How to use SendPong method of Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SendPong

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],...

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SendPong

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PingPong;7{8 {9 static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var config = Configuration.Create();13 var pingPong = runtime.CreateActor(typeof(PingPong), config, "PingPong");14 await runtime.SendEvent(pingPong, new SendPong());15 }16 }17}

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SendPong

Using AI Code Generation

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1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();2actor.SendPong();3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();4actor.SendPong();5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();6actor.SendPong();7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();8actor.SendPong();9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();10actor.SendPong();11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();12actor.SendPong();13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();14actor.SendPong();15var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();16actor.SendPong();17var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();18actor.SendPong();

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 var predSucc = new PredSucc();6 predSucc.SendPong();7 }8}9Error: Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc does not contain a definition for 'SendPong' and no extension method 'SendPong' accepting a first argument of type 'Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc' could be found (are you missing a using directive or an assembly reference?)10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 static void Main(string[] args)13 {14 var predSucc = new PredSucc();15 predSucc.SendPong();16 }17}18{19 {20 [OnEventDoAction(typeof(PongEvent), "SendPing")]21 {22 }23 {24 }25 private void SendPing()26 {27 this.SendEvent(this.Id, new PingEvent());28 }29 private void SendPong()30 {31 this.SendEvent(this.Id, new PongEvent());32 }33 }34}

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SendPong

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.TestingServices;6using System.Threading.Tasks;7{8 {9 public void SendPong()10 {11 this.Send(this.Id, new PongEvent());12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding;19using Microsoft.Coyote.Actors.BugFinding.TestingServices;20using System.Threading.Tasks;21{22 {23 public void SendPong()24 {25 this.Send(this.Id, new PongEvent());26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding;33using Microsoft.Coyote.Actors.BugFinding.TestingServices;

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;3{4 {5 private int _p;6 private int _s;7 private int _ping;8 private int _pong;9 [OnEventDoAction(typeof(Init), nameof(InitAction))]10 [OnEventDoAction(typeof(Ping), nameof(PingAction))]11 [OnEventDoAction(typeof(Pong), nameof(PongAction))]12 private class InitState : MachineState { }13 private void InitAction()14 {15 _p = 0;16 _s = 0;17 _ping = 0;18 _pong = 0;19 this.Send(this.Id, new Ping());20 this.Send(this.Id, new Pong());21 }22 private void PingAction()23 {24 _p++;25 _ping++;26 this.Send(this.Id, new Ping());27 }28 private void PongAction()29 {30 _s++;31 _pong++;32 this.Send(this.Id, new Pong());33 }34 }35}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Task t = Task.Run(() => { Microsoft.Coyote.Runtime.CoyoteRuntime.Start(); });11 Task t1 = Task.Run(() => { Microsoft.Coyote.Runtime.CoyoteRuntime.Start(); });12 t.Wait();

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SendPong

Using AI Code Generation

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1{2 {3 protected override async Task OnInitializeAsync(Event initialEvent)4 {5 await this.ReceiveEventAsync<StartEvent>();6 var pred = new ActorId(1);7 var succ = new ActorId(2);8 this.SendEvent(pred, new PingEvent(succ));9 }10 }11}12{13 {14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.ReceiveEventAsync<StartEvent>();17 var pred = new ActorId(1);18 var succ = new ActorId(2);19 this.SendEvent(pred, new PingEvent(succ));20 }21 }22}23{24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 await this.ReceiveEventAsync<StartEvent>();28 var pred = new ActorId(1);29 var succ = new ActorId(2);30 this.SendEvent(pred, new PingEvent(succ));31 }32 }33}34{35 {36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 await this.ReceiveEventAsync<StartEvent>();39 var pred = new ActorId(1);40 var succ = new ActorId(2);41 this.SendEvent(pred, new PingEvent(succ));42 }43 }44}45{46 {

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SendPong

Using AI Code Generation

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1using System;2using System.IO;3using System.Net;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.TestingServices;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.TestingIterations = 100;14 config.SchedulingIterations = 100;15 config.MaxFairSchedulingSteps = 100;16 config.MaxUnfairSchedulingSteps = 100;17 config.MaxStepsFromEntryToError = 100;18 config.MaxStepsFromAnyToError = 100;19 config.MaxStepsFromAnyToExit = 100;20 config.MaxStepsFromAnyToRecovery = 100;21 config.IsRecoveryEnabled = false;22 config.IsFairSchedulingEnabled = false;23 config.IsStateGraphSchedulingEnabled = false;24 config.IsRandomSchedulingEnabled = false;25 config.IsDeterministicSchedulingEnabled = false;26 config.IsCacheEnabled = false;27 config.IsCycleDetectionEnabled = false;28 config.IsAsyncEnabled = false;29 config.IsDataRaceDetectionEnabled = false;30 config.IsOperationCanceledExceptionEnabled = false;31 config.IsActorStateLoggingEnabled = false;32 config.IsActorGroupLoggingEnabled = false;33 config.IsActorTaskLoggingEnabled = false;34 config.IsActorOperationGroupLoggingEnabled = false;35 config.IsActorOperationLoggingEnabled = false;36 config.IsActorEventLoggingEnabled = false;37 config.IsActorMailboxLoggingEnabled = false;38 config.IsActorMonitorLoggingEnabled = false;39 config.IsActorTimerLoggingEnabled = false;40 config.IsActorRandomIntegerGeneratorLoggingEnabled = false;41 config.IsActorRandomBooleanGeneratorLoggingEnabled = false;42 config.IsActorRandomDoubleGeneratorLoggingEnabled = false;43 config.IsActorRandomGeneratorLoggingEnabled = false;44 config.IsActorRandomGeneratorSeedLoggingEnabled = false;45 config.IsActorTaskExceptionLoggingEnabled = false;46 config.IsActorTaskExceptionStackTraceLoggingEnabled = false;47 config.IsActorTaskExceptionMessageLoggingEnabled = false;48 config.IsActorTaskExceptionSourceLoggingEnabled = false;49 config.IsActorTaskExceptionTypeLoggingEnabled = false;50 config.IsActorTaskExceptionHResultLoggingEnabled = false;51 config.IsActorTaskExceptionHelpLinkLoggingEnabled = false;

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SendPong

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;4using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Messages;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines;8using System.Threading.Tasks;9using System.Threading;10using System.Collections.Generic;11using System.Linq;12using System.Text;13using System.Threading.Tasks;14using System;15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines;20using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Messages;21using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines;22using System.Threading.Tasks;23using System.Threading;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using System;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;32using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines;34using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Messages;35using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines;36using System.Threading.Tasks;37using System.Threading;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using System;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;46using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines;48using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Messages;

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