How to use ConfiguringOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ConfiguringOnInit

RaftTests.cs

Source:RaftTests.cs Github

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...81 }82 this.Client = this.CreateActor(typeof(Client));83 this.RaiseEvent(new LocalEvent());84 }85 [OnEntry(nameof(ConfiguringOnInit))]86 [OnEventGotoState(typeof(LocalEvent), typeof(Availability.Unavailable))]87 private class Configuring : State88 {89 }90 private void ConfiguringOnInit()91 {92 for (int idx = 0; idx < this.NumberOfServers; idx++)93 {94 this.SendEvent(this.Servers[idx], new Server.ConfigureEvent(idx, this.Servers, this.Id));95 }96 this.SendEvent(this.Client, new Client.ConfigureEvent(this.Id));97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]...

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ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...62 this.NodeManager = this.CreateActor(typeof(NodeManager));63 this.Client = this.CreateActor(typeof(Client));64 this.RaiseEvent(new LocalEvent());65 }66 [OnEntry(nameof(ConfiguringOnInit))]67 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]68 [DeferEvents(typeof(FailureTimer.Timeout))]69 private class Configuring : State70 {71 }72 private void ConfiguringOnInit()73 {74 this.SendEvent(this.NodeManager, new NodeManager.ConfigureEvent(this.Id, this.NumberOfReplicas));75 this.SendEvent(this.Client, new Client.ConfigureEvent(this.NodeManager));76 this.RaiseEvent(new LocalEvent());77 }78 [OnEventDoAction(typeof(NotifyNode), nameof(UpdateAliveNodes))]79 [OnEventDoAction(typeof(FailureTimer.Timeout), nameof(InjectFault))]80 private class Active : State81 {82 }83 private void UpdateAliveNodes(Event e)84 {85 var node = (e as NotifyNode).Node;86 this.AliveNodes.Add(node);...

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Configurations;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Coverage;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Interleavings;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateGraph;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateGraph.Strategies;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateGraph.Strategies.Prune;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateGraph.Strategies.Reorder;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateGraph.Strategies.Replay;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateGraph.Strategies.Replay.ReplayActions;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateGraph.Strategies.Replay.ReplayActions.ActionLoggers;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateGraph.Strategies.Replay.ReplayActions.ActionLoggers.ReplayActionLoggers;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateGraph.Strategies.Replay.ReplayActions.ActionLoggers.ReplayActionLoggers.ReplayActionLoggers;

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ConfiguringOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 [OnEventDoAction(typeof(Configure), nameof(ConfiguringOnInit))]13 {14 }15 void ConfiguringOnInit()16 {17 this.RaiseEvent(new Configure());18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Specifications;25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30{31 {32 [OnEventDoAction(typeof(Configure), nameof(ConfiguringOnInit))]33 {34 }35 void ConfiguringOnInit()36 {37 this.RaiseEvent(new Configure());38 }39 }40}

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 bool ConfiguringOnInit()11 {12 this.Id = 1;13 this.State = new ShutDownState();14 return true;15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 bool ConfiguringOnInit()28 {29 this.Id = 1;30 this.State = new ShutDownState();31 return true;32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 bool ConfiguringOnInit()45 {46 this.Id = 1;47 this.State = new ShutDownState();48 return true;49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 bool ConfiguringOnInit()62 {63 this.Id = 1;64 this.State = new ShutDownState();65 return true;66 }67 }68}

