How to use RedirectRequest method of Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.RedirectRequest

RaftTests.cs

Source:RaftTests.cs Github

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...43 this.Leader = leader;44 this.Term = term;45 }46 }47 internal class RedirectRequest : Event48 {49 public Event Request;50 public RedirectRequest(Event request)51 : base()52 {53 this.Request = request;54 }55 }56 internal class ShutDown : Event57 {58 }59 private class LocalEvent : Event60 {61 }62 private ActorId[] Servers;63 private int NumberOfServers;64 private ActorId Leader;65 private int LeaderTerm;66 private ActorId Client;67 [Start]68 [OnEntry(nameof(EntryOnInit))]69 [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]70 private class Init : State71 {72 }73 private void EntryOnInit()74 {75 this.NumberOfServers = 5;76 this.LeaderTerm = 0;77 this.Servers = new ActorId[this.NumberOfServers];78 for (int idx = 0; idx < this.NumberOfServers; idx++)79 {80 this.Servers[idx] = this.CreateActor(typeof(Server));81 }82 this.Client = this.CreateActor(typeof(Client));83 this.RaiseEvent(new LocalEvent());84 }85 [OnEntry(nameof(ConfiguringOnInit))]86 [OnEventGotoState(typeof(LocalEvent), typeof(Availability.Unavailable))]87 private class Configuring : State88 {89 }90 private void ConfiguringOnInit()91 {92 for (int idx = 0; idx < this.NumberOfServers; idx++)93 {94 this.SendEvent(this.Servers[idx], new Server.ConfigureEvent(idx, this.Servers, this.Id));95 }96 this.SendEvent(this.Client, new Client.ConfigureEvent(this.Id));97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {132 this.UpdateLeader(e as NotifyLeaderUpdate);133 }134 private void ShuttingDown()135 {136 for (int idx = 0; idx < this.NumberOfServers; idx++)137 {138 this.SendEvent(this.Servers[idx], new Server.ShutDown());139 }140 this.RaiseHaltEvent();141 }142 private void UpdateLeader(NotifyLeaderUpdate request)143 {144 if (this.LeaderTerm < request.Term)145 {146 this.Leader = request.Leader;147 this.LeaderTerm = request.Term;148 }149 }150 }151 /// <summary>152 /// A server in Raft can be one of the following three roles:153 /// follower, candidate or leader.154 /// </summary>155 private class Server : StateMachine156 {157 /// <summary>158 /// Used to configure the server.159 /// </summary>160 public class ConfigureEvent : Event161 {162 public int Id;163 public ActorId[] Servers;164 public ActorId ClusterManager;165 public ConfigureEvent(int id, ActorId[] servers, ActorId manager)166 : base()167 {168 this.Id = id;169 this.Servers = servers;170 this.ClusterManager = manager;171 }172 }173 /// <summary>174 /// Initiated by candidates during elections.175 /// </summary>176 public class VoteRequest : Event177 {178 public int Term; // candidate's term179 public ActorId CandidateId; // candidate requesting vote180 public int LastLogIndex; // index of candidate's last log entry181 public int LastLogTerm; // term of candidate's last log entry182 public VoteRequest(int term, ActorId candidateId, int lastLogIndex, int lastLogTerm)183 : base()184 {185 this.Term = term;186 this.CandidateId = candidateId;187 this.LastLogIndex = lastLogIndex;188 this.LastLogTerm = lastLogTerm;189 }190 }191 /// <summary>192 /// Response to a vote request.193 /// </summary>194 public class VoteResponse : Event195 {196 public int Term; // currentTerm, for candidate to update itself197 public bool VoteGranted; // true means candidate received vote198 public VoteResponse(int term, bool voteGranted)199 : base()200 {201 this.Term = term;202 this.VoteGranted = voteGranted;203 }204 }205 /// <summary>206 /// Initiated by leaders to replicate log entries and207 /// to provide a form of heartbeat.208 /// </summary>209 public class AppendEntriesRequest : Event210 {211 public int Term; // leader's term212 public ActorId LeaderId; // so follower can redirect clients213 public int PrevLogIndex; // index of log entry immediately preceding new ones214 public int PrevLogTerm; // term of PrevLogIndex entry215 public List<Log> Entries; // log entries to store (empty for heartbeat; may send more than one for efficiency)216 public int LeaderCommit; // leader's CommitIndex217 public ActorId ReceiverEndpoint; // client218 public AppendEntriesRequest(int term, ActorId leaderId, int prevLogIndex,219 int