How to use ProcessUpdateServers method of Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.ProcessUpdateServers

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {1154 public List<ActorId> Servers;1155 public SetupEvent(List<ActorId> servers)1156 : base()1157 {1158 this.Servers = servers;1159 }1160 }1161 internal class UpdateServers : Event1162 {1163 public List<ActorId> Servers;1164 public UpdateServers(List<ActorId> servers)1165 : base()1166 {1167 this.Servers = servers;1168 }1169 }1170 internal class ResponseToUpdate : Event1171 {1172 public ActorId Tail;1173 public int Key;1174 public int Value;1175 public ResponseToUpdate(ActorId tail, int key, int val)1176 : base()1177 {1178 this.Tail = tail;1179 this.Key = key;1180 this.Value = val;1181 }1182 }1183 internal class ResponseToQuery : Event1184 {1185 public ActorId Tail;1186 public int Key;1187 public int Value;1188 public ResponseToQuery(ActorId tail, int key, int val)1189 : base()1190 {1191 this.Tail = tail;1192 this.Key = key;1193 this.Value = val;1194 }1195 }1196 private class Local : Event1197 {1198 }1199 private List<ActorId> Servers;1200 private Dictionary<int, int> LastUpdateResponse;1201 [Start]1202 [OnEventGotoState(typeof(Local), typeof(Wait))]1203 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]1204 private class Init : State1205 {1206 }1207 private void Setup(Event e)1208 {1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }1251 }1252 [Theory(Timeout = 10000)]1253 [InlineData(323)]1254 public void TestSequenceNotSortedInChainReplicationProtocol(uint seed)1255 {1256 this.TestWithError(r =>1257 {1258 r.RegisterMonitor<InvariantMonitor>();1259 r.RegisterMonitor<ServerResponseSeqMonitor>();1260 r.CreateActor(typeof(Environment));1261 },...

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Server;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Server.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Server.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Shared;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Shared.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Shared.Interfaces;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Shared.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Shared.States.Client;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Shared.States.Server;20using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Shared.States.Server.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Shared.States.Server.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Shared.States.Shared;23using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Shared.States.Shared.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Shared.States.Shared.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Shared.States.Shared.States;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Utils;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Utils.PredSucc;13{14 {15 private static void Main(string[] args)16 {17 var options = new Options();18 options.Parse(args);19 if (options.Help)20 {21 options.PrintUsage();22 return;23 }24 var config = Configuration.Create();25 if (options.Verbose)26 {27 config.SchedulingIterations = 1000;28 config.SchedulingStrategy = SchedulingStrategy.DFS;29 config.SchedulingRandomization = SchedulingRandomization.None;30 config.SchedulingMaxSteps = 100;31 }32 {33 config.SchedulingIterations = 100;34 config.SchedulingStrategy = SchedulingStrategy.Random;35 config.SchedulingRandomization = SchedulingRandomization.None;36 config.SchedulingMaxSteps = 100;37 }38 var predSucc = new PredSucc();39 predSucc.Run(config, options);40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;49using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared;50using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Events;52using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Models;

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var predSucc = new PredSucc();12 predSucc.ProcessUpdateServers();13 }14 }15}16Microsoft (R) Coyote Compiler version

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000;14 config.MaxFairSchedulingSteps = 1000;15 config.UseRandomExecution = true;16 config.UseRandomBooleanDecision = true;17 config.UseRandomIntegerDecision = true;18 config.UseRandomTimeout = true;19 config.UseRandomSelection = true;20 config.UseRandomDelay = true;21 config.UseRandomIO = true;22 config.UseRandomInterleavings = true;23 config.UseRandomCancellation = true;24 config.UseRandomFairScheduling = true;25 config.UseRandomFairScheduling = true;26 config.UseRandomBooleanDecision = true;27 config.UseRandomIntegerDecision = true;28 config.UseRandomTimeout = true;29 config.UseRandomSelection = true;30 config.UseRandomDelay = true;31 config.UseRandomIO = true;32 config.UseRandomInterleavings = true;33 config.UseRandomCancellation = true;34 config.UseRandomFairScheduling = true;35 config.UseRandomFairScheduling = true;36 config.UseRandomBooleanDecision = true;37 config.UseRandomIntegerDecision = true;38 config.UseRandomTimeout = true;39 config.UseRandomSelection = true;40 config.UseRandomDelay = true;41 config.UseRandomIO = true;42 config.UseRandomInterleavings = true;43 config.UseRandomCancellation = true;44 config.UseRandomFairScheduling = true;45 config.UseRandomFairScheduling = true;46 config.UseRandomBooleanDecision = true;47 config.UseRandomIntegerDecision = true;48 config.UseRandomTimeout = true;49 config.UseRandomSelection = true;50 config.UseRandomDelay = true;51 config.UseRandomIO = true;52 config.UseRandomInterleavings = true;53 config.UseRandomCancellation = true;54 config.UseRandomFairScheduling = true;55 config.UseRandomFairScheduling = true;56 config.UseRandomBooleanDecision = true;57 config.UseRandomIntegerDecision = true;58 config.UseRandomTimeout = true;59 config.UseRandomSelection = true;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(PredSucc));11 runtime.CreateActor(typeof(TestDriver), new ActorId("driver"));12 runtime.Run();13 }14 }15 {16 private readonly ActorId predSucc;17 public TestDriver(ActorId predSucc)18 {19 this.predSucc = predSucc;20 }21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 var e = new ProcessUpdateServers();24 await this.predSucc.SendEvent(e);25 }26 }27}28using System;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 runtime.RegisterMonitor(typeof(PredSucc));38 runtime.CreateActor(typeof(TestDriver), new ActorId("driver"));39 runtime.Run();40 }41 }42 {43 private readonly ActorId predSucc;44 public TestDriver(ActorId predSucc)45 {46 this.predSucc = predSucc;47 }48 protected override async Task OnInitializeAsync(Event initialEvent)49 {50 var e = new ProcessUpdateServers();51 await this.predSucc.SendEvent(e);52 }53 }54}55using System;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System.Threading.Tasks;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.RegisterMonitor(typeof(PredSucc));65 runtime.CreateActor(typeof(TestDriver), new ActorId("driver"));66 runtime.Run();67 }68 }

