How to use ConfiguringOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.ConfiguringOnInit

RaftTests.cs

Source:RaftTests.cs Github

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...81 }82 this.Client = this.CreateActor(typeof(Client));83 this.RaiseEvent(new LocalEvent());84 }85 [OnEntry(nameof(ConfiguringOnInit))]86 [OnEventGotoState(typeof(LocalEvent), typeof(Availability.Unavailable))]87 private class Configuring : State88 {89 }90 private void ConfiguringOnInit()91 {92 for (int idx = 0; idx < this.NumberOfServers; idx++)93 {94 this.SendEvent(this.Servers[idx], new Server.ConfigureEvent(idx, this.Servers, this.Id));95 }96 this.SendEvent(this.Client, new Client.ConfigureEvent(this.Id));97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]...

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9{10 {11 private MachineId target;12 private MachineId client;13 [OnEntry(nameof(ConfiguringOnInit))]14 [OnEventGotoState(typeof(Config), typeof(Ready))]15 class Init : MachineState { }16 void ConfiguringOnInit()17 {18 this.target = this.CreateMachine(typeof(Target));19 this.client = this.CreateMachine(typeof(Client));20 this.Send(this.target, new Config(this.client));21 }22 [OnEntry(nameof(ReadyOnEntry))]23 [OnEventGotoState(typeof(Request), typeof(Sent))]24 class Ready : MachineState { }25 void ReadyOnEntry()26 {27 this.Raise(new Request());28 }29 [OnEntry(nameof(SentOnEntry))]30 [OnEventDoAction(typeof(Response), nameof(Respond))]31 class Sent : MachineState { }32 void SentOnEntry()33 {34 this.Send(this.target, new Request());35 }36 void Respond()37 {38 this.Send(this.client, new Response());39 }40 }41 {42 private MachineId client;43 [OnEventDoAction(typeof(Config), nameof(Configure))]44 [OnEventGotoState(typeof(Request), typeof(Sent))]45 class Init : MachineState { }46 void Configure()47 {48 this.client = (this.ReceivedEvent as Config).Client;49 }50 [OnEntry(nameof(SentOnEntry))]51 [OnEventDoAction(typeof(Request), nameof(SendResponse))]52 class Sent : MachineState { }53 void SentOnEntry()54 {55 this.Raise(new Request());56 }57 void SendResponse()58 {59 this.Send(this.client, new Response());60 }61 }62 {63 [OnEventDoAction(typeof(Response), nameof(HandleResponse))]64 class Init : MachineState { }65 void HandleResponse()66 {67 this.Raise(new Halt());68 }69 }70 {71 public MachineId Client;72 public Config(MachineId client)73 {

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(RedirectRequest), new ActorId("RedirectRequest"));14 Console.ReadLine();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(RedirectRequest), new ActorId("RedirectRequest"));31 Console.ReadLine();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(RedirectRequest), new ActorId("RedirectRequest"));48 Console.ReadLine();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(RedirectRequest), new ActorId("RedirectRequest"));65 Console.ReadLine();66 }67 }68}

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;10using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies;11using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.CustomSchedulingStrategies;12using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies;13using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies;14using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies;15using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies;16using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies.CustomSchedulingStrategies;

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System.Threading;6using System.IO;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14 {15 private ActorId target;16 [OnEventDoAction(typeof(ConfigureEvent), nameof(Configure))]17 [OnEventDoAction(typeof(RequestEvent), nameof(HandleRequest))]18 private class Init : State { }19 private void Configure(Event e)20 {21 this.target = (e as ConfigureEvent).Target;22 }23 private void HandleRequest(Event e)24 {25 this.Send(this.target, e);26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System.Threading;34using System.IO;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 private ActorId target;44 [OnEventDoAction(typeof(ConfigureEvent), nameof(Configure))]45 [OnEventDoAction(typeof(RequestEvent), nameof(HandleRequest))]46 private class Init : State { }47 private void Configure(Event e)48 {49 this.target = (e as ConfigureEvent).Target;50 }51 private void HandleRequest(Event e)52 {53 this.Send(this.target, e);54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using System.Threading;62using System.IO;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding;14{15 {16 protected override void OnInitialize(Event initialEvent)17 {18 this.CreateActor(typeof(Actor1));19 }20 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]21 class Init : State { }22 void Configure()23 {24 this.ConfigureOnInit(typeof(Actor1), typeof(Actor2));25 }26 [OnEventDoAction(typeof(UnitEvent), nameof(Configure2))]27 class Init2 : State { }28 void Configure2()29 {30 this.ConfigureOnInit(typeof(Actor1), typeof(Actor2));31 }32 {33 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]34 class Init : State { }35 void Configure()36 {37 this.ConfigureOnEntry(typeof(Actor2));38 }39 [OnEventDoAction(typeof(UnitEvent), nameof(Configure2))]40 class Init2 : State { }41 void Configure2()42 {43 this.ConfigureOnEntry(typeof(Actor2));44 }45 }46 {47 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]48 class Init : State { }49 void Configure()50 {51 this.ConfigureOnEntry(typeof(Actor3));52 }53 [OnEventDoAction(typeof(UnitEvent), nameof(Configure2))]54 class Init2 : State { }55 void Configure2()56 {57 this.ConfigureOnEntry(typeof(Actor3));58 }59 }60 {61 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]62 class Init : State { }63 void Configure()64 {65 this.ConfigureOnEntry(typeof(Actor4));

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ConfiguringOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6using System.Threading;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(RedirectRequest));13 runtime.Wait();14 }15 }16}

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 10000;

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ConfiguringOnInit

Using AI Code Generation

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1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();2actor.ConfigureOnInit();3var response = actor.SendRequest();4System.Console.WriteLine(response);5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();6actor.ConfigureOnInit();7var response = actor.SendRequest();8System.Console.WriteLine(response);9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();10actor.ConfigureOnInit();11var response = actor.SendRequest();12System.Console.WriteLine(response);13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();14actor.ConfigureOnInit();15var response = actor.SendRequest();16System.Console.WriteLine(response);17var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();18actor.ConfigureOnInit();19var response = actor.SendRequest();20System.Console.WriteLine(response);21var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();22actor.ConfigureOnInit();23var response = actor.SendRequest();24System.Console.WriteLine(response);25var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();26actor.ConfigureOnInit();27var response = actor.SendRequest();28System.Console.WriteLine(response);

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