How to use EntryOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.EntryOnInit

RaftTests.cs

Source:RaftTests.cs Github

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...64 private ActorId Leader;65 private int LeaderTerm;66 private ActorId Client;67 [Start]68 [OnEntry(nameof(EntryOnInit))]69 [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]70 private class Init : State71 {72 }73 private void EntryOnInit()74 {75 this.NumberOfServers = 5;76 this.LeaderTerm = 0;77 this.Servers = new ActorId[this.NumberOfServers];78 for (int idx = 0; idx < this.NumberOfServers; idx++)79 {80 this.Servers[idx] = this.CreateActor(typeof(Server));81 }82 this.Client = this.CreateActor(typeof(Client));83 this.RaiseEvent(new LocalEvent());84 }85 [OnEntry(nameof(ConfiguringOnInit))]86 [OnEventGotoState(typeof(LocalEvent), typeof(Availability.Unavailable))]87 private class Configuring : State88 {89 }90 private void ConfiguringOnInit()91 {92 for (int idx = 0; idx < this.NumberOfServers; idx++)93 {94 this.SendEvent(this.Servers[idx], new Server.ConfigureEvent(idx, this.Servers, this.Id));95 }96 this.SendEvent(this.Client, new Client.ConfigureEvent(this.Id));97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {132 this.UpdateLeader(e as NotifyLeaderUpdate);133 }134 private void ShuttingDown()135 {136 for (int idx = 0; idx < this.NumberOfServers; idx++)137 {138 this.SendEvent(this.Servers[idx], new Server.ShutDown());139 }140 this.RaiseHaltEvent();141 }142 private void UpdateLeader(NotifyLeaderUpdate request)143 {144 if (this.LeaderTerm < request.Term)145 {146 this.Leader = request.Leader;147 this.LeaderTerm = request.Term;148 }149 }150 }151 /// <summary>152 /// A server in Raft can be one of the following three roles:153 /// follower, candidate or leader.154 /// </summary>155 private class Server : StateMachine156 {157 /// <summary>158 /// Used to configure the server.159 /// </summary>160 public class ConfigureEvent : Event161 {162 public int Id;163 public ActorId[] Servers;164 public ActorId ClusterManager;165 public ConfigureEvent(int id, ActorId[] servers, ActorId manager)166 : base()167 {168 this.Id = id;169 this.Servers = servers;170 this.ClusterManager = manager;171 }172 }173 /// <summary>174 /// Initiated by candidates during elections.175 /// </summary>176 public class VoteRequest : Event177 {178 public int Term; // candidate's term179 public ActorId CandidateId; // candidate requesting vote180 public int LastLogIndex; // index of candidate's last log entry181 public int LastLogTerm; // term of candidate's last log entry182 public VoteRequest(int term, ActorId candidateId, int lastLogIndex, int lastLogTerm)183 : base()184 {185 this.Term = term;186 this.CandidateId = candidateId;187 this.LastLogIndex = lastLogIndex;188 this.LastLogTerm = lastLogTerm;189 }190 }191 /// <summary>192 /// Response to a vote request.193 /// </summary>194 public class VoteResponse : Event195 {196 public int Term; // currentTerm, for candidate to update itself197 public bool VoteGranted; // true means candidate received vote198 public VoteResponse(int term, bool voteGranted)199 : base()200 {201 this.Term = term;202 this.VoteGranted = voteGranted;203 }204 }205 /// <summary>206 /// Initiated by leaders to replicate log entries and207 /// to provide a form of heartbeat.208 /// </summary>209 public class AppendEntriesRequest : Event210 {211 public int Term; // leader's term212 public ActorId LeaderId; // so follower can redirect clients213 public int PrevLogIndex; // index of log entry immediately preceding new ones214 public int PrevLogTerm; // term of PrevLogIndex entry215 public List<Log> Entries; // log entries to store (empty for heartbeat; may send more than one for efficiency)216 public int LeaderCommit; // leader's CommitIndex217 public ActorId ReceiverEndpoint; // client218 public AppendEntriesRequest(int