How to use SendPing method of Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPing

ReceiveEventTests.cs

Source:ReceiveEventTests.cs Github

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...90 this.Counter++;91 this.SendEvent(this.Server, new Pong());92 }93 }94 [OnEventDoAction(typeof(Pong), nameof(SendPing))]95 private class ServerActor1 : Actor96 {97 private ActorId Client;98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 this.Client = this.CreateActor(typeof(ClientActor));101 this.SendEvent(this.Client, new SetupEvent(this.Id));102 this.SendPing();103 return Task.CompletedTask;104 }105 private void SendPing()106 {107 this.SendEvent(this.Client, new Ping());108 }109 }110 [Fact(Timeout = 5000)]111 public void TestExchangedReceiveEventInActor()112 {113 this.Test(r =>114 {115 r.CreateActor(typeof(ServerActor1));116 },117 configuration: this.GetConfiguration().WithTestingIterations(100));118 }119 [OnEventDoAction(typeof(Pong), nameof(IgnorePongEvent))]120 private class ServerActor2 : Actor121 {122 private ActorId Client;123 protected override Task OnInitializeAsync(Event initialEvent)124 {125 this.Client = this.CreateActor(typeof(ClientActor));126 this.SendEvent(this.Client, new SetupEvent(this.Id));127 this.SendPing();128 return Task.CompletedTask;129 }130 private void SendPing()131 {132 this.SendEvent(this.Client, new Ping());133 }134#pragma warning disable CA1822 // Mark members as static135 private void IgnorePongEvent()136#pragma warning restore CA1822 // Mark members as static137 {138 }139 }140 [Fact(Timeout = 5000)]141 public void TestOneActorReceiveEventFailure()142 {143 this.TestWithError(r =>144 {145 r.CreateActor(typeof(ServerActor2));146 },147 configuration: this.GetConfiguration().WithTestingIterations(100),148 expectedError: "Deadlock detected. ClientActor() is waiting to " +149 "receive an event, but no other controlled operations are enabled.",150 replay: true);151 }152 [Fact(Timeout = 5000)]153 public void TestTwoActorsReceiveEventFailure()154 {155 this.TestWithError(r =>156 {157 r.CreateActor(typeof(ServerActor2));158 r.CreateActor(typeof(ServerActor2));159 },160 configuration: this.GetConfiguration().WithTestingIterations(100),161 expectedError: "Deadlock detected. ClientActor() and ClientActor() are waiting " +162 "to receive an event, but no other controlled operations are enabled.",163 replay: true);164 }165 [Fact(Timeout = 5000)]166 public void TestThreeActorsReceiveEventFailure()167 {168 this.TestWithError(r =>169 {170 r.CreateActor(typeof(ServerActor2));171 r.CreateActor(typeof(ServerActor2));172 r.CreateActor(typeof(ServerActor2));173 },174 configuration: this.GetConfiguration().WithTestingIterations(100),175 expectedError: "Deadlock detected. ClientActor(), ClientActor() and " +176 "ClientActor() are waiting to receive an event, but no other " +177 "controlled operations are enabled.",178 replay: true);179 }180 private class ClientStateMachine : StateMachine181 {182 private ActorId Server;183 private int Counter;184 [Start]185 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]186 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]187 private class Init : State188 {189 }190 private void SetupEvent(Event e)191 {192 this.Server = (e as SetupEvent).Id;193 this.Counter = 0;194 this.RaiseEvent(UnitEvent.Instance);195 }196 [OnEntry(nameof(ActiveOnEntry))]197 private class Active : State198 {199 }200 private async Task ActiveOnEntry()201 {202 while (this.Counter < 5)203 {204 await this.ReceiveEventAsync(typeof(Ping));205 this.SendPong();206 }207 this.RaiseHaltEvent();208 }209 private void SendPong()210 {211 this.Counter++;212 this.SendEvent(this.Server, new Pong());213 }214 }215 private class ServerStateMachine1 : StateMachine216 {217 private ActorId Client;218 [Start]219 [OnEntry(nameof(InitOnEntry))]220 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]221 private class Init : State222 {223 }224 private void InitOnEntry()225 {226 this.Client = this.CreateActor(typeof(ClientStateMachine));227 this.SendEvent(this.Client, new SetupEvent(this.Id));228 this.RaiseEvent(UnitEvent.Instance);229 }230 [OnEntry(nameof(ActiveOnEntry))]231 [OnEventDoAction(typeof(Pong), nameof(SendPing))]232 private class Active : State233 {234 }235 private void ActiveOnEntry()236 {237 this.SendPing();238 }239 private void SendPing()240 {241 this.SendEvent(this.Client, new Ping());242 }243 }244 [Fact(Timeout = 5000)]245 public void TestExchangedReceiveEventInStateMachine()246 {247 this.Test(r =>248 {249 r.CreateActor(typeof(ServerStateMachine1));250 },251 configuration: this.GetConfiguration().WithTestingIterations(100));252 }253 private class ServerStateMachine2 : StateMachine...

