How to use ExitInit method of Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.ExitInit

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...86 private class M3 : StateMachine87 {88 [Start]89 [OnEntry(nameof(InitOnEntry))]90 [OnExit(nameof(ExitInit))]91 private class Init : State92 {93 }94 private void InitOnEntry() => this.RaisePushStateEvent<Done>();95 private void ExitInit()96 {97 // This assert is not reachable.98 this.Assert(false, "Reached test assertion.");99 }100 private class Done : State101 {102 }103 }104 [Fact(Timeout = 5000)]105 public void TestPushStateTransitionWithOnExitSkipped()106 {107 this.Test(r =>108 {109 r.CreateActor(typeof(M3));...

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ExitInit

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.CreateActor(typeof(PushStateTransitionTests));16 runtime.Run();17 }18 }19 {20 [OnEntry(nameof(EntryInit))]21 [OnEventGotoState(typeof(UnitEvent), typeof(StateA))]22 {23 }24 void EntryInit()25 {26 this.RaiseEvent(new UnitEvent());27 }28 [OnEntry(nameof(EntryA))]29 [OnEventGotoState(typeof(UnitEvent), typeof(StateB))]30 [OnEventGotoState(typeof(UnitEvent), typeof(StateC))]31 {32 }33 void EntryA()34 {35 this.RaiseEvent(new UnitEvent());36 }37 [OnEntry(nameof(EntryB))]38 [OnEventGotoState(typeof(UnitEvent), typeof(StateA))]39 {40 }41 void EntryB()42 {43 this.RaiseEvent(new UnitEvent());44 }45 [OnEntry(nameof(EntryC))]46 [OnEventGotoState(typeof(UnitEvent), typeof(StateA))]47 {48 }49 void EntryC()50 {51 this.RaiseEvent(new UnitEvent());52 }53 [OnEntry(nameof(ExitInit))]54 [OnEventGotoState(typeof(UnitEvent), typeof(StateA))]55 {56 }57 void ExitInit()58 {59 this.RaiseEvent(new UnitEvent());60 }61 }62}63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68using Microsoft.Coyote.Actors;69using Microsoft.Coyote.Actors.BugFinding.Tests;

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ExitInit

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.BugFinding;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.TestingServices;11using Microsoft.Coyote.TestingServices.Coverage;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.StateCaching;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Cached;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Cached.Directed;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Cached.Undirected;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Undirected;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Undirected.Directed;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Undirected.Undirected;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Undirected.Undirected.Directed;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Undirected.Undirected.Undirected;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Undirected.Undirected.Undirected.Directed;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Undirected.Undirected.Undirected.Undirected;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Undirected.Undirected.Undirected.Undirected.Directed;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Undirected.Undirected.Undirected.Undirected.Undirected;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Undirected.Undirected.Undirected.Undirected.Undirected.Directed;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Undirected.Undirected.Undirected.Undirected.Undirected.Undirected;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Undirected.Undirected.Undirected.Undirected.Undirected.Undirected.Directed;

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ExitInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;4using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransition;5using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransition.PushStateTransition;6using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransition.PushStateTransition.PushStateTransition;7using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition;8using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition;9using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition;10using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition;11using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition;12using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition;13using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition.PushStateTransition;

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ExitInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.SystematicTesting;6using System;7using System.Threading.Tasks;8{9 {10 public static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(1000);13 var test = new SystematicBugFindingTest(configuration, PushStateTransitionTests.ExitInit);14 test.Execute();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.BugFinding;22using Microsoft.Coyote.SystematicTesting;23using System;24using System.Threading.Tasks;25{26 {27 public static void Main(string[] args)28 {29 var configuration = Configuration.Create().WithTestingIterations(1000);30 var test = new SystematicBugFindingTest(configuration, PushStateTransitionTests.ExitInit);31 test.Execute();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.BugFinding;39using Microsoft.Coyote.SystematicTesting;40using System;41using System.Threading.Tasks;42{43 {44 public static void Main(string[] args)45 {46 var configuration = Configuration.Create().WithTestingIterations(1000);47 var test = new SystematicBugFindingTest(configuration, PushStateTransitionTests.ExitInit);48 test.Execute();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding;