term, ActorId leaderId, int prevLogIndex,219 int prevLogTerm, List<Log> entries, int leaderCommit, ActorId client)220 : base()221 {222 this.Term = term;223 this.LeaderId = leaderId;224 this.PrevLogIndex = prevLogIndex;225 this.PrevLogTerm = prevLogTerm;226 this.Entries = entries;227 this.LeaderCommit = leaderCommit;228 this.ReceiverEndpoint = client;229 }230 }231 /// <summary>232 /// Response to an append entries request.233 /// </summary>234 public class AppendEntriesResponse : Event235 {236 public int Term; // current Term, for leader to update itself237 public bool Success; // true if follower contained entry matching PrevLogIndex and PrevLogTerm238 public ActorId Server;239 public ActorId ReceiverEndpoint; // client240 public AppendEntriesResponse(int term, bool success, ActorId server, ActorId client)241 : base()242 {243 this.Term = term;244 this.Success = success;245 this.Server = server;246 this.ReceiverEndpoint = client;247 }248 }249 // Events for transitioning a server between roles.250 private class BecomeFollower : Event251 {252 }253 private class BecomeCandidate : Event254 {255 }256 private class BecomeLeader : Event257 {258 }259 internal class ShutDown : Event260 {261 }262 /// <summary>263 /// The id of this server.264 /// </summary>265 private int ServerId;266 /// <summary>267 /// The cluster manager id.268 /// </summary>269 private ActorId ClusterManager;270 /// <summary>271 /// The servers.272 /// </summary>273 private ActorId[] Servers;274 /// <summary>275 /// Leader id.276 /// </summary>277 private ActorId LeaderId;278 /// <summary>279 /// The election timer of this server.280 /// </summary>281 private ActorId ElectionTimer;282 /// <summary>283 /// The periodic timer of this server.284 /// </summary>285 private ActorId PeriodicTimer;286 /// <summary>287 /// Latest term server has seen (initialized to 0 on288 /// first boot, increases monotonically).289 /// </summary>290 private int CurrentTerm;291 /// <summary>292 /// Candidate id that received vote in current term (or null if none).293 /// </summary>294 private ActorId VotedFor;295 /// <summary>296 /// Log entries.297 /// </summary>298 private List<Log> Logs;299 /// <summary>300 /// Index of highest log entry known to be committed (initialized301 /// to 0, increases monotonically).302 /// </summary>303 private int CommitIndex;304 /// <summary>305 /// Index of the highest log entry applied (initialized to 0, increases monotonically).306 /// </summary>307 private int LastApplied;308 /// <summary>309 /// For each server, index of the next log entry to send to that310 /// server (initialized to leader last log index + 1).311 /// </summary>312 private Dictionary<ActorId, int> NextIndex;313 /// <summary>314 /// For each server, index of highest log entry known to be replicated315 /// on server (initialized to 0, increases monotonically).316 /// </summary>317 private Dictionary<ActorId, int> MatchIndex;318 /// <summary>319 /// Number of received votes.320 /// </summary>321 private int VotesReceived;322 /// <summary>323 /// The latest client request.324 /// </summary>325 private Client.Request LastClientRequest;326 [Start]327 [OnEntry(nameof(EntryOnInit))]328 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]329 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]330 [DeferEvents(typeof(VoteRequest), typeof(AppendEntriesRequest))]331 private class Init : State332 {333 }334 private void EntryOnInit()335 {336 this.CurrentTerm = 0;337 this.LeaderId = null;338 this.VotedFor = null;339 this.Logs = new List<Log>();340 this.CommitIndex = 0;341 this.LastApplied = 0;342 this.NextIndex = new Dictionary<ActorId, int>();343 this.MatchIndex = new Dictionary<ActorId, int>();344 }345 private void SetupEvent(Event e)346 {347 this.ServerId = (e as ConfigureEvent).Id;348 this.Servers = (e as ConfigureEvent).Servers;...

