Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.UpdatePredecessor
ChordTests.cs
Source:ChordTests.cs  
...382            [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383            [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384            [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385            [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386            [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387            [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388            [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389            private class Waiting : State390            {391            }392            private void ProcessFindSuccessor(Event e)393            {394                var sender = (e as FindSuccessor).Sender;395                var key = (e as FindSuccessor).Key;396                if (this.Keys.Contains(key))397                {398                    this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399                }400                else if (this.FingerTable.ContainsKey(key))401                {402                    this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403                }404                else if (this.NodeId.Equals(key))405                {406                    this.SendEvent(sender, new FindSuccessorResp(407                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408                }409                else410                {411                    int idToAsk = -1;412                    foreach (var finger in this.FingerTable)413                    {414                        if (((finger.Value.Start > finger.Value.End) &&415                            (finger.Value.Start <= key || key < finger.Value.End)) ||416                            ((finger.Value.Start < finger.Value.End) &&417                            finger.Value.Start <= key && key < finger.Value.End))418                        {419                            idToAsk = finger.Key;420                        }421                    }422                    if (idToAsk < 0)423                    {424                        idToAsk = (this.NodeId + 1) % this.NumOfIds;425                    }426                    if (this.FingerTable[idToAsk].Node.Equals(this.Id))427                    {428                        foreach (var finger in this.FingerTable)429                        {430                            if (finger.Value.End == idToAsk ||431                                finger.Value.End == idToAsk - 1)432                            {433                                idToAsk = finger.Key;434                                break;435                            }436                        }437                        this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438                    }439                    this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440                }441            }442            private void ProcessFindPredecessor(Event e)443            {444                var sender = (e as FindPredecessor).Sender;445                if (this.Predecessor != null)446                {447                    this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448                }449            }450            private void ProcessQueryId(Event e)451            {452                var sender = (e as QueryId).Sender;453                this.SendEvent(sender, new QueryIdResp(this.NodeId));454            }455            private void SendKeys(Event e)456            {457                var sender = (e as AskForKeys).Node;458                var senderId = (e as AskForKeys).Id;459                this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460                List<int> keysToSend = new List<int>();461                foreach (var key in this.Keys)462                {463                    if (key <= senderId)464                    {465                        keysToSend.Add(key);466                    }467                }468                if (keysToSend.Count > 0)469                {470                    foreach (var key in keysToSend)471                    {472                        this.Keys.Remove(key);473                    }474                    this.SendEvent(sender, new AskForKeysResp(keysToSend));475                }476            }477            private void ProcessStabilize()478            {479                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480                this.SendEvent(successor, new FindPredecessor(this.Id));481                foreach (var finger in this.FingerTable)482                {483                    if (!finger.Value.Node.Equals(successor))484                    {485                        this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486                    }487                }488            }489            private void ProcessFindSuccessorResp(Event e)490            {491                var successor = (e as FindSuccessorResp).Node;492                var key = (e as FindSuccessorResp).Key;493                this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494                this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495            }496            private void ProcessFindPredecessorResp(Event e)497            {498                var successor = (e as FindPredecessorResp).Node;499                if (!successor.Equals(this.Id))500                {501                    this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504                        successor);505                    this.SendEvent(successor, new NotifySuccessor(this.Id));506                    this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507                }508            }509            private void UpdatePredecessor(Event e)510            {511                var predecessor = (e as NotifySuccessor).Node;512                if (!predecessor.Equals(this.Id))513                {514                    this.Predecessor = predecessor;515                }516            }517            private void UpdateKeys(Event e)518            {519                var keys = (e as AskForKeysResp).Keys;520                foreach (var key in keys)521                {522                    this.Keys.Add(key);523                }...UpdatePredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;UpdatePredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.StateGraph;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.StateGraph.Strategies;15{16    {17        static void Main(string[] args)18        {19            var config = Configuration.Create()20                .WithStrategy(new RandomStrategy())21                .WithTestingIterations(100)22                .WithBugFindingStrategy(new RandomExplorationStrategy())23                .WithRandomBugFindingStrategy(new StateGraphStrategy())24                .WithStateGraphStrategy(new StateGraphStrategy())25                .WithStateGraphStrategyOptions(new StateGraphStrategyOptions())26                .WithStateGraphStrategyOptions(new StateGraphStrategyOptions()27                {UpdatePredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9    {10        static void Main(string[] args)11        {12            var runtime = RuntimeFactory.Create();13            runtime.CreateActor(typeof(QueryId));14            runtime.Wait();15        }16    }17    {18        private int id = 