Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit
RaftTests.cs
Source:RaftTests.cs  
...64            private ActorId Leader;65            private int LeaderTerm;66            private ActorId Client;67            [Start]68            [OnEntry(nameof(EntryOnInit))]69            [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]70            private class Init : State71            {72            }73            private void EntryOnInit()74            {75                this.NumberOfServers = 5;76                this.LeaderTerm = 0;77                this.Servers = new ActorId[this.NumberOfServers];78                for (int idx = 0; idx < this.NumberOfServers; idx++)79                {80                    this.Servers[idx] = this.CreateActor(typeof(Server));81                }82                this.Client = this.CreateActor(typeof(Client));83                this.RaiseEvent(new LocalEvent());84            }85            [OnEntry(nameof(ConfiguringOnInit))]86            [OnEventGotoState(typeof(LocalEvent), typeof(Availability.Unavailable))]87            private class Configuring : State88            {89            }90            private void ConfiguringOnInit()91            {92                for (int idx = 0; idx < this.NumberOfServers; idx++)93                {94                    this.SendEvent(this.Servers[idx], new Server.ConfigureEvent(idx, this.Servers, this.Id));95                }96                this.SendEvent(this.Client, new Client.ConfigureEvent(this.Id));97                this.RaiseEvent(new LocalEvent());98            }99            private class Availability : StateGroup100            {101                [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102                [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103                [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104                [DeferEvents(typeof(Client.Request))]105                public class Unavailable : State106                {107                }108                [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109                [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110                [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111                [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112                [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113                public class Available : State114                {115                }116            }117            private void BecomeAvailable(Event e)118            {119                this.UpdateLeader(e as NotifyLeaderUpdate);120                this.RaiseEvent(new LocalEvent());121            }122            private void SendClientRequestToLeader(Event e)123            {124                this.SendEvent(this.Leader, e);125            }126            private void RedirectClientRequest(Event e)127            {128                this.SendEvent(this.Id, (e as RedirectRequest).Request);129            }130            private void RefreshLeader(Event e)131            {132                this.UpdateLeader(e as NotifyLeaderUpdate);133            }134            private void ShuttingDown()135            {136                for (int idx = 0; idx < this.NumberOfServers; idx++)137                {138                    this.SendEvent(this.Servers[idx], new Server.ShutDown());139                }140                this.RaiseHaltEvent();141            }142            private void UpdateLeader(NotifyLeaderUpdate request)143            {144                if (this.LeaderTerm < request.Term)145                {146                    this.Leader = request.Leader;147                    this.LeaderTerm = request.Term;148                }149            }150        }151        /// <summary>152        /// A server in Raft can be one of the following three roles:153        /// follower, candidate or leader.154        /// </summary>155        private class Server : StateMachine156        {157            /// <summary>158            /// Used to configure the server.159            /// </summary>160            public class ConfigureEvent : Event161            {162                public int Id;163                public ActorId[] Servers;164                public ActorId ClusterManager;165                public ConfigureEvent(int id, ActorId[] servers, ActorId manager)166                    : base()167                {168                    this.Id = id;169                    this.Servers = servers;170                    this.ClusterManager = manager;171                }172            }173            /// <summary>174            /// Initiated by candidates during elections.175            /// </summary>176            public class VoteRequest : Event177            {178                public int Term; // candidate's term179                public ActorId CandidateId; // candidate requesting vote180                public int LastLogIndex; // index of candidate's last log entry181                public int LastLogTerm; // term of candidate's last log entry182                public VoteRequest(int term, ActorId candidateId, int lastLogIndex, int lastLogTerm)183                    : base()184                {185                    this.Term = term;186                    this.CandidateId = candidateId;187                    this.LastLogIndex = lastLogIndex;188                    this.LastLogTerm = lastLogTerm;189                }190            }191            /// <summary>192            /// Response to a vote request.193            /// </summary>194            public class VoteResponse : Event195            {196                public int Term; // currentTerm, for candidate to update itself197                public bool VoteGranted; // true