How to use WriteLine method of Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...208 }209 internal class LogEvent : Event210 {211 public List<string> Log = new List<string>();212 public void WriteLine(string msg, params object[] args)213 {214 this.Log.Add(string.Format(msg, args));215 }216 }217 /// <summary>218 /// Test that GotoState transitions are not inherited by PushState operations.219 /// </summary>220 private class M7 : StateMachine221 {222 private LogEvent Log;223 [Start]224 [OnEntry(nameof(OnInit))]225 [OnEventDoAction(typeof(E1), nameof(HandleE1))]226 [OnEventGotoState(typeof(E2), typeof(Bad))]227 public class Init : State228 {229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }347 }348 [Fact(Timeout = 5000)]349 public void TestPushStateNotInheritPush()350 {351 var log = new LogEvent();352 this.Test(r =>...

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WriteLine

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1Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");2Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");3Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");4Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");5Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");6Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");7Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");8Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");9Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");10Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");11Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");12Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");

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WriteLine

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1Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World");2Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World");3Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World");4Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World");5Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World");6Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World");7Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World");8Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World");9Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World");10Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World");

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WriteLine

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1Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello");2Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello");3Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello");4Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello");5Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello");6Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello");7Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello");8Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello");9Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello");10Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello");11Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello");

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WriteLine

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1Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");2Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");3Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");4Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");5Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");6Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");7Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");8Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");9Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");10Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.WriteLine("Hello World!");

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WriteLine

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 PushStateTransitionTests.WriteLine("Hello World");12 }13 }14}

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WriteLine

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.BugFinding;8using Microsoft.Coyote.BugFinding.TestingServices;9using Microsoft.Coyote.BugFinding.Tests;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13{14 {15 static void Main(string[] args)16 {

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