How to use NotifyNodeFail method of Microsoft.Coyote.Actors.BugFinding.Tests.Request class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Request.NotifyNodeFail

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }...

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NotifyNodeFail

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 Request req = new Request();14 var reqId = req.NotifyNodeFail(1);15 Console.WriteLine(reqId);16 Console.ReadLine();17 }18 }19}

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NotifyNodeFail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Request;6using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Machines.States.Interfaces;12{13 {14 public async Task MainAsync()15 {16 var c1 = Actor.Create(this.Runtime, () => new Client());17 var s1 = Actor.Create(this.Runtime, () => new Server());18 var s2 = Actor.Create(this.Runtime, () => new Server());19 var s3 = Actor.Create(this.Runtime, () => new Server());20 var s4 = Actor.Create(this.Runtime, () => new Server());21 var s5 = Actor.Create(this.Runtime, () => new Server());22 var s6 = Actor.Create(this.Runtime, () => new Server());23 var m1 = Actor.Create(this.Runtime, () => new Monitor());24 var m2 = Actor.Create(this.Runtime, () => new Monitor());25 await this.Runtime.NotifyNodeFail(s2);26 await this.Runtime.NotifyNodeFail(s3);27 await this.Runtime.NotifyNodeFail(s4);28 await this.Runtime.NotifyNodeFail(s5);29 await this.Runtime.NotifyNodeFail(s6);30 await this.Runtime.SendEvent(c1, new Connect(s1));31 await this.Runtime.SendEvent(c1, new Request("Hello"));32 await this.Runtime.SendEvent(c1, new Request("World"));33 await this.Runtime.SendEvent(c1, new Request("Coyote"));34 await this.Runtime.SendEvent(c1, new Request("Rocks"));35 await this.Runtime.SendEvent(c1, new Request("!!!"));36 await this.Runtime.SendEvent(c1, new Disconnect());37 }38 }39}40using System;41using System.Threading.Tasks;

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NotifyNodeFail

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests.Request;8using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Client;9using Microsoft.Coyote.Actors.BugFinding.Tests.Request.Server;10using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer;11using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.Client;12using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.Server;13using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer;14using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.Client;15using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.Server;16using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.ClientServer;17using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.ClientServer.Client;18using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.ClientServer.Server;19using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.ClientServer.ClientServer;20using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.ClientServer.ClientServer.Client;21using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.ClientServer.ClientServer.Server;22using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.ClientServer.ClientServer.ClientServer;23using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.ClientServer.ClientServer.ClientServer.Client;24using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.ClientServer.ClientServer.ClientServer.Server;25using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.ClientServer.ClientServer.ClientServer.ClientServer;26using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.ClientServer.ClientServer.ClientServer.ClientServer.Client;27using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.ClientServer.ClientServer.ClientServer.ClientServer.Server;28using Microsoft.Coyote.Actors.BugFinding.Tests.Request.ClientServer.ClientServer.ClientServer.ClientServer.ClientServer.ClientServer.ClientServer;

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NotifyNodeFail

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public ActorId Node;9 public Request(ActorId node)10 {11 this.Node = node;12 }13 }14 {15 public int Value;16 public Response(int value)17 {18 this.Value = value;19 }20 }21 {22 private int Value;23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 this.Value = 0;26 await this.ReceiveEventAsync<Response>(async e =>27 {28 this.Value = e.Value;29 await this.SendEventAsync(this.Id, new Response(this.Value + 1));30 });31 }32 }33 {34 private ActorId Node;35 private int Value;36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 this.Value = 0;39 this.Node = this.CreateActor(typeof(Node));40 await this.SendEventAsync(this.Node, new Response(this.Value));41 await this.ReceiveEventAsync<Response>(async e =>42 {43 this.Value = e.Value;44 await this.SendEventAsync(this.Node, new Response(this.Value + 1));45 });46 }47 protected override async Task OnEventUnhandledAsync(Event e, string opName)48 {49 await this.NotifyNodeFail(this.Node);50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Specifications;56using System;57using System.Threading.Tasks;58{59 {60 public ActorId Node;61 public Request(ActorId node)62 {63 this.Node = node;64 }65 }66 {67 public int Value;68 public Response(int value)69 {70 this.Value = value;71 }72 }73 {74 private int Value;75 protected override async Task OnInitializeAsync(Event initialEvent)76 {77 this.Value = 0;78 await this.ReceiveEventAsync<Response>(

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NotifyNodeFail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Request));12 runtime.Run();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(Request));27 runtime.Run();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(Request));42 runtime.Run();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(Request));57 runtime.Run();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;66{67 {68 static void Main(string[] args)69 {

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NotifyNodeFail

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = ActorRuntime.Create();13 runtime.RegisterMonitor(typeof(Request));14 runtime.CreateActor(typeof(Request));15 Console.ReadLine();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 static void Main(string[] args)29 {30 ActorRuntime runtime = ActorRuntime.Create();31 runtime.RegisterMonitor(typeof(Request));32 runtime.CreateActor(typeof(Request));33 Console.ReadLine();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static void Main(string[] args)47 {48 ActorRuntime runtime = ActorRuntime.Create();49 runtime.RegisterMonitor(typeof(Request));50 runtime.CreateActor(typeof(Request));51 Console.ReadLine();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests;62{63 {64 static void Main(string[] args)65 {66 ActorRuntime runtime = ActorRuntime.Create();67 runtime.RegisterMonitor(typeof(Request));68 runtime.CreateActor(typeof(Request));69 Console.ReadLine();70 }71 }72}73using System;74using System.Collections.Generic;

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NotifyNodeFail

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1{2 {3 public Request(int id)4 {5 this.Id = id;6 }7 public int Id { get; private set; }8 public void NotifyNodeFail(int nodeId)9 {10 }11 }12}13{14 {15 public Request(int id)16 {17 this.Id = id;18 }19 public int Id { get; private set; }20 public void NotifyNodeFail(int nodeId)21 {22 }23 }24}25{26 {27 public Request(int id)28 {29 this.Id = id;30 }31 public int Id { get; private set; }32 public void NotifyNodeFail(int nodeId)33 {34 }35 }36}37{38 {39 public Request(int id)40 {41 this.Id = id;42 }43 public int Id { get; private set; }44 public void NotifyNodeFail(int nodeId)45 {46 }47 }48}49{50 {51 public Request(int id)52 {53 this.Id = id;54 }55 public int Id { get; private set; }56 public void NotifyNodeFail(int nodeId)57 {58 }59 }60}61{

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