How to use EntryDone method of Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.EntryDone

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...32 private class Init : State33 {34 }35 private void InitOnEntry() => this.RaisePushStateEvent<Done>();36 [OnEntry(nameof(EntryDone))]37 private class Done : State38 {39 }40 private void EntryDone()41 {42 // This assert is reachable.43 this.Assert(false, "Reached test assertion.");44 }45 }46 [Fact(Timeout = 5000)]47 public void TestPushStateTransition()48 {49 this.TestWithError(r =>50 {51 r.CreateActor(typeof(M1));52 },53 expectedError: "Reached test assertion.",54 replay: true);55 }56 private class M2 : StateMachine57 {58 private int cnt = 0;59 [Start]60 [OnEntry(nameof(InitOnEntry))]61 [IgnoreEvents(typeof(UnitEvent))]62 private class Init : State63 {64 }65 private void InitOnEntry()66 {67 this.Assert(this.cnt is 0); // called once68 this.cnt++;69 this.RaisePushStateEvent<Done>();70 }71 [OnEntry(nameof(EntryDone))]72 private class Done : State73 {74 }75 private void EntryDone() => this.RaisePopStateEvent();76 }77 [Fact(Timeout = 5000)]78 public void TestPushAndPopStateTransitions()79 {80 this.Test(r =>81 {82 var m = r.CreateActor(typeof(M2));83 r.SendEvent(m, UnitEvent.Instance);84 });85 }86 private class M3 : StateMachine87 {88 [Start]89 [OnEntry(nameof(InitOnEntry))]...

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EntryDone

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1Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.EntryDone();2Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.ExitDone();3Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.OnEvent();4Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.OnEvent();5Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.OnEvent();6Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.OnEvent();7Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.OnEvent();8Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.OnEvent();9Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.OnEvent();10Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.OnEvent();11Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.OnEvent();

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EntryDone

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1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Threading.Tasks;6 using Microsoft.Coyote.Actors;7 using Microsoft.Coyote.Specifications;8 using Microsoft.Coyote.SystematicTesting;9 using Microsoft.Coyote.SystematicTesting.Strategies;10 using Xunit;11 using Xunit.Abstractions;12 {13 public PushStateTransitionTests(ITestOutputHelper output)14 : base(output)15 {16 }17 {18 public ActorId Id;19 public E(ActorId id)20 {21 this.Id = id;22 }23 }24 {25 public ActorId Id;26 public Config(ActorId id)27 {28 this.Id = id;29 }30 }31 {32 public ActorId Id;33 public M(ActorId id)34 {35 this.Id = id;36 }37 }38 {39 public ActorId Id;40 public N(ActorId id)41 {42 this.Id = id;43 }44 }45 {46 public ActorId Id;47 public P(ActorId id)48 {49 this.Id = id;50 }51 }52 {53 public ActorId Id;54 public Q(ActorId id)55 {56 this.Id = id;57 }58 }59 {60 public ActorId Id;61 public R(ActorId id)62 {63 this.Id = id;64 }65 }66 {67 public ActorId Id;68 public S(ActorId id)69 {70 this.Id = id;71 }72 }73 {74 public ActorId Id;75 public T(ActorId id)76 {77 this.Id = id;78 }79 }80 {81 public ActorId Id;82 public U(ActorId id)83 {84 this.Id = id;85 }86 }87 {88 public ActorId Id;89 public V(ActorId id)90 {91 this.Id = id;92 }93 }

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EntryDone

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;4using System;5using System.Threading.Tasks;6{7 {8 [OnEventGotoState(typeof(E1), typeof(S1))]9 [OnEventDoAction(typeof(E2), nameof(EntryDone))]10 [OnEventGotoState(typeof(E3), typeof(S2))]11 class Init : State { }12 [OnEntry(nameof(EntryDone))]13 [OnEventDoAction(typeof(E4), nameof(EntryDone))]14 class S1 : State { }15 [OnEntry(nameof(EntryDone))]16 class S2 : State { }17 void EntryDone() { }18 }19 public class E1 : Event { }20 public class E2 : Event { }21 public class E3 : Event { }22 public class E4 : Event { }23 {24 public static async Task Main()25 {26 var runtime = RuntimeFactory.Create();27 await runtime.CreateActor(typeof(A));28 await runtime.SendEvent(new E1());29 await runtime.SendEvent(new E2());30 await runtime.SendEvent(new E3());31 await runtime.SendEvent(new E4());32 }33 }34}

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EntryDone

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Tasks.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;

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EntryDone

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1{2 public static void Main(string[] args)3 {4 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();5 test.EntryDone();6 }7}8{9 public static void Main(string[] args)10 {11 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();12 test.EntryDone();13 }14}15{16 public static void Main(string[] args)17 {18 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();19 test.EntryDone();20 }21}22{23 public static void Main(string[] args)24 {25 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();26 test.EntryDone();27 }28}29{30 public static void Main(string[] args)31 {32 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();33 test.EntryDone();34 }35}36{37 public static void Main(string[] args)38 {39 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();40 test.EntryDone();41 }42}43{44 public static void Main(string[] args)45 {46 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();47 test.EntryDone();48 }49}

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EntryDone

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = TestingEngineFactory.Create();10 runtime.RegisterMonitor(typeof(Monitor));11 runtime.CreateActor(typeof(Actor));12 runtime.Run();13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(EntryDone))]17 class Init : State { }18 void EntryDone()19 {20 this.RaiseEvent(new UnitEvent());21 }22 }23 {24 [OnEventGotoState(typeof(UnitEvent), typeof(End))]25 [OnEventGotoState(typeof(UnitEvent), typeof(End))]26 class Init : State { }27 class End : State { }28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.TestingServices;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var runtime = TestingEngineFactory.Create();39 runtime.RegisterMonitor(typeof(Monitor));40 runtime.CreateActor(typeof(Actor));41 runtime.Run();42 }43 }44 {45 [OnEventDoAction(typeof(UnitEvent), nameof(EntryDone))]46 class Init : State { }47 void EntryDone()48 {49 this.RaiseEvent(new UnitEvent());50 }51 }52 {53 [OnEventGotoState(typeof(UnitEvent), typeof(End))]54 [OnEventGotoState(typeof(UnitEvent), typeof(End))]55 class Init : State { }56 class End : State { }57 }58}59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;

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EntryDone

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Threading;7using System.Collections.Generic;8using System.Linq;9{10 {11 public static void Main(string[] args)12 {13 Test();14 Console.WriteLine("Done");15 }16 public static void Test()17 {18 var test = new PushStateTransitionTests();19 test.EntryDone();20 }21 }22}23I have tried to run the test case on my machine and it works fine. I have also tried to run it on a CI server (Azure DevOps) and it fails. The error message is:24Unhandled Exception: Microsoft.Coyote.Runtime.SchedulingException: The test is not deterministic, and has reached the maximum number of scheduling steps allowed. Consider using the --max-steps=<N> option to increase the maximum number of scheduling steps allowed, where <N> is a positive integer. ---> Microsoft.Coyote.Runtime.SchedulingException: The test is not deterministic, and has reached the maximum number of scheduling steps allowed. Consider using the --max-steps=<N> option to increase the maximum number of scheduling steps allowed, where <N> is a positive integer. at Microsoft.Coyote.Runtime.SchedulingContext.ThrowMaxStepsReachedException() at Microsoft.Coyote.Run

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main()9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.MaxStepsFromAnyEntryToExit = 1000;

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