How to use NewSuccInfo method of Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.NewSuccInfo

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)...

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NewSuccInfo

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;9{10 {11 static void Main(string[] args)12 {13 Run();14 }15 static void Run()16 {17 ActorRuntime runtime = ActorRuntime.Create();18 runtime.RegisterMonitor(typeof(PredSucc));19 runtime.CreateActor(typeof(Actor1));20 runtime.CreateActor(typeof(Actor2));21 runtime.CreateActor(typeof(Actor3));22 runtime.Wait();23 }24 }25 {26 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]27 class Init : State { }28 void HandleEvent1()29 {30 this.SendEvent(this.Id, new Event2());31 }32 }33 {34 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]35 class Init : State { }36 void HandleEvent2()37 {38 this.SendEvent(this.Id, new Event3());39 }40 }41 {42 [OnEventDoAction(typeof(Event3), nameof(HandleEvent3))]43 class Init : State { }44 void HandleEvent3()45 {46 this.SendEvent(this.Id, new Event1());47 }48 }49 class Event1 : Event { }50 class Event2 : Event { }51 class Event3 : Event { }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;61{62 {63 static void Main(string[] args)64 {65 Run();66 }67 static void Run()68 {69 ActorRuntime runtime = ActorRuntime.Create();70 runtime.RegisterMonitor(typeof(PredSucc));71 runtime.CreateActor(typeof(Actor1));

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NewSuccInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 var predSucc = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();6 predSucc.NewSuccInfo(1, 2);7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 static void Main(string[] args)12 {13 var predSucc = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();14 predSucc.NewSuccInfo(1, 2);15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 static void Main(string[] args)20 {21 var predSucc = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();22 predSucc.NewSuccInfo(1, 2);23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 static void Main(string[] args)28 {29 var predSucc = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();30 predSucc.NewSuccInfo(1, 2);31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 static void Main(string[] args)36 {37 var predSucc = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();38 predSucc.NewSuccInfo(1, 2);39 }40}

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NewSuccInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var ps = new PredSucc();12 var result = ps.NewSuccInfo(1, 2);13 }14 }15}

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NewSuccInfo

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 SystematicTestingEngine engine = new SystematicTestingEngine();11 await engine.RunAsync(new Configuration(), async () =>12 {13 ActorId id = ActorId.CreateActorIdFromName(new SystematicTestingRuntime(), "PredSucc");14 await CoyoteTasks.StartTaskAsync(() => CoyoteActors.CreateActorAsync(typeof(PredSucc), id));15 await CoyoteTasks.StartTaskAsync(() => CoyoteActors.SendEventAsync(id, new NewSuccInfo()));16 });17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.SystematicTesting;24using Microsoft.Coyote.Tasks;25{26 {27 static async Task Main(string[] args)28 {29 SystematicTestingEngine engine = new SystematicTestingEngine();30 await engine.RunAsync(new Configuration(), async () =>31 {32 ActorId id = ActorId.CreateActorIdFromName(new SystematicTestingRuntime(), "PredSucc");33 await CoyoteTasks.StartTaskAsync(() => CoyoteActors.CreateActorAsync(typeof(PredSucc), id));34 await CoyoteTasks.StartTaskAsync(() => CoyoteActors.SendEventAsync(id, new NewPredInfo()));35 });36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.SystematicTesting;43using Microsoft.Coyote.Tasks;44{45 {46 static async Task Main(string[] args)47 {48 SystematicTestingEngine engine = new SystematicTestingEngine();49 await engine.RunAsync(new Configuration(), async () =>50 {

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NewSuccInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static int NewSuccInfo(int x)7 {8 return x + 1;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 public static int NewPredInfo(int x)18 {19 return x - 1;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 public static int NewSuccInfo(int x)29 {30 return x + 1;31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 public static int NewPredInfo(int x)40 {41 return x - 1;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 public static int NewSuccInfo(int x)51 {52 return x + 1;53 }54 }55}

