Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ConfigureEvent
RaftTests.cs
Source:RaftTests.cs
...90 private void ConfiguringOnInit()91 {92 for (int idx = 0; idx < this.NumberOfServers; idx++)93 {94 this.SendEvent(this.Servers[idx], new Server.ConfigureEvent(idx, this.Servers, this.Id));95 }96 this.SendEvent(this.Client, new Client.ConfigureEvent(this.Id));97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {132 this.UpdateLeader(e as NotifyLeaderUpdate);133 }134 private void ShuttingDown()135 {136 for (int idx = 0; idx < this.NumberOfServers; idx++)137 {138 this.SendEvent(this.Servers[idx], new Server.ShutDown());139 }140 this.RaiseHaltEvent();141 }142 private void UpdateLeader(NotifyLeaderUpdate request)143 {144 if (this.LeaderTerm < request.Term)145 {146 this.Leader = request.Leader;147 this.LeaderTerm = request.Term;148 }149 }150 }151 /// <summary>152 /// A server in Raft can be one of the following three roles:153 /// follower, candidate or leader.154 /// </summary>155 private class Server : StateMachine156 {157 /// <summary>158 /// Used to configure the server.159 /// </summary>160 public class ConfigureEvent : Event161 {162 public int Id;163 public ActorId[] Servers;164 public ActorId ClusterManager;165 public ConfigureEvent(int id, ActorId[] servers, ActorId manager)166 : base()167 {168 this.Id = id;169 this.Servers = servers;170 this.ClusterManager = manager;171 }172 }173 /// <summary>174 /// Initiated by candidates during elections.175 /// </summary>176 public class VoteRequest : Event177 {178 public int Term; // candidate's term179 public ActorId CandidateId; // candidate requesting vote180 public int LastLogIndex; // index of candidate's last log entry181 public int LastLogTerm; // term of candidate's last log entry182 public VoteRequest(int term, ActorId candidateId, int lastLogIndex, int lastLogTerm)183 : base()184 {185 this.Term = term;186 this.CandidateId = candidateId;187 this.LastLogIndex = lastLogIndex;188 this.LastLogTerm = lastLogTerm;189 }190 }191 /// <summary>192 /// Response to a vote request.193 /// </summary>194 public class VoteResponse : Event195 {196 public int Term; // currentTerm, for candidate to update itself197 public bool VoteGranted; // true means candidate received vote198 public VoteResponse(int term, bool voteGranted)199 : base()200 {201 this.Term = term;202 this.VoteGranted = voteGranted;203 }204 }205 /// <summary>206 /// Initiated by leaders to replicate log entries and207 /// to provide a form of heartbeat.208 /// </summary>209 public class AppendEntriesRequest : Event210 {211 public int Term; // leader's term212 public ActorId LeaderId; // so follower can redirect clients213 public int PrevLogIndex; // index of log entry immediately preceding new ones214 public int PrevLogTerm; // term of PrevLogIndex entry215 public List<Log> Entries; // log entries to store (empty for heartbeat; may send more than one for efficiency)216 public int LeaderCommit; // leader's CommitIndex217 public ActorId ReceiverEndpoint; // client218 public AppendEntriesRequest(int term, ActorId leaderId, int prevLogIndex,219 int prevLogTerm, List<Log> entries, int leaderCommit, ActorId client)220 : base()221 {222 this.Term = term;223 this.LeaderId = leaderId;224 this.PrevLogIndex = prevLogIndex;225 this.PrevLogTerm = prevLogTerm;226 this.Entries = entries;227 this.LeaderCommit = leaderCommit;228 this.ReceiverEndpoint = client;229 }230 }231 /// <summary>232 /// Response to an append entries request.233 /// </summary>234 public class AppendEntriesResponse : Event235 {236 public int Term; // current Term, for leader to update itself237 public bool Success; // true if follower contained entry matching PrevLogIndex and PrevLogTerm238 public ActorId Server;239 public ActorId ReceiverEndpoint; // client240 public AppendEntriesResponse(int term, bool success, ActorId server, ActorId client)241 : base()242 {243 this.Term = term;244 