Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.OnEventUnhandledAsync
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs  
...275            private void OnBad()276            {277                this.Log.WriteLine("Entering Bad state");278            }279            protected override Task OnEventUnhandledAsync(Event e, string state)280            {281                this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282                return base.OnEventUnhandledAsync(e, state);283            }284            public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285            {286                var actor = runtime.CreateActor(typeof(M7), initEvent);287                runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288                runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289                runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290                runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291            }292        }293        [Fact(Timeout = 5000)]294        public void TestPushStateNotInheritGoto()295        {296            string expectedError = "M7() received event 'E3' that cannot be handled.";297            var log = new LogEvent();298            this.TestWithError(r =>299            {300                M7.RunTest(r, log);301            },302            expectedError: expectedError);303            string actual = string.Join(", ", log.Log);304            Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305        }306        /// <summary>307        /// Test that PushState transitions are not inherited by PushState operations, and therefore308        /// the event in question will cause the pushed state to pop before handling the event again.309        /// </summary>310        private class M8 : StateMachine311        {312            private LogEvent Log;313            [Start]314            [OnEntry(nameof(OnInit))]315            [OnEventPushState(typeof(E1), typeof(Ready))]316            public class Init : State317            {318            }319            private void OnInit(Event e)320            {321                this.Log = (LogEvent)e;322            }323            [OnEntry(nameof(OnReady))]324            [OnExit(nameof(OnReadyExit))]325            public class Ready : State326            {327            }328            private void OnReady()329            {330                this.Log.WriteLine("Entering Ready state");331            }332            private void OnReadyExit()333            {334                this.Log.WriteLine("Exiting Ready state");335            }336            protected override Task OnEventUnhandledAsync(Event e, string state)337            {338                this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339                return base.OnEventUnhandledAsync(e, state);340            }341            public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342            {343                var actor = runtime.CreateActor(typeof(M8), initEvent);344                runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345                runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346            }347        }348        [Fact(Timeout = 5000)]349        public void TestPushStateNotInheritPush()350        {351            var log = new LogEvent();352            this.Test(r =>353            {...OnEventUnhandledAsync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.States;8using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.States;20using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Tasks.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Tasks.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;25using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;26using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Threading;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Liveness;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random.Strategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random.Strategies.Explore;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random.Strategies.Fuzz;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random.Strategies.Fuzz.Probability;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random.Strategies.Fuzz.Probability.ProbabilityDistributions;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random.Strategies.Fuzz.Probability.ProbabilityDistributions.Random;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random.Strategies.Fuzz.Probability.ProbabilityDistributions.Random.RandomNumberGenerators;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random.Strategies.Fuzz.Probability.ProbabilityDistributions.Random.RandomNumberGenerators.MersenneTwister;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random.Strategies.Fuzz.Probability.ProbabilityDistributions.Random.RandomNumberGenerators.MersenneTwister.MersenneTwisterImplementation;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random.Strategies.Fuzz.Probability.ProbabilityDistributions.Random.RandomNumberGenerators.MersenneTwister.MersenneTwisterImplementation.MersenneTwisterImplementation;OnEventUnhandledAsync
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using Xunit;5using Xunit.Abstractions;6{7    {8        public PushStateTransitionTests(ITestOutputHelper output)9            : base(output)10        {11        }12        {13        }14        {15            private Task OnEventUnhandledAsync(Event e)16            {17                this.Assert(false, "Received unexpected event {0}.", e.GetType().FullName);18                return Task.CompletedTask;19            }20        }21        {22            private Task OnEventUnhandledAsync(Event e)23            {24                this.Assert(false, "Received unexpected event {0}.", e.GetType().FullName);25                return Task.CompletedTask;26            }27        }28        [Fact(Timeout = 5000)]29        public void TestPushStateTransition()30        {31            this.TestWithError(r =>32            {33                r.CreateActor(typeof(M1));34                r.CreateActor(typeof(M2));35                r.SendEvent(1, new E());36            },37            configuration: GetConfiguration().WithTestingIterations(100),38            replay: true);39        }40    }41}42     at Microsoft.Coyote.Actors.ActorState.Assert(Boolean condition, String s, Object[] args) in C:\Users\user\source\repos\coyote\Source\TestingServices\Runtime\ActorState.cs:line 16843   at Microsoft.Coyote.Actors.StateMachine`1.OnEventUnhandledAsync(Event e) in C:\Users\user\source\repos\coyote\Source\TestingServices\Runtime\StateMachine.cs:line 16244   at Microsoft.Coyote.Actors.StateMachine`1.OnEventAsync(Event e) in C:\Users\user\source\repos\coyote\Source\TestingOnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Fuzzing;8using Microsoft.Coyote.Testing.Systematic;9using Microsoft.Coyote.Testing.Services;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;12{13    {14        static void Main(string[] args)15        {16            var config = Configuration.Create();17            config.UsePushStateTransitionBugFindingStrategy();18            config.UseRandomIntegerValueGenerator();19            config.UseRandomIntegerValueGenerator(maxValue: 100);20            config.UseRandomBooleanValueGenerator();OnEventUnhandledAsync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;4using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests;7using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.Events.