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NewSuccInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main(string[] args)6 {7 ActorRuntime.RegisterMonitor(typeof(PredSucc));8 ActorRuntime.RegisterActor(typeof(Actor1));9 ActorRuntime.RegisterActor(typeof(Actor2));10 ActorRuntime.RegisterActor(typeof(Actor3));11 ActorRuntime.RegisterActor(typeof(Actor4));12 ActorRuntime.RegisterActor(typeof(Actor5));13 ActorRuntime.RegisterActor(typeof(Actor6));14 ActorRuntime.RegisterActor(typeof(Actor7));15 ActorRuntime.RegisterActor(typeof(Actor8));16 ActorRuntime.RegisterActor(typeof(Actor9));17 ActorRuntime.RegisterActor(typeof(Actor10));18 ActorRuntime.RegisterActor(typeof(Actor11));19 ActorRuntime.RegisterActor(typeof(Actor12));20 ActorRuntime.RegisterActor(typeof(Actor13));21 ActorRuntime.RegisterActor(typeof(Actor14));22 ActorRuntime.RegisterActor(typeof(Actor15));23 ActorRuntime.RegisterActor(typeof(Actor16));24 ActorRuntime.RegisterActor(typeof(Actor17));25 ActorRuntime.RegisterActor(typeof(Actor18));26 ActorRuntime.RegisterActor(typeof(Actor19));27 ActorRuntime.RegisterActor(typeof(Actor20));28 ActorRuntime.RegisterActor(typeof(Actor21));29 ActorRuntime.RegisterActor(typeof(Actor22));30 ActorRuntime.RegisterActor(typeof(Actor23));31 ActorRuntime.RegisterActor(typeof(Actor24));32 ActorRuntime.RegisterActor(typeof(Actor25));33 ActorRuntime.RegisterActor(typeof(Actor26));34 ActorRuntime.RegisterActor(typeof(Actor27));35 ActorRuntime.RegisterActor(typeof(Actor28));36 ActorRuntime.RegisterActor(typeof(Actor29));37 ActorRuntime.RegisterActor(typeof(Actor30));38 ActorRuntime.RegisterActor(typeof(Actor31));39 ActorRuntime.RegisterActor(typeof(Actor32));40 ActorRuntime.RegisterActor(typeof(Actor33));41 ActorRuntime.RegisterActor(typeof(Actor34));42 ActorRuntime.RegisterActor(typeof(Actor35));43 ActorRuntime.RegisterActor(typeof(Actor36));44 ActorRuntime.RegisterActor(typeof(Actor37));45 ActorRuntime.RegisterActor(typeof(Actor38));46 ActorRuntime.RegisterActor(typeof(Actor39));47 ActorRuntime.RegisterActor(typeof(Actor40));48 ActorRuntime.RegisterActor(typeof(Actor41));49 ActorRuntime.RegisterActor(typeof(Actor42));50 ActorRuntime.RegisterActor(typeof(Actor43));51 ActorRuntime.RegisterActor(typeof(Actor44));

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NewSuccInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Runtime runtime = Runtime.Create();8 var actor = runtime.CreateActor(typeof(PredSucc));9 runtime.SendEvent(actor, new NewSuccInfo());10 runtime.Wait();11 }12 }13}14using Microsoft.Coyote;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Specifications;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 private int pred;26 private int succ;27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.pred = -1;30 this.succ = 1;31 return Task.CompletedTask;32 }33 [OnEntry(nameof(OnInitEntry))]34 [OnEventDoAction(typeof(NewSuccInfo), nameof(NewSuccInfoAction))]35 class Init : MachineState { }36 private void OnInitEntry()37 {38 this.RaiseEvent(new NewSuccInfo());39 }40 private void NewSuccInfoAction()41 {42 var info = new SuccInfo(this.pred, this.succ);43 this.SendEvent(this.Id, info);44 }45 }46 {47 public int pred;48 public int succ;49 public SuccInfo(int pred, int succ)50 {51 this.pred = pred;52 this.succ = succ;53 }54 }55}56Spec.Assert(info.pred

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NewSuccInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4{5 {6 int pred;7 int succ;8 protected override void OnInitialize()9 {10 this.pred = 0;11 this.succ = 0;12 }13 [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]14 class Init : State { }15 void OnStart()16 {17 this.SendEvent(this.Id, new NewPredInfo(1));18 this.SendEvent(this.Id, new NewSuccInfo(3));19 }20 [OnEntry(nameof(OnNewPredInfo))]21 [OnEventDoAction(typeof(NewPredInfo), nameof(OnNewPredInfo))]22 class Pred : State { }23 void OnNewPredInfo()24 {25 this.pred = (this.ReceivedEvent as NewPredInfo).Value;26 this.Assert(this.pred == 1);27 }28 [OnEntry(nameof(OnNewSuccInfo))]29 [OnEventDoAction(typeof(NewSuccInfo), nameof(OnNewSuccInfo))]30 class Succ : State { }31 void OnNewSuccInfo()32 {33 this.succ = (this.ReceivedEvent as NewSuccInfo).Value;34 this.Assert(this.succ == 3);35 }36 }37 {38 public readonly int Value;39 public NewPredInfo(int value)40 {41 this.Value = value;42 }43 }44 {45 public readonly int Value;46 public NewSuccInfo(int value)47 {48 this.Value = value;49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote;55{56 {57 int pred;58 int succ;59 protected override void OnInitialize()60 {61 this.pred = 0;62 this.succ = 0;63 }

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NewSuccInfo

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1{2 {3 public int Data { get; set; }4 public int Count { get; set; }5 public NewSuccInfo(int data, int count)6 {7 this.Data = data;8 this.Count = count;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14 {15 public int Data { get; set; }16 public int Count { get; set; }17 public NewSuccInfo(int data, int count)18 {19 this.Data = data;20 this.Count = count;21 }22 }23}24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 public int Data { get; set; }28 public int Count { get; set; }29 public NewSuccInfo(int data, int count)30 {31 this.Data = data;32 this.Count = count;33 }34 }35}36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 public int Data { get; set; }40 public int Count { get; set; }41 public NewSuccInfo(int data, int count)42 {43 this.Data = data;44 this.Count = count;45 }46 }47}48using Microsoft.Coyote.Actors.BugFinding.Tests;49{

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