How to use ProcessUpdateServers method of Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.ProcessUpdateServers

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {1154 public List<ActorId> Servers;1155 public SetupEvent(List<ActorId> servers)1156 : base()1157 {1158 this.Servers = servers;1159 }1160 }1161 internal class UpdateServers : Event1162 {1163 public List<ActorId> Servers;1164 public UpdateServers(List<ActorId> servers)1165 : base()1166 {1167 this.Servers = servers;1168 }1169 }1170 internal class ResponseToUpdate : Event1171 {1172 public ActorId Tail;1173 public int Key;1174 public int Value;1175 public ResponseToUpdate(ActorId tail, int key, int val)1176 : base()1177 {1178 this.Tail = tail;1179 this.Key = key;1180 this.Value = val;1181 }1182 }1183 internal class ResponseToQuery : Event1184 {1185 public ActorId Tail;1186 public int Key;1187 public int Value;1188 public ResponseToQuery(ActorId tail, int key, int val)1189 : base()1190 {1191 this.Tail = tail;1192 this.Key = key;1193 this.Value = val;1194 }1195 }1196 private class Local : Event1197 {1198 }1199 private List<ActorId> Servers;1200 private Dictionary<int, int> LastUpdateResponse;1201 [Start]1202 [OnEventGotoState(typeof(Local), typeof(Wait))]1203 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]1204 private class Init : State1205 {1206 }1207 private void Setup(Event e)1208 {1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }1251 }1252 [Theory(Timeout = 10000)]1253 [InlineData(323)]1254 public void TestSequenceNotSortedInChainReplicationProtocol(uint seed)1255 {1256 this.TestWithError(r =>1257 {1258 r.RegisterMonitor<InvariantMonitor>();1259 r.RegisterMonitor<ServerResponseSeqMonitor>();1260 r.CreateActor(typeof(Environment));1261 },...

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;7{8 {9 static void Main(string[] args)10 {11 Task.Run(async () =>12 {13 var runtime = RuntimeFactory.Create();14 var config = Configuration.Create().WithNumberOfIterations(10);15 await runtime.RunAsync(config, () =>16 {17 var client = Actor.Create<Client>(new ActorId("client"));18 var server = Actor.Create<Server>(new ActorId("server"));19 client.SendEvent(new Connect(server));20 });21 }).Wait();22 }23 }24}25using System.Collections.Generic;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;31{32 {33 private ActorId Client;34 [OnEventDoAction(typeof(Connect), nameof(ConnectToClient))]35 private class Init : State { }36 private void ConnectToClient(Event e)37 {38 this.Client = (e as Connect).Client;39 this.SendEvent(this.Client, new Connected(this.Id));40 }41 [OnEventGotoState(typeof(Update), typeof(ProcessingUpdate))]42 private class Connected : State { }43 [OnEventDoAction(typeof(Update), nameof(ProcessUpdateServers))]44 private class ProcessingUpdate : State { }45 private void ProcessUpdateServers(Event e)46 {47 var update = (e as Update).Update;48 var servers = new List<ActorId>();49 servers.Add(this.Id);50 this.SendEvent(this.Client, new UpdateProcessed(update, servers));51 }52 }53}54using System.Collections.Generic;55using System.Threading.Tasks;56using Microsoft.Coyote;57using Microsoft.Coyote.Actors;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Replay;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Replay.ReplayExecution;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Replay.ReplayExecution.ReplayExecutionStrategies;10{11 {12 public static async Task Main(string[] args)13 {14 var test = new SentUpdate();15 var config = Configuration.Create();16 config.SchedulingStrategy = SchedulingStrategy.Replay;17 config.ReplayExecutionStrategy = ReplayExecutionStrategy.ReplayDeterministically;18 {19 {20 {21 {22 {23 {24 {25 {26 {27 {28 {29 {

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = ActorRuntime.Create();13 runtime.CreateActor(typeof(SentUpdate));14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 ActorRuntime runtime = ActorRuntime.Create();29 runtime.CreateActor(typeof(SentUpdate));30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 ActorRuntime runtime = ActorRuntime.Create();45 runtime.CreateActor(typeof(SentUpdate));46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 ActorRuntime runtime = ActorRuntime.Create();61 runtime.CreateActor(typeof(SentUpdate));62 }63 }64}

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(SentUpdate));14 runtime.CreateActor(typeof(Server));15 runtime.CreateActor(typeof(Client));16 runtime.Wait();17 Console.ReadLine();18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 runtime.RegisterMonitor(typeof(SentUpdate));34 runtime.CreateActor(typeof(Server));35 runtime.CreateActor(typeof(Client));36 runtime.Wait();37 Console.ReadLine();38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 runtime.RegisterMonitor(typeof(SentUpdate));54 runtime.CreateActor(typeof(Server));55 runtime.CreateActor(typeof(Client));56 runtime.Wait();57 Console.ReadLine();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68{69 {70 static void Main(string[] args)71 {72 var runtime = RuntimeFactory.Create();73 runtime.RegisterMonitor(typeof(SentUpdate));74 runtime.CreateActor(typeof(Server));

