }10 {11 int x;12 int y;13 int z;14 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]15 class InitState : State { }16 void Init()17 {18 this.x = 0;19 this.y = 1;20 this.z = 2;21 this.SendEvent(this.Id, new UnitEvent());22 }23 [OnEventDoAction(typeof(UnitEvent), nameof(NewPredecessor))]24 class PredecessorState : State { }25 void NewPredecessor()26 {27 this.x = this.y;28 this.y = this.z;29 this.z = this.x;30 this.SendEvent(this.Id, new UnitEvent());31 }32 }33}34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 runtime.CreateActor(typeof(PredSucc));40 runtime.Run();41 }42 }43 {44 int x;45 int y;46 int z;47 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]48 class InitState : State { }49 void Init()50 {51 this.x = 0;52 this.y = 1;53 this.z = 2;54 this.SendEvent(this.Id, new UnitEvent());55 }56 [OnEventDoAction(typeof(UnitEvent), nameof(NewPredecessor))]57 class PredecessorState : State { }58 void NewPredecessor()59 {60 this.x = this.y;61 this.y = this.z;62 this.z = this.x;63 this.SendEvent(this.Id, new UnitEvent());64 }65 }66}

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NewPredecessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;6{7 {8 static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var ps = runtime.CreateActor(typeof(PredSucc));13 runtime.SendEvent(ps, new NewPredecessor(2));14 }15 }16 }17}18using System;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;23{24 {25 static void Main(string[] args)26 {27 using (var runtime = RuntimeFactory.Create())28 {29 var ps = runtime.CreateActor(typeof(PredSucc));30 runtime.SendEvent(ps, new NewSuccessor(3));31 }32 }33 }34}35using System;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;40{41 {42 static void Main(string[] args)43 {44 using (var runtime = RuntimeFactory.Create())45 {46 var ps = runtime.CreateActor(typeof(PredSucc));47 runtime.SendEvent(ps, new RemovePredecessor(4));48 }49 }50 }51}

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NewPredecessor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(PredSucc));11 runtime.CreateActor(typeof(Actor1));12 Console.ReadLine();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var actor2 = this.CreateActor(typeof(Actor2));19 var actor3 = this.CreateActor(typeof(Actor3));20 await this.SendEventAsync(actor2, new E1());21 await this.SendEventAsync(actor3, new E2());22 }23 }24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 await this.ReceiveEventAsync(typeof(E1));28 this.Monitor<PredSucc>(new NewPredecessor(this.Id));29 await this.ReceiveEventAsync(typeof(E3));30 }31 }32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 await this.ReceiveEventAsync(typeof(E2));36 this.Monitor<PredSucc>(new NewPredecessor(this.Id));37 await this.ReceiveEventAsync(typeof(E4));38 }39 }40 {41 }42 {43 }44 {45 }46 {47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 runtime.RegisterMonitor(typeof(PredSucc));59 runtime.CreateActor(typeof(Actor1));60 Console.ReadLine();61 }62 }63 {64 protected override async Task OnInitializeAsync(Event initialEvent)65 {66 var actor2 = this.CreateActor(typeof(Actor2));

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NewPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 var predSucc = new PredSucc();6 predSucc.NewPredecessor(1);7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 static void Main(string[] args)12 {13 var predSucc = new PredSucc();14 predSucc.NewPredecessor(1);15 }16}

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NewPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;3using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Interfaces;4using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Messages;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Mocks;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Mocks.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Mocks.MockServices;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Mocks.MockServices.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Mocks.MockServices.MockServices;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Mocks.MockServices.MockServices.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Mocks.MockServices.MockServices.MockServices;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Mocks.MockServices.MockServices.MockServices.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Mocks.MockServices.MockServices.MockServices.MockServices;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Mocks.MockServices.MockServices.MockServices.MockServices.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Mocks.MockServices.MockServices.MockServices.MockServices.MockServices;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Mocks.MockServices.MockServices.MockServices.MockServices.MockServices.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Mocks.MockServices.MockServices.MockServices.MockServices.MockServices.MockServices;21using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utilities.Mocks.MockServices.MockServices.MockServices.MockServices.MockServices.MockServices.Interfaces;

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NewPredecessor

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1using System.Threading.Tasks;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();

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NewPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var predSucc = new PredSucc();9 Console.WriteLine("Before NewPredecessor");10 var pred = await predSucc.NewPredecessor();11 Console.WriteLine("After NewPredecessor");12 }13 }14}15It is very easy to reproduce the error, just run the code above. I have tried to run it on a different machine and it works fine. I have also tried to debug the code and it seems that the error occurs in the Coyote runtime. I am using the latest Coyote version (

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