Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.FailAndCheckRepair
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]...
FailAndCheckRepair
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;5using System.Threading.Tasks;6{7 {8 private static async Task Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 10;12 configuration.SchedulingIterations = 10;13 configuration.SchedulingStrategy = SchedulingStrategy.DFS;14 configuration.RandomSchedulingSeed = 1;15 configuration.EnableCycleDetection = true;16 configuration.EnableDataRaceDetection = true;17 configuration.EnableActorGarbageCollection = true;18 configuration.ReportActivityCoverage = true;19 configuration.ReportBugFindingProgress = true;20 configuration.ReportHotState = true;21 configuration.ReportHotTransitions = true;22 configuration.ReportUnprovenInvs = true;23 configuration.ReportUnprovenAsserts = true;24 configuration.ReportUnprovenAssumes = true;25 configuration.ReportUnprovenAssertsInHotState = true;26 configuration.ReportUnprovenAssumesInHotState = true;27 configuration.ReportUnprovenAssertsInHotTransitions = true;28 configuration.ReportUnprovenAssumesInHotTransitions = true;29 configuration.ReportUnprovenAssertsInHotStateAfterHotTransitions = true;30 configuration.ReportUnprovenAssumesInHotStateAfterHotTransitions = true;31 configuration.ReportUnprovenAssertsInHotStateAfterHotTransitions = true;32 configuration.ReportUnprovenAssumesInHotStateAfterHotTransitions = true;33 configuration.ReportUnprovenAssertsInHotTransitionsAfterHotState = true;34 configuration.ReportUnprovenAssumesInHotTransitionsAfterHotState = true;35 configuration.ReportUnprovenAssertsInHotTransitionsAfterHotState = true;36 configuration.ReportUnprovenAssumesInHotTransitionsAfterHotState = true;37 configuration.ReportUnprovenAssertsInHotStateAfterHotTransitionsAfterHotState = true;38 configuration.ReportUnprovenAssumesInHotStateAfterHotTransitionsAfterHotState = true;39 configuration.ReportUnprovenAssertsInHotTransitionsAfterHotStateAfterHotTransitions = true;
FailAndCheckRepair
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine;5using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine2;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine3;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine4;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine5;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine6;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine7;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine8;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine9;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine10;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine11;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine12;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine13;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine14;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine15;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine16;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine17;21using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine18;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine19;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine20;24using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine21;25using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine22;26using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine23;27using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine24;28using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine25;
FailAndCheckRepair
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.SchedulingIterations = 100;16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;17 configuration.SchedulingSeed = 0;18 configuration.EnableCycleDetection = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableLivenessBugFinding = true;22 var test = new ShutDown(configuration);23 test.FailAndCheckRepair();24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;30using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var configuration = Configuration.Create();41 configuration.SchedulingIterations = 100;42 configuration.SchedulingStrategy = SchedulingStrategy.DFS;43 configuration.SchedulingSeed = 0;44 configuration.EnableCycleDetection = true;45 configuration.EnableDataRaceDetection = true;46 configuration.EnableHotStateDetection = true;47 configuration.EnableLivenessBugFinding = true;48 var test = new ShutDown(configuration);49 test.FailAndCheckRepair();50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;56using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;57using System;58using System.Collections.Generic;59using System.Linq;
FailAndCheckRepair
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;8{9 {10 public static async Task Main(string[] args)11 {12 ActorRuntime.RegisterMonitor(typeof(ShutDown));13 var config = Configuration.Create().WithTestingIterations(10);14 await ActorModelChecker.RunAsync(config, async () =>15 {16 var machine = ActorId.CreateActor(typeof(M));17 await ActorRuntime.Current.SendEventAsync(machine, new E());18 });19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;27using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;28using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;29{30 {31 public static async Task Main(string[] args)32 {33 ActorRuntime.RegisterMonitor(typeof(ShutDown));34 var config = Configuration.Create().WithTestingIterations(10);35 await ActorModelChecker.RunAsync(config, async () =>36 {37 var machine = ActorId.CreateActor(typeof(M));38 await ActorRuntime.Current.SendEventAsync(machine, new E());39 });40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;48using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;49using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;50{51 {
FailAndCheckRepair