this.Success = success;245 this.Server = server;246 this.ReceiverEndpoint = client;247 }248 }249 // Events for transitioning a server between roles.250 private class BecomeFollower : Event251 {252 }253 private class BecomeCandidate : Event254 {255 }256 private class BecomeLeader : Event257 {258 }259 internal class ShutDown : Event260 {261 }262 /// <summary>263 /// The id of this server.264 /// </summary>265 private int ServerId;266 /// <summary>267 /// The cluster manager id.268 /// </summary>269 private ActorId ClusterManager;270 /// <summary>271 /// The servers.272 /// </summary>273 private ActorId[] Servers;274 /// <summary>275 /// Leader id.276 /// </summary>277 private ActorId LeaderId;278 /// <summary>279 /// The election timer of this server.280 /// </summary>281 private ActorId ElectionTimer;282 /// <summary>283 /// The periodic timer of this server.284 /// </summary>285 private ActorId PeriodicTimer;286 /// <summary>287 /// Latest term server has seen (initialized to 0 on288 /// first boot, increases monotonically).289 /// </summary>290 private int CurrentTerm;291 /// <summary>292 /// Candidate id that received vote in current term (or null if none).293 /// </summary>294 private ActorId VotedFor;295 /// <summary>296 /// Log entries.297 /// </summary>298 private List<Log> Logs;299 /// <summary>300 /// Index of highest log entry known to be committed (initialized301 /// to 0, increases monotonically).302 /// </summary>303 private int CommitIndex;304 /// <summary>305 /// Index of the highest log entry applied (initialized to 0, increases monotonically).306 /// </summary>307 private int LastApplied;308 /// <summary>309 /// For each server, index of the next log entry to send to that310 /// server (initialized to leader last log index + 1).311 /// </summary>312 private Dictionary<ActorId, int> NextIndex;313 /// <summary>314 /// For each server, index of highest log entry known to be replicated315 /// on server (initialized to 0, increases monotonically).316 /// </summary>317 private Dictionary<ActorId, int> MatchIndex;318 /// <summary>319 /// Number of received votes.320 /// </summary>321 private int VotesReceived;322 /// <summary>323 /// The latest client request.324 /// </summary>325 private Client.Request LastClientRequest;326 [Start]327 [OnEntry(nameof(EntryOnInit))]328 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]329 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]330 [DeferEvents(typeof(VoteRequest), typeof(AppendEntriesRequest))]331 private class Init : State332 {333 }334 private void EntryOnInit()335 {336 this.CurrentTerm = 0;337 this.LeaderId = null;338 this.VotedFor = null;339 this.Logs = new List<Log>();340 this.CommitIndex = 0;341 this.LastApplied = 0;342 this.NextIndex = new Dictionary<ActorId, int>();343 this.MatchIndex = new Dictionary<ActorId, int>();344 }345 private void SetupEvent(Event e)346 {347 this.ServerId = (e as ConfigureEvent).Id;348 this.Servers = (e as ConfigureEvent).Servers;349 this.ClusterManager = (e as ConfigureEvent).ClusterManager;350 this.ElectionTimer = this.CreateActor(typeof(ElectionTimer));351 this.SendEvent(this.ElectionTimer, new ElectionTimer.ConfigureEvent(this.Id));352 this.PeriodicTimer = this.CreateActor(typeof(PeriodicTimer));353 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.ConfigureEvent(this.Id));354 this.RaiseEvent(new BecomeFollower());355 }356 [OnEntry(nameof(FollowerOnInit))]357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()445 {446 this.CurrentTerm++;447 this.VotedFor = this.Id;448 this.VotesReceived = 1;449 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());450 this.BroadcastVoteRequests();451 }452 private void BroadcastVoteRequests()453 {454 // BUG: duplicate votes from same follower455 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.StartTimerEvent());456 for (int idx = 0; idx < this.Servers.Length; idx++)457 {458 if (idx == this.ServerId)459 {460 continue;461 }462 var lastLogIndex = this.Logs.Count;463 var lastLogTerm = this.GetLogTermForIndex(lastLogIndex);464 this.SendEvent(this.Servers[idx], new VoteRequest(this.CurrentTerm, this.Id,465 lastLogIndex, lastLogTerm));466 }467 }468 private void VoteAsCandidate(Event e)469 {470 var request = e as VoteRequest;471 if (request.Term > this.CurrentTerm)472 {473 this.CurrentTerm = request.Term;474 this.VotedFor = null;475 this.Vote(e as VoteRequest);476 this.RaiseEvent(new BecomeFollower());477 }478 else479 {480 this.Vote(e as VoteRequest);481 }482 }483 private void RespondVoteAsCandidate(Event e)484 {485 var request = e as VoteResponse;486 if (request.Term > this.CurrentTerm)487 {488 this.CurrentTerm = request.Term;489 this.VotedFor = null;490 this.RaiseEvent(new BecomeFollower());491 }492 else if (request.Term != this.CurrentTerm)493 {494 return;495 }496 if (request.VoteGranted)497 {498 this.VotesReceived++;499 if (this.VotesReceived >= (this.Servers.Length / 2) + 1)500 {501 this.VotesReceived = 0;502 this.RaiseEvent(new BecomeLeader());503 }504 }505 }506 private void AppendEntriesAsCandidate(Event e)507 {508 var request = e as AppendEntriesRequest;509 if (request.Term > this.CurrentTerm)510 {511 this.CurrentTerm = request.Term;512 this.VotedFor = null;513 this.AppendEntries(e as AppendEntriesRequest);514 this.RaiseEvent(new BecomeFollower());515 }516 else517 {518 this.AppendEntries(e as AppendEntriesRequest);519 }520 }521 private void RespondAppendEntriesAsCandidate(Event e)522 {523 var request = e as AppendEntriesResponse;524 if (request.Term > this.CurrentTerm)525 {526 this.CurrentTerm = request.Term;527 this.VotedFor = null;528 this.RaiseEvent(new BecomeFollower());529 }530 }531 [OnEntry(nameof(LeaderOnInit))]532 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]536 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsLeader))]537 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]538 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]539 [IgnoreEvents(typeof(ElectionTimer.Timeout), typeof(PeriodicTimer.Timeout))]540 private class Leader : State541 {542 }543 private void LeaderOnInit()544 {545 this.Monitor<SafetyMonitor>(new SafetyMonitor.NotifyLeaderElected(this.CurrentTerm));546 this.SendEvent(this.ClusterManager, new ClusterManager.NotifyLeaderUpdate(this.Id, this.CurrentTerm));547 var logIndex = this.Logs.Count;548 var logTerm = this.GetLogTermForIndex(logIndex);549 this.NextIndex.Clear();550 this.MatchIndex.Clear();551 for (int idx = 0; idx < this.Servers.Length; idx++)552 {553 if (idx == this.ServerId)554 {555 continue;556 }557 this.NextIndex.Add(this.Servers[idx], logIndex + 1);558 this.MatchIndex.Add(this.Servers[idx], 0);559 }560 for (int idx = 0; idx < this.Servers.Length; idx++)561 {562 if (idx == this.ServerId)563 {564 continue;565 }566 this.SendEvent(this.Servers[idx], new AppendEntriesRequest(this.CurrentTerm, this.Id,567 logIndex, logTerm, new List<Log>(), this.CommitIndex, null));568 }569 }570 private void ProcessClientRequest(Event e)571 {572 this.LastClientRequest = e as Client.Request;573 var log = new Log(this.CurrentTerm, this.LastClientRequest.Command);574 this.Logs.Add(log);575 this.BroadcastLastClientRequest();576 }577 private void BroadcastLastClientRequest()578 {579 var lastLogIndex = this.Logs.Count;580 this.VotesReceived = 1;581 for (int idx = 0; idx < this.Servers.Length; idx++)582 {583 if (idx == this.ServerId)584 {585 continue;586 }587 var server = this.Servers[idx];588 if (lastLogIndex < this.NextIndex[server])589 {590 continue;591 }592 var logs = this.Logs.GetRange(this.NextIndex[server] - 1, this.Logs.Count - (this.NextIndex[server] - 1));593 var prevLogIndex = this.NextIndex[server] - 1;594 var prevLogTerm = this.GetLogTermForIndex(prevLogIndex);595 this.SendEvent(server, new AppendEntriesRequest(this.CurrentTerm, this.Id, prevLogIndex,596 