How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public ResponseToUpdate()9 {10 this.OnEvent<UpdatePredecessorEvent>(this.HandleUpdatePredecessorEvent);11 }12 private void HandleUpdatePredecessorEvent(Event e)13 {14 var evt = e as UpdatePredecessorEvent;15 this.UpdatePredecessor(evt.Id);16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 public ResponseToUpdate()27 {28 this.OnEvent<UpdateSuccessorEvent>(this.HandleUpdateSuccessorEvent);29 }30 private void HandleUpdateSuccessorEvent(Event e)31 {32 var evt = e as UpdateSuccessorEvent;33 this.UpdateSuccessor(evt.Id);34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public ResponseToUpdate()45 {46 this.OnEvent<UpdateSuccessorEvent>(this.HandleUpdateSuccessorEvent);47 }48 private void HandleUpdateSuccessorEvent(Event e)49 {50 var evt = e as UpdateSuccessorEvent;51 this.UpdateSuccessor(evt.Id);52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;4using System;5using System.Collections.Generic;6using System.Text;7{8 {9 private ActorId predecessor;10 [OnEventDoAction(typeof(Configure), nameof(Configure))]11 [OnEventDoAction(typeof(UpdatePredecessor), nameof(UpdatePredecessor))]12 private class Init : State { }13 private void Configure()14 {15 this.predecessor = this.CreateActor(typeof(Predecessor));16 this.SendEvent(this.predecessor, new Configure(this.Id));17 }18 private void UpdatePredecessor()19 {20 this.predecessor = (this.ReceivedEvent as UpdatePredecessor).Id;21 }22 }23 {24 private ActorId successor;25 [OnEventDoAction(typeof(Configure), nameof(Configure))]26 [OnEventDoAction(typeof(UpdatePredecessor), nameof(UpdatePredecessor))]27 private class Init : State { }28 private void Configure()29 {30 this.successor = (this.ReceivedEvent as Configure).Id;31 this.SendEvent(this.successor, new UpdatePredecessor(this.Id));32 }33 private void UpdatePredecessor()34 {35 this.successor = (this.ReceivedEvent as UpdatePredecessor).Id;36 }37 }38 {39 public ActorId Id;40 public Configure(ActorId id)41 {42 this.Id = id;43 }44 }45 {46 public ActorId Id;47 public UpdatePredecessor(ActorId id)48 {49 this.Id = id;50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;56using System;57using System.Collections.Generic;58using System.Text;59{

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UpdatePredecessor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(UpdatePredecessor));11 runtime.Run();12 }13 }14 {15 private ActorId predecessor;16 protected override void OnInitialize(Event initialEvent)17 {18 this.predecessor = this.CreateActor(typeof(ResponseToUpdate));19 this.SendEvent(this.predecessor, new UpdatePredecessorEvent(this.Id));20 }21 protected override Task OnEventAsync(Event e)22 {23 if (e is UpdatePredecessorEvent)24 {25 this.SendEvent(this.predecessor, new UpdatePredecessorEvent(this.Id));26 }27 return Task.CompletedTask;28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 private static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.CreateActor(typeof(UpdateSuccessor));41 runtime.Run();42 }43 }44 {45 private ActorId successor;46 protected override void OnInitialize(Event initialEvent)47 {48 this.successor = this.CreateActor(typeof(ResponseToUpdate));49 this.SendEvent(this.successor, new UpdateSuccessorEvent(this.Id));50 }51 protected override Task OnEventAsync(Event e)52 {53 if (e is UpdateSuccessorEvent)54 {55 this.SendEvent(this.successor, new UpdateSuccessorEvent(this.Id));56 }57 return Task.CompletedTask;58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Threading.Tasks;65{66 {67 private static void Main(string[] args

