How to use SetupPredSucc method of Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SetupPredSucc

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]...

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Coverage;12using Microsoft.Coyote.Tests.Common.TestingServices;13using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;14using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;15using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;16using Xunit;17using Xunit.Abstractions;18{19 {20 public PredSuccTests(ITestOutputHelper output)21 : base(output)22 {23 }24 [Fact(Timeout = 5000)]25 public void TestPredSucc()26 {27 this.Test(r =>28 {29 r.RegisterMonitor<PredSuccMonitor>();30 r.CreateActor(typeof(PredSucc));31 },32 configuration: GetConfiguration().WithTestingIterations(1000),33 replay: true);34 }35 private static Configuration GetConfiguration()36 {37 var configuration = Configuration.Create().WithStrategy(new RandomStrategy())38 .WithTestingIterations(1000)39 .WithMaxSchedulingSteps(1000)40 .WithTraceScheduling()41 .WithRandomSchedulingSeed(2)42 .WithVerbosityEnabled();43 return configuration;44 }45 }46}

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SetupPredSucc

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create().WithNumberOfIterations(100);10 var runtime = RuntimeFactory.Create(config);11 var predSucc = new PredSucc();12 runtime.CreateActor(typeof(PredSucc), predSucc);13 runtime.Wait();14 }15 }16}17Thanks for reporting this issue. It looks like the bug has been fixed in the latest version of the Coyote runtime (1.0.4). Could you please try with that version?

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;6{7 {8 int x;9 int y;10 int z;11 [OnEntry(nameof(SetupPredSucc))]12 [OnEventGotoState(typeof(PredSuccEvent), typeof(Success))]13 [OnEventGotoState(typeof(PredFailEvent), typeof(Failure))]14 {15 }16 void SetupPredSucc()17 {18 this.x = 0;19 this.y = 0;20 this.z = 0;21 }22 [OnEntry(nameof(DoPredSucc))]23 {24 }25 void DoPredSucc()26 {27 this.x = this.y;28 this.y = this.z;29 this.z = this.x;30 }31 [OnEntry(nameof(DoPredFail))]32 {33 }34 void DoPredFail()35 {36 this.x = this.y;37 this.y = this.z;38 this.z = this.x + 1;39 }40 }41}42using System;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;47{48 {49 }50 {51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using System.Threading;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitors;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Events;11using System.Collections.Generic;12{13 {14 public static void Main(string[] args)15 {16 var configuration = Configuration.Create().WithTestingIterations(100);17 using (var runtime = RuntimeFactory.Create(configuration))18 {19 var monitor = new BugFindingMonitor();20 runtime.RegisterMonitor(monitor);21 runtime.CreateActor(typeof(PredSucc), new ActorId("PredSucc"));22 runtime.Wait();23 }24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding;35using System.Threading;36using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;37using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitors;38using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Events;40using System.Collections.Generic;41{42 {43 [OnEventDoAction(typeof(StartEvent), nameof(SetupPredSucc))]44 [OnEventDoAction(typeof(StartEvent), nameof(SetupPredSucc))]45 public class Init : MonitorState { }

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var test = new PredSucc();9 test.SetupPredSucc();10 Console.ReadLine();11 }12 }13}

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SetupPredSucc

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SetupPredSucc(this, pred, succ);2Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SendMessage(this, message);3}4public void Send(int message, ActorId pred, ActorId succ)5{6Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SetupPredSucc(this, pred, succ);7Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Send(this, message);8}9public void Receive()10{11Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Receive(this);12}13public void Receive(int message)14{15Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Receive(this, message);16}17public void Receive(int message, ActorId pred, Actor

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SetupPredSucc

Using AI Code Generation

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1 {2 public int pred;3 public int succ;4 public SetupPredSucc(int pred, int succ)5 {6 this.pred = pred;7 this.succ = succ;8 }9 }10 {11 public int pred;12 public int succ;13 public SetupPredSucc(int pred, int succ)14 {15 this.pred = pred;16 this.succ = succ;17 }18 }19 {20 public int pred;21 public int succ;22 public SetupPredSucc(int pred, int succ)23 {24 this.pred = pred;25 this.succ = succ;26 }27 }28 {29 public int pred;30 public int succ;31 public SetupPredSucc(int pred, int succ)32 {33 this.pred = pred;34 this.succ = succ;35 }36 }

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