How to use ProcessQueryId method of Microsoft.Coyote.Actors.BugFinding.Tests.QueryId class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.ProcessQueryId

ChordTests.cs

Source:ChordTests.cs Github

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...379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;571 public List<int> Keys;572 public SetupEvent(ActorId clusterManager, List<int> keys)573 : base()574 {575 this.ClusterManager = clusterManager;576 this.Keys = keys;577 }578 }579 private class Local : Event580 {581 }582 private ActorId ClusterManager;583 private List<int> Keys;584 private int QueryCounter;585 [Start]586 [OnEntry(nameof(InitOnEntry))]587 [OnEventGotoState(typeof(Local), typeof(Querying))]588 private class Init : State589 {590 }591 private void InitOnEntry(Event e)592 {593 this.ClusterManager = (e as SetupEvent).ClusterManager;594 this.Keys = (e as SetupEvent).Keys;595 // LIVENESS BUG: can never detect the key, and keeps looping without596 // exiting the process. Enable to introduce the bug.597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {...

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ProcessQueryId

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 QueryId qid = new QueryId();12 qid.ProcessQueryId();13 Console.ReadLine();14 }15 }16}

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ProcessQueryId

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 {8 public int Value { get; set; }9 }10 {11 public int Value { get; set; }12 }13 {14 public int Value { get; set; }15 }16 {17 public int Value { get; set; }18 }19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent(this.Id, new QueryIdEvent { Value = 1 });22 this.SendEvent(this.Id, new QueryIdEvent2 { Value = 2 });23 this.SendEvent(this.Id, new QueryIdEvent3 { Value = 3 });24 this.SendEvent(this.Id, new QueryIdEvent4 { Value = 4 });25 return Task.CompletedTask;26 }27 protected override Task OnEventAsync(Event e)28 {29 if (e is QueryIdEvent)30 {31 this.Assert((e as QueryIdEvent).Value == 1, "Value is not 1");32 }33 else if (e is QueryIdEvent2)34 {35 this.Assert((e as QueryIdEvent2).Value == 2, "Value is not 2");36 }37 else if (e is QueryIdEvent3)38 {39 this.Assert((e as QueryIdEvent3).Value == 3, "Value is not 3");40 }41 else if (e is QueryIdEvent4)42 {43 this.Assert((e as QueryIdEvent4).Value == 4, "Value is not 4");44 }45 return Task.CompletedTask;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {

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ProcessQueryId

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 QueryId qid = new QueryId();10 qid.ProcessQueryId();11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using System;17using System.Threading.Tasks;18{19 {20 public async Task ProcessQueryId()21 {22 Console.WriteLine("ProcessQueryId");23 await Task.CompletedTask;24 }25 }26}

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ProcessQueryId

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 await QueryId.ProcessQueryId();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 Console.WriteLine("Hello World!");21 await QueryId.ProcessQueryId();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 Console.WriteLine("Hello World!");33 await QueryId.ProcessQueryId();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 Console.WriteLine("Hello World!");45 await QueryId.ProcessQueryId();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 Console.WriteLine("Hello World!");57 await QueryId.ProcessQueryId();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{

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ProcessQueryId

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId;4{5 {6 static void Main(string[] args)7 {8 var p = new QueryId();9 p.ProcessQueryId();10 }11 }12}13using System;14using System.Threading.Tasks;15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId;18{19 {20 static void Main(string[] args)21 {22 var config = Configuration.Create();23 config.TestingIterations = 100;24 config.SchedulingIterations = 100;25 config.SchedulingStrategy = SchedulingStrategy.Fuzzing;26 config.FuzzingIterations = 100;27 config.MaxFairSchedulingSteps = 100;28 config.MaxUnfairSchedulingSteps = 100;29 config.BugFindingIterations = 100;30 config.IsDeterministic = false;31 config.UseRandomBooleanChoice = true;32 config.RandomIntegerBound = 100;33 config.ActorStateInvariantCheckingLevel = ActorStateInvariantCheckingLevel.None;34 config.CheckActorInvariants = false;35 config.CheckStateGraphInvariants = false;36 config.CheckTaskStateInvariants = false;37 config.CheckStateGraphInvariants = false;38 config.CheckStateGraphLiveness = false;39 config.CheckStateGraphFairScheduling = false;40 config.CheckStateGraphTermination = false;41 config.CheckStateGraphProgressSafety = false;42 config.CheckStateGraphTemporallyBoundReachability = false;43 config.CheckStateGraphTemporallyBoundResponse = false;44 config.CheckStateGraphTemporallyBoundTermination = false;45 config.CheckStateGraphTemporallyBoundFairScheduling = false;46 config.CheckStateGraphTemporallyBoundLiveness = false;47 config.CheckStateGraphTemporallyBoundProgressSafety = false;48 config.CheckStateGraphTemporallyBoundUnfairScheduling = false;49 config.CheckStateGraphReachabilitySafety = false;50 config.CheckStateGraphResponseTemporality = false;

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ProcessQueryId

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using System;4using System.Threading.Tasks;5{6 {7 public int Value;8 }9 {10 public int Value;11 }12 {13 public int Value;14 }15 {16 public int Value;17 }18 {19 public int Value;20 }21 {22 public int Value;23 }24 {25 public int Value;26 }27 {28 public int Value;29 }30 {31 public int Value;32 }33 {34 public int Value;35 }36 {37 public int Value;38 }39 {40 public int Value;41 }42 {43 public int Value;44 }45 {46 public int Value;47 }48 {49 public int Value;50 }51 {52 public int Value;53 }54 {55 public int Value;56 }57 {58 public int Value;59 }60 {61 public int Value;62 }63 {64 public int Value;65 }66 {67 public int Value;68 }69 {70 public int Value;71 }72 {73 public int Value;74 }75 {76 public int Value;77 }78 {79 public int Value;80 }81 {82 public int Value;83 }84 {85 public int Value;86 }

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