How to use InitOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.InitOnEntry

RaftTests.cs

Source:RaftTests.cs Github

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...824 private ActorId Cluster;825 private int LatestCommand;826 private int Counter;827 [Start]828 [OnEntry(nameof(InitOnEntry))]829 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]830 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]831 private class Init : State832 {833 }834 private void InitOnEntry()835 {836 this.LatestCommand = -1;837 this.Counter = 0;838 }839 private void SetupEvent(Event e)840 {841 this.Cluster = (e as ConfigureEvent).Cluster;842 this.RaiseEvent(new LocalEvent());843 }844 [OnEntry(nameof(PumpRequestOnEntry))]845 [OnEventDoAction(typeof(Response), nameof(ProcessResponse))]846 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]847 private class PumpRequest : State848 {849 }850 private void PumpRequestOnEntry()851 {852 this.LatestCommand = this.RandomInteger(100);853 this.Counter++;854 this.SendEvent(this.Cluster, new Request(this.Id, this.LatestCommand));855 }856 private void ProcessResponse()857 {858 if (this.Counter is 3)859 {860 this.SendEvent(this.Cluster, new ClusterManager.ShutDown());861 this.RaiseHaltEvent();862 }863 else864 {865 this.RaiseEvent(new LocalEvent());866 }867 }868 }869 private class ElectionTimer : StateMachine870 {871 internal class ConfigureEvent : Event872 {873 public ActorId Target;874 public ConfigureEvent(ActorId id)875 : base()876 {877 this.Target = id;878 }879 }880 internal class StartTimerEvent : Event881 {882 }883 internal class CancelTimer : Event884 {885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }997 }998 private class LocalEvent : Event999 {1000 }1001 private HashSet<int> TermsWithLeader;1002 [Start]1003 [OnEntry(nameof(InitOnEntry))]1004 [OnEventGotoState(typeof(LocalEvent), typeof(Monitoring))]1005 private class Init : State1006 {1007 }1008 private void InitOnEntry()1009 {1010 this.TermsWithLeader = new HashSet<int>();1011 this.RaiseEvent(new LocalEvent());1012 }1013 [OnEventDoAction(typeof(NotifyLeaderElected), nameof(ProcessLeaderElected))]1014 private class Monitoring : State1015 {1016 }1017 private void ProcessLeaderElected(Event e)1018 {1019 var term = (e as NotifyLeaderElected).Term;1020 this.Assert(!this.TermsWithLeader.Contains(term), $"Detected more than one leader.");1021 this.TermsWithLeader.Add(term);1022 }...

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ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State...

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 Console.WriteLine("Starting");16 ActorRuntime.RegisterMonitor(typeof(ShutDown));17 var config = Configuration.Create();18 config.MaxSchedulingSteps = 1000000;19 config.SchedulingIterations = 100;20 config.SchedulingStrategy = SchedulingStrategy.DFS;21 config.Verbose = 2;22 config.EnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.EnableDeadlockDetection = true;25 config.EnableHotStateDetection = true;26 config.EnableLivenessChecking = true;27 config.EnableOperationInterleavings = false;28 config.EnableRandomExecution = false;29 config.EnableStateGraphChecking = true;30 config.EnableTimerDebugging = true;31 config.EnableUnfairnessChecking = true;32 config.EnableActorGarbageCollection = false;33 config.EnableActorStatePrinting = true;34 config.EnableActorTaskDebugging = true;35 config.EnableActorTaskInlining = true;36 config.EnableActorTaskInterleavings = true;37 config.EnableActorTaskScheduling = true;38 config.EnableActorTaskSchedulingStatistics = true;39 config.EnableActorTaskThrottling = true;40 config.EnableActorTaskWaitStatistics = true;41 config.EnableActorTaskYielding = true;42 config.EnableActorTaskYieldingStatistics = true;43 config.EnableActorTaskWaitStatistics = true;44 config.EnableActorTaskYielding = true;45 config.EnableActorTaskYieldingStatistics = true;46 config.EnableActorTaskWaitStatistics = true;47 config.EnableActorTaskYielding = true;48 config.EnableActorTaskYieldingStatistics = true;49 config.EnableActorTaskWaitStatistics = true;50 config.EnableActorTaskYielding = true;51 config.EnableActorTaskYieldingStatistics = true;52 config.EnableActorTaskWaitStatistics = true;53 config.EnableActorTaskYielding = true;54 config.EnableActorTaskYieldingStatistics = true;55 config.EnableActorTaskWaitStatistics = true;56 config.EnableActorTaskYielding = true;

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(ShutDown));

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Xunit;8using Xunit.Abstractions;9{10 {11 public TestShutDown(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void TestShutdown()17 {18 this.TestWithError(r =>19 {20 r.CreateActor(typeof(ShutDown));21 },22 configuration: GetConfiguration().WithTestingIterations(100),23 replay: true);24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Specifications;32using Microsoft.Coyote.SystematicTesting;33using Xunit;34using Xunit.Abstractions;

