How to use Transfer method of Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SendEventTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SendEventTests.Transfer

SendEventTests.cs

Source:SendEventTests.cs Github

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...9 public SendEventTests(ITestOutputHelper output)10 : base(output)11 {12 }13 private class Transfer : Event14 {15 public int Value;16 public Transfer(int value)17 {18 this.Value = value;19 }20 }21 private class M : StateMachine22 {23 [Start]24 [OnEventDoAction(typeof(Transfer), nameof(HandleTransfer))]25 private class Init : State26 {27 }28 private void HandleTransfer(Event e)29 {30 int value = (e as Transfer).Value;31 this.Assert(value > 0, "Value is 0.");32 }33 }34 [Fact(Timeout = 5000)]35 public void TestSendEvent()36 {37 this.TestWithError(r =>38 {39 ActorId m = r.CreateActor(typeof(M));40 r.SendEvent(m, new Transfer(0));41 },42 expectedError: "Value is 0.",43 replay: true);44 }45 }46}

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Transfer

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(Monitor1));12 runtime.CreateActor(typeof(SendEventTests));13 runtime.Wait();14 }15 }16 {17 [OnEventDoAction(typeof(AcceptedEvent), nameof(Accepted))]18 [OnEventDoAction(typeof(RejectedEvent), nameof(Rejected))]19 {20 }21 void Accepted()22 {23 this.Assert(false, "Accepted");24 }25 void Rejected()26 {27 this.Assert(false, "Rejected");28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;32using Microsoft.Coyote.Actors;33using System;34using System.Threading.Tasks;35using System.Collections.Generic;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.RegisterMonitor(typeof(Monitor1));42 runtime.CreateActor(typeof(SendEventTests));43 runtime.Wait();44 }45 }46 {47 [OnEventDoAction(typeof(AcceptedEvent), nameof(Accepted))]48 [OnEventDoAction(typeof(RejectedEvent), nameof(Rejected))]49 {50 }51 void Accepted()52 {53 this.Assert(false, "Accepted");54 }55 void Rejected()56 {57 this.Assert(false, "Rejected");58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;62using Microsoft.Coyote.Actors;63using System;64using System.Threading.Tasks;65using System.Collections.Generic;66{67 {68 static void Main(string[] args)69 {70 var runtime = RuntimeFactory.Create();

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Transfer

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var m = runtime.CreateActor(typeof(SendEventTests));15 runtime.SendEvent(m, new Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SendEventTests.TestEvent1());16 Console.ReadKey();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;27using Microsoft.Coyote.Specifications;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 var m = runtime.CreateActor(typeof(SendEventTests));34 runtime.SendEvent(m, new Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SendEventTests.TestEvent2());35 Console.ReadKey();36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;46using Microsoft.Coyote.Specifications;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var m = runtime.CreateActor(typeof(SendEventTests));53 runtime.SendEvent(m, new Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SendEventTests.TestEvent3());54 Console.ReadKey();55 }

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