How to use LeaderOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnInit

RaftTests.cs

Source:RaftTests.cs Github

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...527 this.VotedFor = null;528 this.RaiseEvent(new BecomeFollower());529 }530 }531 [OnEntry(nameof(LeaderOnInit))]532 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]536 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsLeader))]537 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]538 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]539 [IgnoreEvents(typeof(ElectionTimer.Timeout), typeof(PeriodicTimer.Timeout))]540 private class Leader : State541 {542 }543 private void LeaderOnInit()544 {545 this.Monitor<SafetyMonitor>(new SafetyMonitor.NotifyLeaderElected(this.CurrentTerm));546 this.SendEvent(this.ClusterManager, new ClusterManager.NotifyLeaderUpdate(this.Id, this.CurrentTerm));547 var logIndex = this.Logs.Count;548 var logTerm = this.GetLogTermForIndex(logIndex);549 this.NextIndex.Clear();550 this.MatchIndex.Clear();551 for (int idx = 0; idx < this.Servers.Length; idx++)552 {553 if (idx == this.ServerId)554 {555 continue;556 }557 this.NextIndex.Add(this.Servers[idx], logIndex + 1);...

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LeaderOnInit

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnInit();2Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnEvent();3Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnHalt();4Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnReceive();5Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnSend();6Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnWait();7Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.RedirectRequestOnEvent();8Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.RedirectRequestOnReceive();9Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.RedirectRequestOnSend();10Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.RedirectRequestOnWait();11Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.RequestOnInit();12Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.RequestOnEvent();

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LeaderOnInit

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnInit();2Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnInit();3Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnInit();4Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnInit();5Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnInit();6Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnInit();7Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnInit();8Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnInit();9Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnInit();10Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnInit();11Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnInit();12Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.LeaderOnInit();

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var config = Configuration.Create().WithTestingIterations(1);14 runtime.CreateActor(typeof(RedirectRequest));15 runtime.Run(config);16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 var config = Configuration.Create().WithTestingIterations(1);32 runtime.CreateActor(typeof(RedirectRequest));33 runtime.Run(config);34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 var config = Configuration.Create().WithTestingIterations(1);50 runtime.CreateActor(typeof(RedirectRequest));51 runtime.Run(config);52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 var runtime = RuntimeFactory.Create();

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.LivenessTemperatureThreshold = 100;13 config.SchedulingIterations = 1000;14 config.MaxFairSchedulingSteps = 1000;15 config.MaxUnfairSchedulingSteps = 1000;16 config.RandomSchedulingSeed = 0;17 config.SchedulingStrategy = SchedulingStrategy.Random;18 config.Verbose = 2;19 config.TestingIterations = 1;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableIntegerOverflowChecks = true;23 config.EnableDeadlockDetection = true;24 config.EnableHotStateDetection = true;25 config.EnableOperationCanceledExceptionAnalysis = true;26 config.EnableObjectDisposedExceptionAnalysis = true;27 config.EnableIndexOutOfRangeExceptionAnalysis = true;28 config.EnableDivideByZeroExceptionAnalysis = true;29 config.EnableNullReferenceExceptionAnalysis = true;30 config.EnableActorGarbageCollection = true;31 config.EnableActorTaskInlining = true;32 config.EnableActorTaskOptimizations = true;33 config.EnableActorStateCaching = true;34 config.EnableActorRewriting = true;35 config.EnableActorMonitoring = true;36 config.EnableActorTestingTracing = true;37 config.EnableActorTestingCoverage = true;38 config.EnableActorTestingProfiling = true;39 config.EnableActorTestingDebugging = true;40 config.EnableActorTestingHtmlReport = true;41 config.EnableActorTestingJsonReport = true;42 config.EnableActorTestingXmlReport = true;

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LeaderOnInit

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest redirectRequest = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();2redirectRequest.LeaderOnInit();3Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest redirectRequest = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();4redirectRequest.LeaderOnInit();5Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest redirectRequest = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();6redirectRequest.LeaderOnInit();7Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest redirectRequest = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();8redirectRequest.LeaderOnInit();9Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest redirectRequest = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();10redirectRequest.LeaderOnInit();11Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest redirectRequest = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();12redirectRequest.LeaderOnInit();13Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest redirectRequest = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();14redirectRequest.LeaderOnInit();15Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest redirectRequest = new Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest();16redirectRequest.LeaderOnInit();