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.TestingServices;5using Microsoft.Coyote.Actors.TestingServices.Runtime;6using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers;7using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Trace;8using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Trace.Loggers;9using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Trace.Loggers.Html;10using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Trace.Loggers.Html.Views;11using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Trace.Loggers.Html.Views.View;12using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Trace.Loggers.Html.Views.View.View;13using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Trace.Loggers.Html.Views.View.View.View;14using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Trace.Loggers.Html.Views.View.View.View.View;15using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Trace.Loggers.Html.Views.View.View.View.View.View;16using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Trace.Loggers.Html.Views.View.View.View.View.View.View;17using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Trace.Loggers.Html.Views.View.View.View.View.View.View.View;18using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Trace.Loggers.Html.Views.View.View.View.View.View.View.View.View;19using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Trace.Loggers.Html.Views.View.View.View.View.View.View.View.View.View;

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ProcessUpdateServers

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1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create();6 configuration.MaxSchedulingSteps = 5000;7 configuration.MaxFairSchedulingSteps = 5000;8 configuration.MaxStepsFromBugFinding = 5000;9 configuration.MaxUnfairSchedulingSteps = 5000;10 configuration.MaxUnfairSchedulingStepsFromBugFinding = 5000;11 configuration.ReportActivityCoverage = true;12 configuration.ReportFairSchedulingCoverage = true;13 configuration.ReportUnfairSchedulingCoverage = true;14 configuration.ReportActivityCoverage = true;15 configuration.ReportFairSchedulingCoverage = true;16 configuration.ReportUnfairSchedulingCoverage = true;17 configuration.SchedulingStrategy = SchedulingStrategy.Random;18 configuration.Verbose = 1;19 configuration.TestingEngineTraceLevel = 1;20 configuration.TestReporters.Add(new HtmlReporter());21 configuration.TestReporters.Add(new XunitReporter());22 configuration.TestReporters.Add(new XmlReporter());23 configuration.AssemblyToBeAnalyzed = typeof(Program).Assembly;24 configuration.AssemblyToBeAnalyzed = typeof(SentUpdate).Assembly;25 configuration.AssemblyToBeAnalyzed = typeof(UpdateServer).Assembly;26 configuration.AssemblyToBeAnalyzed = typeof(UpdateServerProxy).Assembly;27 configuration.AssemblyToBeAnalyzed = typeof(UpdateServerProxy).Assembly;28 configuration.AssemblyToBeAnalyzed = typeof(UpdateServerProxy).Assembly;29 var test = new SentUpdate();30 var result = TestingEngine.Execute(configuration, test);31 Console.WriteLine(result);32 Console.ReadLine();33 }34 }35}

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ProcessUpdateServers

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 SentUpdate sentUpdate = new SentUpdate();10 sentUpdate.ProcessUpdateServers();11 }12 }13}

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.BugFinding;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.MaxSchedulingSteps = 100;13 configuration.EnableCycleDetection = true;14 configuration.EnableDataRaceDetection = true;15 configuration.EnableDeadlockDetection = true;16 configuration.EnableOperationInterleavings = true;17 configuration.EnablePhaseInterleavings = true;18 configuration.EnableRandomTesting = true;19 configuration.EnableStateGraphTesting = true;20 configuration.EnableUnfairTesting = true;21 configuration.EnableUnreachedStateDetection = true;22 configuration.EnableUnscheduledOperationDetection = true;23 configuration.MaxFairSchedulingSteps = 100;24 configuration.MaxUnfairSchedulingSteps = 100;25 configuration.MaxUnreachedStateDistance = 100;26 configuration.MaxUnscheduledSteps = 100;27 configuration.RandomSchedulingSeed = 0;28 configuration.SchedulingIterations = 1;29 configuration.SchedulingStrategy = SchedulingStrategy.DFS;30 configuration.UserLogWriter = new ConsoleLogWriter();31 var runtime = RuntimeFactory.Create(configuration);32 runtime.RegisterMonitor(typeof(Monitor));33 runtime.CreateActor(typeof(SentUpdate));34 runtime.Run();35 }36 }37}38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.BugFinding;41using System;42using System.Collections.Generic;43using System.Threading.Tasks;44{45 {46 public static void Main(string[] args)47 {48 var configuration = Configuration.Create();49 configuration.MaxSchedulingSteps = 100;50 configuration.EnableCycleDetection = true;51 configuration.EnableDataRaceDetection = true;52 configuration.EnableDeadlockDetection = true;53 configuration.EnableOperationInterleavings = true;54 configuration.EnablePhaseInterleavings = true;55 configuration.EnableRandomTesting = true;56 configuration.EnableStateGraphTesting = true;57 configuration.EnableUnfairTesting = true;58 configuration.EnableUnreachedStateDetection = true;

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ProcessUpdateServers

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4{5public static void Main()6{7SentUpdate sentUpdate = new SentUpdate(

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ProcessUpdateServers

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;8{9 {10 static void Main(string[] args)11 {12 Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate sentUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();13 sentUpdate.ProcessUpdateServers();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;24{25 {26 static void Main(string[] args)27 {28 Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate sentUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();29 sentUpdate.ProcessUpdateServers();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;40{41 {42 static void Main(string[] args)43 {

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