prevLogTerm, List<Log> entries, int leaderCommit, ActorId client)220 : base()221 {222 this.Term = term;223 this.LeaderId = leaderId;224 this.PrevLogIndex = prevLogIndex;225 this.PrevLogTerm = prevLogTerm;226 this.Entries = entries;227 this.LeaderCommit = leaderCommit;228 this.ReceiverEndpoint = client;229 }230 }231 /// <summary>232 /// Response to an append entries request.233 /// </summary>234 public class AppendEntriesResponse : Event235 {236 public int Term; // current Term, for leader to update itself237 public bool Success; // true if follower contained entry matching PrevLogIndex and PrevLogTerm238 public ActorId Server;239 public ActorId ReceiverEndpoint; // client240 public AppendEntriesResponse(int term, bool success, ActorId server, ActorId client)241 : base()242 {243 this.Term = term;244 this.Success = success;245 this.Server = server;246 this.ReceiverEndpoint = client;247 }248 }249 // Events for transitioning a server between roles.250 private class BecomeFollower : Event251 {252 }253 private class BecomeCandidate : Event254 {255 }256 private class BecomeLeader : Event257 {258 }259 internal class ShutDown : Event260 {261 }262 /// <summary>263 /// The id of this server.264 /// </summary>265 private int ServerId;266 /// <summary>267 /// The cluster manager id.268 /// </summary>269 private ActorId ClusterManager;270 /// <summary>271 /// The servers.272 /// </summary>273 private ActorId[] Servers;274 /// <summary>275 /// Leader id.276 /// </summary>277 private ActorId LeaderId;278 /// <summary>279 /// The election timer of this server.280 /// </summary>281 private ActorId ElectionTimer;282 /// <summary>283 /// The periodic timer of this server.284 /// </summary>285 private ActorId PeriodicTimer;286 /// <summary>287 /// Latest term server has seen (initialized to 0 on288 /// first boot, increases monotonically).289 /// </summary>290 private int CurrentTerm;291 /// <summary>292 /// Candidate id that received vote in current term (or null if none).293 /// </summary>294 private ActorId VotedFor;295 /// <summary>296 /// Log entries.297 /// </summary>298 private List<Log> Logs;299 /// <summary>300 /// Index of highest log entry known to be committed (initialized301 /// to 0, increases monotonically).302 /// </summary>303 private int CommitIndex;304 /// <summary>305 /// Index of the highest log entry applied (initialized to 0, increases monotonically).306 /// </summary>307 private int LastApplied;308 /// <summary>309 /// For each server, index of the next log entry to send to that310 /// server (initialized to leader last log index + 1).311 /// </summary>312 private Dictionary<ActorId, int> NextIndex;313 /// <summary>314 /// For each server, index of highest log entry known to be replicated315 /// on server (initialized to 0, increases monotonically).316 /// </summary>317 private Dictionary<ActorId, int> MatchIndex;318 /// <summary>319 /// Number of received votes.320 /// </summary>321 private int VotesReceived;322 /// <summary>323 /// The latest client request.324 /// </summary>325 private Client.Request LastClientRequest;326 [Start]327 [OnEntry(nameof(EntryOnInit))]328 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]329 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]330 [DeferEvents(typeof(VoteRequest), typeof(AppendEntriesRequest))]331 private class Init : State332 {333 }334 private void EntryOnInit()335 {336 this.CurrentTerm = 0;337 this.LeaderId = null;338 this.VotedFor = null;339 this.Logs = new List<Log>();340 this.CommitIndex = 0;341 this.LastApplied = 0;342 this.NextIndex = new Dictionary<ActorId, int>();343 this.MatchIndex = new Dictionary<ActorId, int>();344 }345 private void SetupEvent(Event e)346 {347 this.ServerId = (e as ConfigureEvent).Id;348 this.Servers = (e as ConfigureEvent).Servers;349 this.ClusterManager = (e as ConfigureEvent).ClusterManager;350 this.ElectionTimer = this.CreateActor(typeof(ElectionTimer));351 this.SendEvent(this.ElectionTimer, new ElectionTimer.ConfigureEvent(this.Id));352 this.PeriodicTimer = this.CreateActor(typeof(PeriodicTimer));353 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.ConfigureEvent(this.Id));354 this.RaiseEvent(new BecomeFollower());355 }356 [OnEntry(nameof(FollowerOnInit))]357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }...

