How to use BecomeAvailable method of Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.BecomeAvailable

RaftTests.cs

Source:RaftTests.cs Github

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...97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {...

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BecomeAvailable

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(10);12 var runtime = RuntimeFactory.Create(configuration);13 runtime.CreateActor(typeof(A));14 Console.ReadLine();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 var b = this.CreateActor(typeof(B));21 this.SendEvent(b, new BecomeAvailable());22 }23 }24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 this.BecomeAvailable();28 }29 protected override async Task OnEventAsync(Event e)30 {31 switch (e)32 {33 this.BecomeAvailable();34 break;35 }36 }37 }38}

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BecomeAvailable

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Xunit;13using Xunit.Abstractions;14using System.Threading.Tasks;15using System.Collections.Generic;16using System.Linq;17{18 {19 public ShutDownTests(ITestOutputHelper output)20 : base(output)21 {22 }23 [Fact(Timeout = 5000)]24 public void TestShutDown()25 {26 this.TestWithError(r =>27 {28 r.RegisterMonitor<Monitor>();29 r.RegisterMonitor<Monitor1>();30 r.RegisterMonitor<Monitor2>();31 r.CreateActor(typeof(M));32 r.CreateActor(typeof(M1));33 r.CreateActor(typeof(M2));34 r.CreateActor(typeof(M3));35 r.CreateActor(typeof(M4));36 r.CreateActor(typeof(M5));37 r.CreateActor(typeof(M6));38 r.CreateActor(typeof(M7));39 r.CreateActor(typeof(M8));40 r.CreateActor(typeof(M9));41 r.CreateActor(typeof(M10));42 r.CreateActor(typeof(M11));43 r.CreateActor(typeof(M12));44 r.CreateActor(typeof(M13));45 r.CreateActor(typeof(M14));46 r.CreateActor(typeof(M15));47 r.CreateActor(typeof(M16));48 r.CreateActor(typeof(M17));49 r.CreateActor(typeof(M18));50 r.CreateActor(typeof(M19));51 r.CreateActor(typeof(M20));52 r.CreateActor(typeof(M21));53 r.CreateActor(typeof(M22));54 r.CreateActor(typeof(M23));55 r.CreateActor(typeof(M24));56 r.CreateActor(typeof(M25));57 r.CreateActor(typeof(M26));58 r.CreateActor(typeof(M27));59 r.CreateActor(typeof(M28));60 r.CreateActor(typeof(M29));61 r.CreateActor(typeof(M30));62 r.CreateActor(typeof(M31));63 r.CreateActor(typeof(M32));64 r.CreateActor(typeof(M33));65 r.CreateActor(typeof(M

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BecomeAvailable

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 CoyoteRuntime runtime = CoyoteRuntime.Create();13 runtime.CreateActor(typeof(ShutDown));14 Console.ReadLine();15 }16 }17}

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BecomeAvailable

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(ShutDown));14 runtime.Wait();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(ShutDown));31 runtime.Wait();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(ShutDown));48 runtime.Wait();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(ShutDown));65 runtime.Wait();66 }67 }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;

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BecomeAvailable

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.MaxSchedulingSteps = 100;16 configuration.EnableCycleDetection = false;17 configuration.EnableDataRaceDetection = false;18 configuration.EnableHotStateDetection = false;19 configuration.EnableLivelockDetection = false;20 configuration.EnableOperationGrouping = false;21 configuration.EnableRandomExecution = false;22 configuration.EnableStateGraph = false;23 configuration.EnableTaskParallelLibrarySupport = false;24 configuration.SchedulingIterations = 100;25 configuration.Verbose = 0;26 configuration.UserAssemblyToAnalyze = "Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.dll";27 configuration.UserMain = "Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Program.Main";28 configuration.UserProgramArguments = new string[] { };29 configuration.UserProgramWorkingDirectory = null;30 configuration.UserProgramEnvironmentVariables = new Dictionary<string, string>();31 configuration.UserProgramEnvironmentVariables.Add("COYOTE_TESTING_ENGINE", "Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown");32 configuration.UserProgramEnvironmentVariables.Add("COYOTE_TEST_NAME", "BugFinding");33 configuration.UserProgramEnvironmentVariables.Add("COYOTE_TEST_METHOD_NAME", "BecomeAvailable");34 configuration.UserProgramEnvironmentVariables.Add("COYOTE_TEST_CLASS_NAME", "Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown");35 configuration.UserProgramEnvironmentVariables.Add("COYOTE_TEST_ASSEMBLY_NAME", "Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown");36 configuration.UserProgramEnvironmentVariables.Add("COYOTE_TEST_ASSEMBLY_LOCATION", "C:\\Users\\sourav\\source\\repos\\Microsoft.Coyote.Samples\\Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown\\bin\\Debug\\netcoreapp3.0\\Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.dll");37 configuration.UserProgramEnvironmentVariables.Add("COYOTE_TEST_ASSEMBLY_DIR", "C:\\