prevLogTerm, logs, this.CommitIndex, this.LastClientRequest.Client));597 }598 }599 private void VoteAsLeader(Event e)600 {601 var request = e as VoteRequest;602 if (request.Term > this.CurrentTerm)603 {604 this.CurrentTerm = request.Term;605 this.VotedFor = null;606 this.RedirectLastClientRequestToClusterManager();607 this.Vote(e as VoteRequest);608 this.RaiseEvent(new BecomeFollower());609 }610 else611 {612 this.Vote(e as VoteRequest);613 }614 }615 private void RespondVoteAsLeader(Event e)616 {617 var request = e as VoteResponse;618 if (request.Term > this.CurrentTerm)619 {620 this.CurrentTerm = request.Term;621 this.VotedFor = null;622 this.RedirectLastClientRequestToClusterManager();623 this.RaiseEvent(new BecomeFollower());624 }625 }626 private void AppendEntriesAsLeader(Event e)627 {628 var request = e as AppendEntriesRequest;629 if (request.Term > this.CurrentTerm)630 {631 this.CurrentTerm = request.Term;632 this.VotedFor = null;633 this.RedirectLastClientRequestToClusterManager();634 this.AppendEntries(e as AppendEntriesRequest);635 this.RaiseEvent(new BecomeFollower());636 }637 }638 private void RespondAppendEntriesAsLeader(Event e)639 {640 var request = e as AppendEntriesResponse;641 if (request.Term > this.CurrentTerm)642 {643 this.CurrentTerm = request.Term;644 this.VotedFor = null;645 this.RedirectLastClientRequestToClusterManager();646 this.RaiseEvent(new BecomeFollower());647 }648 else if (request.Term != this.CurrentTerm)649 {650 return;651 }652 if (request.Success)653 {654 this.NextIndex[request.Server] = this.Logs.Count + 1;655 this.MatchIndex[request.Server] = this.Logs.Count;656 this.VotesReceived++;657 if (request.ReceiverEndpoint != null &&658 this.VotesReceived >= (this.Servers.Length / 2) + 1)659 {660 var commitIndex = this.MatchIndex[request.Server];661 if (commitIndex > this.CommitIndex &&662 this.Logs[commitIndex - 1].Term == this.CurrentTerm)663 {664 this.CommitIndex = commitIndex;665 }666 this.VotesReceived = 0;667 this.LastClientRequest = null;668 this.SendEvent(request.ReceiverEndpoint, new Client.Response());669 }670 }671 else672 {673 if (this.NextIndex[request.Server] > 1)674 {675 this.NextIndex[request.Server] = this.NextIndex[request.Server] - 1;676 }677 var logs = this.Logs.GetRange(this.NextIndex[request.Server] - 1, this.Logs.Count - (this.NextIndex[request.Server] - 1));678 var prevLogIndex = this.NextIndex[request.Server] - 1;679 var prevLogTerm = this.GetLogTermForIndex(prevLogIndex);680 this.SendEvent(request.Server, new AppendEntriesRequest(this.CurrentTerm, this.Id, prevLogIndex,681 prevLogTerm, logs, this.CommitIndex, request.ReceiverEndpoint));682 }683 }684 /// <summary>685 /// Processes the given vote request.686 /// </summary>687 /// <param name="request">VoteRequest.</param>688 private void Vote(VoteRequest request)689 {690 var lastLogIndex = this.Logs.Count;691 var lastLogTerm = this.GetLogTermForIndex(lastLogIndex);692 if (request.Term < this.CurrentTerm ||693 (this.VotedFor != null && this.VotedFor != request.CandidateId) ||694 lastLogIndex > request.LastLogIndex ||695 lastLogTerm > request.LastLogTerm)696 {697 this.SendEvent(request.CandidateId, new VoteResponse(this.CurrentTerm, false));698 }699 else700 {701 this.VotedFor = request.CandidateId;702 this.LeaderId = null;703 this.SendEvent(request.CandidateId, new VoteResponse(this.CurrentTerm, true));704 }705 }706 /// <summary>707 /// Processes the given append entries request.708 /// </summary>709 /// <param name="request">AppendEntriesRequest.