0;19        private int predecessor = -1;20        [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]21        private class Init : State { }22        private void Setup()23        {24            this.UpdatePredecessor(1);25            this.RaiseGotoStateEvent<Done>();26        }27        private void UpdatePredecessor(int id)28        {29            this.predecessor = id;30        }31        [OnEventDoAction(typeof(UnitEvent), nameof(Done))]32        private class Done : State { }33    }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43    {44        static void Main(string[] args)45        {46            var runtime = RuntimeFactory.Create();47            runtime.CreateActor(typeof(QueryId));48            runtime.Wait();49        }50    }51    {52        private int id = 0;53        private int predecessor = -1;54        [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]55        private class Init : State { }56        private void Setup()57        {58            this.UpdatePredecessor(1);59            this.RaiseGotoStateEvent<Done>();60        }61        private void UpdatePredecessor(int id)62        {63            this.predecessor = id;64        }65        [OnEventDoAction(typeof(UnitEvent), nameof(Done))]66        private class Done : State { }67    }68}UpdatePredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8    {9        static void Main(string[] args)10        {11            QueryId q = new QueryId();12            q.UpdatePredecessor();13        }14    }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23    {24        static void Main(string[] args)25        {26            QueryId q = new QueryId();27            q.UpdatePredecessor();28        }29    }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38    {39        static void Main(string[] args)40        {41            QueryId q = new QueryId();42            q.UpdatePredecessor();43        }44    }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53    {54        static void Main(string[] args)55        {56            QueryId q = new QueryId();57            q.UpdatePredecessor();58        }59    }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{68    {69        static void Main(string[] args)70        {71            QueryId q = new QueryId();UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            var id = new QueryId();11            var predecessor = new QueryId();12            var task = Task.Run(() => runtime.UpdatePredecessor(id, predecessor));13            task.Wait();14            Console.WriteLine("Hello World!");15        }16    }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23    {24        static void Main(string[] args)25        {26            var runtime = RuntimeFactory.Create();27            var id = new QueryId();28            var predecessor = new QueryId();29            var task = Task.Run(() => runtime.UpdatePredecessor(id, predecessor));30            task.Wait();31            Console.WriteLine("Hello World!");32        }33    }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Threading.Tasks;39{40    {41        static void Main(string[] args)42        {43            var runtime = RuntimeFactory.Create();44            var id = new QueryId();45            var predecessor = new QueryId();46            var task = Task.Run(() => runtime.UpdatePredecessor(id, predecessor));47            task.Wait();48            Console.WriteLine("Hello World!");49        }50    }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57    {58        static void Main(string[] args)59        {60            var runtime = RuntimeFactory.Create();61            var id = new QueryId();62            var predecessor = new QueryId();63            var task = Task.Run(() => runtime.UpdateUpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId;6using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13    {14        public Actor(ActorId id)15        {16            this.Id = id;17        }18    }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId;25using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId;26using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33    {34        public Actor(ActorId id)35        {36            this.Id = id;37        }38    }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId;45using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId;46using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId;47using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54    {55        public Actor(ActorId id)56        {57            this.Id = id;58        }UpdatePredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        private static async Task Main(string[] args)9        {10            var runtime = RuntimeFactory.Create();11            var id = new QueryId();12            id.UpdatePredecessor(null);13            await runtime.CreateActor(typeof(Actor1));14            await runtime.WaitAsync();15        }16    }17    {18        protected override async Task OnInitializeAsync(Event initialEvent)19        {20            var id = new QueryId();21            id.UpdatePredecessor(null);22            await this.Runtime.CreateActor(typeof(Actor2));23        }24    }25    {26        protected override async Task OnInitializeAsync(Event initialEvent)27        {28            var id = new QueryId();29            id.UpdatePredecessor(null);30            await Task.CompletedTask;31        }32    }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40    {41        private static async Task Main(string[] args)42        {43            var runtime = RuntimeFactory.Create();44            var id = new QueryId();45            id.UpdatePredecessor(null);46            await runtime.CreateActor(typeof(Actor1));47            await runtime.WaitAsync();48        }49    }50    {51        protected override async Task OnInitializeAsync(Event initialEvent)52        {53            var id = new QueryId();54            id.UpdatePredecessor(null);55            await this.Runtime.CreateActor(typeof(Actor2));56        }57    }58    {59        protected override async Task OnInitializeAsync(Event initialEvent)60        {61            var id = new QueryId();62            id.UpdatePredecessor(null);63            await Task.CompletedTask;64        }65    }66}67using System;68using System.Threading.Tasks;69using Microsoft.Coyote;UpdatePredecessor
Using AI Code Generation
1public static void Bug()2{3    var id = new QueryId(0, null);4    id.UpdatePredecessor(new QueryId(1, null));5}6public static void Bug()7{8    var id = new QueryId(0, null);9    id.UpdatePredecessor(new QueryId(1, null));10}11public static void Bug()12{13    var id = new QueryId(0, null);14    id.UpdatePredecessor(new QueryId(1, null));15}16public static void Bug()17{18    var id = new QueryId(0, null);19    id.UpdatePredecessor(new QueryId(1, null));20}21public static void Bug()22{23    var id = new QueryId(0, null);24    id.UpdatePredecessor(new QueryId(1, null));25}26public static void Bug()27{28    var id = new QueryId(0, null);29    id.UpdatePredecessor(new QueryId(1, null));30}31public static void Bug()32{33    var id = new QueryId(0, null);34    id.UpdatePredecessor(new QueryId(1, null));35}36public static void Bug()37{38    var id = new QueryId(0, null);39    id.UpdatePredecessor(new QueryId(1, null));40}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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