How to use TestExchangedReceiveEventInActor method of Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.TestExchangedReceiveEventInActor

ReceiveEventTests.cs

Source:ReceiveEventTests.cs Github

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...107 this.SendEvent(this.Client, new Ping());108 }109 }110 [Fact(Timeout = 5000)]111 public void TestExchangedReceiveEventInActor()112 {113 this.Test(r =>114 {115 r.CreateActor(typeof(ServerActor1));116 },117 configuration: this.GetConfiguration().WithTestingIterations(100));118 }119 [OnEventDoAction(typeof(Pong), nameof(IgnorePongEvent))]120 private class ServerActor2 : Actor121 {122 private ActorId Client;123 protected override Task OnInitializeAsync(Event initialEvent)124 {125 this.Client = this.CreateActor(typeof(ClientActor));...

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TestExchangedReceiveEventInActor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing;11using Microsoft.Coyote.TestingServices.Threading;12using Microsoft.Coyote.TestingServices.Threading.Strategies;13{14 {15 public static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.SchedulingStrategy = new RandomStrategy();19 configuration.TracingEnabled = true;20 configuration.TestingIterations = 10;21 configuration.MaxFairSchedulingSteps = 1000;22 configuration.ThrowOnFailure = true;23 configuration.UseActorDebugger = true;24 configuration.UserLogWriter = new ConsoleWriter();25 configuration.EnableDataRaceDetection = true;26 configuration.EnableCycleDetection = true;27 configuration.EnableActorGarbageCollection = true;28 configuration.EnableStateGraph = true;29 configuration.EnableBuggyActorStateGraph = true;30 configuration.EnableActorMonitoring = true;31 configuration.EnableOperationInterleavings = true;32 configuration.EnableStateCoverage = true;33 configuration.EnableEventCoverage = true;34 configuration.EnableActorStateCoverage = true;35 configuration.EnableActorActionCoverage = true;36 configuration.EnableActorEventQueueCoverage = true;37 configuration.EnableActorGroupCoverage = true;38 configuration.EnableActorGroupStateCoverage = true;39 configuration.EnableActorGroupActionCoverage = true;40 configuration.EnableActorGroupEventQueueCoverage = true;41 configuration.EnableActorGroupStateTransitionCoverage = true;42 configuration.EnableStateGroupCoverage = true;43 configuration.EnableStateGroupStateCoverage = true;44 configuration.EnableStateGroupActionCoverage = true;45 configuration.EnableStateGroupEventQueueCoverage = true;46 configuration.EnableStateGroupStateTransitionCoverage = true;47 configuration.EnableStateGroupTransitionCoverage = true;48 configuration.EnableStateGroupFairSchedulingCoverage = true;49 configuration.EnableStateGroupFairSchedulingWithFairnessCoverage = true;50 configuration.EnableFairSchedulingCoverage = true;51 configuration.EnableFairSchedulingWithFairnessCoverage = true;52 configuration.EnableFairSchedulingWithFairnessWithProbingCoverage = true;

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TestExchangedReceiveEventInActor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 private readonly ITestOutputHelper output;15 public UnitTest1(ITestOutputHelper output)16 {17 this.output = output;18 }19 public void Test1()20 {21 var configuration = Configuration.Create();22 configuration.SchedulingStrategy = SchedulingStrategy.DFS;23 configuration.MaxSchedulingSteps = 10;24 configuration.TestingIterations = 100;25 configuration.Verbose = 3;26 configuration.LogWriter = new TestLogWriter(this.output);27 var test = new ReceiveEventTests();28 var result = TestingEngine.Execute(configuration, test.TestExchangedReceiveEventInActor);29 Assert.True(result is Success);30 }31 }32}33 Test: Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.TestExchangedReceiveEventInActor()34 [0]: 0: Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.TestExchangedReceiveEventInActor()35 [1]: 0: Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.TestExchangedReceiveEventInActor()36 [2]: 0: Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.TestExchangedReceiveEventInActor()37 [3]: 0: Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.TestExchangedReceiveEventInActor()

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TestExchangedReceiveEventInActor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Coverage;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.Runtime.Coverage;8using System;9using System.Collections.Generic;10using System.Threading.Tasks;11using System.Linq;12using System.Text;13using System.Threading;14{15 {16 public static void Main(string[] args)17 {18 TestRuntime runtime = TestRuntime.Create();19 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests));20 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests), new ActorId(1));21 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests), new ActorId(2));22 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests), new ActorId(3));23 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests), new ActorId(4));24 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests), new ActorId(5));25 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests), new ActorId(6));26 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests), new ActorId(7));27 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests), new ActorId(8));28 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests), new ActorId(9));29 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests), new ActorId(10));30 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests), new ActorId(11));31 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests), new ActorId(12));32 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests), new ActorId(13));

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TestExchangedReceiveEventInActor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;5using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types;7using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.SendReceive;8using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines;9using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types;10using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types.Hang;11using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types.Receive;12using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types.Send;13using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types.Wildcard;14using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types.Wildcard.Types;15using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types.Wildcard.Types.Receive;16using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types.Wildcard.Types.Send;17using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types.Wildcard.Types.Wildcard;18using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types.Wildcard.Types.Wildcard.Types;19using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types.Wildcard.Types.Wildcard.Types.Receive;20using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types.Wildcard.Types.Wildcard.Types.Send;21using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types.Wildcard.Types.Wildcard.Types.Wildcard;22using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types.Wildcard.Types.Wildcard.Types.Wildcard.Types;23using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events.Types.StateMachines.Types.Wildcard.Types.Wildcard.Types.Wildcard.Types.Receive;

