How to use InitOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.InitOnEntry

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...27 }28 private class M1 : StateMachine29 {30 [Start]31 [OnEntry(nameof(InitOnEntry))]32 private class Init : State33 {34 }35 private void InitOnEntry() => this.RaisePushStateEvent<Done>();36 [OnEntry(nameof(EntryDone))]37 private class Done : State38 {39 }40 private void EntryDone()41 {42 // This assert is reachable.43 this.Assert(false, "Reached test assertion.");44 }45 }46 [Fact(Timeout = 5000)]47 public void TestPushStateTransition()48 {49 this.TestWithError(r =>50 {51 r.CreateActor(typeof(M1));52 },53 expectedError: "Reached test assertion.",54 replay: true);55 }56 private class M2 : StateMachine57 {58 private int cnt = 0;59 [Start]60 [OnEntry(nameof(InitOnEntry))]61 [IgnoreEvents(typeof(UnitEvent))]62 private class Init : State63 {64 }65 private void InitOnEntry()66 {67 this.Assert(this.cnt is 0); // called once68 this.cnt++;69 this.RaisePushStateEvent<Done>();70 }71 [OnEntry(nameof(EntryDone))]72 private class Done : State73 {74 }75 private void EntryDone() => this.RaisePopStateEvent();76 }77 [Fact(Timeout = 5000)]78 public void TestPushAndPopStateTransitions()79 {80 this.Test(r =>81 {82 var m = r.CreateActor(typeof(M2));83 r.SendEvent(m, UnitEvent.Instance);84 });85 }86 private class M3 : StateMachine87 {88 [Start]89 [OnEntry(nameof(InitOnEntry))]90 [OnExit(nameof(ExitInit))]91 private class Init : State92 {93 }94 private void InitOnEntry() => this.RaisePushStateEvent<Done>();95 private void ExitInit()96 {97 // This assert is not reachable.98 this.Assert(false, "Reached test assertion.");99 }100 private class Done : State101 {102 }103 }104 [Fact(Timeout = 5000)]105 public void TestPushStateTransitionWithOnExitSkipped()106 {107 this.Test(r =>108 {109 r.CreateActor(typeof(M3));110 });111 }112 private class M4a : StateMachine113 {114 [Start]115 [OnEntry(nameof(InitOnEntry))]116 private class Init : State117 {118 }119 private void InitOnEntry() => this.RaisePushStateEvent<M4b.Done>();120 private class Done : State121 {122 }123 }124 private class M4b : StateMachine125 {126 [Start]127 [OnEntry(nameof(InitOnEntry))]128 private class Init : State129 {130 }131#pragma warning disable CA1822 // Mark members as static132 private void InitOnEntry()133#pragma warning restore CA1822 // Mark members as static134 {135 }136 internal class Done : State137 {138 }139 }140 [Fact(Timeout = 5000)]141 public void TestPushTransitionToNonExistingState()142 {143 this.TestWithError(r =>144 {145 r.CreateActor(typeof(M4a));146 },147 expectedError: "M4a() is trying to transition to non-existing state 'Done'.",148 replay: true);149 }150 private class M5a : StateMachine151 {152 [Start]153 [OnEventDoAction(typeof(E1), nameof(Foo))]154 [OnEventPushState(typeof(E2), typeof(S1))]155 private class S0 : State156 {157 }158 [OnEventDoAction(typeof(E3), nameof(Bar))]159 private class S1 : State160 {161 }162#pragma warning disable CA1822 // Mark members as static163 private void Foo()164#pragma warning restore CA1822 // Mark members as static165 {166 }167 private void Bar() => this.RaisePopStateEvent();168 internal static void RunTest(IActorRuntime runtime)169 {170 var a = runtime.CreateActor(typeof(M5a));171 runtime.SendEvent(a, new E2()); // Push(S1)172 runtime.SendEvent(a, new E1()); // Execute foo without popping173 runtime.SendEvent(a, new E3()); // Can handle it because A is still in S1174 }175 }176 [Fact(Timeout = 5000)]177 public void TestPushStateTransitionViaEvent()178 {179 this.Test(r =>180 {181 M5a.RunTest(r);182 });183 }184 private class M6 : StateMachine185 {186 [Start]187 [OnEntry(nameof(InitOnEntry))]188 [OnExit(nameof(ExitMethod))]189 private class Init : State190 {191 }192 private void InitOnEntry() => this.RaiseGotoStateEvent<Done>();193 private void ExitMethod() => this.RaisePushStateEvent<Done>();194 private class Done : State195 {196 }197 }198 [Fact(Timeout = 5000)]199 public void TestPushStateTransitionOnExit()200 {201 var expectedError = "M6() has performed a 'PushState' transition from an OnExit action.";202 this.TestWithError(r =>203 {204 r.CreateActor(typeof(M6));205 },206 expectedError: expectedError,...