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = new ActorRuntime();13 runtime.CreateActor(typeof(ShutDown));14 Console.Read();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var runtime = new ActorRuntime();30 runtime.CreateActor(typeof(ShutDown));31 Console.Read();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 var runtime = new ActorRuntime();47 runtime.CreateActor(typeof(ShutDown));48 Console.Read();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {61 static void Main(string[] args)62 {63 var runtime = new ActorRuntime();64 runtime.CreateActor(typeof(ShutDown));65 Console.Read();66 }67 }68}69using Microsoft.Coyote.Actors;

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InitOnEntry

Using AI Code Generation

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1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.LivenessTemperatureThreshold = 1000;11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.Verbose = 1;14 config.MaxSchedulingSteps = 100;15 config.MaxFairSchedulingSteps = 100;16 await BugFindingEngine.RunAsync(config, new ShutDown());17 }18 }19}20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 static async Task Main(string[] args)27 {28 var config = Configuration.Create();29 config.LivenessTemperatureThreshold = 1000;30 config.SchedulingIterations = 100;31 config.SchedulingStrategy = SchedulingStrategy.DFS;32 config.Verbose = 1;33 config.MaxSchedulingSteps = 100;34 config.MaxFairSchedulingSteps = 100;35 await BugFindingEngine.RunAsync(config, new ShutDown());36 }37 }38}39using System.Threading.Tasks;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static async Task Main(string[] args)46 {47 var config = Configuration.Create();48 config.LivenessTemperatureThreshold = 1000;49 config.SchedulingIterations = 100;50 config.SchedulingStrategy = SchedulingStrategy.DFS;51 config.Verbose = 1;52 config.MaxSchedulingSteps = 100;53 config.MaxFairSchedulingSteps = 100;54 await BugFindingEngine.RunAsync(config, new ShutDown());55 }56 }57}

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.TestingServices;4using Microsoft.Coyote.Specifications;5using System;6using System.Threading.Tasks;7using System.Threading.Tasks.Dataflow;8using System.Threading.Tasks.Dataflow.Internal;9using System.Threading.Tasks.Sources;10{11 {12 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]13 {14 }15 private void InitOnEntry()16 {17 this.RaiseEvent(new UnitEvent());18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.TestingServices;24using Microsoft.Coyote.Specifications;25using System;26using System.Threading.Tasks;27using System.Threading.Tasks.Dataflow;28using System.Threading.Tasks.Dataflow.Internal;29using System.Threading.Tasks.Sources;30{31 {32 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]33 {34 }35 private void InitOnEntry()36 {37 this.RaiseEvent(new UnitEvent());38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.TestingServices;44using Microsoft.Coyote.Specifications;45using System;46using System.Threading.Tasks;47using System.Threading.Tasks.Dataflow;48using System.Threading.Tasks.Dataflow.Internal;49using System.Threading.Tasks.Sources;50{51 {52 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]53 {54 }55 private void InitOnEntry()56 {57 this.RaiseEvent(new UnitEvent());58 }59 }60}

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Testing;3using System;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.SendEvent(this.Id, new E());10 return Task.CompletedTask;11 }12 protected override Task OnEventAsync(Event e)13 {14 this.SendEvent(this.Id, new E());15 return Task.CompletedTask;16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Testing;21using System;22using System.Threading.Tasks;23{24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.SendEvent(this.Id, new E());28 return Task.CompletedTask;29 }30 protected override Task OnEventAsync(Event e)31 {32 this.SendEvent(this.Id, new E());33 return Task.CompletedTask;34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Testing;39using System;40using System.Threading.Tasks;41{42 {43 protected override Task OnInitializeAsync(Event initialEvent)44 {45 this.SendEvent(this.Id, new E());46 return Task.CompletedTask;47 }48 protected override Task OnEventAsync(Event e)49 {50 this.SendEvent(this.Id, new E());51 return Task.CompletedTask;52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Testing;57using System;58using System.Threading.Tasks;59{60 {61 protected override Task OnInitializeAsync(Event initial

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InitOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static void Main()8 {9 using (var runtime = RuntimeFactory.Create())10 {11 runtime.CreateActor(typeof(ShutDown));12 Console.WriteLine("Done");13 }14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21{22 {23 public static void Main()24 {25 using (var runtime = RuntimeFactory.Create())26 {27 runtime.CreateActor(typeof(ShutDown));28 Console.WriteLine("Done");29 }30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37{38 {39 public static void Main()40 {41 using (var runtime = RuntimeFactory.Create())42 {43 runtime.CreateActor(typeof(ShutDown));44 Console.WriteLine("Done");45 }46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53{54 {55 public static void Main()56 {57 using (var runtime = RuntimeFactory.Create())58 {59 runtime.CreateActor(typeof(ShutDown));60 Console.WriteLine("Done");61 }62 }63 }64}

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