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SendPing

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using System;6using System.Threading.Tasks;7{8 {9 {10 public ActorId Id;11 public E(ActorId id)12 {13 this.Id = id;14 }15 }16 {17 public ActorId Id;18 public M(ActorId id)19 {20 this.Id = id;21 }22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 this.SendEvent(this.Id, new Pong());35 return Task.CompletedTask;36 }37 }38 {39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 this.SendEvent(this.Id, new Pong());42 return Task.CompletedTask;43 }44 }45 {46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 this.SendEvent((initialEvent as E).Id, new Ping());49 return Task.CompletedTask;50 }51 }52 {53 protected override Task OnInitializeAsync(Event initialEvent)54 {55 this.SendEvent((initialEvent as E).Id, new Ping());56 return Task.CompletedTask;57 }58 }59 {60 protected override Task OnInitializeAsync(Event initialEvent)61 {62 this.SendEvent((initialEvent as E).Id, new PingPong());63 return Task.CompletedTask;64 }65 }66 {67 protected override Task OnInitializeAsync(Event initialEvent)68 {69 this.SendEvent((initialEvent as E).Id, new PingPong());70 return Task.CompletedTask;71 }72 }73 {

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SendPing

Using AI Code Generation

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1{2 {3 public void TestReceiveEvent()4 {5 this.Test(r =>6 {7 r.RegisterMonitor<ReceiveEventMonitor>();8 r.CreateActor(typeof(M));9 });10 }11 }12}13{14 {15 public void TestReceiveEvent()16 {17 this.Test(r =>18 {19 r.RegisterMonitor<ReceiveEventMonitor>();20 r.CreateActor(typeof(M));21 });22 }23 }24}25{26 {27 public void TestReceiveEvent()28 {29 this.Test(r =>30 {31 r.RegisterMonitor<ReceiveEventMonitor>();32 r.CreateActor(typeof(M));33 });34 }35 }36}37{38 {39 public void TestReceiveEvent()40 {41 this.Test(r =>42 {43 r.RegisterMonitor<ReceiveEventMonitor>();44 r.CreateActor(typeof(M));45 });46 }47 }48}49{50 {51 public void TestReceiveEvent()52 {53 this.Test(r =>54 {55 r.RegisterMonitor<ReceiveEventMonitor>();56 r.CreateActor(typeof(M));57 });58 }59 }60}

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SendPing

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.TestingServices;14using Microsoft.Coyote.TestingServices.Coverage;15using Microsoft.Coyote.TestingServices.SchedulingStrategies;16using Microsoft.Coyote.TestingServices.StateCaching;17using Microsoft.Coyote.TestingServices.StateCaching.Strategies;18using Microsoft.Coyote.TestingServices.Threading;19using Microsoft.Coyote.TestingServices.Tracing;20using Microsoft.Coyote.TestingServices.Tracing.Schedule;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default.Hashing;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default.Hashing.Fingerprinting;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default.Hashing.Fingerprinting.Strategies;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default.Hashing.Fingerprinting.Strategies.Fingerprinters;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default.Hashing.Fingerprinting.Strategies.Fingerprinters.Default;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default.Hashing.Fingerprinting.Strategies.Fingerprinters.Default.Intersection;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default.Hashing.Fingerprinting.Strategies.Fingerprinters.Default.Intersection.Strategies;