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InitOnEntry

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.SchedulingStrategy = SchedulingStrategy.DPOR;15 config.SchedulingIterations = 10000;16 config.SchedulingMaxSteps = 10000;17 config.Verbose = 2;18 var runtime = RuntimeFactory.Create(config);19 runtime.CreateActor(typeof(PushStateTransitionTests));20 runtime.Wait();21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;32{33 {34 static void Main(string[] args)35 {36 var config = Configuration.Create();37 config.SchedulingStrategy = SchedulingStrategy.DPOR;38 config.SchedulingIterations = 10000;39 config.SchedulingMaxSteps = 10000;40 config.Verbose = 2;41 var runtime = RuntimeFactory.Create(config);42 runtime.CreateActor(typeof(PushStateTransitionTests));43 runtime.Wait();44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;55{56 {57 static void Main(string[] args)58 {59 var config = Configuration.Create();60 config.SchedulingStrategy = SchedulingStrategy.DPOR;61 config.SchedulingIterations = 10000;62 config.SchedulingMaxSteps = 10000;

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InitOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;4using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests;7using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests;10using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests.PushStateTransitionTests;11using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests;12using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests;13using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests;14using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests;15using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests;16using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests;

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InitOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.BugFinding;5using Microsoft.Coyote.TestingServices.BugFinding.Strategies;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using System;11using System.Collections.Generic;12using System.Diagnostics;13using System.Linq;14using System.Text;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 var configuration = Configuration.Create();21 configuration.SchedulingIterations = 10000;22 configuration.SchedulingStrategy = SchedulingStrategy.DFS;23 configuration.TestingIterations = 100;24 configuration.UserLogWriter = new ConsoleLogWriter();25 configuration.Verbose = 2;26 configuration.ReportActivityCoverage = true;27 configuration.ReportCoverage = true;28 configuration.ReportBugFindingCoverage = true;29 configuration.ReportExploredGraph = true;30 configuration.ReportUnexploredGraph = true;31 configuration.ReportStateGraph = true;32 configuration.ReportScheduleTrace = true;33 configuration.ReportActivityCoverage = true;34 configuration.ReportActivityCoverage = true;

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InitOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.Scheduling;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.Runtime.Coverage;12using Microsoft.Coyote.TestingServices.Runtime.Scheduling;13using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;14using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.DPOR;15using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Probabilistic;16using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.PCT;17using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Random;18using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Unfair;19using Microsoft.Coyote.TestingServices.Tracing.Schedule;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PCT;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Random;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration.Strategies;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration.Strategies.DPOR;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration.Strategies.Probabilistic;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration.Strategies.PCT;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration.Strategies.Random;33using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration.Strategies.Unfair;

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InitOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(PushStateTransitionTests));14 runtime.Wait();15 }16 }17}

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InitOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableDeadlockDetection = true;14 config.EnableHotStateDetection = true;15 config.EnableOperationInterleavings = true;16 config.EnablePushStateTransitionTesting = true;17 config.EnableStateGraphTesting = true;18 config.EnableStateTesting = true;19 config.EnableTaskInterleavings = true;20 config.EnableUnfairScheduling = true;21 config.EnableWorkStealing = true;22 var runtime = RuntimeFactory.Create(config);23 runtime.CreateActor(typeof(PushStateTransitionTests));24 runtime.Wait();25 }26 }27}28[InitOnEntry(nameof(Init))]29class MyActor : Actor { ... }30[InitOnEvent(typeof(MyEvent))]31class MyActor : Actor { ... }32var actor = runtime.CreateActor(typeof(MyActor));33runtime.SendEvent(actor, new MyEvent());34var actor = runtime.CreateActorFromTask(typeof(MyActor), Task.Run(() => { ... }));35runtime.SendEvent(actor, new MyEvent());36var actor = runtime.CreateActorFromTask(typeof(MyActor), Task.Run(() => { ... }));37runtime.SendEvent(actor, new MyEvent());

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InitOnEntry

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;10using System.Threading.Tasks;11using System.Threading;12{13 {14 static void Main(string[] args)15 {16 TestPushStateTransition();17 }18 public static void TestPushStateTransition()19 {20 var config = Configuration.Create();21 config.SchedulingIterations = 10;22 config.SchedulingStrategy = SchedulingStrategy.Random;23 config.SchedulingIterations = 10;24 config.MaxFairSchedulingSteps = 100;25 config.MaxUnfairSchedulingSteps = 100;26 config.IsFairScheduling = false;27 config.TestingIterations = 10;28 config.Verbose = 1;29 config.EnableCycleDetection = false;30 config.EnableDataRaceDetection = false;31 config.EnableHotStateDetection = false;32 config.EnableOperationInterleavings = false;33 config.EnablePhaseInterleavings = false;34 config.EnableRandomExecution = false;35 config.EnableStateGraphScheduling = false;36 config.EnableStateSnapshotting = false;37 config.EnableTaskInterleavings = false;38 config.EnableTimerInterleavings = false;39 config.EnableUnfairScheduling = false;40 config.EnableWorkStealing = false;41 config.IsFairScheduling = false;42 config.MaxFairSchedulingSteps = 100;43 config.MaxUnfairSchedulingSteps = 100;44 config.TestingIterations = 10;45 config.Verbose = 1;46 config.SchedulingStrategy = SchedulingStrategy.Random;47 config.SchedulingIterations = 10;48 config.IsFairScheduling = false;49 config.MaxFairSchedulingSteps = 100;50 config.MaxUnfairSchedulingSteps = 100;51 config.TestingIterations = 10;52 config.Verbose = 1;53 config.SchedulingStrategy = SchedulingStrategy.Random;

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