</param>710 private void AppendEntries(AppendEntriesRequest request)711 {712 if (request.Term < this.CurrentTerm)713 {714 this.SendEvent(request.LeaderId, new AppendEntriesResponse(this.CurrentTerm, false,715 this.Id, request.ReceiverEndpoint));716 }717 else718 {719 if (request.PrevLogIndex > 0 &&720 (this.Logs.Count < request.PrevLogIndex ||721 this.Logs[request.PrevLogIndex - 1].Term != request.PrevLogTerm))722 {723 this.SendEvent(request.LeaderId, new AppendEntriesResponse(this.CurrentTerm, false, this.Id, request.ReceiverEndpoint));724 }725 else726 {727 if (request.Entries.Count > 0)728 {729 var currentIndex = request.PrevLogIndex + 1;730 foreach (var entry in request.Entries)731 {732 if (this.Logs.Count < currentIndex)733 {734 this.Logs.Add(entry);735 }736 else if (this.Logs[currentIndex - 1].Term != entry.Term)737 {738 this.Logs.RemoveRange(currentIndex - 1, this.Logs.Count - (currentIndex - 1));739 this.Logs.Add(entry);740 }741 currentIndex++;742 }743 }744 if (request.LeaderCommit > this.CommitIndex &&745 this.Logs.Count < request.LeaderCommit)746 {747 this.CommitIndex = this.Logs.Count;748 }749 else if (request.LeaderCommit > this.CommitIndex)750 {751 this.CommitIndex = request.LeaderCommit;752 }753 if (this.CommitIndex > this.LastApplied)754 {755 this.LastApplied++;756 }757 this.LeaderId = request.LeaderId;758 this.SendEvent(request.LeaderId, new AppendEntriesResponse(this.CurrentTerm, true, this.Id, request.ReceiverEndpoint));759 }760 }761 }762 private void RedirectLastClientRequestToClusterManager()763 {764 if (this.LastClientRequest != null)765 {766 this.SendEvent(this.ClusterManager, this.LastClientRequest);767 }768 }769 /// <summary>770 /// Returns the log term for the given log index.771 /// </summary>772 /// <param name="logIndex">Index.</param>773 /// <returns>Term.</returns>774 private int GetLogTermForIndex(int logIndex)775 {776 var logTerm = 0;777 if (logIndex > 0)778 {779 logTerm = this.Logs[logIndex - 1].Term;780 }781 return logTerm;782 }783 private void ShuttingDown()784 {785 this.SendEvent(this.ElectionTimer, HaltEvent.Instance);786 this.SendEvent(this.PeriodicTimer, HaltEvent.Instance);787 this.RaiseHaltEvent();788 }789 }790 private class Client : StateMachine791 {792 /// <summary>793 /// Used to configure the client.794 /// </summary>795 public class ConfigureEvent : Event796 {797 public ActorId Cluster;798 public ConfigureEvent(ActorId cluster)799 : base()800 {801 this.Cluster = cluster;802 }803 }804 /// <summary>805 /// Used for a client request.806 /// </summary>807 internal class Request : Event808 {809 public ActorId Client;810 public int Command;811 public Request(ActorId client, int command)812 : base()813 {814 this.Client = client;815 this.Command = command;816 }817 }818 internal class Response : Event819 {820 }821 private class LocalEvent : Event822 {823 }824 private ActorId Cluster;825 private int LatestCommand;826 private int Counter;827 [Start]828 [OnEntry(nameof(InitOnEntry))]829 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]830 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]831 private class Init : State832 {833 }834 private void InitOnEntry()835 {836 this.LatestCommand = -1;837 this.Counter = 0;838 }839 private void SetupEvent(Event e)840 {841 this.Cluster = (e as ConfigureEvent).Cluster;842 this.RaiseEvent(new LocalEvent());843 }844 [OnEntry(nameof(PumpRequestOnEntry))]845 [OnEventDoAction(typeof(Response), nameof(ProcessResponse))]846 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]847 private class PumpRequest : State848 {849 }850 private void PumpRequestOnEntry()851 {852 this.LatestCommand = this.RandomInteger(100);853 this.Counter++;854 this.SendEvent(this.Cluster, new Request(this.Id, this.LatestCommand));855 }856 private void ProcessResponse()857 {858 if (this.Counter is 3)859 {860 this.SendEvent(this.Cluster, new ClusterManager.ShutDown());861 this.RaiseHaltEvent();862 }863 else864 {865 this.RaiseEvent(new LocalEvent());866 }867 }868 }869 private class ElectionTimer : StateMachine870 {871 internal class ConfigureEvent : Event872 {873 public ActorId Target;874 public ConfigureEvent(ActorId id)875 : base()876 {877 this.Target = id;878 }879 }880 internal class StartTimerEvent : Event881 {882 }883 internal class CancelTimer : Event884 {885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {...