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.Tasks;6using System;7using System.Collections.Generic;8using System.Threading.Tasks;9{10 {11 public static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.TestingIterations = 10;15 configuration.SchedulingIterations = 100;16 configuration.IsFairScheduling = true;17 configuration.MaxFairSchedulingSteps = 100;18 configuration.Verbose = 1;19 configuration.TestReporters.Add(new HtmlReporter());20 configuration.TestReporters.Add(new TextLogReporter());21 configuration.TestReporters.Add(new HtmlTraceLogReporter());22 configuration.TestReporters.Add(new HtmlCoverageReporter());23 configuration.TestReporters.Add(new HtmlStateGraphReporter());24 var runtime = TestingEngineFactory.CreateBugFindingRuntime(configuration);25 runtime.RegisterMonitor(typeof(PredSucc));26 runtime.CreateActor(typeof(A));27 runtime.Wait();28 }29 }30 {31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 var predSucc = new PredSucc();34 var servers = new List<int>();35 await predSucc.ProcessUpdateServers(servers);36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote;42using Microsoft.Coyote.SystematicTesting;43using Microsoft.Coyote.Tasks;44using System;45using System.Collections.Generic;46using System.Threading.Tasks;47{48 {49 public static void Main(string[] args)50 {51 var configuration = Configuration.Create();52 configuration.TestingIterations = 10;53 configuration.SchedulingIterations = 100;54 configuration.IsFairScheduling = true;55 configuration.MaxFairSchedulingSteps = 100;56 configuration.Verbose = 1;57 configuration.TestReporters.Add(new HtmlReporter());58 configuration.TestReporters.Add(new TextLogReporter());59 configuration.TestReporters.Add(new HtmlTraceLogReporter());60 configuration.TestReporters.Add(new HtmlCoverageReporter());

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main()7 {8 Console.WriteLine("Hello World!");9 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor));10 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor2));11 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor3));12 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor4));13 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor5));14 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor6));15 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor7));16 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor8));17 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor9));18 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor10));19 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor11));20 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor12));21 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor13));22 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor14));23 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor15));24 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor16));25 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor17));26 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor18));27 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor19));28 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor20));29 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor21));30 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor22));31 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor23));32 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor24));33 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor25));34 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor26));35 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor27));36 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor28));37 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor29));38 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor30));39 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor31));40 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor32));41 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor33));42 ActorRuntime.RegisterMonitor(typeof(PredSuccMonitor34));43 ActorRuntime.RegisterMonitor(typeof

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Collections.Generic;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8{9 {10 internal static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.LivenessTemperatureThreshold = 1000;14 config.SchedulingIterations = 100;15 config.SchedulingStrategy = SchedulingStrategy.DFS;16 config.SchedulingRandomSeed = 0;17 config.Verbose = 2;18 var runtime = RuntimeFactory.Create(config);19 var task = runtime.CreateActor(typeof(PredSucc));20 task.Wait();21 }22 }23}24{25 using Microsoft.Coyote.Actors;26 using Microsoft.Coyote.Actors.BugFinding;27 using System;28 using System.Collections.Generic;29 using System.Threading.Tasks;30 {31 private List<ActorId> Servers;32 private ActorId Client;33 private int NumServers;34 private int NumUpdates;35 private int NumClients;36 private int NumOperations;37 private int NumReads;38 private int NumWrites;39 private int NumFailed;40 private int NumReadsCompleted;41 private int NumWritesCompleted;42 private int NumUpdatesCompleted;43 private int NumServersUpdated;44 private int NumClientsUpdated;45 private int NumOperationsCompleted;46 private int NumReadsFailed;47 private int NumWritesFailed;48 private void InitializeState(int numServers, int numUpdates, int numClients, int numOperations)49 {50 this.NumServers = numServers;51 this.NumUpdates = numUpdates;52 this.NumClients = numClients;53 this.NumOperations = numOperations;54 this.NumReads = 0;55 this.NumWrites = 0;56 this.NumFailed = 0;57 this.NumReadsCompleted = 0;58 this.NumWritesCompleted = 0;59 this.NumUpdatesCompleted = 0;60 this.NumServersUpdated = 0;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.Server;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.Server.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.Server.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.User;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.User.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.User.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.UserClient;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.UserClient.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.UserClient.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.UserClient.States.StateGroups;20using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.UserClient.States.StateGroups.StateMachineGroup;21using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.UserClient.States.StateGroups.StateMachineGroup.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.UserClient.States.StateGroups.StateMachineGroup.States.StateGroups;23using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.UserClient.States.StateGroups.StateMachineGroup.States.StateGroups.StateMachineGroup;24using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.UserClient.States.StateGroups.StateMachineGroup.States.StateGroups.StateMachineGroup.States;

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