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.Events.Events.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.Events.Events.Events.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.Events.Events.Events.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.Events.Events.Events.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.Events.Events.Events.Events.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.Events.Events.Events.Events.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;OnEventUnhandledAsync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System.Threading.Tasks;3{4    {5        [OnEventDoAction(typeof(Configure), nameof(Configure))]6        [OnEventPushState(typeof(Configure), typeof(Configured))]7        {8        }9        {10        }11        {12        }13        {14        }15        {16        }17        [OnEntry(nameof(OnEntryInit))]18        [OnEventDoAction(typeof(Start), nameof(StartHandler))]19        {20        }21        [OnEntry(nameof(OnEntryConfigured))]22        [OnEventDoAction(typeof(Start), nameof(StartHandler))]23        [OnEventDoAction(typeof(Done), nameof(DoneHandler))]24        {25        }26        private async Task OnEntryInit(Event e)27        {28            await this.RaiseEventAsync(new Configure());29            await this.RaiseEventAsync(new Start());30        }31        private async Task OnEntryConfigured(Event e)32        {33            await this.RaiseEventAsync(new Start());34        }35        private void StartHandler()36        {37            this.RaiseEvent(new Done());38        }39        private void DoneHandler()40        {41            this.RaiseHaltEvent();42        }43        [Fact(Timeout = 5000)]44        public void TestPushStateTransition()45        {46            this.Test(r =>47            {48                r.RegisterMonitor(typeof(DeadlockMonitor));49                r.CreateActor(typeof(Init));50            },51            configuration: this.GetConfiguration().WithTestingIterations(100));52        }53    }54}55using Microsoft.Coyote.Actors;56using System.Threading.Tasks;57{58    {59        [OnEventDoAction(typeof(Configure), nameof(Configure))]60        [OnEventPushState(typeof(Configure), typeof(Configured))]61        {62        }63        {64        }65        {OnEventUnhandledAsync
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using System;10using System.Threading.Tasks;11using System.Threading.Tasks;12using Microsoft.Coyote;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Specifications;16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Specifications;22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Specifications;28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Specifications;34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Specifications;40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Specifications;46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Specifications;52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Specifications;58using System;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using Microsoft.Coyote.Specifications;64using System;65using System.Threading.Tasks;66using Microsoft.Coyote;67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Actors.BugFinding.Tests;69using Microsoft.Coyote.Specifications;70using System;71using System.Threading.Tasks;OnEventUnhandledAsync
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.Runtime.Loggers;11using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.Privacy;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyCache;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.Cache;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.Cache.Learning;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.Cache.Learning.Naive;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.Cache.Learning.Optimized;21using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.Cache.Learning.Optimized.Learning;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.Cache.Learning.Optimized.Learning.Strategies;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.Cache.Learning.Optimized.Learning.Strategies.Histogram;24using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.Cache.Learning.Optimized.Learning.Strategies.Histogram.Learning;25using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.Cache.Learning.Optimized.Learning.Strategies.Histogram.Learning.Optimized;26using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.Cache.Learning.Optimized.Learning.Strategies.Histogram.Learning.Optimized.Sampling;27using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.Cache.Learning.Optimized.Learning.Strategies.Histogram.Learning.Optimized.Sampling.Histogram;OnEventUnhandledAsync
Using AI Code Generation
1{2    [Fact(Timeout = 5000)]3    public void TestOnEventUnhandledAsync()4    {5        this.Test(async r =>6        {7            var id = new ActorId();8            r.RegisterMonitor<OnEventUnhandledAsyncMonitor>();9            var m = r.CreateActorOnMonitor<OnEventUnhandledAsyncMonitor>();10            r.CreateActor(typeof(PushStateTransitionTests), new PushStateTransitionTests.Config(id, m));11            await r.WaitAsync(m);12        });13    }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.Timers;21using Microsoft.Coyote.Specifications;22using Microsoft.Coyote.SystematicTesting;23using Xunit;24using Xunit.Abstractions;25{26    {27        public PushStateTransitionTests(ITestOutputHelper output)28            : base(output)29        {30        }31        {32            public ActorId Id;33            public ActorId Monitor;34            public Config(ActorId id, ActorId monitor)35            {36                this.Id = id;37                this.Monitor = monitor;38            }39        }40        {41        }42        {43            [OnEventDoAction(typeof(E), nameof(Handle))]44            [OnEventDoAction(typeof(Default), nameof(Handle))]45            {46            }47            private void Handle()48            {49                this.RaiseGotoStateEvent<S2>();50            }51        }52        [OnEventDoAction(typeof(Default), nameof(Handle))]53        {54            private ActorId Id;55            protected override void OnEntry(Event e)56            {57                this.Id = (e as Config).Id;58                this.RaiseGotoStateEvent<S2>();59            }60            private void Handle()61            {62                this.SendEvent(this.Id, new E());63            }64        }65        {66        }67        [Fact(Timeout = 5000)]Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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