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...57 {58 this.NumberOfReplicas = 3;59 this.NumberOfFaults = 1;60 this.AliveNodes = new List<ActorId>();61 this.Monitor<LivenessMonitor>(new LivenessMonitor.ConfigureEvent(this.NumberOfReplicas));62 this.NodeManager = this.CreateActor(typeof(NodeManager));63 this.Client = this.CreateActor(typeof(Client));64 this.RaiseEvent(new LocalEvent());65 }66 [OnEntry(nameof(ConfiguringOnInit))]67 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]68 [DeferEvents(typeof(FailureTimer.Timeout))]69 private class Configuring : State70 {71 }72 private void ConfiguringOnInit()73 {74 this.SendEvent(this.NodeManager, new NodeManager.ConfigureEvent(this.Id, this.NumberOfReplicas));75 this.SendEvent(this.Client, new Client.ConfigureEvent(this.NodeManager));76 this.RaiseEvent(new LocalEvent());77 }78 [OnEventDoAction(typeof(NotifyNode), nameof(UpdateAliveNodes))]79 [OnEventDoAction(typeof(FailureTimer.Timeout), nameof(InjectFault))]80 private class Active : State81 {82 }83 private void UpdateAliveNodes(Event e)84 {85 var node = (e as NotifyNode).Node;86 this.AliveNodes.Add(node);87 if (this.AliveNodes.Count == this.NumberOfReplicas &&88 this.FailureTimer is null)89 {90 this.FailureTimer = this.CreateActor(typeof(FailureTimer));91 this.SendEvent(this.FailureTimer, new FailureTimer.ConfigureEvent(this.Id));92 }93 }94 private void InjectFault()95 {96 if (this.NumberOfFaults is 0 ||97 this.AliveNodes.Count is 0)98 {99 return;100 }101 int nodeId = this.RandomInteger(this.AliveNodes.Count);102 var node = this.AliveNodes[nodeId];103 this.SendEvent(node, new FaultInject());104 this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105 this.AliveNodes.Remove(node);106 this.NumberOfFaults--;107 if (this.NumberOfFaults is 0)108 {109 this.SendEvent(this.FailureTimer, HaltEvent.Instance);110 }111 }112 }113 private class NodeManager : StateMachine114 {115 public class ConfigureEvent : Event116 {117 public ActorId Environment;118 public int NumberOfReplicas;119 public ConfigureEvent(ActorId env, int numOfReplicas)120 : base()121 {122 this.Environment = env;123 this.NumberOfReplicas = numOfReplicas;124 }125 }126 public class NotifyFailure : Event127 {128 public ActorId Node;129 public NotifyFailure(ActorId node)130 : base()131 {132 this.Node = node;133 }134 }135 internal class ShutDown : Event136 {137 }138 private class LocalEvent : Event139 {140 }141 private ActorId Environment;142 private List<ActorId> StorageNodes;143 private int NumberOfReplicas;144 private Dictionary<int, bool> StorageNodeMap;145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);...
ConfigureEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.MaxSchedulingSteps = 1000;17 config.MaxFairSchedulingSteps = 1000;18 config.MaxUnfairSchedulingSteps = 1000;19 config.MaxStepsFromBugFinding = 1000;20 config.MaxUnfairSchedulingStepsFromBugFinding = 1000;21 config.MaxFairSchedulingStepsFromBugFinding = 1000;22 config.MaxFairSchedulingStepsFromFairSchedule = 1000;23 config.MaxUnfairSchedulingStepsFromUnfairSchedule = 1000;24 config.MaxFairSchedulingStepsFromUnfairSchedule = 1000;25 config.MaxUnfairSchedulingStepsFromFairSchedule = 1000;26 config.MaxFairSchedulingStepsFromFairSchedule = 1000;27 config.MaxUnfairSchedulingStepsFromUnfairSchedule = 1000;28 config.MaxFairSchedulingStepsFromUnfairSchedule = 1000;29 config.MaxUnfairSchedulingStepsFromFairSchedule = 1000;30 config.MaxFairSchedulingStepsFromFairSchedule = 1000;31 config.MaxUnfairSchedulingStepsFromUnfairSchedule = 1000;32 config.MaxFairSchedulingStepsFromUnfairSchedule = 1000;33 config.MaxUnfairSchedulingStepsFromFairSchedule = 1000;34 config.MaxFairSchedulingStepsFromFairSchedule = 1000;35 config.MaxUnfairSchedulingStepsFromUnfairSchedule = 1000;36 config.MaxFairSchedulingStepsFromUnfairSchedule = 1000;37 config.MaxUnfairSchedulingStepsFromFairSchedule = 1000;38 config.MaxFairSchedulingStepsFromFairSchedule = 1000;39 config.MaxUnfairSchedulingStepsFromUnfairSchedule = 1000;40 config.MaxFairSchedulingStepsFromUnfairSchedule = 1000;
ConfigureEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.SchedulingStrategy = SchedulingStrategy.DFS;18 configuration.SchedulingIterations = 1000;19 configuration.MaxUnfairSchedulingSteps = 1000;20 configuration.Verbose = 2;21 configuration.SchedulingTrace = SchedulingTrace.Custom;22 configuration.CustomSchedulingStrategy = new CustomSchedulingStrategy();23 configuration.BugFindingIterationBound = 1000;24 configuration.BugFindingIterations = 1000;25 configuration.UseRandomBugFindingStrategy = true;26 configuration.UseRandomTestingStrategy = true;27 configuration.UseSmartBugFinding = true;28 configuration.TestingIterations = 10000;29 configuration.TestingIterationBound = 10000;30 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Reporters.ConsoleReporter());31 var runtime = TestingEngineFactory.Create(configuration, typeof(ShutDown));32 runtime.CreateActor(typeof(ShutDown));33 runtime.Run();34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.TestingServices;43using Microsoft.Coyote.TestingServices.Runtime;44using Microsoft.Coyote.TestingServices.SchedulingStrategies;45using Microsoft.Coyote.TestingServices.Tracing.Schedule;46using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;47using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies;48{49 {50 static void Main(string[] args)51 {52 var configuration = Configuration.Create();
ConfigureEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.Tracing.Schedule;8using System;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.SchedulingStrategy = SchedulingStrategy.DFS;16 configuration.MaxSchedulingSteps = 100000;17 configuration.MaxFairSchedulingSteps = 100000;18 configuration.ThrowOnFailure = false;19 configuration.LivenessTemperatureThreshold = 100;20 configuration.DefaultTimeout = 10000;21 configuration.SchedulingIterations = 1000;22 configuration.EnableCycleDetection = false;23 configuration.EnableDataRaceDetection = false;24 configuration.EnableHotStateDetection = false;25 configuration.EnableOperationInterleavings = false;26 configuration.EnableRandomExecution = false;27 configuration.EnableStateGraph = false;28 configuration.EnableActorMonitoring = false;29 configuration.EnableActorStateExploration = false;30 configuration.EnableActorStatePrinting = false;31 configuration.EnableStateGraph = false;32 configuration.EnableVerboseTrace = false;33 configuration.EnableBuggyActorExploration = false;34 configuration.EnableStateGraphScheduling = false;35 configuration.EnableActorStateExploration = false;36 configuration.EnableActorStatePrinting = false;37 configuration.EnableActorStateExploration = false;38 configuration.EnableActorStatePrinting = false;39 configuration.EnableStateGraphScheduling = false;40 configuration.EnableActorStateExploration = false;41 configuration.EnableActorStatePrinting = false;42 configuration.EnableActorStateExploration = false;43 configuration.EnableActorStatePrinting = false;44 configuration.EnableStateGraphScheduling = false;45 configuration.EnableActorStateExploration = false;46 configuration.EnableActorStatePrinting = false;47 configuration.EnableActorStateExploration = false;48 configuration.EnableActorStatePrinting = false;49 configuration.EnableStateGraphScheduling = false;50 configuration.EnableActorStateExploration = false;51 configuration.EnableActorStatePrinting = false;52 configuration.EnableActorStateExploration = false;53 configuration.EnableActorStatePrinting = false;54 configuration.EnableStateGraphScheduling = false;55 configuration.EnableActorStateExploration = false;
ConfigureEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 [OnEventDoAction(typeof(ConfigureEvent), nameof(Configure))]9 {10 }11 void Configure()12 {13 this.SendEvent(this.Id, new HaltEvent());14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding;20using System;21using System.Threading.Tasks;22{23 {24 [OnEventDoAction(typeof(ConfigureEvent), nameof(Configure))]25 {26 }27 void Configure()28 {29 this.SendEvent(this.Id, new HaltEvent());30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding;36using System;37using System.Threading.Tasks;38{39 {40 [OnEventDoAction(typeof(ConfigureEvent), nameof(Configure))]41 {42 }43 void Configure()44 {45 this.SendEvent(this.Id, new HaltEvent());46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding;52using System;53using System.Threading.Tasks;54{55 {
ConfigureEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.BugFinding;3using Microsoft.Coyote.BugFinding.Replay;4using Microsoft.Coyote.BugFinding.Strategies;5using Microsoft.Coyote.BugFinding.TestingServices;6using Microsoft.Coyote.BugFinding.TestingServices.Strategies;7using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;8using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default;9using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies;10using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.Exploration;11using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;12using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.Replay;13using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.ReplayExecution;14using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.ReplayExecution.Default;15using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.ReplayExecution.Default.Strategies;16using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.ReplayExecution.Default.Strategies.Fuzzing;17using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.ReplayExecution.Default.Strategies.Replay;18using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.ReplayExecution.Default.Strategies.ReplayExecution;19using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.ReplayExecution.Default.Strategies.ReplayExecution.Default;20using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.ReplayExecution.Default.Strategies.ReplayExecution.Default.Strategies;21using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.ReplayExecution.Default.Strategies.ReplayExecution.Default.Strategies.Fuzzing;22using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.ReplayExecution.Default.Strategies.ReplayExecution.Default.Strategies.Replay;23using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.ReplayExecution.Default.Strategies.ReplayExecution.Default.Strategies.ReplayExecution;
ConfigureEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 10000;12 config.MaxFairSchedulingSteps = 10000;13 config.RandomSchedulingSeed = 12345;14 config.SchedulingIterations = 100;15 var runtime = RuntimeFactory.Create(config);16 var shutdown = new ShutDown();17 runtime.ConfigureEvent<ShutDownEvent>(shutdown);18 await runtime.CreateActor(typeof(ShutDown), shutdown);19 await runtime.WaitAsync();20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 var config = Configuration.Create();33 config.MaxSchedulingSteps = 10000;34 config.MaxFairSchedulingSteps = 10000;35 config.RandomSchedulingSeed = 12345;36 config.SchedulingIterations = 100;37 var runtime = RuntimeFactory.Create(config);38 runtime.ConfigureEvent<ShutDownEvent>(new ShutDown());39 await runtime.CreateActor(typeof(ShutDown));40 await runtime.WaitAsync();41 }42 }43}44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;47using System;48using System.Threading.Tasks;49{50 {51 static async Task Main(string[] args)52 {53 var config = Configuration.Create();54 config.MaxSchedulingSteps = 10000;55 config.MaxFairSchedulingSteps = 10000;56 config.RandomSchedulingSeed = 12345;
ConfigureEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 ShutDown.ConfigureEvent(ShutDownEvent.e);10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 ShutDown.ConfigureEvent(ShutDownEvent.e);23 Console.ReadLine();24 }25 }26}
ConfigureEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxFairSchedulingSteps = 10000;11 config.MaxUnfairSchedulingSteps = 10000;12 config.MaxStepsFromBugFinding = 10000;13 config.MaxStepsFromBugFindingWithoutProgress = 10000;14 config.RandomSchedulingSeed = 6;15 config.SchedulingIterations = 10;16 config.TestingIterations = 1;17 config.Verbose = 1;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableDoubleWriteDetection = true;21 config.EnableIntegerOverflowDetection = true;22 config.EnableLivelockDetection = true;23 config.EnableLockInversionDetection = true;24 config.EnableLockRecursionDetection = true;25 config.EnableMemorySafetyBugFinding = true;26 config.EnableObjectDisposedExceptionDetection = true;27 config.EnableOperationCanceledExceptionDetection = true;28 config.EnableOutOfMemoryExceptionDetection = true;29 config.EnablePotentialDeadlockDetection = true;30 config.EnableRecursionDepthBoundExceededExceptionDetection = true;31 config.EnableTaskDeadlockDetection = true;32 config.EnableTaskRecursionDepthBoundExceededExceptionDetection = true;33 config.EnableUnobservedTaskExceptionDetection = true;34 config.EnableUnsafeWaitDetection = true;35 config.EnableUncontrolledActorExceptionDetection = true;36 config.EnableUncontrolledTaskExceptionDetection = true;37 config.EnableWaitTaskContinuationBugFinding = true;38 config.EnableWriteAfterDisposeDetection = true;39 config.EnableWriteAfterFreeDetection = true;40 config.EnableWriteAfterReturnDetection = true;41 config.EnableWriteAfterUseDetection = true;42 config.IsFairSchedulingEnabled = true;43 config.IsFairSchedulingRandomized = true;44 config.IsRandomSchedulingEnabled = true;45 config.IsTestingEngineTraceEnabled = true;46 config.IsTestingIterationsRandomized = true;47 config.IsUnfairSchedulingEnabled = true;48 config.IsUnfairSchedulingRandomized = true;49 config.UserAssemblies = "1.dll";
ConfigureEvent
Using AI Code Generation
1ShutDown.ConfigureEvent(typeof(ShutDown), typeof(ShutDownEvent));2ShutDown.ConfigureEvent(typeof(ShutDown), typeof(ShutDownEvent));3ShutDown.ConfigureEvent(typeof(ShutDown), typeof(ShutDownEvent));4ShutDown.ConfigureEvent(typeof(ShutDown), typeof(ShutDownEvent));5ShutDown.ConfigureEvent(typeof(ShutDown), typeof(ShutDownEvent));6ShutDown.ConfigureEvent(typeof(ShutDown), typeof(ShutDownEvent));7ShutDown.ConfigureEvent(typeof(ShutDown), typeof(ShutDownEvent));8ShutDown.ConfigureEvent(typeof(ShutDown), typeof(ShutDownEvent));9ShutDown.ConfigureEvent(typeof(ShutDown), typeof(ShutDownEvent));10ShutDown.ConfigureEvent(typeof(ShutDown), typeof(ShutDownEvent));11ShutDown.ConfigureEvent(typeof(ShutDown), typeof(ShutDownEvent));
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