How to use NotifySuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.QueryId class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.NotifySuccessor

ChordTests.cs

Source:ChordTests.cs Github

copy

Full Screen

...292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();...

Full Screen

Full Screen

NotifySuccessor

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Runtime;12using Microsoft.Coyote.Tests.Common.TestingServices;13using Microsoft.Coyote.Tests.Common.Utilities;14using Microsoft.Coyote.Tests.Systematic;15using Microsoft.Coyote.Tests.Systematic.Actors;16using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding;17using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests;18using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.QueryId;19using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.QueryId.Actors;20using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.QueryId.Events;21using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.QueryId.Machines;22using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.QueryId.Tasks;23using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.QueryId.TestingServices;24using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.QueryId.Utilities;25{26 {27 public static async Task Main(string[] args)28 {29 await RunAsync();30 }31 private static async Task RunAsync()32 {33 var configuration = Configuration.Create().WithTestingIterations(100);34 await RunAsync(configuration);35 }36 private static async Task RunAsync(Configuration configuration)37 {38 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;39 configuration.MaxFairSchedulingSteps = 1000000;40 configuration.MaxUnfairSchedulingSteps = 1000000;41 configuration.MaxStepsFromEntryToExit = 1000000;42 configuration.MaxStepsFromAnyEntryToExit = 1000000;43 configuration.MaxStepsFromAnyActionToExit = 1000000;44 configuration.MaxStepsFromAnyActionToNextAction = 1000000;45 configuration.MaxStepsFromAnyActionToNextActionWithSameEvent = 1000000;

Full Screen

Full Screen

NotifySuccessor

Using AI Code Generation

copy

Full Screen

1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Testing;6 using Xunit;7 using Xunit.Abstractions;8 {9 public Test2(ITestOutputHelper output)10 : base(output)11 {12 }13 {14 public ActorId Id;15 public E(ActorId id)16 {17 this.Id = id;18 }19 }20 {21 public ActorId Id;22 public M(ActorId id)23 {24 this.Id = id;25 }26 }27 {28 public ActorId Id;29 public N(ActorId id)30 {31 this.Id = id;32 }33 }34 {35 public ActorId Id;36 public P(ActorId id)37 {38 this.Id = id;39 }40 }41 {42 public ActorId Id;43 public Q(ActorId id)44 {45 this.Id = id;46 }47 }48 {49 public ActorId Id;50 public R(ActorId id)51 {52 this.Id = id;53 }54 }55 {56 public ActorId Id;57 public S(ActorId id)58 {59 this.Id = id;60 }61 }62 {63 public ActorId Id;64 public T(ActorId id)65 {66 this.Id = id;67 }68 }69 {70 public ActorId Id;71 public U(ActorId id)72 {73 this.Id = id;74 }75 }76 {77 public ActorId Id;78 public V(ActorId id)79 {80 this.Id = id;81 }82 }83 {84 public ActorId Id;85 public W(ActorId id)86 {87 this.Id = id;88 }89 }90 {91 public ActorId Id;92 public X(ActorId id)93 {94 this.Id = id;

Full Screen

Full Screen

NotifySuccessor

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 QueryId q = new QueryId();13 q.NotifySuccessor(1);14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.NotifySuccessor(1);19Error CS1061 'QueryId' does not contain a definition for 'NotifySuccessor' and no accessible extension method 'NotifySuccessor' accepting a first argument of type 'QueryId' could be found (are you missing a using directive or an assembly reference?) ConsoleApp1 C:\Users\sergi\source\repos\ConsoleApp1\ConsoleApp1\Program.cs 14 Active20using Microsoft.Coyote.Actors.BugFinding.Tests;

Full Screen

Full Screen

NotifySuccessor

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId;7using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.QueryId;8using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.QueryId.QueryId;9using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.QueryId.QueryId.QueryId;10using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.QueryId.QueryId.QueryId.QueryId;11using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId;12using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId;13using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId;14using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId;15using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId;16using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId;17using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId;18using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId;19using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId;20using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId.QueryId;