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SendPing

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.MaxSchedulingSteps = 1000;9 config.EnableCycleDetection = true;10 config.EnableDataRaceDetection = true;11 config.EnableDeadlockDetection = true;12 config.EnableHotStateDetection = true;13 config.EnableLivelockDetection = true;14 config.EnableOperationCanceledExceptionSupport = true;15 config.EnableObjectDisposedExceptionSupport = true;16 config.EnableActorScopeDebugging = true;17 config.EnableActorStateLogging = true;18 config.EnableActorTaskDebugging = true;19 config.EnableActorTaskProfiling = true;20 config.EnableActorTaskStepping = true;21 config.EnableActorTaskWaitMonitoring = true;22 config.EnableActorTaskWaitProfiling = true;23 config.EnableActorTaskWaitStepping = true;24 config.EnableActorWaitMonitoring = true;25 config.EnableActorWaitProfiling = true;26 config.EnableActorWaitStepping = true;27 config.EnableActorWaitTimeoutExceptionSupport = true;28 config.EnableActorWaitTimerDebugging = true;29 config.EnableActorWaitTimerProfiling = true;30 config.EnableActorWaitTimerStepping = true;31 config.EnableActorWaitTimerWaitProfiling = true;32 config.EnableActorWaitTimerWaitStepping = true;33 config.EnableActorWaitTimerWaitTimeoutExceptionSupport = true;34 config.EnableActorWaitTimerWaitWaitProfiling = true;35 config.EnableActorWaitTimerWaitWaitStepping = true;36 config.EnableActorWaitTimerWaitWaitTimeoutExceptionSupport = true;37 config.EnableActorWaitTimerWaitWaitWaitProfiling = true;38 config.EnableActorWaitTimerWaitWaitWaitStepping = true;39 config.EnableActorWaitTimerWaitWaitWaitTimeoutExceptionSupport = true;40 config.EnableActorWaitTimerWaitWaitWaitWaitProfiling = true;41 config.EnableActorWaitTimerWaitWaitWaitWaitStepping = true;42 config.EnableActorWaitTimerWaitWaitWaitWaitTimeoutExceptionSupport = true;43 config.EnableActorWaitTimerWaitWaitWaitWaitWaitProfiling = true;44 config.EnableActorWaitTimerWaitWaitWaitWaitWaitStepping = true;45 config.EnableActorWaitTimerWaitWaitWaitWaitWaitTimeoutExceptionSupport = true;

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SendPing

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;

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SendPing

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing;4using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing.PingPong.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.SendPing.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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SendPing

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 public async Task SendPing()8 {9 var m = new PingEvent();10 var a = this.CreateActor(typeof(PingPong));11 await this.SendEvent(a, m);12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Specifications;17using System;18using System.Threading.Tasks;19{20 {21 public async Task SendPing()22 {23 var m = new PingEvent();24 var a = this.CreateActor(typeof(PingPong));25 await this.SendEvent(a, m);26 }27 public async Task SendPing2()28 {29 var m = new PingEvent();30 var a = this.CreateActor(typeof(PingPong));31 await this.SendEvent(a, m);32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Specifications;37using System;38using System.Threading.Tasks;39{40 {41 public async Task SendPing()42 {43 var m = new PingEvent();44 var a = this.CreateActor(typeof(PingPong));45 await this.SendEvent(a, m);46 }47 public async Task SendPing2()48 {49 var m = new PingEvent();50 var a = this.CreateActor(typeof(PingPong));51 await this.SendEvent(a, m);52 }53 public async Task SendPing3()54 {55 var m = new PingEvent();56 var a = this.CreateActor(typeof(PingPong));57 await this.SendEvent(a, m);58 }59 }60}

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SendPing

Using AI Code Generation

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1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();2actor.SendPing();3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();4actor.SendPing();5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();6actor.SendPing();7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();8actor.SendPing();9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();10actor.SendPing();11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();12actor.SendPing();13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();14actor.SendPing();15var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests();16actor.SendPing();

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SendPing

Using AI Code Generation

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1var pingActor = this.CreateActor(typeof(PingActor));2this.SendPing(pingActor, new Ping());3var pingActor = this.CreateActor(typeof(PingActor));4this.SendPing(pingActor, new Ping());5var pingActor = this.CreateActor(typeof(PingActor));6this.SendPing(pingActor, new Ping());7var pingActor = this.CreateActor(typeof(PingActor));8this.SendPing(pingActor, new Ping());9var pingActor = this.CreateActor(typeof(PingActor));10this.SendPing(pingActor, new Ping());11await this.SendPingAsync(pingActor, new Ping());

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