How to use GetNext method of Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.GetNext

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(typeof(SentUpdate));15 var m = runtime.CreateActor(typeof(Monitor));16 var a = runtime.CreateActor(typeof(A));17 runtime.SendEvent(a, new E());18 runtime.SendEvent(a, new E());19 runtime.SendEvent(m, new Halt());20 }21 }22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await this.SendEventAndExecuteAsync(this.Id, new E());26 await this.SendEventAndExecuteAsync(this.Id, new E());27 }28 protected override Task OnEventAsync(Event e)29 {30 return Task.CompletedTask;31 }32 }33 class E : Event { }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.RegisterMonitor(typeof(SentUpdate));49 var m = runtime.CreateActor(typeof(Monitor));50 var a = runtime.CreateActor(typeof(A));51 runtime.SendEvent(a, new E());52 runtime.SendEvent(a, new E());53 runtime.SendEvent(m, new Halt());54 }55 }56 {57 protected override async Task OnInitializeAsync(Event initialEvent)58 {59 await this.SendEventAndExecuteAsync(this.Id, new E());60 await this.SendEventAndExecuteAsync(this.Id, new E());61 }62 protected override Task OnEventAsync(Event e)63 {64 return Task.CompletedTask;65 }66 }67 class E : Event { }68}

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;7using Microsoft.Coyote.Specifications;8{9 {10 int Value { get; }11 }12 {13 public int Value { get; private set; }14 public Update(int value)15 {16 this.Value = value;17 }18 }19 {20 private int Value;21 private IUpdate Update;22 private ActorId Receiver;23 private bool Sent;24 [OnEventDoAction(typeof(Start), nameof(OnStart))]25 [OnEventDoAction(typeof(Update), nameof(OnUpdate))]26 [OnEventDoAction(typeof(Next), nameof(OnNext))]27 [OnEventDoAction(typeof(Reset), nameof(OnReset))]28 private class Init : State { }29 private void OnStart(Event e)30 {31 this.Value = 0;32 this.Update = new Update(this.Value);33 this.Receiver = (e as Start).Receiver;34 this.Sent = false;35 }36 private void OnUpdate(Event e)37 {38 this.Value = (e as Update).Value;39 this.Update = new Update(this.Value);40 }41 private void OnNext(Event e)42 {43 if (!this.Sent)44 {45 this.Send(this.Receiver, this.Update);46 this.Sent = true;47 }48 }49 private void OnReset(Event e)50 {51 this.Value = 0;52 this.Update = new Update(this.Value);53 this.Sent = false;54 }55 }56 {57 private int LastValue;58 [OnEventDoAction(typeof(Update), nameof(OnUpdate))]59 [OnEventDoAction(typeof(Reset), nameof(OnReset))]60 private class Init : State { }61 private void OnUpdate(Event e)62 {63 this.LastValue = (e as Update).Value;64 }65 private void OnReset(Event e)66 {67 this.LastValue = -1;68 }69 }70}

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.Strategies;7using Microsoft.Coyote.BugFinding.Strategies.Scheduling;8using Microsoft.Coyote.BugFinding.Strategies.Scheduling.Strategies;9using Microsoft.Coyote.BugFinding.Strategies.Scheduling.Strategies.FairScheduleStrategies;10using Microsoft.Coyote.BugFinding.Strategies.Scheduling.Strategies.UnfairScheduleStrategies;11using Microsoft.Coyote.BugFinding.Strategies.Scheduling.Strategies.UnfairScheduleStrategies.Coverage;12using Microsoft.Coyote.BugFinding.Strategies.Scheduling.Strategies.UnfairScheduleStrategies.Coverage.CoverageMetric;13using Microsoft.Coyote.BugFinding.Strategies.Scheduling.Strategies.UnfairScheduleStrategies.Coverage.CoverageMetric.Metric;14using Microsoft.Coyote.BugFinding.Strategies.Scheduling.Strategies.UnfairScheduleStrategies.Coverage.CoverageMetric.Metric.State;15using Microsoft.Coyote.BugFinding.Strategies.Scheduling.Strategies.UnfairScheduleStrategies.Coverage.CoverageMetric.Metric.StateTransition;16using Microsoft.Coyote.BugFinding.Strategies.Scheduling.Strategies.UnfairScheduleStrategies.Coverage.CoverageMetric.Metric.StateTransition.StateTransition;17using Microsoft.Coyote.BugFinding.Strategies.Scheduling.Strategies.UnfairScheduleStrategies.Coverage.CoverageMetric.Metric.StateTransition.StateTransition.State;18using Microsoft.Coyote.BugFinding.Strategies.Scheduling.Strategies.UnfairScheduleStrategies.Coverage.CoverageMetric.Metric.StateTransition.StateTransition.StateTransition;19using Microsoft.Coyote.BugFinding.Strategies.Scheduling.Strategies.UnfairScheduleStrategies.Coverage.CoverageMetric.Metric.StateTransition.StateTransition.StateTransition.State;20using Microsoft.Coyote.BugFinding.Strategies.Scheduling.Strategies.UnfairScheduleStrategies.Coverage.CoverageMetric.Metric.StateTransition.StateTransition.StateTransition.StateTransition;21using Microsoft.Coyote.BugFinding.Strategies.Scheduling.Strategies.UnfairScheduleStrategies.Coverage.CoverageMetric.Metric.StateTransition.StateTransition.StateTransition.StateTransition.State;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var task = Task.Run(async () => {12 var machine = runtime.CreateActor(typeof(SentUpdate));13 var result = await machine.InvokeAsync<string>(new GetNext());14 Console.WriteLine(result);15 });16 task.Wait();17 Console.ReadLine();18 }19 }20}