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5{6 {7 static void Main(string[] args)8 {9 Runtime.RegisterMonitor(typeof(ResponseToUpdate));10 Runtime.RegisterMonitor(typeof(UpdatePredecessor));11 Runtime.RegisterMonitor(typeof(UpdateSuccessor));12 Runtime.RegisterMonitor(typeof(UpdateFingerTable));13 Runtime.RegisterMonitor(typeof(UpdatePredecessorFingerTable));14 ActorId node = ActorId.CreateRandom();15 Runtime.CreateActor(typeof(Node), node);16 Console.WriteLine("Press any key to exit...");17 Console.ReadKey();18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding;24using System;25{26 {27 static void Main(string[] args)28 {29 Runtime.RegisterMonitor(typeof(ResponseToUpdate));30 Runtime.RegisterMonitor(typeof(UpdatePredecessor));31 Runtime.RegisterMonitor(typeof(UpdateSuccessor));32 Runtime.RegisterMonitor(typeof(UpdateFingerTable));33 Runtime.RegisterMonitor(typeof(UpdatePredecessorFingerTable));34 ActorId node = ActorId.CreateRandom();35 Runtime.CreateActor(typeof(Node), node);36 Console.WriteLine("Press any key to exit...");37 Console.ReadKey();38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding;44using System;45{46 {47 static void Main(string[] args)48 {49 Runtime.RegisterMonitor(typeof(ResponseToUpdate));50 Runtime.RegisterMonitor(typeof(UpdatePredecessor));51 Runtime.RegisterMonitor(typeof(UpdateSuccessor));52 Runtime.RegisterMonitor(typeof(UpdateFingerTable));53 Runtime.RegisterMonitor(typeof(UpdatePredecessorFingerTable));54 ActorId node = ActorId.CreateRandom();55 Runtime.CreateActor(typeof(Node), node);56 Console.WriteLine("Press any key to exit...");

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UpdatePredecessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private static void Main(string[] args)8 {9 var config = Configuration.Create().WithTestingIterations(1000);10 var runtime = RuntimeFactory.Create(config);11 var id = new ActorId();12 var actor = runtime.CreateActor(typeof(ResponseToUpdate), id);13 runtime.SendEvent(id, new UpdatePredecessor());14 }15 }16}17using System;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 private static void Main(string[] args)24 {25 var config = Configuration.Create().WithTestingIterations(1000);26 var runtime = RuntimeFactory.Create(config);27 var id = new ActorId();28 var actor = runtime.CreateActor(typeof(ResponseToUpdate), id);29 runtime.SendEvent(id, new UpdatePredecessor());30 }31 }32}33using System;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 private static void Main(string[] args)40 {41 var config = Configuration.Create().WithTestingIterations(1000);42 var runtime = RuntimeFactory.Create(config);43 var id = new ActorId();44 var actor = runtime.CreateActor(typeof(ResponseToUpdate), id);45 runtime.SendEvent(id, new UpdatePredecessor());46 }47 }48}49using System;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{

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UpdatePredecessor

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1Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePredecessorEvent());2Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePredecessorEvent());3Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePredecessorEvent());4Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePredecessorEvent());5Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePredecessorEvent());6Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePredecessorEvent());7Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePredecessorEvent());8Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePredecessorEvent());

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UpdatePredecessor

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1Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);2Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);3Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);4Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);5Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);6Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);7Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);8Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);9Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);10Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);11Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);12Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);13Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);14Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);15Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);16Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);17Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);18Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);19Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdatePredecessor(ActorId id);

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UpdatePredecessor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using System;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterMonitor(typeof(Monitor));10 ActorRuntime.RegisterActor(typeof(ResponseToUpdate));11 ActorRuntime.RegisterActor(typeof(UpdatePredecessor));12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000;14 config.MaxFairSchedulingSteps = 1000;15 config.MaxStepsFromMainToShutdown = 1000;16 config.MaxUnfairSchedulingSteps = 1000;17 config.MaxStepsInLoopToExit = 1000;18 var test = new Action<PSharpRuntime>((r) => {19 r.RegisterMonitor(typeof(Monitor));20 r.CreateActor(typeof(ResponseToUpdate), new ResponseToUpdate.SetupEvent());21 r.CreateActor(typeof(UpdatePredecessor), new UpdatePredecessor.SetupEvent());22 });23 var result = PSharpTester.Test(test, config);24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Testing;30using System;31{32 {33 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]34 [OnEventDoAction(typeof(ResponseToUpdate.PingEvent), nameof(Update))]35 class Init : MachineState { }36 void Setup()37 {38 this.Send(this.Id, new ResponseToUpdate.PingEvent());39 }40 void Update()41 {42 this.Send(this.Id, new ResponseToUpdate.PingEvent());43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Testing;49using System;50{51 {

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UpdatePredecessor

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1{2 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]3 {4 private ActorId Actor;5 private void Init()6 {7 this.Actor = this.CreateActor(typeof(Actor));8 this.SendEvent(this.Actor, new UnitEvent());9 }10 }11 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]12 {13 private ActorId Predecessor;14 private void Init()15 {16 this.UpdatePredecessor(this.Predecessor);17 }18 }19}20{21 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]22 {23 private ActorId Actor;24 private void Init()25 {26 this.Actor = this.CreateActor(typeof(Actor));27 this.SendEvent(this.Actor, new UnitEvent());28 }29 }30 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]31 {32 private ActorId Predecessor;33 private void Init()34 {35 this.UpdatePredecessor(this.Predecessor);36 this.UpdatePredecessor(this.Predecessor);37 }38 }39}

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