means candidate received vote198                public VoteResponse(int term, bool voteGranted)199                    : base()200                {201                    this.Term = term;202                    this.VoteGranted = voteGranted;203                }204            }205            /// <summary>206            /// Initiated by leaders to replicate log entries and207            /// to provide a form of heartbeat.208            /// </summary>209            public class AppendEntriesRequest : Event210            {211                public int Term; // leader's term212                public ActorId LeaderId; // so follower can redirect clients213                public int PrevLogIndex; // index of log entry immediately preceding new ones214                public int PrevLogTerm; // term of PrevLogIndex entry215                public List<Log> Entries; // log entries to store (empty for heartbeat; may send more than one for efficiency)216                public int LeaderCommit; // leader's CommitIndex217                public ActorId ReceiverEndpoint; // client218                public AppendEntriesRequest(int term, ActorId leaderId, int prevLogIndex,219                    int prevLogTerm, List<Log> entries, int leaderCommit, ActorId client)220                    : base()221                {222                    this.Term = term;223                    this.LeaderId = leaderId;224                    this.PrevLogIndex = prevLogIndex;225                    this.PrevLogTerm = prevLogTerm;226                    this.Entries = entries;227                    this.LeaderCommit = leaderCommit;228                    this.ReceiverEndpoint = client;229                }230            }231            /// <summary>232            /// Response to an append entries request.233            /// </summary>234            public class AppendEntriesResponse : Event235            {236                public int Term; // current Term, for leader to update itself237                public bool Success; // true if follower contained entry matching PrevLogIndex and PrevLogTerm238                public ActorId Server;239                public ActorId ReceiverEndpoint; // client240                public AppendEntriesResponse(int term, bool success, ActorId server, ActorId client)241                    : base()242                {243                    this.Term = term;244                    this.Success = success;245                    this.Server = server;246                    this.ReceiverEndpoint = client;247                }248            }249            // Events for transitioning a server between roles.250            private class BecomeFollower : Event251            {252            }253            private class BecomeCandidate : Event254            {255            }256            private class BecomeLeader : Event257            {258            }259            internal class ShutDown : Event260            {261            }262            /// <summary>263            /// The id of this server.264            /// </summary>265            private int ServerId;266            /// <summary>267            /// The cluster manager id.268            /// </summary>269            private ActorId ClusterManager;270            /// <summary>271            /// The servers.272            /// </summary>273            private ActorId[] Servers;274            /// <summary>275            /// Leader id.276            /// </summary>277            private ActorId LeaderId;278            /// <summary>279            /// The election timer of this server.280            /// </summary>281            private ActorId ElectionTimer;282            /// <summary>283            /// The periodic timer of this server.284            /// </summary>285            private ActorId PeriodicTimer;286            /// <summary>287            /// Latest term server has seen (initialized to 0 on288            /// first boot, increases monotonically).289            /// </summary>290            private int CurrentTerm;291            /// <summary>292            /// Candidate id that received vote in current term (or null if none).293            /// </summary>294            private ActorId VotedFor;295            /// <summary>296            /// Log entries.297            /// </summary>298            private List<Log> Logs;299            /// <summary>300            /// Index of highest log entry known to be committed (initialized301            /// to 0, increases monotonically).302            /// </summary>303            private int CommitIndex;304            /// <summary>305            /// Index of the highest log entry applied (initialized to 0, increases monotonically).306            /// </summary>307            private int LastApplied;308            /// <summary>309            /// For each server, index of the next log entry to send to that310            /// server (initialized to leader last log index + 1).311            /// </summary>312            private Dictionary<ActorId, int> NextIndex;313            /// <summary>314            /// For each server, index of highest log entry known to be replicated315            /// on server (initialized to 0, increases monotonically).316            /// </summary>317            private Dictionary<ActorId, int> MatchIndex;318            /// <summary>319            /// Number of received votes.320            /// </summary>321            private int VotesReceived;322            /// <summary>323            /// The latest client request.324            /// </summary>325            private Client.Request LastClientRequest;326            [Start]327            [OnEntry(nameof(EntryOnInit))]328            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]329            [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]330            [DeferEvents(typeof(VoteRequest), typeof(AppendEntriesRequest))]331            private class Init : State332            {333            }334            private void EntryOnInit()335            {336                this.CurrentTerm = 0;337                this.LeaderId = null;338                this.VotedFor = null;339                this.Logs = new List<Log>();340                this.CommitIndex = 0;341                this.LastApplied = 0;342                this.NextIndex = new Dictionary<ActorId, int>();343                this.MatchIndex = new Dictionary<ActorId, int>();344            }345            private void SetupEvent(Event e)346            {347                this.ServerId = (e as ConfigureEvent).Id;348                this.Servers = (e as ConfigureEvent).Servers;...ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs  
...47            private int NumberOfFaults;48            private ActorId Client;49            private ActorId FailureTimer;50            [Start]51            [OnEntry(nameof(EntryOnInit))]52            [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]53            private class Init : State54            {55            }56            private void EntryOnInit()57            {58                this.NumberOfReplicas = 3;59                this.NumberOfFaults = 1;60                this.AliveNodes = new List<ActorId>();61                this.Monitor<LivenessMonitor>(new LivenessMonitor.ConfigureEvent(this.NumberOfReplicas));62                this.NodeManager = this.CreateActor(typeof(NodeManager));63                this.Client = this.CreateActor(typeof(Client));64                this.RaiseEvent(new LocalEvent());65            }66            [OnEntry(nameof(ConfiguringOnInit))]67            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]68            [DeferEvents(typeof(FailureTimer.Timeout))]69            private class Configuring : State70            {71            }72            private void ConfiguringOnInit()73            {74                this.SendEvent(this.NodeManager, new NodeManager.ConfigureEvent(this.Id, this.NumberOfReplicas));75                this.SendEvent(this.Client, new Client.ConfigureEvent(this.NodeManager));76                this.RaiseEvent(new LocalEvent());77            }78            [OnEventDoAction(typeof(NotifyNode), nameof(UpdateAliveNodes))]79            [OnEventDoAction(typeof(FailureTimer.Timeout), nameof(InjectFault))]80            private class Active : State81            {82            }83            private void UpdateAliveNodes(Event e)84            {85                var node = (e as NotifyNode).Node;86                this.AliveNodes.Add(node);87                if (this.AliveNodes.Count == this.NumberOfReplicas &&88                    this.FailureTimer is null)89                {90                    this.FailureTimer = this.CreateActor(typeof(FailureTimer));91                    this.SendEvent(this.FailureTimer, new FailureTimer.ConfigureEvent(this.Id));92                }93            }94            private void InjectFault()95            {96                if (this.NumberOfFaults is 0 ||97                    this.AliveNodes.Count is 0)98                {99                    return;100                }101                int nodeId = this.RandomInteger(this.AliveNodes.Count);102                var node = this.AliveNodes[nodeId];103                this.SendEvent(node, new FaultInject());104                this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105                this.AliveNodes.Remove(node);106                this.NumberOfFaults--;107                if (this.NumberOfFaults is 0)108                {109                    this.SendEvent(this.FailureTimer, HaltEvent.Instance);110                }111            }112        }113        private class NodeManager : StateMachine114        {115            public class ConfigureEvent : Event116            {117                public ActorId Environment;118                public int NumberOfReplicas;119                public ConfigureEvent(ActorId env, int numOfReplicas)120                    : base()121                {122                    this.Environment = env;123                    this.NumberOfReplicas = numOfReplicas;124                }125            }126            public class NotifyFailure : Event127            {128                public ActorId Node;129                public NotifyFailure(ActorId node)130                    : base()131                {132                    this.Node = node;133                }134            }135            internal class ShutDown : Event136            {137            }138            private class LocalEvent : Event139            {140            }141            private ActorId Environment;142            private List<ActorId> StorageNodes;143            private int NumberOfReplicas;144            private Dictionary<int, bool> StorageNodeMap;145            private Dictionary<int, int> DataMap;146            private ActorId RepairTimer;147            [Start]148            [OnEntry(nameof(EntryOnInit))]149            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151            [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152            private class Init : State153            {154            }155            private void EntryOnInit()156            {157                this.StorageNodes = new List<ActorId>();158                this.StorageNodeMap = new Dictionary<int, bool>();159                this.DataMap = new Dictionary<int, int>();160                this.RepairTimer = this.CreateActor(typeof(RepairTimer));161                this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162            }163            private void SetupEvent(Event e)164            {165                this.Environment = (e as ConfigureEvent).Environment;166                this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167                for (int idx = 0; idx < this.NumberOfReplicas; idx++)168                {169                    this.CreateNewNode();170                }171                this.RaiseEvent(new LocalEvent());172            }173            private void CreateNewNode()174            {175                var idx = this.StorageNodes.Count;176                var node = this.CreateActor(typeof(StorageNode));177                this.StorageNodes.Add(node);178                this.StorageNodeMap.Add(idx, true);179                this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180            }181            [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182            [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183            [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184            [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185            private class Active : State186            {187            }188            private void ProcessClientRequest(Event e)189            {190                var command = (e as Client.Request).Command;191                var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192                foreach (var nodeId in aliveNodeIds)193                {194                    this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195                }196            }197            private void RepairNodes()198            {199                if (this.DataMap.Count is 0)200                {201                    return;202                }203                var latestData = this.DataMap.Values.Max();204                var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205                if (numOfReplicas >= this.NumberOfReplicas)206                {207                    return;208                }209                foreach (var node in this.DataMap)210                {211                    if (node.Value != latestData)212                    {213                        this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214                        numOfReplicas++;215                    }216                    if (numOfReplicas == this.NumberOfReplicas)217                    {218                        break;219                    }220                }221            }222            private void ProcessSyncReport(Event e)223            {224                var nodeId = (e as StorageNode.SyncReport).NodeId;225                var data = (e as StorageNode.SyncReport).Data;226                // LIVENESS BUG: can fail to ever repair again as it thinks there227                // are enough replicas. Enable to introduce a bug fix.228                // if (!this.StorageNodeMap.ContainsKey(nodeId))229                // {230                //    return;231                // }232                if (!this.DataMap.ContainsKey(nodeId))233                {234                    this.DataMap.Add(nodeId, 0);235                }236                this.DataMap[nodeId] = data;237            }238            private void ProcessFailure(Event e)239            {240                var node = (e as NotifyFailure).Node;241                var nodeId = this.StorageNodes.IndexOf(node);242                this.StorageNodeMap.Remove(nodeId);243                this.DataMap.Remove(nodeId);244                this.CreateNewNode();245            }246        }247        private class StorageNode : StateMachine248        {249            public class ConfigureEvent : Event250            {251                public ActorId Environment;252                public ActorId NodeManager;253                public int Id;254                public ConfigureEvent(ActorId env, ActorId manager, int id)255                    : base()256                {257                    this.Environment = env;258                    this.NodeManager = manager;259                    this.Id = id;260                }261            }262            public class StoreRequest : Event263            {264                public int Command;265                public StoreRequest(int cmd)266                    : base()267                {268                    this.Command = cmd;269                }270            }271            public class SyncReport : Event272            {273                public int NodeId;274                public int Data;275                public SyncReport(int id, int data)276                    : base()277                {278                    this.NodeId = id;279                    this.Data = data;280                }281            }282            public class SyncRequest : Event283            {284                public int Data;285                public SyncRequest(int data)286                    : base()287                {288                    this.Data = data;289                }290            }291            internal class ShutDown : Event292            {293            }294            private class LocalEvent : Event295            {296            }297            private ActorId Environment;298            private ActorId NodeManager;299            private int NodeId;300            private int Data;301            private ActorId SyncTimer;302            [Start]303            [OnEntry(nameof(EntryOnInit))]304            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306            [DeferEvents(typeof(SyncTimer.Timeout))]307            private class Init : State308            {309            }310            private void EntryOnInit()311            {312                