How to use ActiveOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Response class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Response.ActiveOnEntry

RaftTests.cs

Source:RaftTests.cs Github

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...899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State...

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ActiveOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using System.Collections.Generic;13using System.Linq;14using System.Text;15using System.Threading.Tasks;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var config = Configuration.Create();25 config.SchedulingIterations = 1000;26 config.SchedulingStrategy = SchedulingStrategy.DFS;27 config.SchedulingRandomSeed = 1;28 config.SchedulingMaxSteps = 100;29 config.SchedulingVerbosity = 1;30 config.SchedulingLogLevel = 2;31 config.SchedulingSearchBound = 100;32 config.SchedulingFairScheduling = false;33 config.SchedulingMaxFairSchedulingSteps = 100;34 config.SchedulingMaxInterleavings = 100;35 config.SchedulingMaxStepsPerScheduling = 100;36 config.SchedulingNumberOfIterations = 100;37 config.SchedulingRandomExecution = false;38 config.SchedulingSearchDepth = 100;39 config.SchedulingSearchWidth = 100;

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ActiveOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public Test2(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestResponseActiveOnEntry()21 {22 this.TestWithError(r =>23 {24 r.CreateActor(typeof(Response));25 },26 configuration: GetConfiguration().WithTestingIterations(100),27 replay: true);28 }29 private Configuration GetConfiguration()30 {31 return Configuration.Create().WithTestingIterations(100).WithRandomScheduling();32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using System;38using System.Threading.Tasks;39{40 {41 [OnEntry(nameof(InitOnEntry))]42 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]43 {44 }45 private void InitOnEntry(Event e)46 {47 this.SendEvent(this.Id, new UnitEvent());48 }49 private void HandleUnitEvent()50 {51 this.RaiseGotoStateEvent<Init>();52 }53 }54}55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57using System;58using System.Threading.Tasks;59{60 {61 [OnEntry(nameof(InitOnEntry))]

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ActiveOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 var runtime = Microsoft.Coyote.Runtime;12 runtime.CreateActor(typeof(Response));13 }14 }15}16I am using the latest version of Coyote (

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ActiveOnEntry

Using AI Code Generation

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1tem;2using Microsof.Coyot.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Response));11 runtie.Wait()12 }13 }14}15using System;16using Microsoft;Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.ests;18{19 {20 static void Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(Response));25 runtime.Wait();26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinests;32{33 {34 static void Main(string[] rgs)35 {36 Conole.WriteLine("Hello World!");37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(Response));39 runtime.Wait();40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 Console.WriteLine("Hello World!");51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Response));53 runtime.Wait();54 }55 }56}57using System;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 static void Main(string[] args)63 {64 Console.WriteLine("Hello World!");65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(Response));67 runtime.Wait();68 }69 }70}

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ActiveOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Response));11 runtime.Wait();12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 static void Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(Response));25 runtime.Wait();26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 Console.WriteLine("Hello World!");37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(Response));39 runtime.Wait();40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;e OnEvent

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ActiveOnEntry

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Response;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime runtime = ActorRuntime.Create();10 var id = runtime.CreateActor(typeof(Response));11 runtime.SendEvent(id, new Resposeent());12 Console.RadLie();13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.Response;20{21 {22 static void Main(string[] args)23 {24 ActorRuntime runtime = ActorRuntime.Create();25 var id = runtime.CreateActor(typeof(Response));26 runtime.SendEvent(id, new ResponseEvent());27 Console.ReadLine();28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.Response;35{36 {37 static void Main(string[] args)38 {39 ActorRuntime runtime = ActorRuntime.Create();40 var id = runtime.CreateActor(typeof(Response));41 runtime.SendEvent(id, new ResponseEvent());42 Console.ReadLine();43 }44 }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.Response;50{51 {52 static void Main(string[] args)53 {54 ActorRuntime runtime = ActorRuntime.Create();55 var id = runtime.CreateActor(typeof(Response));56 runtime.SendEvent(id, new ResponseEvent());57 Console.ReadLine();58 }59 }60}61{62 {63 static void Main(string[] args)64 {65 Console.WriteLine("Hello World!");66 var runtime = RuntimeFactory.Create();67 runtime.CreateActor(typeof(Response));68 runtime.Wait();69 }70 }71}72using System;73using Microsoft.Coyote.Actors;74using Microsoft.Coyote.Actors.BugFinding.Tests;75{76 {77 static void Main(string[] args)78 {79 Console.WriteLine("Hello World!");80 var runtime = RuntimeFactory.Create();81 runtime.CreateActor(typeof(Response));82 runtime.Wait();83 }84 }85}

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ActiveOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6{7 {8 public static void Main(string[] args)9 {10 RunAsync().Wait();11 }12 public static async Task RunAsync()13 {14 var runtime = RuntimeFactory.Create();15 var config = Configuration.Create().WithNumberOfIterations(10000);16 var result = await runtime.TestAsync(typeof(Response), config);17 Console.WriteLine(result);18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Specifications;26{27 {28 [OnEntry(nameof(InitOnEntry))]29 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]30 {31 }32 private async Task InitOnEntry(Event e)33 {34 await this.SendEvent(this.Id, new UnitEvent());35 }36 private void HandleUnitEvent()37 {38 this.Assert(false, "Bug found.");39 }40 }41}42Microsoft.Coyote.Actors.BugFinding.Tests.Response: 0/1 (10000 iterations) [Seed=0, MaxSchedulingSteps=2147483647, IsFairScheduling=true, IsStateGraphScheduling=false, IsLivenessChecking=true, Verbosity=0, RandomExecution=false, TestingEngine=TestingEngine.PSharpTester]43 [PSharpTester] (1) InitOnEntry()44 [PSharpTester] (2) HandleUnitEvent()45 [PSharpTester] (3) Microsoft.Coyote.Actors.Actor.Assert(Boolean, String)46 [PSharpTester] (4) HandleUnitEvent()

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ActiveOnEntry

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Response;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime runtime = ActorRuntime.Create();10 var id = runtime.CreateActor(typeof(Response));11 runtime.SendEvent(id, new ResponseEvent());12 Console.ReadLine();13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.Response;20{21 {22 static void Main(string[] args)23 {24 ActorRuntime runtime = ActorRuntime.Create();25 var id = runtime.CreateActor(typeof(Response));26 runtime.SendEvent(id, new ResponseEvent());27 Console.ReadLine();28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.Response;35{36 {37 static void Main(string[] args)38 {39 ActorRuntime runtime = ActorRuntime.Create();40 var id = runtime.CreateActor(typeof(Response));41 runtime.SendEvent(id, new ResponseEvent());42 Console.ReadLine();43 }44 }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.Response;50{51 {52 static void Main(string[] args)53 {54 ActorRuntime runtime = ActorRuntime.Create();55 var id = runtime.CreateActor(typeof(Response));56 runtime.SendEvent(id, new ResponseEvent());57 Console.ReadLine();58 }59 }60}

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