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TestExchangedReceiveEventInActor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Testing;3using Microsoft.Coyote.Testing.Fuzzing;4using Microsoft.Coyote.Testing.Systematic;5using Microsoft.Coyote.Testing.Systematic.Strategies;6using Microsoft.Coyote.Testing.Systematic.Strategies.Fuzzing;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.WithTestingIterations(100);18 configuration.WithFuzzingIterations(100);19 configuration.WithRandomSchedulingSeed(2);20 configuration.WithMaxSchedulingSteps(1000);21 configuration.WithExecutionStrategy<FuzzingStrategy>();22 configuration.WithFuzzingEngine<FuzzingEngine>();23 configuration.WithFuzzingMaxSteps(100);24 configuration.WithFuzzingMaxTraceLength(100);25 configuration.WithFuzzingMaxProgramTraceLength(100);26 configuration.WithFuzzingMaxStutter(100);27 var test = new ReceiveEventTests();28 var testTask = SystematicTestEngine.ExecuteAsync(test, configuration);29 testTask.Wait();30 Console.WriteLine("Done");31 Console.ReadLine();32 }33 }34}35The type or namespace name 'FuzzingStrategy' could not be found (are you missing a using directive or an assembly reference?)36The type or namespace name 'FuzzingEngine' could not be found (are you missing a using directive or an assembly reference?)37using Microsoft.Coyote.Testing.Fuzzing;

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TestExchangedReceiveEventInActor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.MaxSchedulingSteps = 100000;12 configuration.MaxFairSchedulingSteps = 100000;

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TestExchangedReceiveEventInActor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests;3using Microsoft.Coyote.Tests.Common;4using Xunit;5using Xunit.Abstractions;6{7 {8 public ReceiveEventTests(ITestOutputHelper output)9 : base(output)10 {11 }12 [Fact(Timeout = 5000)]13 public void TestExchangedReceiveEventInActor()14 {15 this.Test(r =>16 {17 r.CreateActor(typeof(M));18 });19 }20 }21}22We can see that the test method TestExchangedReceiveEventInActor() is defined in the ReceiveEventTests class. It is a simple test that creates an instance of the M actor and then calls the Test() method of the base class BaseBugFindingTest . The Test() method is defined in the BaseBugFindingTest class as follows:23public void Test(Action<IRuntime> test, bool replay = true, bool isFairSchedule = true, bool testException = false)24The Test() method of the BaseBugFindingTest class is defined as follows:25public void Test(Action<IRuntime> test, bool replay = true, bool isFairSchedule = true, bool testException = false)26{27 var configuration = this.GetConfiguration();28 configuration.TestingIterations = 1;29 configuration.SchedulingIterations = 1;30 configuration.IsFairScheduling = isFairSchedule;31 configuration.ReplayEnabled = replay;32 configuration.TestingProcessExitTimeout = 5000;33 configuration.MaxUnfairSchedulingSteps = 100000;34 configuration.ThrowOnFailure = true;35 if (testException)36 {37 configuration.TestingEngine = TestingEngine.Production;38 }39 this.Test(configuration, test);40}41We can see that the Test() method of the BaseBugFindingTest class creates a configuration object and then calls the Test() method of the base class BaseTest . The Test() method of the BaseTest class is defined as follows:42public void Test(Configuration configuration, Action<IRuntime> test)43{

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TestExchangedReceiveEventInActor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var test = new ReceiveEventTests();10 test.TestExchangedReceiveEventInActor(runtime);11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using System;17{18 {19 public static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 var test = new ReceiveEventTests();23 test.TestExchangedReceiveEventInActor(runtime);24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using System;30{31 {32 public static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var test = new ReceiveEventTests();36 test.TestExchangedReceiveEventInActor(runtime);37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors;42using System;43{44 {45 public static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var test = new ReceiveEventTests();49 test.TestExchangedReceiveEventInActor(runtime);50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors;55using System;56{57 {58 public static void Main(string[] args)59 {

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TestExchangedReceiveEventInActor

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1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6{7 {8 private static async Task Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 1000;12 configuration.SchedulingIterations = 1000;13 configuration.ScheduleTrace = ScheduleTrace.Log;14 configuration.Verbose = 2;15 configuration.LogWriter = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = true };16 configuration.ThrowOnFailure = true;17 await RunAsync(configuration);18 }19 private static async Task RunAsync(Configuration configuration)20 {21 ActorRuntime.RegisterActor<TestExchangedReceiveEventInActor>();22 await ActorRuntime.CreateActorAsync(typeof(TestExchangedReceiveEventInActor), configuration);23 }24 }25}26using System;27using System.Collections.Generic;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30{31 {32 {33 public ActorId Id;34 public E(ActorId id)35 {36 this.Id = id;37 }38 }39 {40 public int Value;41 public E1(int value)42 {43 this.Value = value;44 }45 }46 {47 public int Value;48 public E2(int value)49 {50 this.Value = value;51 }52 }53 {54 public int Value;55 public E3(int value)56 {57 this.Value = value;58 }59 }60 private int Value;61 [OnEntry(nameof(OnInitEntry))]62 [OnEventDoAction(typeof(E1), nameof(OnE1))]63 [OnEventDoAction(typeof(E2), nameof(OnE2))]64 [OnEventDoAction(typeof(E3), nameof(OnE3))]65 {66 }67 private async Task OnInitEntry(Event e)68 {69 var id = (e as E).Id;

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