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EntryOnInit

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(1000);15 var test = new Coyote.TestingServices.CoyoteTester(configuration);16 test.RegisterMonitor(typeof(Monitor));17 test.RegisterActor(typeof(BugFinding.Tests.RedirectRequest));18 test.RegisterActor(

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EntryOnInit

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8{9 {10 private ActorId Requester;11 private ActorId Responder;12 private ActorId RedirectedResponder;13 private string Request;14 private string Response;15 private string RedirectedResponse;16 [OnEventDoAction(typeof(StartEvent), nameof(EntryOnInit))]17 private class Init : State { }18 private void EntryOnInit(Event e)19 {20 this.Requester = this.CreateActor(typeof(Requester));21 this.Responder = this.CreateActor(typeof(Responder));22 this.RedirectedResponder = this.CreateActor(typeof(RedirectedResponder));23 this.SendEvent(this.Requester, new RequestEvent("Request"));24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding;34{35 {36 private ActorId Responder;37 private string Request;38 private string Response;39 [OnEventDoAction(typeof(RequestEvent), nameof(EntryOnInit))]40 private class Init : State { }41 private void EntryOnInit(Event e)42 {43 this.Responder = this.CreateActor(typeof(Responder));44 this.Request = (e as RequestEvent).Request;45 this.SendEvent(this.Responder, new RequestEvent(this.Request));46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;

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EntryOnInit

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 500;14 config.MaxFairSchedulingSteps = 100;15 config.SchedulingIterations = 100;16 config.Verbose = 2;17 config.RandomSchedulingSeed = 1;18 var runtime = RuntimeFactory.Create(config);19 runtime.CreateActor(typeof(RedirectRequest));20 runtime.Wait();21 }22 }23}

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EntryOnInit

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(RedirectRequest));14 runtime.SendEvent(actor, new RequestEvent(1));15 runtime.WaitAllActors();16 runtime.Dispose();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 public static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 var actor = runtime.CreateActor(typeof(RedirectRequest));33 runtime.SendEvent(actor, new RequestEvent(1));34 runtime.WaitAllActors();35 runtime.Dispose();36 }37 }38}

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EntryOnInit

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterActor(typeof(RedirectRequest));10 ActorRuntime.RegisterActor(typeof(Actor1));11 ActorRuntime.RegisterActor(typeof(Actor2));12 ActorRuntime.RegisterActor(typeof(Actor3));13 ActorRuntime.RegisterActor(typeof(Actor4));14 ActorRuntime.RegisterActor(typeof(Actor5));15 ActorRuntime.RegisterActor(typeof(Actor6));16 ActorRuntime.RegisterActor(typeof(Actor7));17 ActorRuntime.RegisterActor(typeof(Actor8));18 ActorRuntime.RegisterActor(typeof(Actor9));19 ActorRuntime.RegisterActor(typeof(Actor10));20 ActorRuntime.RegisterActor(typeof(Actor11));21 ActorRuntime.RegisterActor(typeof(Actor12));22 ActorRuntime.RegisterActor(typeof(Actor13));23 ActorRuntime.RegisterActor(typeof(Actor14));24 ActorRuntime.RegisterActor(typeof(Actor15));25 ActorRuntime.RegisterActor(typeof(Actor16));26 ActorRuntime.RegisterActor(typeof(Actor17));27 ActorRuntime.RegisterActor(typeof(Actor18));28 ActorRuntime.RegisterActor(typeof(Actor19));29 ActorRuntime.RegisterActor(typeof(Actor20));30 ActorRuntime.RegisterActor(typeof(Actor21));31 ActorRuntime.RegisterActor(typeof(Actor22));32 ActorRuntime.RegisterActor(typeof(Actor23));33 ActorRuntime.RegisterActor(typeof(Actor24));34 ActorRuntime.RegisterActor(typeof(Actor25));35 ActorRuntime.RegisterActor(typeof(Actor26));36 ActorRuntime.RegisterActor(typeof(Actor27));37 ActorRuntime.RegisterActor(typeof(Actor28));38 ActorRuntime.RegisterActor(typeof(Actor29));39 ActorRuntime.RegisterActor(typeof(Actor30));40 ActorRuntime.RegisterActor(typeof(Actor31));41 ActorRuntime.RegisterActor(typeof(Actor32));42 ActorRuntime.RegisterActor(typeof(Actor33));43 ActorRuntime.RegisterActor(typeof(Actor34));44 ActorRuntime.RegisterActor(typeof(Actor35));45 ActorRuntime.RegisterActor(typeof(Actor36));46 ActorRuntime.RegisterActor(typeof(Actor37));47 ActorRuntime.RegisterActor(typeof(Actor38));48 ActorRuntime.RegisterActor(typeof(Actor39));49 ActorRuntime.RegisterActor(typeof(Actor40));50 ActorRuntime.RegisterActor(typeof(Actor41));51 ActorRuntime.RegisterActor(typeof(Actor42));52 ActorRuntime.RegisterActor(typeof(Actor43));53 ActorRuntime.RegisterActor(typeof(Actor