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using System;7using System.Collections.Generic;8using System.Threading.Tasks;9{10 {11 public static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithTestingIterations(1000);14 using (var runtime = RuntimeFactory.Create(configuration))15 {16 runtime.CreateActor(typeof(Monitor));17 Console.ReadLine();18 }19 }20 }21 {22 private readonly TaskCompletionSource<bool> tcs;23 [OnEntry(nameof(OnInit))]24 [OnEventGotoState(typeof(UnitEvent), typeof(Shutdown))]25 {26 }27 [OnEntry(nameof(OnShutdown))]28 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]29 {30 }31 public Monitor(TaskCompletionSource<bool> tcs)32 {33 this.tcs = tcs;34 }35 private void OnInit()36 {37 var m = this.CreateActor(typeof(Machine));38 this.SendEvent(m, new UnitEvent());39 }40 private void OnShutdown()41 {42 var m = this.CreateActor(typeof(Machine));43 this.SendEvent(m, new UnitEvent());44 }45 }46 {47 [OnEntry(nameof(OnInit))]48 [OnEventGotoState(typeof(UnitEvent), typeof(Shutdown))]49 {50 }51 [OnEntry(nameof(OnShutdown))]52 {53 }54 private void OnInit()55 {56 this.RaiseGotoStateEvent<Shutdown>();57 }58 private void OnShutdown()59 {60 this.RaiseGotoStateEvent<Init>();61 }62 }63}64using Microsoft.Coyote.Actors;
FailAndCheckRepair
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Runtime;
FailAndCheckRepair
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 ShutDown sd = new ShutDown();9 sd.FailAndCheckRepair();10 }11 }12}13using System;14using Microsoft.Coyote;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 ShutDown sd = new ShutDown();22 sd.FailAndCheckRepair();23 }24 }25}26 at Microsoft.Coyote.Runtime.CoyoteRuntime.Assert(Boolean condition, String message)27 at Microsoft.Coyote.Runtime.CoyoteRuntime.Assert(Boolean condition)28 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String message)29 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition)30 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, ActorId sender, Boolean isTargetHalt)31 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, ActorId sender)32 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e)33 at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e, ActorId sender)34 at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e)35 at Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.FailAndCheckRepair() in C:\Users\mariam\Documents\GitHub\coyote\Source\Examples\BugFinding\ShutDown.cs:line 4436 at CoyoteBugFinding.Program.Main(String[] args) in C:\Users\mariam\Desktop\coyote\Source\Examples\BugFinding\Program.cs:line 1237I am using the latest version of Coyote (v0.1.0
FailAndCheckRepair
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.TestingIterations = 100;11 configuration.MaxSchedulingSteps = 100;12 configuration.TestReporters.Add(new XunitTestReporter());13 configuration.Verbose = 1;14 configuration.EnableCycleDetection = true;15 configuration.EnableDataRaceDetection = true;16 configuration.EnableDeadlockDetection = true;17 configuration.EnableIntegerOverflowDetection = true;18 configuration.EnableLivelockDetection = true;19 configuration.EnableOperationCanceledExceptionSupport = true;20 configuration.EnableObjectDisposedExceptionSupport = true;21 configuration.EnableTaskGroupWaitAnyBugFinding = true;22 configuration.EnableTaskGroupWaitAllBugFinding = true;23 configuration.EnableTaskWaitAnyBugFinding = true;24 configuration.EnableTaskWaitAllBugFinding = true;25 configuration.EnableActorWaitAnyBugFinding = true;26 configuration.EnableActorWaitAllBugFinding = true;27 configuration.EnableActorTaskWaitAnyBugFinding = true;28 configuration.EnableActorTaskWaitAllBugFinding = true;29 configuration.EnableActorTaskGroupWaitAnyBugFinding = true;30 configuration.EnableActorTaskGroupWaitAllBugFinding = true;31 configuration.EnableStateGraphBugFinding = true;32 configuration.EnableRaceBugFinding = true;33 configuration.EnableTimerRaceBugFinding = true;34 configuration.EnableTimerBugFinding = true;35 configuration.EnableTimerCancellationBugFinding = true;36 configuration.EnableActorTimerRaceBugFinding = true;37 configuration.EnableActorTimerBugFinding = true;38 configuration.EnableActorTimerCancellationBugFinding = true;39 configuration.EnableActorTaskTimerRaceBugFinding = true;40 configuration.EnableActorTaskTimerBugFinding = true;41 configuration.EnableActorTaskTimerCancellationBugFinding = true;42 configuration.EnableActorTaskGroupTimerRaceBugFinding = true;43 configuration.EnableActorTaskGroupTimerBugFinding = true;44 configuration.EnableActorTaskGroupTimerCancellationBugFinding = true;45 configuration.EnableFairScheduleBugFinding = true;46 configuration.EnableFairSchedulingWithFairWaitBugFinding = true;47 configuration.EnableFairSchedulingWithFairWaitAndFairEnqueueBugFinding = true;48 configuration.EnableFairSchedulingWithFairWaitAndFairEnqueueAndFairChoiceBugFinding = true;
FailAndCheckRepair
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;2using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers.States;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers.States.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers.States.Events.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers.States.Events.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers.States.Events.States.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers.States.Events.States.Events.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers.States.Events.States.Events.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers.States.Events.States.Events.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers.States.Events.States.Events.Events.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers.States.Events.States.Events.Events.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers.States.Events.States.Events.Events.Events.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers.States.Events.States.Events.Events.Events.Events.Events.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Timers.States.Events.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;
FailAndCheckRepair
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Runtime;3using System;4{5 {6 public static void Main()7 {8 ShutDown.FailAndCheckRepair();9 Console.WriteLine("Press any key to exit.");10 Console.ReadKey();11 }12 }13}
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