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LeaderOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.Timers;7{8 {9 public ActorId Id;10 public Event E;11 public RedirectRequest(ActorId id, Event e)12 {13 this.Id = id;14 this.E = e;15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote.Actors.Timers;24{25 {26 public ActorId Id;27 public Event E;28 public RedirectRequest(ActorId id, Event e)29 {30 this.Id = id;31 this.E = e;32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding;40using Microsoft.Coyote.Actors.Timers;41{42 {43 public ActorId Id;44 public Event E;45 public RedirectRequest(ActorId id, Event e)46 {47 this.Id = id;48 this.E = e;49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors.BugFinding;57using Microsoft.Coyote.Actors.Timers;58{

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest;4using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Monitor;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 LeaderOnInit();13 }14 public static void LeaderOnInit()15 {16 using (var runtime = RuntimeFactory.Create())17 {18 runtime.CreateActor(typeof(Leader), new Leader.Config(1, 1));19 runtime.CreateActor(typeof(Leader), new Leader.Config(2, 1));20 runtime.CreateActor(typeof(Leader), new Leader.Config(3, 1));21 runtime.CreateActor(typeof(Leader), new Leader.Config(4, 1));22 runtime.CreateActor(typeof(Leader), new Leader.Config(5, 1));23 runtime.CreateActor(typeof(Leader), new Leader.Config(6, 1));24 runtime.CreateActor(typeof(Leader), new Leader.Config(7, 1));25 runtime.CreateActor(typeof(Leader), new Leader.Config(8, 1));26 runtime.CreateActor(typeof(Leader), new Leader.Config(9, 1));27 runtime.CreateActor(typeof(Leader), new Leader.Config(10, 1));28 runtime.CreateActor(typeof(Leader), new Leader.Config(11, 1));29 runtime.CreateActor(typeof(Leader), new Leader.Config(12, 1));30 runtime.CreateActor(typeof(Leader), new Leader.Config(13, 1));31 runtime.CreateActor(typeof(Leader), new Leader.Config(14, 1));32 runtime.CreateActor(typeof(Leader), new Leader.Config(15, 1));33 runtime.CreateActor(typeof(Leader), new Leader.Config(16, 1));34 runtime.CreateActor(typeof(Leader), new Leader.Config(17, 1));35 runtime.CreateActor(typeof(Leader), new Leader.Config(18, 1));36 runtime.CreateActor(typeof(Leader), new Leader.Config(19, 1));37 runtime.CreateActor(typeof(Leader), new Leader.Config(20, 1));38 runtime.CreateActor(typeof(Leader), new Leader.Config(21, 1));39 runtime.CreateActor(typeof(Leader), new Leader.Config(22, 1));40 runtime.CreateActor(typeof(Leader), new Leader

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LeaderOnInit

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000000;11 config.MaxFairSchedulingSteps = 1000000;12 config.MaxStepsFromEntryToExit = 1000000;13 config.MaxUnfairSchedulingSteps = 1000000;

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var actor = runtime.CreateActor(typeof(RedirectRequest));12 await actor.RequestAsync(new Request());13 Console.WriteLine("Actor created and event sent.");14 Console.ReadLine();15 }16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Threading.Tasks;23{24 {25 static async Task Main(string[] args)26 {27 using (var runtime = RuntimeFactory.Create())28 {29 var actor = runtime.CreateActor(typeof(RedirectRequest));30 await actor.RequestAsync(new Request());31 Console.WriteLine("Actor created and event sent.");32 Console.ReadLine();33 }34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Threading.Tasks;41{42 {43 static async Task Main(string[] args)44 {45 using (var runtime = RuntimeFactory.Create())46 {47 var actor = runtime.CreateActor(typeof(RedirectRequest));48 await actor.RequestAsync(new Request());49 Console.WriteLine("Actor created and event sent.");50 Console.ReadLine();51 }52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 var leader = runtime.CreateActor(typeof(Leader), config);11 var follower = runtime.CreateActor(typeof(Follower), config);12 runtime.SendEvent(leader, new LeaderOnInit(follower));13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var config = Configuration.Create();26 var leader = runtime.CreateActor(typeof(Leader), config);27 var follower = runtime.CreateActor(typeof(Follower), config);28 runtime.SendEvent(leader, new LeaderOnInit(follower));29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 var config = Configuration.Create();42 var leader = runtime.CreateActor(typeof(Leader), config);43 var follower = runtime.CreateActor(typeof(Follower), config);44 runtime.SendEvent(leader, new LeaderOnInit(follower));45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52{53 {54 static void Main(string[] args)55 {56 var runtime = RuntimeFactory.Create();

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