How to use NotifyNodeFail method of Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.NotifyNodeFail

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }...

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NotifyNodeFail

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test;10{11 {12 public static void Main(string[] args)13 {14 using (var runtime = RuntimeFactory.Create())15 {16 var test = runtime.CreateActor(typeof(TestActor));17 runtime.SendEvent(test, new E());18 runtime.Wait();19 }20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;31using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test;32{33 {34 private ActorId ClusterManager;35 [OnEntry(nameof(InitOnEntry))]36 [OnEventDoAction(typeof(E), nameof(Handle))]37 private class Init : MachineState { }38 private void InitOnEntry()39 {40 this.ClusterManager = this.CreateActor(typeof(ClusterManager));41 }42 private void Handle()43 {44 this.SendEvent(this.ClusterManager, new NotifyNodeFail());45 }46 }47}48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;56using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test;

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NotifyNodeFail

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;8using Microsoft.Coyote.Testing;9using Microsoft.Coyote.Testing.Fuzzing;10using Microsoft.Coyote.Testing.Systematic;11using Microsoft.Coyote.Tests.Common;12{13 {14 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]15 [OnEventDoAction(typeof(ConfigureEvent), nameof(Configure))]16 [OnEventDoAction(typeof(StartEvent), nameof(Start))]17 [OnEventDoAction(typeof(NotifyNodeFailEvent), nameof(NotifyNodeFail))]18 [IgnoreEvents(typeof(FailEvent))]19 {20 }21 void Configure(Event e)22 {23 this.Assert(e is UnitEvent || e is ConfigureEvent);24 this.SendEvent(this.Id, new StartEvent());25 }26 void Start()27 {28 this.SendEvent(this.Id, new NotifyNodeFailEvent());29 }30 void NotifyNodeFail()31 {32 this.Assert(false, "Bug found!");33 }34 }35}36using System;37using System.Collections.Generic;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;43using Microsoft.Coyote.Testing;44using Microsoft.Coyote.Testing.Fuzzing;45using Microsoft.Coyote.Testing.Systematic;46using Microsoft.Coyote.Tests.Common;47{48 {49 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]50 [OnEventDoAction(typeof(ConfigureEvent), nameof(Configure))]51 [OnEventDoAction(typeof(StartEvent), nameof(Start))]52 [OnEventDoAction(typeof(NotifyNode

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NotifyNodeFail

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;5using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor;6{7 {8 {9 public ActorId Node;10 public ActorId Monitor;11 public Config(ActorId node, ActorId monitor)12 {13 this.Node = node;14 this.Monitor = monitor;15 }16 }17 ActorId Node;18 ActorId Monitor;19 [OnEntry(nameof(InitOnEntry))]20 [OnEventDoAction(typeof(NodeDown), nameof(NotifyNodeFail))]21 class Init : State { }22 void InitOnEntry(Event e)23 {24 var config = e as Config;25 this.Node = config.Node;26 this.Monitor = config.Monitor;27 }28 void NotifyNodeFail(Event e)29 {30 this.Monitor.Notify(new NodeFail(this.Node));31 }32 }33}34using System;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;38using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor;39{40 {41 {42 public ActorId Node;43 public ActorId Monitor;44 public Config(ActorId node, ActorId monitor)45 {46 this.Node = node;47 this.Monitor = monitor;48 }49 }50 ActorId Node;51 ActorId Monitor;52 [OnEntry(nameof(InitOnEntry))]53 [OnEventDoAction(typeof(NodeDown), nameof(NotifyNodeFail))]54 class Init : State { }55 void InitOnEntry(Event e)56 {57 var config = e as Config;58 this.Node = config.Node;59 this.Monitor = config.Monitor;60 }61 void NotifyNodeFail(Event e

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NotifyNodeFail

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime runtime = ActorRuntime.Create();14 runtime.RegisterMonitor(typeof(ShutDown));15 runtime.CreateActor(typeof(ShutDown));16 runtime.CreateActor(typeof(ShutDown));17 Console.ReadLine();18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 ActorRuntime runtime = ActorRuntime.Create();34 runtime.RegisterMonitor(typeof(ShutDown));35 runtime.CreateActor(typeof(ShutDown));36 runtime.CreateActor(typeof(ShutDown));37 Console.ReadLine();38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 ActorRuntime runtime = ActorRuntime.Create();54 runtime.RegisterMonitor(typeof(ShutDown));55 runtime.CreateActor(typeof(ShutDown));56 runtime.CreateActor(typeof(ShutDown));57 Console.ReadLine();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;

