Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.InitOnEntry
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs  
...27        }28        private class M1 : StateMachine29        {30            [Start]31            [OnEntry(nameof(InitOnEntry))]32            private class Init : State33            {34            }35            private void InitOnEntry() => this.RaisePushStateEvent<Done>();36            [OnEntry(nameof(EntryDone))]37            private class Done : State38            {39            }40            private void EntryDone()41            {42                // This assert is reachable.43                this.Assert(false, "Reached test assertion.");44            }45        }46        [Fact(Timeout = 5000)]47        public void TestPushStateTransition()48        {49            this.TestWithError(r =>50            {51                r.CreateActor(typeof(M1));52            },53            expectedError: "Reached test assertion.",54            replay: true);55        }56        private class M2 : StateMachine57        {58            private int cnt = 0;59            [Start]60            [OnEntry(nameof(InitOnEntry))]61            [IgnoreEvents(typeof(UnitEvent))]62            private class Init : State63            {64            }65            private void InitOnEntry()66            {67                this.Assert(this.cnt is 0); // called once68                this.cnt++;69                this.RaisePushStateEvent<Done>();70            }71            [OnEntry(nameof(EntryDone))]72            private class Done : State73            {74            }75            private void EntryDone() => this.RaisePopStateEvent();76        }77        [Fact(Timeout = 5000)]78        public void TestPushAndPopStateTransitions()79        {80            this.Test(r =>81            {82                var m = r.CreateActor(typeof(M2));83                r.SendEvent(m, UnitEvent.Instance);84            });85        }86        private class M3 : StateMachine87        {88            [Start]89            [OnEntry(nameof(InitOnEntry))]90            [OnExit(nameof(ExitInit))]91            private class Init : State92            {93            }94            private void InitOnEntry() => this.RaisePushStateEvent<Done>();95            private void ExitInit()96            {97                // This assert is not reachable.98                this.Assert(false, "Reached test assertion.");99            }100            private class Done : State101            {102            }103        }104        [Fact(Timeout = 5000)]105        public void TestPushStateTransitionWithOnExitSkipped()106        {107            this.Test(r =>108            {109                r.CreateActor(typeof(M3));110            });111        }112        private class M4a : StateMachine113        {114            [Start]115            [OnEntry(nameof(InitOnEntry))]116            private class Init : State117            {118            }119            private void InitOnEntry() => this.RaisePushStateEvent<M4b.Done>();120            private class Done : State121            {122            }123        }124        private class M4b : StateMachine125        {126            [Start]127            [OnEntry(nameof(InitOnEntry))]128            private class Init : State129            {130            }131#pragma warning disable CA1822 // Mark members as static132            private void InitOnEntry()133#pragma warning restore CA1822 // Mark members as static134            {135            }136            internal class Done : State137            {138            }139        }140        [Fact(Timeout = 5000)]141        public void TestPushTransitionToNonExistingState()142        {143            this.TestWithError(r =>144            {145                r.CreateActor(typeof(M4a));146            },147            expectedError: "M4a() is trying to transition to non-existing state 'Done'.",148            replay: true);149        }150        private class M5a : StateMachine151        {152            [Start]153            [OnEventDoAction(typeof(E1), nameof(Foo))]154            [OnEventPushState(typeof(E2), typeof(S1))]155            private class S0 : State156            {157            }158            [OnEventDoAction(typeof(E3), nameof(Bar))]159            private class S1 : State160            {161            }162#pragma warning disable CA1822 // Mark members as static163            private void Foo()164#pragma warning restore CA1822 // Mark members as static165            {166            }167            private void Bar() => this.RaisePopStateEvent();168            internal static void RunTest(IActorRuntime runtime)169            {170                var a = runtime.CreateActor(typeof(M5a));171                runtime.SendEvent(a, new E2()); // Push(S1)172                runtime.SendEvent(a, new E1()); // Execute foo without popping173                runtime.SendEvent(a, new E3()); // Can handle it because A is still in S1174            }175        }176        [Fact(Timeout = 5000)]177        public void TestPushStateTransitionViaEvent()178        {179            this.Test(r =>180            {181                M5a.RunTest(r);182            });183        }184        private class M6 : StateMachine185        {186            [Start]187            [OnEntry(nameof(InitOnEntry))]188            [OnExit(nameof(ExitMethod))]189            private class Init : State190            {191            }192            private void InitOnEntry() => this.RaiseGotoStateEvent<Done>();193            private void ExitMethod() => this.RaisePushStateEvent<Done>();194            private class Done : State195            {196            }197        }198        [Fact(Timeout = 5000)]199        public void TestPushStateTransitionOnExit()200        {201            var expectedError = "M6() has performed a 'PushState' transition from an OnExit action.";202            this.TestWithError(r =>203            {204                r.CreateActor(typeof(M6));205            },206            expectedError: expectedError,...InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;9{10    {11        static void Main(string[] args)12        {13            var config = Configuration.Create();14            config.SchedulingStrategy = SchedulingStrategy.DPOR;15            config.SchedulingIterations = 10000;16            config.SchedulingMaxSteps = 10000;17            config.Verbose = 2;18            var runtime = RuntimeFactory.Create(config);19            runtime.CreateActor(typeof(PushStateTransitionTests));20            runtime.Wait();21        }22    }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;32{33    {34        static void Main(string[] args)35        {36            var config = Configuration.Create();37            config.SchedulingStrategy = SchedulingStrategy.DPOR;38            config.SchedulingIterations = 10000;39            config.SchedulingMaxSteps = 10000;40            config.Verbose = 2;41            var runtime = RuntimeFactory.Create(config);42            runtime.CreateActor(typeof(PushStateTransitionTests));43            runtime.Wait();44        }45    }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;55{56    {57        static void Main(string[] args)58        {59            var config = Configuration.Create();60            config.SchedulingStrategy = SchedulingStrategy.DPOR;61            config.SchedulingIterations = 10000;62            config.SchedulingMaxSteps = 10000;InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;4using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests;7using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests;10using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests.PushStateTransitionTests;11using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests;12using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests;13using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests;14using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests;15using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests;16using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests.PushStateTransitionTests;InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.BugFinding;5using Microsoft.Coyote.TestingServices.BugFinding.Strategies;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using System;11using System.Collections.Generic;12using System.Diagnostics;13using System.Linq;14using System.Text;15using System.Threading.Tasks;16{17    {18        static void Main(string[] args)19        {20            var configuration = Configuration.Create();21            configuration.SchedulingIterations = 10000;22            configuration.SchedulingStrategy = SchedulingStrategy.DFS;23            configuration.TestingIterations = 100;24            configuration.UserLogWriter = new ConsoleLogWriter();25            configuration.Verbose = 2;26            configuration.ReportActivityCoverage = true;27            configuration.ReportCoverage = true;28            configuration.ReportBugFindingCoverage = true;29            configuration.ReportExploredGraph = true;30            configuration.ReportUnexploredGraph = true;31            configuration.ReportStateGraph = true;32            configuration.ReportScheduleTrace = true;33            configuration.ReportActivityCoverage = true;34            configuration.ReportActivityCoverage = true;InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.Scheduling;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.Runtime.Coverage;12using Microsoft.Coyote.TestingServices.Runtime.Scheduling;13using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;14using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.DPOR;15using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Probabilistic;16using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.PCT;17using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Random;18using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Unfair;19using Microsoft.Coyote.TestingServices.Tracing.Schedule;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PCT;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Random;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration.Strategies;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration.Strategies.DPOR;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration.Strategies.Probabilistic;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration.Strategies.PCT;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration.Strategies.Random;33using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration.Strategies.Unfair;InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9    {10        static void Main(string[] args)11        {12            var runtime = RuntimeFactory.Create();13            runtime.CreateActor(typeof(PushStateTransitionTests));14            runtime.Wait();15        }16    }17}InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;5{6    {7        static void Main(string[] args)8        {9            var config = Configuration.Create();10            config.MaxSchedulingSteps = 1000;11            config.EnableCycleDetection = true;12            config.EnableDataRaceDetection = true;13            config.EnableDeadlockDetection = true;14            config.EnableHotStateDetection = true;15            config.EnableOperationInterleavings = true;16            config.EnablePushStateTransitionTesting = true;17            config.EnableStateGraphTesting = true;18            config.EnableStateTesting = true;19            config.EnableTaskInterleavings = true;20            config.EnableUnfairScheduling = true;21            config.EnableWorkStealing = true;22            var runtime = RuntimeFactory.Create(config);23            runtime.CreateActor(typeof(PushStateTransitionTests));24            runtime.Wait();25        }26    }27}28[InitOnEntry(nameof(Init))]29class MyActor : Actor { ... }30[InitOnEvent(typeof(MyEvent))]31class MyActor : Actor { ... }32var actor = runtime.CreateActor(typeof(MyActor));33runtime.SendEvent(actor, new MyEvent());34var actor = runtime.CreateActorFromTask(typeof(MyActor), Task.Run(() => { ... }));35runtime.SendEvent(actor, new MyEvent());36var actor = runtime.CreateActorFromTask(typeof(MyActor), Task.Run(() => { ... }));37runtime.SendEvent(actor, new MyEvent());InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;10using System.Threading.Tasks;11using System.Threading;12{13    {14        static void Main(string[] args)15        {16            TestPushStateTransition();17        }18        public static void TestPushStateTransition()19        {20            var config = Configuration.Create();21            config.SchedulingIterations = 10;22            config.SchedulingStrategy = SchedulingStrategy.Random;23            config.SchedulingIterations = 10;24            config.MaxFairSchedulingSteps = 100;25            config.MaxUnfairSchedulingSteps = 100;26            config.IsFairScheduling = false;27            config.TestingIterations = 10;28            config.Verbose = 1;29            config.EnableCycleDetection = false;30            config.EnableDataRaceDetection = false;31            config.EnableHotStateDetection = false;32            config.EnableOperationInterleavings = false;33            config.EnablePhaseInterleavings = false;34            config.EnableRandomExecution = false;35            config.EnableStateGraphScheduling = false;36            config.EnableStateSnapshotting = false;37            config.EnableTaskInterleavings = false;38            config.EnableTimerInterleavings = false;39            config.EnableUnfairScheduling = false;40            config.EnableWorkStealing = false;41            config.IsFairScheduling = false;42            config.MaxFairSchedulingSteps = 100;43            config.MaxUnfairSchedulingSteps = 100;44            config.TestingIterations = 10;45            config.Verbose = 1;46            config.SchedulingStrategy = SchedulingStrategy.Random;47            config.SchedulingIterations = 10;48            config.IsFairScheduling = false;49            config.MaxFairSchedulingSteps = 100;50            config.MaxUnfairSchedulingSteps = 100;51            config.TestingIterations = 10;52            config.Verbose = 1;53            config.SchedulingStrategy = SchedulingStrategy.Random;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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