Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPing
ReceiveEventTests.cs
Source:ReceiveEventTests.cs  
...90                this.Counter++;91                this.SendEvent(this.Server, new Pong());92            }93        }94        [OnEventDoAction(typeof(Pong), nameof(SendPing))]95        private class ServerActor1 : Actor96        {97            private ActorId Client;98            protected override Task OnInitializeAsync(Event initialEvent)99            {100                this.Client = this.CreateActor(typeof(ClientActor));101                this.SendEvent(this.Client, new SetupEvent(this.Id));102                this.SendPing();103                return Task.CompletedTask;104            }105            private void SendPing()106            {107                this.SendEvent(this.Client, new Ping());108            }109        }110        [Fact(Timeout = 5000)]111        public void TestExchangedReceiveEventInActor()112        {113            this.Test(r =>114            {115                r.CreateActor(typeof(ServerActor1));116            },117            configuration: this.GetConfiguration().WithTestingIterations(100));118        }119        [OnEventDoAction(typeof(Pong), nameof(IgnorePongEvent))]120        private class ServerActor2 : Actor121        {122            private ActorId Client;123            protected override Task OnInitializeAsync(Event initialEvent)124            {125                this.Client = this.CreateActor(typeof(ClientActor));126                this.SendEvent(this.Client, new SetupEvent(this.Id));127                this.SendPing();128                return Task.CompletedTask;129            }130            private void SendPing()131            {132                this.SendEvent(this.Client, new Ping());133            }134#pragma warning disable CA1822 // Mark members as static135            private void IgnorePongEvent()136#pragma warning restore CA1822 // Mark members as static137            {138            }139        }140        [Fact(Timeout = 5000)]141        public void TestOneActorReceiveEventFailure()142        {143            this.TestWithError(r =>144            {145                r.CreateActor(typeof(ServerActor2));146            },147            configuration: this.GetConfiguration().WithTestingIterations(100),148            expectedError: "Deadlock detected. ClientActor() is waiting to " +149                "receive an event, but no other controlled operations are enabled.",150            replay: true);151        }152        [Fact(Timeout = 5000)]153        public void TestTwoActorsReceiveEventFailure()154        {155            this.TestWithError(r =>156            {157                r.CreateActor(typeof(ServerActor2));158                r.CreateActor(typeof(ServerActor2));159            },160            configuration: this.GetConfiguration().WithTestingIterations(100),161            expectedError: "Deadlock detected. ClientActor() and ClientActor() are waiting " +162                "to receive an event, but no other controlled operations are enabled.",163            replay: true);164        }165        [Fact(Timeout = 5000)]166        public void TestThreeActorsReceiveEventFailure()167        {168            this.TestWithError(r =>169            {170                r.CreateActor(typeof(ServerActor2));171                r.CreateActor(typeof(ServerActor2));172                r.CreateActor(typeof(ServerActor2));173            },174            configuration: this.GetConfiguration().WithTestingIterations(100),175            expectedError: "Deadlock detected. ClientActor(), ClientActor() and " +176                "ClientActor() are waiting to receive an event, but no other " +177                "controlled operations are enabled.",178            replay: true);179        }180        private class ClientStateMachine : StateMachine181        {182            private ActorId Server;183            private int Counter;184            [Start]185            [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]186            [OnEventGotoState(typeof(UnitEvent), typeof(Active))]187            private class Init : State188            {189            }190            private void SetupEvent(Event e)191            {192                this.Server = (e as SetupEvent).Id;193                this.Counter = 0;194                this.RaiseEvent(UnitEvent.Instance);195            }196            [OnEntry(nameof(ActiveOnEntry))]197            private class Active : State198            {199            }200            private async Task ActiveOnEntry()201            {202                while (this.Counter < 5)203                {204                    await this.ReceiveEventAsync(typeof(Ping));205                    this.SendPong();206                }207                this.RaiseHaltEvent();208            }209            private void SendPong()210            {211                this.Counter++;212                this.SendEvent(this.Server, new Pong());213            }214        }215        private class ServerStateMachine1 : StateMachine216        {217            private ActorId Client;218            [Start]219            [OnEntry(nameof(InitOnEntry))]220            [OnEventGotoState(typeof(UnitEvent), typeof(Active))]221            private class Init : State222            {223            }224            private void InitOnEntry()225            {226                this.Client = this.CreateActor(typeof(ClientStateMachine));227                