Full Screen

Full Screen

NotifySuccessor

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6{7 {8 private static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var actor = runtime.CreateActor(typeof(QueryId));13 runtime.SendEvent(actor, new QueryId.Request(1, 2));14 runtime.Run();15 }16 }17 }18 {19 {20 public Request(int id, int value)21 {22 this.Id = id;23 this.Value = value;24 }25 public int Id { get; }26 public int Value { get; }27 }28 {29 public Response(int id, int value)30 {31 this.Id = id;32 this.Value = value;33 }34 public int Id { get; }35 public int Value { get; }36 }37 private Dictionary<int, int> Data = new Dictionary<int, int>();38 private void NotifySuccessor()39 {40 this.SendEvent(this.Id + 1, new QueryId.Request(this.Id, this.Data[this.Id]));41 }42 [OnEventDoAction(typeof(Request), nameof(HandleRequest))]43 {44 }45 private void HandleRequest()46 {47 this.Data[this.ReceivedEvent.Id] = this.ReceivedEvent.Value;48 this.NotifySuccessor();49 this.RaiseEvent(new Response(this.ReceivedEvent.Id, this.ReceivedEvent.Value));50 }51 }52}53Bug found: Unhandled event QueryId.Response in state 'Init' of actor 'QueryId' (id=1).

Full Screen

Full Screen

NotifySuccessor

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.Tasks;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var id = new QueryId(1);10 await Task.Run(() => id.NotifySuccessor());11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Specifications;16using Microsoft.Coyote.Tasks;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 var id = new QueryId(1);23 await Task.Run(() => id.NotifySuccessor());24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29using Microsoft.Coyote.Tasks;30using System.Threading.Tasks;31{32 {33 static async Task Main(string[] args)34 {35 var id = new QueryId(1);36 await Task.Run(() => id.NotifySuccessor());37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Specifications;42using Microsoft.Coyote.Tasks;43using System.Threading.Tasks;44{45 {46 static async Task Main(string[] args)47 {48 var id = new QueryId(1);49 await Task.Run(() => id.NotifySuccessor());50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Specifications;55using Microsoft.Coyote.Tasks;56using System.Threading.Tasks;57{58 {

Full Screen

Full Screen

NotifySuccessor

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System.Collections.Generic;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 10000;12 config.MaxFairSchedulingSteps = 10000;13 config.MaxStepsFromEntryToError = 10000;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableIntegerOverflowDetection = true;17 config.EnableObjectDisposedExceptionDetection = true;18 config.EnableOperationCanceledExceptionDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableLivelockDetection = true;21 config.EnableActorStateTracking = true;22 config.EnableActorTaskTracking = true;23 config.EnableActorTimerTracking = true;24 config.EnableActorEventTracking = true;25 config.EnableActorMailboxTracking = true;26 config.EnableActorStateGraph = true;27 config.EnableActorStateMap = true;28 config.EnableActorStateLogger = true;29 config.EnableActorStateView = true;30 config.EnableActorStateViewTracker = true;31 config.EnableActorStateMapView = true;32 config.EnableActorStateMapViewTracker = true;33 config.EnableActorStateCallStack = true;34 config.EnableActorStateCallStackTracker = true;35 config.EnableVerboseTrace = true;36 config.EnableStateGraphScheduling = true;37 config.EnableRandomScheduling = true;38 config.EnableRandomExecution = true;39 config.EnableFairScheduling = true;40 config.EnableGreedyFairScheduling = true;41 config.EnableGreedyRandomScheduling = true;42 config.EnableGreedyRandomExecution = true;43 config.EnableGreedyRandomFairScheduling = true;44 config.EnableGreedyRandomFairExecution = true;45 config.EnableGreedyRandomFairExploration = true;46 config.EnableGreedyRandomFairExplorationWithFairScheduling = true;47 config.EnableGreedyRandomFairExplorationWithRandomScheduling = true;48 config.EnableGreedyRandomFairExplorationWithRandomExecution = true;49 config.EnableGreedyRandomFairExplorationWithFairRandomScheduling = true;50 config.EnableGreedyRandomFairExplorationWithFairRandomExecution = true;

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful