How to use FailAndCheckRepair method of Microsoft.Coyote.Actors.BugFinding.Tests.Request class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Request.FailAndCheckRepair

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]...

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 10000;15 config.MaxFairSchedulingSteps = 10000;16 config.MaxStepsFromBugFinding = 10000;17 config.MaxFairStepsFromBugFinding = 10000;18 config.MaxUnfairSchedulingSteps = 10000;19 config.MaxUnfairStepsFromBugFinding = 10000;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableDeadlockDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableOperationCanceledException = true;25 config.EnableObjectDisposedException = true;26 config.EnableActorDeadlockException = true;27 config.EnableActorLivelockException = true;28 config.EnableActorTaskException = true;29 config.EnableRandomExecution = true;30 config.RandomSeed = 1;31 config.EnableActorGarbageCollection = true;32 config.EnableTestingIterations = true;33 config.TestingIterations = 1;34 config.EnableActorStatePrinting = true;35 config.EnableStateGraphPrinting = true;36 config.EnableStateGraphScheduling = true;37 config.EnableAutomataGraphPrinting = true;38 config.EnableStateMapPrinting = true;39 config.EnableStateMapScheduling = true;40 config.EnableCoverageCollection = true;41 config.EnableStateCoverage = true;42 config.EnableEventCoverage = true;43 config.EnableStateTransitionCoverage = true;44 config.EnableFairScheduling = true;45 config.EnableFairSchedulingHeuristic = true;46 config.EnableFairSchedulingRandomization = true;47 config.EnableFairSchedulingRandomSelection = true;48 config.EnableFairSchedulingRandomDelay = true;49 config.EnableFairSchedulingRandomDelayProbability = 0.5;50 config.EnableFairSchedulingRandomSelectionProbability = 0.5;51 config.EnableFairSchedulingRandomizationProbability = 0.5;52 config.EnableFairSchedulingHeuristicProbability = 0.5;

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.SystematicTesting;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(100);13 configuration = configuration.WithVerbosityEnabled(Microsoft.Coyote.VerboseLevel.Detailed);14 configuration = configuration.WithRandomScheduling();15 configuration = configuration.WithBugFinding();16 configuration = configuration.WithMaxSchedulingSteps(10000);17 configuration = configuration.WithMaxFairSchedulingSteps(10000);18 configuration = configuration.WithMaxStepsFromEntryToBug(10000);19 configuration = configuration.WithMaxStepsFromAnyToBug(10000);

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Request;6using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Models;8using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Services;9using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Services.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Services.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Services.Models.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Services.Models.Interfaces.Request;13using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Services.Models.Request;14{15 {16 private readonly IServiceProvider _serviceProvider;17 private readonly IActorId _handler;18 private readonly IActorId _client;19 private readonly IActorId _requestQueue;20 private readonly IActorId _requestQueueHandler;21 private readonly IActorId _requestQueueClient;22 private readonly IActorId _requestQueueClientHandler;23 private readonly IActorId _requestQueueClientHandlerClient;24 private readonly IActorId _requestQueueClientHandlerHandler;25 private readonly IActorId _requestQueueClientHandlerHandlerClient;26 private readonly IActorId _requestQueueClientHandlerHandlerHandler;27 private readonly IActorId _requestQueueClientHandlerHandlerHandlerClient;28 private readonly IActorId _requestQueueClientHandlerHandlerHandlerHandler;29 private readonly IActorId _requestQueueClientHandlerHandlerHandlerHandlerClient;30 private readonly IActorId _requestQueueClientHandlerHandlerHandlerHandlerHandler;31 private readonly IActorId _requestQueueClientHandlerHandlerHandlerHandlerHandlerClient;32 private readonly IActorId _requestQueueClientHandlerHandlerHandlerHandlerHandlerHandler;33 private readonly IActorId _requestQueueClientHandlerHandlerHandlerHandlerHandlerHandlerClient;34 private readonly IActorId _requestQueueClientHandlerHandlerHandlerHandlerHandlerHandlerHandler;35 private readonly IActorId _requestQueueClientHandlerHandlerHandlerHandlerHandlerHandlerHandlerClient;36 private readonly IActorId _requestQueueClientHandlerHandlerHandlerHandlerHandlerHandlerHandlerHandler;

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Request request = new Request();12 request.FailAndCheckRepair();13 }14 }15}16[TestMethod(2, 1, BugReportLevel = BugReportLevel.Repair)]17this.Assert(false, "Bug found.");18[TestMethod(2, 1, BugReportLevel = BugReportLevel.None)]19[TestMethod(2, 1, BugReportLevel = BugReportLevel.Repair)]20[TestMethod(2, 1, BugReportLevel = BugReportLevel.Repair, BugReport = BugReport.All)]

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Actors.BugFinding;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Request;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.RequestHandlers;14{15 {16 public static void Main(string[] args)17 {18 using (var runtime = RuntimeFactory.Create())19 {20 var configuration = Configuration.Create().WithTestingIterations(5);21 using (var test = TestingEngineFactory.Create(runtime, configuration))22 {23 test.CreateActor(typeof(TestDriver));24 test.Run();25 }26 }27 }28 }29 {30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 var requestHandler = this.CreateActor(typeof(RequestHandler));33 var request = new Request("Foo", requestHandler);34 await this.SendEventAsync(requestHandler, request);35 var e = await this.ReceiveEventAsync(typeof(RequestCompleted));36 this.Assert(e is RequestCompleted);37 if (!request.CompletedSuccessfully)38 {39 }40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Specifications;

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 Request req = new Request();12 req.FailAndCheckRepair();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 Request req = new Request();27 req.FailAndCheckRepair();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 Request req = new Request();42 req.FailAndCheckRepair();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 Request req = new Request();57 req.FailAndCheckRepair();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{68 {69 static void Main(string[] args)70 {71 Request req = new Request();72 req.FailAndCheckRepair();73 }74 }75}

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using static Microsoft.Coyote.Actors.BugFinding.Tests.Request;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var request = new Request();11 runtime.RegisterMonitor(request);12 runtime.CreateActor(typeof(Actor1));13 runtime.Wait();14 Console.WriteLine("Done!");15 }16 }17 {18 protected override void OnInitialize()19 {20 this.SendEvent(this.Id, new E(), null);21 this.RaiseGotoStateEvent<Done>();22 }23 [OnEventDoAction(typeof(E), nameof(HandleE))]24 [OnEventDoAction(typeof(Done), nameof(HandleDone))]25 {26 }27 void HandleE()28 {29 this.SendEvent(this.Id, new E(), null);30 this.RaiseGotoStateEvent<Done>();31 }32 void HandleDone()33 {34 this.RaiseHaltEvent();35 }36 }37}

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Request;7using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Interfaces;

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