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RedirectRequest

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(typeof(Monitor));15 runtime.CreateActor(typeof(Actor));16 runtime.Wait();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 runtime.RegisterMonitor(typeof(Monitor));34 runtime.CreateActor(typeof(Actor));35 runtime.Wait();36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.RegisterMonitor(typeof(Monitor));53 runtime.CreateActor(typeof(Actor));54 runtime.Wait();55 }56 }57}58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding;65using Microsoft.Coyote.Actors.BugFinding.Tests;66{67 {68 static void Main(string[] args)69 {70 var runtime = RuntimeFactory.Create();71 runtime.RegisterMonitor(typeof(Monitor));72 runtime.CreateActor(typeof(Actor));

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RedirectRequest

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading;10using System.Diagnostics;11using System.Runtime.CompilerServices;12using System.Runtime.InteropServices;13using System.Runtime.ConstrainedExecution;14using System.Security.Permissions;15using System.IO;16using System.Net;17using System.Net.Sockets;18using System.Net.NetworkInformation;19using System.Net.Security;20using System.Net.Mail;21using System.Net.Mime;22using System.Net.WebSockets;23using System.Security;24using System.Security.Authentication;25using System.Security.Cryptography;26using System.Security.Cryptography.X509Certificates;27using System.Security.Principal;28using System.Security.Permissions;29using System.Security.Claims;30using System.Security.Policy;31using System.Security.AccessControl;32using System.Security.Cryptography.X509Certificates;33using System.Security.Cryptography.Pkcs;34using System.Security.Cryptography.Xml;35using System.Security.Authentication.ExtendedProtection;36using System.Security.Authentication.ExtendedProtection.Configuration;37using System.Security.Authentication.ExtendedProtection.Configuration;

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RedirectRequest

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = Microsoft.Coyote.RuntimeFactory.Create();10 var c = runtime.CreateActor(typeof(RedirectRequest));11 runtime.SendEvent(c, new e1());12 runtime.SendEvent(c, new e2());13 runtime.SendEvent(c, new e3());14 runtime.SendEvent(c, new e4());15 runtime.SendEvent(c, new e5());16 runtime.SendEvent(c, new e6());17 runtime.SendEvent(c, new e7());18 runtime.SendEvent(c, new e8());19 runtime.SendEvent(c, new e9());20 runtime.SendEvent(c, new e10());21 runtime.SendEvent(c, new e11());22 runtime.SendEvent(c, new e12());23 runtime.SendEvent(c, new e13());24 runtime.SendEvent(c, new e14());25 runtime.SendEvent(c, new e15());26 runtime.SendEvent(c, new e16());27 runtime.SendEvent(c, new e17());28 runtime.SendEvent(c, new e18());29 runtime.SendEvent(c, new e19());30 runtime.SendEvent(c, new e20());31 runtime.SendEvent(c, new e21());32 runtime.SendEvent(c, new e22());33 runtime.SendEvent(c, new e23());34 runtime.SendEvent(c, new e24());35 runtime.SendEvent(c, new e25());36 runtime.SendEvent(c, new e26());37 runtime.SendEvent(c, new e27());38 runtime.SendEvent(c, new e28());39 runtime.SendEvent(c, new e29());40 runtime.SendEvent(c, new e30());41 runtime.SendEvent(c, new e31());42 runtime.SendEvent(c, new e32());43 runtime.SendEvent(c, new e33());44 runtime.SendEvent(c, new e34());45 runtime.SendEvent(c, new e35());46 runtime.SendEvent(c, new e36());47 runtime.SendEvent(c, new e37());48 runtime.SendEvent(c, new e38());49 runtime.SendEvent(c, new e39());50 runtime.SendEvent(c, new e40());51 runtime.SendEvent(c, new e41());52 runtime.SendEvent(c, new e42());

