How to use HandleE3 method of Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE3

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);...

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HandleE3

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE3();2Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE1();9Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE1();

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HandleE3

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE3();2Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE2();4Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE3();5Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE3();7Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE2();8Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE3();9Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE2();

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HandleE3

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE3();2Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE4();3Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE5();4Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE6();5Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE7();6Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE8();7Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE9();8Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE10();9Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE11();10Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE12();

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HandleE3

Using AI Code Generation

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1var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();2test.HandleE3();3var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();4test.HandleE4();5var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();6test.HandleE5();7var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();8test.HandleE6();9var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();10test.HandleE7();11var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();12test.HandleE8();13var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();14test.HandleE9();15var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();16test.HandleE10();17var test = new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests();18test.HandleE11();

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HandleE3

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Actors.BugFinding;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Monitoring;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Monitoring.TestTasks;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TestTasks;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Timers;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Timers.TestTasks;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks.TestTasks;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks.TestTasks.Async;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks.TestTasks.Sync;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks.TestTasks.SyncEx;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks.TestTasks.Timers;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks.TestTasks.Timers.Async;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks.TestTasks.Timers.Sync;26using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks.TestTasks.Timers.SyncEx;27using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks.TestTasks.Timers.Wait;28using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks.TestTasks.Wait;29using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks.TestTasks.Wait.Async;30using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks.TestTasks.Wait.Sync;31using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks.TestTasks.Wait.SyncEx;32using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.WaitTasks.TestTasks.Wait.Wait;

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HandleE3

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE3();2Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE4();3Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE5();4Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE6();5Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE7();6Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE8();7Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE9();8Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE10();9Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.HandleE11();

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HandleE3

Using AI Code Generation

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1var test = new PushStateTransitionTests();2test.HandleE3();3var test = new PushStateTransitionTests();4test.HandleE3();5var test = new PushStateTransitionTests();6test.HandleE3();7var test = new PushStateTransitionTests();8test.HandleE3();9var test = new PushStateTransitionTests();10test.HandleE3();11var test = new PushStateTransitionTests();12test.HandleE3();13var test = new PushStateTransitionTests();14test.HandleE3();15var test = new PushStateTransitionTests();16test.HandleE3();17var test = new PushStateTransitionTests();18test.HandleE3();19var test = new PushStateTransitionTests();20test.HandleE3();21var test = new PushStateTransitionTests();22test.HandleE3();

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using System;4using System.Threading;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 public static void Main()6 {7 var test = new PushStateTransitionTests();8 var task = Task.Run(() => test.HandleE3());9 task.Wait();10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 public static void Main()17 {18 var test = new PushStateTransitionTests();19 var task = Task.Run(() => test.HandleE3());20 task.Wait();21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 public static void Main()28 {29 var test = new PushStateTransitionTests();30 var task = Task.Run(() => test.HandleE3());31 task.Wait();32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 public static void Main()39 {40 var test = new PushStateTransitionTests();41 var task = Task.Run(() => test.HandleE3());42 task.Wait();43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 public static void Main()50 {51 var test = new PushStateTransitionTests();52 var task = Task.Run(() => test.HandleE3());53 task.Wait();54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;

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