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ExitInit

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Strategies;6using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration;7using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.DPOR;8using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.DPOR.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.DPOR.Strategies.StateSelection;10using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.DPOR.Strategies.StateSelection.Coverage;11using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.DPOR.Strategies.StateSelection.Coverage.CoverageGraph;12using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.DPOR.Strategies.StateSelection.Coverage.CoverageGraph.CoverageGraphBuilder;13using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.DPOR.Strategies.StateSelection.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilderStrategy;14using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.DPOR.Strategies.StateSelection.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilderStrategy.CoverageGraphBuilderStrategyFactory;15using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.DPOR.Strategies.StateSelection.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilderStrategy.CoverageGraphBuilderStrategyFactory.CoverageGraphBuilderStrategyFactoryStrategy;16using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.DPOR.Strategies.StateSelection.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilderStrategy.CoverageGraphBuilderStrategyFactory.CoverageGraphBuilderStrategyFactoryStrategy.CoverageGraphBuilderStrategyFactoryStrategyFactory;17using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.DPOR.Strategies.StateSelection.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilderStrategy.CoverageGraphBuilderStrategyFactory.CoverageGraphBuilderStrategyFactoryStrategy.CoverageGraphBuilderStrategyFactoryStrategyFactory.CoverageGraphBuilderStrategyFactoryStrategyFactoryStrategy;

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ExitInit

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using Xunit;4using Xunit.Abstractions;5{6 {7 public PushStateTransitionTests(ITestOutputHelper output)8 : base(output)9 {10 }11 [Fact(Timeout = 5000)]12 public async Task TestPushStateTransition()13 {14 this.TestWithError(async () =>15 {16 var actor = this.CreateActor(typeof(Actor1));17 await this.SendEventAsync(actor, new E1());18 await this.SendEventAsync(actor, new E2());19 await this.SendEventAsync(actor, new E3());20 await this.SendEventAsync(actor, new E4());21 },22 configuration: this.GetConfiguration().WithTestingIterations(100),23 replay: true);24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System.Threading.Tasks;29using Xunit;30using Xunit.Abstractions;31{32 {33 public PushStateTransitionTests(ITestOutputHelper output)34 : base(output)35 {36 }37 [Fact(Timeout = 5000)]38 public async Task TestPushStateTransition()39 {40 this.TestWithError(async () =>41 {42 var actor = this.CreateActor(typeof(Actor1));43 await this.SendEventAsync(actor, new E1());44 await this.SendEventAsync(actor, new E2());45 await this.SendEventAsync(actor, new E3());46 await this.SendEventAsync(actor, new E4());47 },48 configuration: this.GetConfiguration().WithTestingIterations(100),49 replay: true);50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System.Threading.Tasks;55using Xunit;56using Xunit.Abstractions;

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ExitInit

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1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.SchedulingIterations = 1;13 config.MaxSchedulingSteps = 2;14 config.MaxFairSchedulingSteps = 2;15 config.MaxStepsFromEntryToBug = 2;16 config.MaxUnfairSchedulingSteps = 2;17 config.SchedulingStrategy = SchedulingStrategy.Random;18 config.TestingIterations = 1;19 config.Verbose = 2;20 config.ThrowOnFailure = false;21 config.ReportActivityCoverage = true;22 config.ReportFairScheduling = true;23 config.ReportUnfairScheduling = true;24 config.ReportExploredGraph = true;25 config.ReportGraph = true;26 config.ReportGraphWithFaults = true;27 config.ReportGraphWithSchedule = true;28 config.ReportGraphWithUnfairSchedule = true;

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ExitInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 PushStateTransitionTests.ExitInit();10 }11 }12}

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ExitInit

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.BugFinding;3using Microsoft.Coyote.BugFinding.TestingServices;4using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.BugFinding.Tracing;6using Microsoft.Coyote.BugFinding.Tracing.Schedule;7using System;8using System.Collections.Generic;9using System.Diagnostics;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 [Fact(Timeout = 5000)]16 public void TestPushStateTransition()17 {18 this.Test(r =>19 {20 r.RegisterMonitor<M>();21 r.CreateActor(typeof(A));22 },23 configuration: GetConfiguration().WithTestingIterations(100));24 }25 private Configuration GetConfiguration()26 {27 var configuration = Configuration.Create().WithTestingIterations(100);28 configuration.SchedulingStrategy = new RandomStrategy();29 return configuration;30 }31 {32 [OnEventDoAction(typeof(UnitEvent), nameof(ExitInit))]33 {34 }35 void ExitInit()36 {37 this.RaiseGotoStateEvent<Init>();38 }39 }40 {41 [OnEntry(nameof(InitOnEntry))]42 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]43 {44 }45 void InitOnEntry()46 {47 this.RaiseEvent(new UnitEvent());48 }49 void Configure()50 {51 this.RaiseGotoStateEvent<Config>();52 }53 [OnEntry(nameof(ConfigOnEntry))]54 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]55 {56 }57 void ConfigOnEntry()58 {59 this.RaiseEvent(new UnitEvent());60 }61 }62 }63}

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ExitInit

Using AI Code Generation

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1 {2 public static void Main(string[] args)3 {4 var test = new PushStateTransitionTests();5 test.ExitInit();6 }7 }

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