How to use InitOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.InitOnEntry

RaftTests.cs

Source:RaftTests.cs Github

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...824 private ActorId Cluster;825 private int LatestCommand;826 private int Counter;827 [Start]828 [OnEntry(nameof(InitOnEntry))]829 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]830 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]831 private class Init : State832 {833 }834 private void InitOnEntry()835 {836 this.LatestCommand = -1;837 this.Counter = 0;838 }839 private void SetupEvent(Event e)840 {841 this.Cluster = (e as ConfigureEvent).Cluster;842 this.RaiseEvent(new LocalEvent());843 }844 [OnEntry(nameof(PumpRequestOnEntry))]845 [OnEventDoAction(typeof(Response), nameof(ProcessResponse))]846 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]847 private class PumpRequest : State848 {849 }850 private void PumpRequestOnEntry()851 {852 this.LatestCommand = this.RandomInteger(100);853 this.Counter++;854 this.SendEvent(this.Cluster, new Request(this.Id, this.LatestCommand));855 }856 private void ProcessResponse()857 {858 if (this.Counter is 3)859 {860 this.SendEvent(this.Cluster, new ClusterManager.ShutDown());861 this.RaiseHaltEvent();862 }863 else864 {865 this.RaiseEvent(new LocalEvent());866 }867 }868 }869 private class ElectionTimer : StateMachine870 {871 internal class ConfigureEvent : Event872 {873 public ActorId Target;874 public ConfigureEvent(ActorId id)875 : base()876 {877 this.Target = id;878 }879 }880 internal class StartTimerEvent : Event881 {882 }883 internal class CancelTimer : Event884 {885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }997 }998 private class LocalEvent : Event999 {1000 }1001 private HashSet<int> TermsWithLeader;1002 [Start]1003 [OnEntry(nameof(InitOnEntry))]1004 [OnEventGotoState(typeof(LocalEvent), typeof(Monitoring))]1005 private class Init : State1006 {1007 }1008 private void InitOnEntry()1009 {1010 this.TermsWithLeader = new HashSet<int>();1011 this.RaiseEvent(new LocalEvent());1012 }1013 [OnEventDoAction(typeof(NotifyLeaderElected), nameof(ProcessLeaderElected))]1014 private class Monitoring : State1015 {1016 }1017 private void ProcessLeaderElected(Event e)1018 {1019 var term = (e as NotifyLeaderElected).Term;1020 this.Assert(!this.TermsWithLeader.Contains(term), $"Detected more than one leader.");1021 this.TermsWithLeader.Add(term);1022 }...

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest;8{9 {10 private ActorId target;11 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]12 {13 }14 private void InitOnEntry()15 {16 this.target = this.CreateActor(typeof(Target));17 this.SendEvent(this.target, new UnitEvent());18 }19 {20 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]21 {22 }23 private void InitOnEntry()24 {25 this.SendEvent(this.Id, new UnitEvent());26 }27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest;37{38 {39 private ActorId target;40 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]41 {42 }43 private void InitOnEntry()44 {45 this.target = this.CreateActor(typeof(Target));46 this.SendEvent(this.target, new UnitEvent());47 }48 {49 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]50 {51 }52 private void InitOnEntry()53 {54 this.SendEvent(this.Id, new UnitEvent());55 }56 }57 }58}

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling;7{8 {9 public static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.SchedulingIterations = 1000;13 config.SchedulingStrategy = SchedulingStrategy.DFS;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableHotStateDetection = true;17 config.EnableOperationInterleavings = true;18 config.EnableRandomExecution = true;19 config.EnableStateGraph = true;20 config.EnableStateMap = true;21 config.EnableStatePartitioning = true;22 config.EnableTestingIterations = true;23 config.EnableUnfairScheduling = true;24 config.EnableVerboseTrace = true;25 config.RandomSchedulingSeed = 123;26 config.SchedulingIterations = 1000;27 config.SchedulingStrategy = SchedulingStrategy.DFS;28 config.TestingIterations = 1000;29 config.TraceFilePath = "trace.txt";30 config.Verbose = 2;