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EntryOnInit

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();12 runtime.CreateActor(typeof(RedirectRequest));13 runtime.Wait();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();28 runtime.CreateActor(typeof(RedirectRequest));29 runtime.Wait();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();44 runtime.CreateActor(typeof(RedirectRequest));45 runtime.Wait();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();60 runtime.CreateActor(typeof(RedirectRequest));61 runtime.Wait();62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;

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EntryOnInit

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 private readonly ITestOutputHelper output;15 public UnitTest1(ITestOutputHelper output)16 {17 this.output = output;18 }19 public void Test1()20 {21 var configuration = Configuration.Create();22 configuration.SchedulingStrategy = SchedulingStrategy.DFS;23 configuration.MaxSchedulingSteps = 100;24 configuration.ThrowOnFailure = true;25 configuration.Verbose = 1;26 configuration.TestingIterations = 1;27 configuration.EnableCycleDetection = true;28 configuration.EnableDataRaceDetection = true;29 configuration.EnableHotStateDetection = true;30 configuration.EnableLivelockDetection = true;31 configuration.EnableDeadlockDetection = true;32 configuration.EnableOperationInterleavings = true;33 configuration.EnableRandomExecution = true;34 var test = new Action<PSharpRuntime>((r) => {35 r.CreateActor(typeof(RedirectRequest));36 });37 var bugFinder = new Action<PSharpRuntime>((r) => {38 r.RegisterMonitor(typeof(RedirectRequestMonitor));39 });40 var result = TestingEngine.Run(configuration, test, bugFinder);41 output.WriteLine(result.ToString());42 Assert.True(result is SystematicTestingReport);43 }44 }45}

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EntryOnInit

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1{2 {3 [OnEntry(nameof(EntryOnInit))]4 [OnEventDoAction(typeof(InitEvent), nameof(Init))]5 [OnEventDoAction(typeof(UpdateEvent), nameof(Update))]6 [OnEventDoAction(typeof(ResetEvent), nameof(Reset))]7 [OnEventDoAction(typeof(DeactivateEvent), nameof(Deactivate))]8 [OnEventDoAction(typeof(ActivateEvent), nameof(Activate))]9 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]10 [OnEventDoAction(typeof(StartEvent), nameof(Start))]11 class Init : State { }12 void EntryOnInit()13 {14 var e = (InitEvent)this.ReceivedEvent;15 this.Send(e.Actor, e.Event);16 }17 void Init() { }18 void Update() { }19 void Reset() { }20 void Deactivate() { }21 void Activate() { }22 void Stop() { }23 void Start() { }24 }25}26{27 {28 [OnEntry(nameof(EntryOnInit))]29 [OnEventDoAction(typeof(InitEvent), nameof(Init))]30 [OnEventDoAction(typeof(UpdateEvent), nameof(Update))]31 [OnEventDoAction(typeof(ResetEvent), nameof(Reset))]32 [OnEventDoAction(typeof(DeactivateEvent), nameof(Deactivate))]33 [OnEventDoAction(typeof(ActivateEvent), nameof(Activate))]34 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]35 [OnEventDoAction(typeof(StartEvent), nameof(Start))]36 class Init : State { }37 void EntryOnInit()38 {39 var e = (InitEvent)this.ReceivedEvent;40 this.Send(e.Actor, e.Event);41 }42 void Init() { }

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