this.Data = 0;313                this.SyncTimer = this.CreateActor(typeof(SyncTimer));314                this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315            }316            private void SetupEvent(Event e)317            {318                this.Environment = (e as ConfigureEvent).Environment;319                this.NodeManager = (e as ConfigureEvent).NodeManager;320                this.NodeId = (e as ConfigureEvent).Id;321                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322                this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323                this.RaiseEvent(new LocalEvent());324            }...EntryOnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Machines;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Machines;21using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Tasks.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Tasks.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Tasks.Machines;26using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Tasks.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Tasks.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Tasks.Tasks.Events;EntryOnInit
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();2Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();3Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();4Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();5Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();6Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();7Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();8Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();9Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();10Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();11Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();EntryOnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.TestingServices;12using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.Tests.Common.Utilities;15using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting;16using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Strategies;17using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.TestReporters;18using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace;19using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule;20using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default;21using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.DPOR;22using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.DPOR.Default;23using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default;24using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default;25using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default.Default;26using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default.Default.Default;27using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default.Default.Default.Default;28using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default.Default.Default.Default.Default;29using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default.Default.Default.Default.Default.Default;30using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default.Default.Default.Default.Default.Default.Default;31using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default.Default.Default.Default.Default.Default.Default.Default;EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4    {5        static void Main(string[] args)6        {7            var runtime = RuntimeFactory.Create();8            runtime.CreateActor(typeof(ShutDown));9            runtime.Run();10        }11    }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16    {17        static void Main(string[] args)18        {19            var runtime = RuntimeFactory.Create();20            runtime.CreateActor(typeof(ShutDown));21            runtime.Run();22        }23    }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28    {29        static void Main(string[] args)30        {31            var runtime = RuntimeFactory.Create();32            runtime.CreateActor(typeof(ShutDown));33            runtime.Run();34        }35    }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40    {41        static void Main(string[] args)42        {43            var runtime = RuntimeFactory.Create();44            runtime.CreateActor(typeof(ShutDown));45            runtime.Run();46        }47    }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52    {53        static void Main(string[] args)54        {55            var runtime = RuntimeFactory.Create();56            runtime.CreateActor(typeof(ShutDown));57            runtime.Run();58        }59    }60}EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4{5    {6        static void Main(string[] args)7        {8            var config = Configuration.Create();9            var runtime = RuntimeFactory.Create(config);10            runtime.CreateActor(typeof(ShutDown), new Event());11        }12    }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;17{18    {19        static void Main(string[] args)20        {21            var config = Configuration.Create();22            var runtime = RuntimeFactory.Create(config);23            runtime.CreateActor(typeof(ShutDown), new Event());24        }25    }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;30{31    {32        static void Main(string[] args)33        {34            var config = Configuration.Create();35            var runtime = RuntimeFactory.Create(config);36            runtime.CreateActor(typeof(ShutDown), new Event());37        }38    }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;43{44    {45        static void Main(string[] args)46        {47            var config = Configuration.Create();48            var runtime = RuntimeFactory.Create(config);49            runtime.CreateActor(typeof(ShutDown), new Event());50        }51    }52}53using Microsoft.Coyote.Actors;EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using CoyoteTasks = Microsoft.Coyote.Actors.Task;4{5    {6        static void Main(string[] args)7        {8            var config = Configuration.Create();9            config.MaxSchedulingSteps = 100000;10            config.MaxFairSchedulingSteps = 100000;11            config.MaxStepsFromAnyEntry = 100000;12            var runtime = RuntimeFactory.Create(config);13            runtime.CreateActor(typeof(ShutDown));14            runtime.Wait();15        }16    }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using CoyoteTasks = Microsoft.Coyote.Actors.Task;21{22    {23        static void Main(string[] args)24        {25            var config = Configuration.Create();26            config.MaxSchedulingSteps = 100000;27            config.MaxFairSchedulingSteps = 100000;28            config.MaxStepsFromAnyEntry = 100000;29            var runtime = RuntimeFactory.Create(config);30            runtime.CreateActor(typeof(ShutDown));31            runtime.Wait();32        }33    }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using CoyoteTasks = Microsoft.Coyote.Actors.Task;38{39    {40        static void Main(string[] args)41        {42            var config = Configuration.Create();43            config.MaxSchedulingSteps = 100000;44            config.MaxFairSchedulingSteps = 100000;45            config.MaxStepsFromAnyEntry = 100000;46            var runtime = RuntimeFactory.Create(config);47            runtime.CreateActor(typeof(ShutDown));48            runtime.Wait();49        }50    }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using CoyoteTasks = Microsoft.Coyote.Actors.Task;EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static void Main(string[] args)7        {8            ShutDown.EntryOnInit();9            Console.ReadLine();10        }11    }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17    {18        static void Main(string[] args)19        {20            ShutDown.EntryOnReceive();21            Console.ReadLine();22        }23    }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29    {30        static void Main(string[] args)31        {32            ShutDown.EntryOnEvent();33            Console.ReadLine();34        }35    }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41    {42        static void Main(string[] args)43        {44            ShutDown.EntryOnSend();45            Console.ReadLine();46        }47    }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53    {54        static void Main(string[] args)55        {56            ShutDown.EntryOnReceiveWithGoto();57            Console.ReadLine();58        }59    }60}EntryOnInit
Using AI Code Generation
1internal static void EntryOnInit()2{3    var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();4    var actor = runtime.CreateActor(typeof(ShutDown));5    runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Start());6    runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ShutDown());7    runtime.Wait();8}9internal static void EntryOnInit()10{11    var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();12    var actor = runtime.CreateActor(typeof(ShutDown));13    runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Start());14    runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ShutDown());15    runtime.Wait();16}17internal static void EntryOnInit()18{19    var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();20    var actor = runtime.CreateActor(typeof(ShutDown));21    runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Start());22    runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ShutDown());23    runtime.Wait();24}25internal static void EntryOnInit()26{27    var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();28    var actor = runtime.CreateActor(typeof(ShutDown));29    runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Start());30    runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ShutDown());31    runtime.Wait();32}33internal static void EntryOnInit()34{35    var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();36    var actor = runtime.CreateActor(typeof(ShutDownEntryOnInit
Using AI Code Generation
1{2    {3        {4            public ActorId Id;5            public Init(ActorId id)6            {7                this.Id = id;8            }9        }10        protected override Task OnInitializeAsync(Event initialEvent)11        {12            this.Assert(this.Id == this.Id);13            this.Assert(this.Id == this.Id, "message");14            this.Assert(this.Id == this.Id, "message {0}", "arg0");15            this.Assert(this.Id == this.Id, "message {0} {1}", "arg0", "arg1");16            this.Assert(this.Id == this.Id, "message {0} {1} {2}", "arg0", "arg1", "arg2");17            this.Assert(this.Id == this.Id, "message {0} {1} {2} {3}", "arg0", "arg1", "arg2", "arg3");18            this.Assert(this.Id == this.Id, "message {0} {1} {2} {3} {4}", "arg0", "arg1", "arg2", "arg3", "arg4");19            this.Assert(this.Id == this.Id, "message {0} {1} {2} {3} {4} {5}", "arg0", "arg1", "arg2", "arg3", "arg4", "arg5");20            this.Assert(this.Id == this.Id, "message {0} {1} {2} {3} {4} {5} {6}", "arg0", "arg1", "arg2", "arg3", "arg4", "arg5", "arg6");21            this.Assert(this.Id == this.Id, "message {0} {1} {2} {3} {4} {5} {6} {7}", "arg0", "arg1", "arg2", "arg3", "arg4", "arg5", "arg6",Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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