Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ActiveOnEntry
RaftTests.cs
Source:RaftTests.cs
...899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State...
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State...
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.MaxSchedulingSteps = 100;14 configuration.EnableCycleDetection = true;15 configuration.EnableDataRaceDetection = true;16 configuration.EnableDeadlockDetection = true;17 configuration.EnableOperationCanceledExceptionSupport = true;18 var runtime = RuntimeFactory.Create(configuration);19 runtime.RegisterMonitor(typeof(RequestMonitor));20 runtime.CreateActor(typeof(Machine1));21 runtime.CreateActor(typeof(Machine2));22 runtime.Run();23 }24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.SendEvent(this.Id, new Request());29 return Task.CompletedTask;30 }31 protected override Task OnEventAsync(Event e)32 {33 if (e is Request)34 {35 this.Assert(false, "This assertion should be violated.");36 }37 return Task.CompletedTask;38 }39 }40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 this.SendEvent(this.Id, new Request());44 return Task.CompletedTask;45 }46 protected override Task OnEventAsync(Event e)47 {48 if (e is Request)49 {50 this.Assert(false, "This assertion should be violated.");51 }52 return Task.CompletedTask;53 }54 }55 {56 [OnEventDoAction(typeof(Request), nameof(ActiveOnEntry))]57 class Init : MonitorState { }58 void ActiveOnEntry()59 {60 this.Assert(false, "This assertion should be violated.");61 }62 }63}64using System;65using System.Threading.Tasks;66using Microsoft.Coyote;67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Actors.BugFinding;69using Microsoft.Coyote.Actors.BugFinding.Tests;70using Microsoft.Coyote.Specifications;71{
ActiveOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Request;5using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.Request;9using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.RequestManager;10using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.Server;11using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.ServerManager;12using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.User;13using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserManager;14using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState;15using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.Request;16using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.RequestManager;17using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.Server;18using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.ServerManager;19using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.User;20using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.UserManager;21using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.UserState;22using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.UserState.Request;23using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.UserState.RequestManager;24using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.UserState.Server;25using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.UserState.ServerManager;26using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.UserState.User;27using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.UserState.UserManager;28using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.UserState.UserState;29using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.UserState.UserState.UserState.Request;
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 var runtime = RuntimeFactory.Create(config);12 runtime.CreateActor(typeof(Request), new Request());13 runtime.Wait();14 }15 }16 {17 [OnEntry(nameof(ActiveOnEntry))]18 [OnEventDoAction(typeof(UnitEvent), nameof(ActiveOnEvent))]19 class Active : State { }20 void ActiveOnEntry(Event e)21 {22 this.RaiseEvent(new UnitEvent());23 }24 void ActiveOnEvent()25 {26 this.RaiseEvent(new Halt());27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Specifications;32using System;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var config = Configuration.Create();39 config.MaxSchedulingSteps = 100;40 var runtime = RuntimeFactory.Create(config);41 runtime.CreateActor(typeof(Request), new Request());42 runtime.Wait();43 }44 }45 {46 [OnEntry(nameof(ActiveOnEntry))]47 [OnEventDoAction(typeof(UnitEvent), nameof(ActiveOnEvent))]48 class Active : State { }49 void ActiveOnEntry(Event e)50 {51 this.RaiseEvent(new UnitEvent());52 }53 void ActiveOnEvent()54 {55 this.RaiseEvent(new Halt());56 }57 }58}59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Specifications;61using System;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 var config = Configuration.Create();
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create().WithTestingIterations(100);13 var runtime = PSharpRuntime.Create(config);14 runtime.CreateActor(typeof(Request));15 runtime.Wait();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 static void Main(string[] args)29 {30 var config = Configuration.Create().WithTestingIterations(100);31 var runtime = PSharpRuntime.Create(config);32 runtime.CreateActor(typeof(Request));33 runtime.Wait();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static void Main(string[] args)47 {48 var config = Configuration.Create().WithTestingIterations(100);49 var runtime = PSharpRuntime.Create(config);50 runtime.CreateActor(typeof(Request));51 runtime.Wait();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests;62{63 {64 static void Main(string[] args)65 {66 var config = Configuration.Create().WithTestingIterations(100);67 var runtime = PSharpRuntime.Create(config);68 runtime.CreateActor(typeof(Request));69 runtime.Wait();70 }71 }
ActiveOnEntry
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.MaxSchedulingSteps = 100;7 config.MaxFairSchedulingSteps = 100;8 config.SchedulingIterations = 100;9 config.Verbose = 2;10 config.TestingEngine = TestingEngine.InProcess;11 config.SchedulingStrategy = SchedulingStrategy.DFS;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableHotStateDetection = true;15 config.EnableIntegerOverflowDetection = true;16 config.EnableLivenessChecking = true;17 config.EnableOperationInterleavings = true;18 config.EnableRandomExecution = true;19 config.EnableStateGraphChecking = true;20 config.EnableTaskParallelLibraryModel = true;21 config.EnableTimerParallelism = true;22 config.EnableUnfairScheduling = true;23 config.EnableWaitOperations = true;24 config.EnableWorkStealing = true;25 config.EnableBuggyActorInvocations = true;26 config.EnableBuggyMonitorInvocations = true;27 config.EnableBuggyTaskInvocations = true;28 config.EnableBuggyWaitOperations = true;29 config.EnableBuggyWorkStealing = true;30 config.EnableActorGarbageCollection = true;31 config.EnableActorGroupGarbageCollection = true;32 config.EnableActorGroupMonitoring = true;33 config.EnableActorGroupProfiling = true;34 config.EnableActorGroupReplay = true;35 config.EnableActorGroupTesting = true;36 config.EnableActorMonitoring = true;37 config.EnableActorProfiling = true;38 config.EnableActorReplay = true;39 config.EnableActorTesting = true;40 config.EnableActorTaskInterleavings = true;41 config.EnableActorTaskTesting = true;42 config.EnableActorWaitOperations = true;43 config.EnableActorWorkStealing = true;
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 private ActorId ResponseActor;6 [OnEntry(nameof(InitOnEntry))]7 [OnEventDoAction(typeof(Start), nameof(StartHandler))]8 [OnEventDoAction(typeof(Request), nameof(RequestHandler))]9 [OnEventDoAction(typeof(Response), nameof(ResponseHandler))]10 {11 }12 private void InitOnEntry(Event e)13 {14 this.ResponseActor = this.CreateActor(typeof(Response));15 }16 private void StartHandler(Event e)17 {18 this.SendEvent(this.ResponseActor, new Request());19 }20 private void RequestHandler(Event e)21 {22 this.SendEvent(this.ResponseActor, new Response());23 }24 private void ResponseHandler(Event e)25 {26 this.SendEvent(this.ResponseActor, new Request());27 }28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 private ActorId RequestActor;35 [OnEntry(nameof(InitOnEntry))]36 [OnEventDoAction(typeof(Request), nameof(RequestHandler))]37 [OnEventDoAction(typeof(Response), nameof(ResponseHandler))]38 {39 }40 private void InitOnEntry(Event e)41 {42 this.RequestActor = this.CreateActor(typeof(Request));43 }44 private void RequestHandler(Event e)45 {46 this.SendEvent(this.RequestActor, new Response());47 }48 private void ResponseHandler(Event e)49 {50 this.SendEvent(this.RequestActor, new Request());51 }52 }53}54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 private ActorId ResponseActor;59 [OnEntry(nameof(InitOnEntry))]60 [OnEventDoAction(typeof(Start), nameof(StartHandler))]
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