this.SendEvent(this.Client, new SetupEvent(this.Id));228                this.RaiseEvent(UnitEvent.Instance);229            }230            [OnEntry(nameof(ActiveOnEntry))]231            [OnEventDoAction(typeof(Pong), nameof(SendPing))]232            private class Active : State233            {234            }235            private void ActiveOnEntry()236            {237                this.SendPing();238            }239            private void SendPing()240            {241                this.SendEvent(this.Client, new Ping());242            }243        }244        [Fact(Timeout = 5000)]245        public void TestExchangedReceiveEventInStateMachine()246        {247            this.Test(r =>248            {249                r.CreateActor(typeof(ServerStateMachine1));250            },251            configuration: this.GetConfiguration().WithTestingIterations(100));252        }253        private class ServerStateMachine2 : StateMachine...SendPing
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using System;6using System.Threading.Tasks;7{8    {9        {10            public ActorId Id;11            public E(ActorId id)12            {13                this.Id = id;14            }15        }16        {17            public ActorId Id;18            public M(ActorId id)19            {20                this.Id = id;21            }22        }23        {24        }25        {26        }27        {28        }29        {30        }31        {32            protected override Task OnInitializeAsync(Event initialEvent)33            {34                this.SendEvent(this.Id, new Pong());35                return Task.CompletedTask;36            }37        }38        {39            protected override Task OnInitializeAsync(Event initialEvent)40            {41                this.SendEvent(this.Id, new Pong());42                return Task.CompletedTask;43            }44        }45        {46            protected override Task OnInitializeAsync(Event initialEvent)47            {48                this.SendEvent((initialEvent as E).Id, new Ping());49                return Task.CompletedTask;50            }51        }52        {53            protected override Task OnInitializeAsync(Event initialEvent)54            {55                this.SendEvent((initialEvent as E).Id, new Ping());56                return Task.CompletedTask;57            }58        }59        {60            protected override Task OnInitializeAsync(Event initialEvent)61            {62                this.SendEvent((initialEvent as E).Id, new PingPong());63                return Task.CompletedTask;64            }65        }66        {67            protected override Task OnInitializeAsync(Event initialEvent)68            {69                this.SendEvent((initialEvent as E).Id, new PingPong());70                return Task.CompletedTask;71            }72        }73        {SendPing
Using AI Code Generation
1{2    {3        public void TestReceiveEvent()4        {5            this.Test(r =>6            {7                r.RegisterMonitor<ReceiveEventMonitor>();8                r.CreateActor(typeof(M));9            });10        }11    }12}13{14    {15        public void TestReceiveEvent()16        {17            this.Test(r =>18            {19                r.RegisterMonitor<ReceiveEventMonitor>();20                r.CreateActor(typeof(M));21            });22        }23    }24}25{26    {27        public void TestReceiveEvent()28        {29            this.Test(r =>30            {31                r.RegisterMonitor<ReceiveEventMonitor>();32                r.CreateActor(typeof(M));33            });34        }35    }36}37{38    {39        public void TestReceiveEvent()40        {41            this.Test(r =>42            {43                r.RegisterMonitor<ReceiveEventMonitor>();44                r.CreateActor(typeof(M));45            });46        }47    }48}49{50    {51        public void TestReceiveEvent()52        {53            this.Test(r =>54            {55                r.RegisterMonitor<ReceiveEventMonitor>();56                r.CreateActor(typeof(M));57            });58        }59    }60}SendPing
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.TestingServices;14using Microsoft.Coyote.TestingServices.Coverage;15using Microsoft.Coyote.TestingServices.SchedulingStrategies;16using Microsoft.Coyote.TestingServices.StateCaching;17using Microsoft.Coyote.TestingServices.StateCaching.Strategies;18using Microsoft.Coyote.TestingServices.Threading;19using Microsoft.Coyote.TestingServices.Tracing;20using Microsoft.Coyote.TestingServices.Tracing.Schedule;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default.Hashing;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default.Hashing.Fingerprinting;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default.Hashing.Fingerprinting.Strategies;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default.Hashing.Fingerprinting.Strategies.Fingerprinters;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default.Hashing.Fingerprinting.Strategies.Fingerprinters.Default;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default.Hashing.Fingerprinting.Strategies.Fingerprinters.Default.Intersection;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default.Hashing.Fingerprinting.Strategies.Fingerprinters.Default.Intersection.Strategies;SendPing