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ConfiguringOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 private bool IsShutDown;10 protected override void OnInitializeEvent(Event e)11 {12 this.IsShutDown = false;13 }14 protected override Task OnEventAsync(Event e)15 {16 if (e is ShutDown)17 {18 this.IsShutDown = true;19 this.SendEvent(this.Id, new Halt());20 }21 else if (e is Halt)22 {23 this.IsShutDown = true;24 }25 return Task.CompletedTask;26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Collections.Generic;33using System.Text;34using System.Threading.Tasks;35{36 {37 private bool IsShutDown;38 protected override void OnInitializeEvent(Event e)39 {40 this.IsShutDown = false;41 }42 protected override Task OnEventAsync(Event e)43 {44 if (e is ShutDown)45 {46 this.IsShutDown = true;47 this.SendEvent(this.Id, new Halt());48 }49 else if (e is Halt)50 {51 this.IsShutDown = true;52 }53 return Task.CompletedTask;54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Collections.Generic;61using System.Text;62using System.Threading.Tasks;63{64 {65 private bool IsShutDown;66 protected override void OnInitializeEvent(Event e)67 {68 this.IsShutDown = false;69 }70 protected override Task OnEventAsync(Event e)71 {

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ConfiguringOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 await runtime.CreateActor(typeof(ShutDown));10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System.Threading.Tasks;16{17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.CreateActor(typeof(ShutDown));21 return Task.CompletedTask;22 }23 }24}25 at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingContext.ExecuteOperationAsync(OperationInfo operation, Eve

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Runtime;6{7 {8 static void Main(string[] args)9 {10 RuntimeEnvironment.Configure(new RuntimeEnvironmentOptions11 {12 });13 RunAsync().Wait();14 }15 static async Task RunAsync()16 {17 var r = await BugFindingRuntime.CreateAsync();18 await r.CreateActorAsync(typeof(ShutDown), new ActorId("1"));19 await r.WaitAsync();20 Console.WriteLine("Done.");21 Console.ReadLine();22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Runtime;30{31 {32 static void Main(string[] args)33 {34 RuntimeEnvironment.Configure(new RuntimeEnvironmentOptions35 {36 });37 RunAsync().Wait();38 }39 static async Task RunAsync()40 {41 var r = await BugFindingRuntime.CreateAsync();42 await r.CreateActorAsync(typeof(ShutDown), new ActorId("2"));43 await r.WaitAsync();44 Console.WriteLine("Done.");45 Console.ReadLine();46 }47 }48}

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ConfiguringOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5using System;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create().WithTestingIterations(100);11 TestingEngine.Test(configuration, async r =>12 {13 var shutDown = r.CreateActor(typeof(ShutDown));14 await r.SendEventAsync(shutDown, new ShutDownEvent());15 });16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding;22using System.Threading.Tasks;23using System;24{25 {26 static void Main(string[] args)27 {28 var configuration = Configuration.Create().WithTestingIterations(100);29 TestingEngine.Test(configuration, async r =>30 {31 var shutDown = r.CreateActor(typeof(ShutDown));32 await r.SendEventAsync(shutDown, new ShutDownEvent());33 });34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding;40using System.Threading.Tasks;41using System;42{43 {44 static void Main(string[] args)45 {46 var configuration = Configuration.Create().WithTestingIterations(100);47 TestingEngine.Test(configuration, async r =>48 {49 var shutDown = r.CreateActor(typeof(ShutDown));50 await r.SendEventAsync(shutDown, new ShutDownEvent());51 });52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Actors.BugFinding;58using System.Threading.Tasks;59using System;

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.SchedulingIterations = 1000000;10 config.SchedulingStrategy = SchedulingStrategy.DFS;11 config.SchedulingSeed = 0;12 config.MaxFairSchedulingSteps = 1000000;13 config.MaxUnfairSchedulingSteps = 1000000;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableLivelockDetection = true;17 config.EnableOperationInterleavings = true;18 config.EnableRandomExecution = true;19 config.EnableStateGraphTesting = true;20 config.EnableTaskInterleavings = true;21 config.EnableTimerInterleavings = true;22 config.EnableUnfairScheduling = true;23 config.TestingIterations = 1000000;24 config.EnableActorTesting = true;25 config.EnableBuggyImplementationTesting = true;26 config.EnableStateTesting = true;27 config.EnableStateGraphTesting = true;28 config.EnableEventTesting = true;29 config.EnableActionTesting = true;30 config.EnableStateCoverage = true;31 config.EnableEventCoverage = true;32 config.EnableActionCoverage = true;33 config.EnableStateGraphCoverage = true;

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