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000000;11 config.MaxFairSchedulingSteps = 1000000;12 config.MaxStepsFromBugFindingTask = 1000000;13 config.MaxStepsFromProductionTask = 1000000;14 config.MaxUnfairSchedulingSteps = 1000000;15 config.MaxUnfairSchedulingStepsFromBugFindingTask = 1000000;16 config.MaxUnfairSchedulingStepsFromProductionTask = 1000000;17 config.MaxUnfairSchedulingStepsPerIteration = 1000000;18 config.MaxFairSchedulingStepsPerIteration = 1000000;19 config.MaxStepsPerIteration = 1000000;20 config.MaxFairSchedulingStepsPerIteration = 1000000;21 config.MaxUnfairSchedulingStepsPerIteration = 1000000;22 using (var runtime = RuntimeFactory.Create(config))23 {24 await runtime.CreateActorAndExecuteAsync(typeof(SentUpdate));25 }26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 public static async Task Main(string[] args)36 {37 var config = Configuration.Create();38 config.MaxSchedulingSteps = 1000000;39 config.MaxFairSchedulingSteps = 1000000;40 config.MaxStepsFromBugFindingTask = 1000000;41 config.MaxStepsFromProductionTask = 1000000;42 config.MaxUnfairSchedulingSteps = 1000000;43 config.MaxUnfairSchedulingStepsFromBugFindingTask = 1000000;44 config.MaxUnfairSchedulingStepsFromProductionTask = 1000000;45 config.MaxUnfairSchedulingStepsPerIteration = 1000000;46 config.MaxFairSchedulingStepsPerIteration = 1000000;

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1{2 static void Main(string[] args)3 {4 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();5 var task = actor.GetNext();6 Console.WriteLine(task.Result);7 }8}9{10 static void Main(string[] args)11 {12 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();13 var task = actor.GetNext();14 Console.WriteLine(task.Result);15 }16}17{18 static void Main(string[] args)19 {20 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();21 var task = actor.GetNext();22 Console.WriteLine(task.Result);23 }24}25{26 static void Main(string[] args)27 {28 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();29 var task = actor.GetNext();30 Console.WriteLine(task.Result);31 }32}33{34 static void Main(string[] args)35 {36 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();37 var task = actor.GetNext();38 Console.WriteLine(task.Result);39 }40}41{42 static void Main(string[] args)43 {44 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();45 var task = actor.GetNext();46 Console.WriteLine(task.Result);47 }48}49{50 static void Main(string[] args)51 {

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 var configuration = Configuration.Create();16 var engine = TestingEngineFactory.Create(runtime, configuration);17 var test = new CoyoteTests.Test1();18 engine.Run(test);19 }20 }21 {22 {23 public void Test()24 {25 this.TestActor<SentUpdate>(new SentUpdate());26 }27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.TestingServices;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();

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GetNext

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;8{9 {10 public static async Task Main(string[] args)11 {12 var config = Configuration.Create();13 config.BugFindingStrategy = new RandomExplorationStrategy();14 config.MaxSchedulingSteps = 1000000;15 config.MaxFairSchedulingSteps = 1000000;16 config.MaxStepsFromAnyEntryToExit = 1000000;17 config.MaxStepsFromAnyEntryToExitInFairSchedule = 1000000;18 config.MaxStepsFromAnyEntryToExitInFairSchedule = 1000000;19 var runtime = RuntimeFactory.Create(config);20 await runtime.CreateActor(typeof(SentUpdate), new SentUpdate());21 await runtime.WaitAsync();22 Console.WriteLine("Done");23 }24 }25 {26 private int _current = 0;27 private int _next = 1;28 [OnEventDoAction(typeof(StartEvent), nameof(Start))]29 [OnEventDoAction(typeof(SentUpdateEvent), nameof(SentUpdateHandler))]30 private class Init : State { }31 private void Start()32 {33 this.SendEvent(this.Id, new SentUpdateEvent());34 }35 private void SentUpdateHandler()36 {37 var current = this.GetNext();38 this.SendEvent(this.Id, new SentUpdateEvent());39 }40 private int GetNext()41 {42 var next = _current + _next;43 _current = _next;44 _next = next;45 return _current;46 }47 }48 public class SentUpdateEvent : Event { }49}

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