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4    {5        static void Main(string[] args)6        {7            var config = Configuration.Create();8            config.MaxSchedulingSteps = 1000;9            config.EnableCycleDetection = true;10            config.EnableDataRaceDetection = true;11            config.EnableDeadlockDetection = true;12            config.EnableHotStateDetection = true;13            config.EnableLivelockDetection = true;14            config.EnableOperationCanceledExceptionSupport = true;15            config.EnableObjectDisposedExceptionSupport = true;16            config.EnableActorScopeDebugging = true;17            config.EnableActorStateLogging = true;18            config.EnableActorTaskDebugging = true;19            config.EnableActorTaskProfiling = true;20            config.EnableActorTaskStepping = true;21            config.EnableActorTaskWaitMonitoring = true;22            config.EnableActorTaskWaitProfiling = true;23            config.EnableActorTaskWaitStepping = true;24            config.EnableActorWaitMonitoring = true;25            config.EnableActorWaitProfiling = true;26            config.EnableActorWaitStepping = true;27            config.EnableActorWaitTimeoutExceptionSupport = true;28            config.EnableActorWaitTimerDebugging = true;29            config.EnableActorWaitTimerProfiling = true;30            config.EnableActorWaitTimerStepping = true;31            config.EnableActorWaitTimerWaitProfiling = true;32            config.EnableActorWaitTimerWaitStepping = true;33            config.EnableActorWaitTimerWaitTimeoutExceptionSupport = true;34            config.EnableActorWaitTimerWaitWaitProfiling = true;35            config.EnableActorWaitTimerWaitWaitStepping = true;36            config.EnableActorWaitTimerWaitWaitTimeoutExceptionSupport = true;37            config.EnableActorWaitTimerWaitWaitWaitProfiling = true;38            config.EnableActorWaitTimerWaitWaitWaitStepping = true;39            config.EnableActorWaitTimerWaitWaitWaitTimeoutExceptionSupport = true;40            config.EnableActorWaitTimerWaitWaitWaitWaitProfiling = true;41            config.EnableActorWaitTimerWaitWaitWaitWaitStepping = true;42            config.EnableActorWaitTimerWaitWaitWaitWaitTimeoutExceptionSupport = true;43            config.EnableActorWaitTimerWaitWaitWaitWaitWaitProfiling = true;44            config.EnableActorWaitTimerWaitWaitWaitWaitWaitStepping = true;45            config.EnableActorWaitTimerWaitWaitWaitWaitWaitTimeoutExceptionSupport = true;SendPing
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;SendPing
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing;4using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing.PingPong.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;SendPing
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6    {7        public async Task SendPing()8        {9            var m = new PingEvent();10            var a = this.CreateActor(typeof(PingPong));11            await this.SendEvent(a, m);12        }13    }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Specifications;17using System;18using System.Threading.Tasks;19{20    {21        public async Task SendPing()22        {23            var m = new PingEvent();24            var a = this.CreateActor(typeof(PingPong));25            await this.SendEvent(a, m);26        }27        public async Task SendPing2()28        {29            var m = new PingEvent();30            var a = this.CreateActor(typeof(PingPong));31            await this.SendEvent(a, m);32        }33    }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Specifications;37using System;38using System.Threading.Tasks;39{40    {41        public async Task SendPing()42        {43            var m = new PingEvent();44            var a = this.CreateActor(typeof(PingPong));45            await this.SendEvent(a, m);46        }47        public async Task SendPing2()48        {49            var m = new PingEvent();50            var a = this.CreateActor(typeof(PingPong));51            await this.SendEvent(a, m);52        }53        public async Task SendPing3()54        {55            var m = new PingEvent();56            var a = this.CreateActor(typeof(PingPong));57            await this.SendEvent(a, m);58        }59    }60}SendPing
Using AI Code Generation
1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();2actor.SendPing();3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();4actor.SendPing();5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();6actor.SendPing();7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();8actor.SendPing();9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();10actor.SendPing();11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();12actor.SendPing();13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();14actor.SendPing();15var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();16actor.SendPing();SendPing
Using AI Code Generation
1var pingActor = this.CreateActor(typeof(PingActor));2this.SendPing(pingActor, new Ping());3var pingActor = this.CreateActor(typeof(PingActor));4this.SendPing(pingActor, new Ping());5var pingActor = this.CreateActor(typeof(PingActor));6this.SendPing(pingActor, new Ping());7var pingActor = this.CreateActor(typeof(PingActor));8this.SendPing(pingActor, new Ping());9var pingActor = this.CreateActor(typeof(PingActor));10this.SendPing(pingActor, new Ping());11await this.SendPingAsync(pingActor, new Ping());Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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