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InitOnEntry

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(RedirectRequest), new ActorId(1));14 runtime.SendEvent(actor, new RedirectRequest.RequestEvent(1));15 runtime.Wait();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 var actor = runtime.CreateActor(typeof(RedirectRequest), new ActorId(1));32 runtime.SendEvent(actor, new RedirectRequest.RequestEvent(1));33 runtime.Wait();34 }35 }36 {37 private List<int> _list;38 [OnEntry(nameof(InitOnEntry))]39 [OnEventDoAction(typeof(RequestEvent), nameof(HandleRequest))]40 private class Init : MachineState { }41 private void InitOnEntry(Event e)42 {43 _list = new List<int>();

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InitOnEntry

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 public ActorId Target;10 public RedirectRequest(ActorId target)11 {12 this.Target = target;13 }14 }15 {16 public string Message;17 public RedirectResponse(string message)18 {19 this.Message = message;20 }21 }22 [OnEventDoAction(typeof(RedirectRequest), nameof(InitOnEntry))]23 {24 private ActorId target;25 private void InitOnEntry(Event e)26 {27 var request = e as RedirectRequest;28 this.target = request.Target;29 this.SendEvent(this.target, new RedirectResponse("Redirected"));30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39{40 {41 public ActorId Target;42 public RedirectRequest(ActorId target)43 {44 this.Target = target;45 }46 }47 {48 public string Message;49 public RedirectResponse(string message)50 {51 this.Message = message;52 }53 }54 [OnEventDoAction(typeof(RedirectResponse), nameof(InitOnEntry))]55 {56 private ActorId target;57 private void InitOnEntry(Event e)58 {59 var response = e as RedirectResponse;60 this.SendEvent(this.target, new RedirectResponse(response.Message));61 }62 }63}64using System;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69using Microsoft.Coyote.Actors;70{71 {72 public ActorId Target;

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableIntegerOverflowDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableOperationCanceledExceptionSupport = true;18 config.EnableObjectDisposedExceptionSupport = true;19 config.EnableActorGarbageCollection = true;20 config.EnableActorLogging = true;21 config.EnableActorMonitoring = true;

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InitOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5using System;6using System.Collections.Generic;7using System.Linq;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.TestingIterations = 100;14 configuration.SchedulingIterations = 100;15 configuration.MaxFairSchedulingSteps = 100;16 configuration.MaxUnfairSchedulingSteps = 100;17 configuration.EnableCycleDetection = true;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableIntegerOverflowChecking = true;20 configuration.EnableDeadlockDetection = true;21 configuration.EnableActorGarbageCollection = true;22 configuration.EnableBuggyActorFiltering = true;23 configuration.EnableStateGraphTesting = true;

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InitOnEntry

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(RedirectRequest), new ActorId("client"));12 runtime.Wait();13 }14 }15}16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(RedirectRequest), new ActorId("client"));27 runtime.Wait();28 }29 }30}

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var test = new RedirectRequest();11 test.InitOnEntry();12 }13 }14}

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.UseTimer();12 config.UseBugFinding();13 config.UseJsonTraceLogger();14 var runtime = RuntimeFactory.Create(config);15 await runtime.CreateActor(typeof(RedirectRequest));16 await runtime.WaitAsync();17 }18 }19}

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InitOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Xunit;8using Xunit.Abstractions;9{10 {11 public RedirectRequestTests(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void TestRedirectRequest()17 {18 this.TestWithError(r =>19 {20 r.RegisterMonitor<RedirectRequest>();21 r.CreateActor(typeof(Master));22 },23 configuration: GetConfiguration().WithTestingIterations(100),24 replay: true);25 }26 {27 private ActorId RedirectRequestActor;28 protected override async Task OnInitializeAsync(Event initialEvent)29 {30 this.RedirectRequestActor = this.CreateActor(typeof(RedirectRequest));31 await this.RedirectRequestActor.GotoStateAsync(typeof(InitOnEntry));32 }33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Specifications;41using Microsoft.Coyote.SystematicTesting;42using Xunit;43using Xunit.Abstractions;44{45 {46 public RedirectRequestTests(ITestOutputHelper output)47 : base(output)48 {49 }50 [Fact(Timeout = 5000)]51 public void TestRedirectRequest()52 {53 this.TestWithError(r =>54 {55 r.RegisterMonitor<RedirectRequest>();56 r.CreateActor(typeof(Master));57 },58 configuration: GetConfiguration().WithTestingIterations(100),59 replay: true);60 }61 {62 private ActorId RedirectRequestActor;63 protected override async Task OnInitializeAsync(Event initialEvent)64 {

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