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RedirectRequest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]8 [OnEventDoAction(typeof(Request), nameof(HandleRequest))]9 {10 }11 private void Init()12 {13 this.RedirectRequest(typeof(Request), this.Id);14 }15 private void HandleRequest()16 {17 this.RaiseEvent(new Response());18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors;23using System;24using System.Threading.Tasks;25{26 {27 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]28 [OnEventDoAction(typeof(Request), nameof(HandleRequest))]29 {30 }31 private void Init()32 {33 this.RedirectRequest(typeof(Request), this.Id);34 }35 private void HandleRequest()36 {37 this.RaiseEvent(new Response());38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43using System;44using System.Threading.Tasks;45{46 {47 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]48 [OnEventDoAction(typeof(Request), nameof(HandleRequest))]49 {50 }51 private void Init()52 {53 this.RedirectRequest(typeof(Request), this.Id);54 }55 private void HandleRequest()56 {57 this.RaiseEvent(new Response());58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;

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RedirectRequest

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tests.Common;5using Microsoft.Coyote.Tests.Common.Runtime;6using Microsoft.Coyote.Tests.Common.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(100);13 var runtime = RuntimeFactory.Create(configuration);14 runtime.RegisterMonitor(typeof(Monitor));15 runtime.CreateActor(typeof(Actor1));16 runtime.Wait();17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new E1());23 return Task.CompletedTask;24 }25 private async Task OnE1Async(Event e)26 {27 this.SendEvent(this.Id, new E2());28 }29 private async Task OnE2Async(Event e)30 {31 this.SendEvent(this.Id, new E3());32 }33 private async Task OnE3Async(Event e)34 {35 this.SendEvent(this.Id, new E4());36 }37 private async Task OnE4Async(Event e)38 {39 this.SendEvent(this.Id, new E5());40 }41 private async Task OnE5Async(Event e)42 {43 this.SendEvent(this.Id, new E6());44 }45 private async Task OnE6Async(Event e)46 {47 this.SendEvent(this.Id, new E7());48 }49 private async Task OnE7Async(Event e)50 {51 this.SendEvent(this.Id, new E8());52 }53 private async Task OnE8Async(Event e)54 {55 this.SendEvent(this.Id, new E9());56 }57 private async Task OnE9Async(Event e)58 {59 this.SendEvent(this.Id, new E10());60 }61 private async Task OnE10Async(Event e)62 {63 this.SendEvent(this.Id, new E11());64 }65 private async Task OnE11Async(Event e)66 {67 this.SendEvent(this.Id, new E12());68 }69 private async Task OnE12Async(Event e)70 {71 this.SendEvent(this.Id, new E13());72 }

