How to use CreateNewNode method of Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;...

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CreateNewNode

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();2Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();3Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();4Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();5Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();6Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();7Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();8Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();9Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();10Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();11Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();

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CreateNewNode

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;11{12 {13 private ActorId _next;14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.CreateNewNode();17 }18 private async Task CreateNewNode()19 {20 _next = await this.CreateActorAsync(typeof(Node));21 }22 }23}24using System;25using System.Collections.Generic;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;30using Microsoft.Coyote.Actors.BugFinding;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;33using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;34{35 {36 private ActorId _next;37 protected override async Task OnInitializeAsync(Event initialEvent)38 {39 await this.CreateNewNode();40 }41 private async Task CreateNewNode()42 {43 _next = await this.CreateActorAsync(typeof(Node));44 }45 }46}47using System;48using System.Collections.Generic;49using System.Threading.Tasks;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;53using Microsoft.Coyote.Actors.BugFinding;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;

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CreateNewNode

Using AI Code Generation

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1var bugfinding = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();2bugfinding.CreateNewNode();3var bugfinding = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();4bugfinding.CreateNewNode();5var bugfinding = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();6bugfinding.CreateNewNode();7var bugfinding = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();8bugfinding.CreateNewNode();9var bugfinding = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();10bugfinding.CreateNewNode();11var bugfinding = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();12bugfinding.CreateNewNode();13var bugfinding = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();14bugfinding.CreateNewNode();15var bugfinding = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();16bugfinding.CreateNewNode();17var bugfinding = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();18bugfinding.CreateNewNode();

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CreateNewNode

Using AI Code Generation

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1var shutDown = new ShutDown();2shutDown.CreateNewNode();3var shutDown = new ShutDown();4shutDown.CreateNewNode();5var shutDown = new ShutDown();6shutDown.CreateNewNode();7var shutDown = new ShutDown();8shutDown.CreateNewNode();9var shutDown = new ShutDown();10shutDown.CreateNewNode();11var shutDown = new ShutDown();12shutDown.CreateNewNode();13var shutDown = new ShutDown();14shutDown.CreateNewNode();15var shutDown = new ShutDown();16shutDown.CreateNewNode();17var shutDown = new ShutDown();18shutDown.CreateNewNode();19var shutDown = new ShutDown();20shutDown.CreateNewNode();21var shutDown = new ShutDown();22shutDown.CreateNewNode();23var shutDown = new ShutDown();24shutDown.CreateNewNode();25var shutDown = new ShutDown();26shutDown.CreateNewNode();

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CreateNewNode

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var actorRuntime = RuntimeFactory.Create();6 actorRuntime.CreateActor(typeof(ShutDown));7 actorRuntime.Wait();8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 var actorRuntime = RuntimeFactory.Create();16 actorRuntime.CreateActor(typeof(ShutDown));17 actorRuntime.Wait();18 }19 }20}21{22 {23 static void Main(string[] args)24 {25 var actorRuntime = RuntimeFactory.Create();26 actorRuntime.CreateActor(typeof(ShutDown));27 actorRuntime.Wait();28 }29 }30}31{32 {33 static void Main(string[] args)34 {35 var actorRuntime = RuntimeFactory.Create();36 actorRuntime.CreateActor(typeof(ShutDown));37 actorRuntime.Wait();38 }39 }40}41{42 {43 static void Main(string[] args)44 {45 var actorRuntime = RuntimeFactory.Create();46 actorRuntime.CreateActor(typeof(ShutDown));47 actorRuntime.Wait();48 }49 }50}51{52 {53 static void Main(string[] args)54 {55 var actorRuntime = RuntimeFactory.Create();56 actorRuntime.CreateActor(typeof(ShutDown

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CreateNewNode

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 using (var runtime = RuntimeFactory.Create(config))10 {11 var id = await runtime.CreateActorAsync(typeof(ShutDown));12 var result = await runtime.CreateActorAndExecuteAsync(typeof(ShutDown), id);13 }14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using System.Threading.Tasks;20{21 {22 static async Task Main(string[] args)23 {24 var config = Configuration.Create();25 using (var runtime = RuntimeFactory.Create(config))26 {27 var id = await runtime.CreateActorAsync(typeof(ShutDown));28 var result = await runtime.CreateActorAndExecuteAsync(typeof(ShutDown), id);29 }30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors;35using System.Threading.Tasks;36{37 {38 static async Task Main(string[] args)39 {40 var config = Configuration.Create();41 using (var runtime = RuntimeFactory.Create(config))42 {43 var id = await runtime.CreateActorAsync(typeof(ShutDown));44 var result = await runtime.CreateActorAndExecuteAsync(typeof(ShutDown), id);45 }46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 var config = Configuration.Create();57 using (var runtime = RuntimeFactory.Create(config))58 {59 var id = await runtime.CreateActorAsync(typeof(ShutDown));

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CreateNewNode

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();2Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();3Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();4Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();5Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();6Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();7Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();8Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();9Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CreateNewNode();

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