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BecomeAvailable

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1{2 {3 protected override Task OnInitializeAsync(Event initialEvent)4 {5 BecomeAvailable();6 return base.OnInitializeAsync(initialEvent);7 }8 protected override Task OnReceiveAsync(Event e)9 {10 if (e is E)11 {12 this.SendEvent(this.Id, new E());13 }14 return base.OnReceiveAsync(e);15 }16 }17}18{19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 BecomeAvailable();23 return base.OnInitializeAsync(initialEvent);24 }25 protected override Task OnReceiveAsync(Event e)26 {27 if (e is E)28 {29 this.SendEvent(this.Id, new E());30 }31 return base.OnReceiveAsync(e);32 }33 }34}35{36 {37 protected override Task OnInitializeAsync(Event initialEvent)38 {39 BecomeAvailable();40 return base.OnInitializeAsync(initialEvent);41 }42 protected override Task OnReceiveAsync(Event e)43 {44 if (e is E)45 {46 this.SendEvent(this.Id, new E());47 }48 return base.OnReceiveAsync(e);49 }50 }51}52{53 {54 protected override Task OnInitializeAsync(Event initialEvent)55 {56 BecomeAvailable();57 return base.OnInitializeAsync(initialEvent);58 }59 protected override Task OnReceiveAsync(Event e)60 {61 if (e is E)62 {63 this.SendEvent(this.Id, new E());64 }65 return base.OnReceiveAsync(e);66 }67 }68}

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BecomeAvailable

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(ShutDown));13 runtime.RunAsync().Wait();14 }15 }16}17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Specifications;21using System;22using System.Threading.Tasks;23{24 {25 [OnEventDoAction(typeof(UnitEvent), nameof(Initialize))]26 {27 }28 private void Initialize()29 {30 BecomeAvailable();31 }32 [OnEventDoAction(typeof(UnitEvent), nameof(Finish))]33 {34 }35 private void Finish()36 {37 this.RaiseHaltEvent();38 }39 }40}41 at Microsoft.Coyote.Actors.BugFinding.BugFindingRuntime.RunAsync(CancellationToken cancellationToken)42 at CoyoteTests.Program.Main(String[] args) in C:\Users\user\source\repos\CoyoteTests\CoyoteTests\Program.cs:line 15

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BecomeAvailable

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var shutDown = new ShutDown();9 shutDown.BecomeAvailable();10 await Task.Delay(1000);11 }12 }13}14I have created a project in Visual Studio 2019 (C# .NET Core 3.1) and added the Coyote package using NuGet. I have added the following code to the Main method of Program.cs15shutDown.BecomeAvailable();16I have created a project in Visual Studio 2019 (C# .NET Core 3.1) and added the Coyote package using NuGet. I have added the following code to the Main method of Program.cs17shutDown.BecomeAvailable();18I have created a project in Visual Studio 2019 (C# .NET Core 3.1) and added the Coyote package using NuGet. I have added the following code to the Main method of Program.cs

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BecomeAvailable

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1{2 {3 public static void Main(string[] args)4 {5 var configuration = Configuration.Create();6 configuration.MaxSchedulingSteps = 1000;7 configuration.SchedulingIterations = 100;8 configuration.TestingIterations = 100;9 configuration.Verbose = 0;10 configuration.LogWriter = new StreamWriter("C:\\Users\\user\\Desktop\\Coyote\\CoyoteTests\\CoyoteTests\\CoyoteTests\\Logs\\1.txt");11 configuration.SchedulingStrategy = SchedulingStrategy.DFS;12 configuration.ExecutionToLog = 1;13 configuration.BugFindingIterationBound = 1000;14 configuration.BugFindingStrategy = BugFindingStrategy.Random;

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BecomeAvailable

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 private MachineId machineId;6 [OnEventDoAction(typeof(UnitEvent), nameof(StartTest))]7 private class Init : State { }8 private void StartTest()9 {10 this.machineId = this.CreateMachine(typeof(ShutDown));11 this.RaiseEvent(this.machineId, new UnitEvent());12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 private MachineId machineId;20 [OnEventDoAction(typeof(UnitEvent), nameof(StartTest))]21 private class Init : State { }22 private void StartTest()23 {24 this.machineId = this.CreateMachine(typeof(ShutDown));25 this.Send(this.machineId, new UnitEvent());26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 private MachineId machineId;34 [OnEventDoAction(typeof(UnitEvent), nameof(StartTest))]35 private class Init : State { }36 private void StartTest()37 {38 this.machineId = this.CreateMachine(typeof(ShutDown));39 this.SendEvent(this.machineId, new UnitEvent());40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 private MachineId machineId;48 [OnEventDoAction(typeof(UnitEvent), nameof(StartTest))]49 private class Init : State { }50 private void StartTest()51 {52 this.machineId = this.CreateMachine(typeof(ShutDown));

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