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RedirectRequest

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1{2 {3 private ActorId target;4 protected override async Task OnInitializeAsync(Event initialEvent)5 {6 this.target = ActorId.CreateRandom();7 this.CreateActor(typeof(Worker), this.target);8 this.SendEvent(this.target, new E());9 }10 protected override async Task OnEventAsync(Event e)11 {12 if (e is E)13 {14 this.RedirectRequest(this.target, new E());15 }16 }17 }18 {19 protected override async Task OnEventAsync(Event e)20 {21 this.Assert(false, "Reached unreachable state.");22 }23 }24}

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RedirectRequest

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(CreateActor));11 var req = new RedirectRequest();12 runtime.SendEvent(actor, req);13 Console.ReadKey();14 }15 }16}

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RedirectRequest

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 var runtime = RuntimeFactory.Create();13 var task = runtime.CreateActor(typeof(MyActor));

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RedirectRequest

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1{2 {3 public static void Test(ActorId id)4 {5 ActorId actorId = id;6 ActorId actorId1 = ActorId.CreateRandom();7 ActorId actorId2 = ActorId.CreateRandom();8 ActorId actorId3 = ActorId.CreateRandom();9 ActorId actorId4 = ActorId.CreateRandom();10 ActorId actorId5 = ActorId.CreateRandom();11 ActorId actorId6 = ActorId.CreateRandom();12 ActorId actorId7 = ActorId.CreateRandom();13 ActorId actorId8 = ActorId.CreateRandom();14 ActorId actorId9 = ActorId.CreateRandom();15 ActorId actorId10 = ActorId.CreateRandom();16 ActorId actorId11 = ActorId.CreateRandom();17 ActorId actorId12 = ActorId.CreateRandom();18 ActorId actorId13 = ActorId.CreateRandom();19 ActorId actorId14 = ActorId.CreateRandom();20 ActorId actorId15 = ActorId.CreateRandom();21 ActorId actorId16 = ActorId.CreateRandom();22 ActorId actorId17 = ActorId.CreateRandom();23 ActorId actorId18 = ActorId.CreateRandom();24 ActorId actorId19 = ActorId.CreateRandom();25 ActorId actorId20 = ActorId.CreateRandom();26 ActorId actorId21 = ActorId.CreateRandom();27 ActorId actorId22 = ActorId.CreateRandom();28 ActorId actorId23 = ActorId.CreateRandom();29 ActorId actorId24 = ActorId.CreateRandom();30 ActorId actorId25 = ActorId.CreateRandom();31 ActorId actorId26 = ActorId.CreateRandom();32 ActorId actorId27 = ActorId.CreateRandom();33 ActorId actorId28 = ActorId.CreateRandom();34 ActorId actorId29 = ActorId.CreateRandom();35 ActorId actorId30 = ActorId.CreateRandom();36 ActorId actorId31 = ActorId.CreateRandom();37 ActorId actorId32 = ActorId.CreateRandom();

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RedirectRequest

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11using System.Runtime.CompilerServices;12{13 {14 public RedirectRequestTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestRedirectRequest()20 {21 this.TestWithError(r =>22 {23 r.RegisterMonitor<WorkerMonitor>();24 r.CreateActor(typeof(Worker));25 },26 configuration: GetConfiguration().WithTestingIterations(100),27 replay: true);28 }29 {30 private ActorId WorkerId;31 private ActorId MonitorId;32 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]33 {34 }35 private void Configure()36 {37 this.WorkerId = this.Id;38 this.MonitorId = this.CreateActor(typeof(WorkerMonitor));39 this.SendEvent(this.MonitorId, new WorkerRegisteredEvent(this.WorkerId));40 }41 [OnEventDoAction(typeof(UnitEvent), nameof(HandleRequest))]42 {43 }44 private void HandleRequest()45 {46 this.SendEvent(this.MonitorId, new RequestReceivedEvent(this.WorkerId));47 this.SendEvent(this.WorkerId, new RequestHandledEvent(this.WorkerId));48 }49 [OnEventDoAction(typeof(RequestHandledEvent), nameof(RequestHandled))]50 {51 }52 private void RequestHandled()53 {

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