How to use OnReady method of Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.OnReady

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }...

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OnReady

Using AI Code Generation

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1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Text;6 using System.Threading.Tasks;7 using Microsoft.Coyote.Actors;8 using Microsoft.Coyote.Testing;9 using Microsoft.Coyote.Tasks;10 using Xunit;11 using Xunit.Abstractions;12 {13 public PushStateTransitionTests(ITestOutputHelper output)14 : base(output)15 {16 }17 {18 }19 {20 public ActorId Id;21 public M(ActorId id)22 {23 this.Id = id;24 }25 }26 {27 public ActorId Id;28 public N(ActorId id)29 {30 this.Id = id;31 }32 }33 {34 protected override Task OnEntryAsync(Event e, StateMachine stateMachine)35 {36 return Task.CompletedTask;37 }38 protected override Task OnExitAsync(Event e, StateMachine stateMachine)39 {40 return Task.CompletedTask;41 }42 }43 {44 }45 {46 }47 {48 }49 {50 }51 {52 }53 {54 }55 {56 }57 {58 }59 {60 }61 {62 }63 {64 }65 {66 }67 {68 }69 {70 }71 {72 }73 {74 }75 {76 }77 {78 }79 {80 }81 {82 }

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;4using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.States;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.VisualStudio.TestTools.UnitTesting;9using System;10using System.Collections.Generic;11using System.Text;12using System.Threading.Tasks;13{14 {15 public void TestPushStateTransition()16 {17 var configuration = Configuration.Create().WithTestingIterations(100);18 var test = new SystematicTest(configuration);19 test.RegisterMonitor(typeof(OnReadyMonitor));20 test.RegisterMonitor(typeof(OnEntryMonitor));21 test.RegisterMonitor(typeof(OnExitMonitor));22 test.RegisterMonitor(typeof(OnHaltMonitor));23 test.RegisterMonitor(typeof(OnPushMonitor));24 test.RegisterMonitor(typeof(OnPopMonitor));25 test.RegisterMonitor(typeof(OnGotoMonitor));26 test.RegisterMonitor(typeof(OnReceiveMonitor));27 test.RegisterMonitor(typeof(OnSendMonitor));28 test.RegisterMonitor(typeof(OnWaitMonitor));29 test.RegisterMonitor(typeof(OnWaitEventMonitor));30 test.RegisterMonitor(typeof(OnWaitTimeoutMonitor));31 test.RegisterMonitor(typeof(OnWaitEventTimeoutMonitor));32 test.RegisterMonitor(typeof(OnRaiseMonitor));33 test.RegisterMonitor(typeof(OnCreateMonitor));34 test.RegisterMonitor(typeof(OnDequeueMonitor));35 test.RegisterMonitor(typeof(OnEnqueueMonitor));36 test.RegisterMonitor(typeof(OnPopMonitor));37 test.RegisterMonitor(typeof(OnPushMonitor));38 test.RegisterMonitor(typeof(OnSetMonitor));39 test.RegisterMonitor(typeof(OnWaitMonitor));40 test.RegisterMonitor(typeof(OnWaitEventMonitor));41 test.RegisterMonitor(typeof(OnWaitTimeoutMonitor));42 test.RegisterMonitor(typeof(OnWaitEventTimeoutMonitor));43 test.RegisterMonitor(typeof(OnYieldMonitor));44 test.RegisterMonitor(typeof(OnDequeueMonitor));45 test.RegisterMonitor(typeof(OnEnqueueMonitor));46 test.RegisterMonitor(typeof(OnPopMonitor));47 test.RegisterMonitor(typeof(OnPushMonitor));

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OnReady

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies;9{10 {11 static async Task Main(string[] args)12 {13 var config = Configuration.Create();14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.SchedulingIterations = 100;16 config.Verbose = 2;17 config.MaxFairSchedulingSteps = 1000;18 config.MaxUnfairSchedulingSteps = 1000;19 config.RandomSchedulingSeed = 1;20 config.SchedulingIterations = 100;21 config.MaxStepsFromEntryToBug = 1000;22 config.EnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.EnableIntegerOverflowDetection = true;25 config.EnableDeadlockDetection = true;26 config.EnableLivelockDetection = true;27 config.EnableOperationCanceledException = true;28 config.EnableObjectDisposedException = true;29 config.EnableIndexOutOfRangeException = true;30 config.EnableDivideByZeroException = true;31 config.EnableActorDeadlockException = true;32 config.EnableActorLivelockException = true;33 config.EnableUnfairScheduling = true;34 config.EnableFairScheduling = true;35 config.EnableRandomScheduling = true;36 config.EnableBuggyFairScheduling = true;

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;4using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Events;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100000;11 config.MaxFairSchedulingSteps = 100000;12 config.MaxStepsFromAnyEntryToExit = 100000;13 config.MaxFairStepsFromAnyEntryToExit = 100000;14 config.MaxUnfairSchedulingSteps = 100000;15 config.MaxStepsFromAnyEntryToExit = 100000;16 config.MaxFairStepsFromAnyEntryToExit = 100000;17 config.MaxUnfairStepsFromAnyEntryToExit = 100000;18 config.MaxUnfairSchedulingSteps = 100000;19 config.MaxStepsFromAnyEntryToExit = 100000;20 config.MaxFairStepsFromAnyEntryToExit = 100000;21 config.MaxUnfairStepsFromAnyEntryToExit = 100000;22 config.MaxUnfairSchedulingSteps = 100000;23 config.MaxStepsFromAnyEntryToExit = 100000;24 config.MaxFairStepsFromAnyEntryToExit = 100000;25 config.MaxUnfairStepsFromAnyEntryToExit = 100000;26 config.MaxUnfairSchedulingSteps = 100000;27 config.MaxStepsFromAnyEntryToExit = 100000;28 config.MaxFairStepsFromAnyEntryToExit = 100000;29 config.MaxUnfairStepsFromAnyEntryToExit = 100000;30 config.MaxUnfairSchedulingSteps = 100000;31 config.MaxStepsFromAnyEntryToExit = 100000;32 config.MaxFairStepsFromAnyEntryToExit = 100000;33 config.MaxUnfairStepsFromAnyEntryToExit = 100000;34 config.MaxUnfairSchedulingSteps = 100000;35 config.MaxStepsFromAnyEntryToExit = 100000;36 config.MaxFairStepsFromAnyEntryToExit = 100000;37 config.MaxUnfairStepsFromAnyEntryToExit = 100000;38 config.MaxUnfairSchedulingSteps = 100000;

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Testing;5using Microsoft.Coyote.Testing.Fuzzing;6using Microsoft.Coyote.Testing.Services;7using Microsoft.Coyote.Testing.Systematic;8using System;9using System.Collections.Generic;10using System.Diagnostics;11using System.Linq;12using System.Text;13using System.Threading;14using System.Threading.Tasks;15using System.IO;16using System.Reflection;17using System.Runtime.InteropServices;18using System.Text.RegularExpressions;19using System.Diagnostics;20using System.IO;21using System.Linq;22using System.Reflection;23using System.Runtime.InteropServices;24using System.Text;25using System.Threading;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29using Microsoft.Coyote.Testing;30using Microsoft.Coyote.Testing.Fuzzing;31using Microsoft.Coyote.Testing.Services;32using Microsoft.Coyote.Testing.Systematic;33using System;34using System.Collections.Generic;35using System.Diagnostics;36using System.Linq;37using System.Text;38using System.Threading;39using System.Threading.Tasks;40using System.IO;41using System.Reflection;42using System.Runtime.InteropServices;43using System.Text.RegularExpressions;44using System.Diagnostics;45using System.IO;46using System.Linq;47using System.Reflection;48using System.Runtime.InteropServices;49using System.Text;50using System.Threading;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Specifications;54using Microsoft.Coyote.Testing;55using Microsoft.Coyote.Testing.Fuzzing;56using Microsoft.Coyote.Testing.Services;57using Microsoft.Coyote.Testing.Systematic;58using System;59using System.Collections.Generic;60using System.Diagnostics;61using System.Linq;62using System.Text;63using System.Threading;64using System.Threading.Tasks;65using System.IO;66using System.Reflection;67using System.Runtime.InteropServices;68using System.Text.RegularExpressions;69using System.Diagnostics;70using System.IO;71using System.Linq;72using System.Reflection;73using System.Runtime.InteropServices;74using System.Text;75using System.Threading;76using System.Threading.Tasks;77using Microsoft.Coyote.Actors.BugFinding.Tests;78using Microsoft.Coyote.Specifications;79using Microsoft.Coyote.Testing;80using Microsoft.Coyote.Testing.Fuzzing;81using Microsoft.Coyote.Testing.Services;82using Microsoft.Coyote.Testing.Systematic;83using System;84using System.Collections.Generic;85using System.Diagnostics;

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 var machine = runtime.CreateActor(typeof(PushStateTransitionTests), config);12 await runtime.OnNextEventAsync<ActorEvent>(machine);13 }14 }15}

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5using Microsoft.Coyote;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Runtime.Scheduling;10using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies;11using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations;12using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations.Randomized;13using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations.Randomized.Random;14using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations.Randomized.RandomNumberGenerators;15using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations.Randomized.RandomNumberGenerators.Xoshiro;16using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations.Randomized.RandomNumberGenerators.Xoshiro256StarStar;17using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations.Randomized.RandomNumberGenerators.Xoshiro512StarStar;18using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations.Randomized.RandomNumberGenerators.Xoshiro512StarStarSplitMix64;19using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations.Randomized.RandomNumberGenerators.Xoshiro512StarStarXoroShiro512StarStar;20using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations.Randomized.RandomNumberGenerators.Xoshiro512StarStarXoroShiro512StarStarSplitMix64;21using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations.Randomized.RandomNumberGenerators.Xoshiro512StarStarXoroShiro512StarStarXoshiro512StarStar;22using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations.Randomized.RandomNumberGenerators.Xoshiro512StarStarXoroShiro512StarStarXoshiro512StarStarSplitMix64;23using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations.Randomized.RandomNumberGenerators.Xoshiro512StarStarXoroShiro512StarStarXoshiro512StarStarXoroShiro512StarStar;

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OnReady

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;7using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Utilities;12using Xunit;13using Xunit.Abstractions;14{15 {16 public PushStateTransitionTests(ITestOutputHelper output)17 : base(output)18 {19 }20 [Fact(Timeout = 5000)]21 public void TestPushStateTransition()22 {23 this.TestWithError(r =>24 {25 r.CreateActor(typeof(Machine1));26 },27 configuration: this.GetConfiguration().WithTestingIterations(100),28 replay: true);29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;38using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Events;39using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.States;40using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Tasks;41using Microsoft.Coyote.Tests.Common;42using Microsoft.Coyote.Tests.Common.Utilities;43using Xunit;44using Xunit.Abstractions;45{46 {47 public PushStateTransitionTests(ITestOutputHelper output)48 : base(output)49 {50 }51 [Fact(Timeout = 5000)]52 public void TestPushStateTransition()53 {54 this.TestWithError(r =>55 {56 r.CreateActor(typeof(Machine1

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