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NotifyNodeFail

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableActorGarbageCollection = false;17 config.EnableHotStateDetection = true;18 config.EnableHotStateLogging = true;

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NotifyNodeFail

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor<ShutDown>();11 runtime.CreateActor(typeof(Actor1));12 Console.WriteLine("Hello World!");13 Console.ReadKey();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.SendEvent(this.Id, new Event1());20 return Task.CompletedTask;21 }22 }23 {24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.RegisterMonitor<ShutDown>();36 runtime.CreateActor(typeof(Actor1));37 Console.WriteLine("Hello World!");38 Console.ReadKey();39 }40 }41 {42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.SendEvent(this.Id, new Event1());45 return Task.CompletedTask;46 }47 }48 {49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55{56 {57 static void Main(string[] args)58 {59 var runtime = RuntimeFactory.Create();60 runtime.RegisterMonitor<ShutDown>();61 runtime.CreateActor(typeof(Actor1));62 Console.WriteLine("Hello World!");63 Console.ReadKey();64 }65 }66 {67 protected override Task OnInitializeAsync(Event initialEvent)68 {69 this.SendEvent(this.Id, new Event1());70 return Task.CompletedTask;71 }72 }73 {

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NotifyNodeFail

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var shutDown = new ShutDown();9 shutDown.NotifyNodeFail();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var shutDown = new ShutDown();21 shutDown.NotifyNodeFail();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 var shutDown = new ShutDown();33 shutDown.NotifyNodeFail();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 var shutDown = new ShutDown();45 shutDown.NotifyNodeFail();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 var shutDown = new ShutDown();57 shutDown.NotifyNodeFail();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{

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1{2 {3 public static void Main()4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(ShutDown), new ActorId("actor1"));7 runtime.CreateActor(typeof(ShutDown), new ActorId("actor2"));8 runtime.CreateActor(typeof(ShutDown), new ActorId("actor3"));9 runtime.CreateActor(typeof(ShutDown), new ActorId("actor4"));10 runtime.CreateActor(typeof(ShutDown), new ActorId("actor5"));11 runtime.CreateActor(typeof(ShutDown), new ActorId("actor6"));12 runtime.CreateActor(typeof(ShutDown), new ActorId("actor7"));13 runtime.CreateActor(typeof(ShutDown), new ActorId("actor8"));14 runtime.CreateActor(typeof(ShutDown), new ActorId("actor9"));15 runtime.CreateActor(typeof(ShutDown), new ActorId("actor10"));16 runtime.CreateActor(typeof(ShutDown), new ActorId("actor11"));17 runtime.CreateActor(typeof(ShutDown), new ActorId("actor12"));18 runtime.CreateActor(typeof(ShutDown), new ActorId("actor13"));19 runtime.CreateActor(typeof(ShutDown), new ActorId("actor14"));20 runtime.CreateActor(typeof(ShutDown), new ActorId("actor15"));21 runtime.CreateActor(typeof(ShutDown), new ActorId("actor16"));22 runtime.CreateActor(typeof(ShutDown), new ActorId("actor17"));23 runtime.CreateActor(typeof(ShutDown), new ActorId("actor18"));24 runtime.CreateActor(typeof(ShutDown), new ActorId("actor19"));25 runtime.CreateActor(typeof(ShutDown), new ActorId("actor20"));26 runtime.CreateActor(typeof(ShutDown), new ActorId("actor21"));27 runtime.CreateActor(typeof(ShutDown), new ActorId("actor22"));28 runtime.CreateActor(typeof(ShutDown), new ActorId("actor23"));29 runtime.CreateActor(typeof(ShutDown), new ActorId("actor24"));30 runtime.CreateActor(typeof(ShutDown), new ActorId("actor25"));31 runtime.CreateActor(typeof(ShutDown), new ActorId("actor26"));32 runtime.CreateActor(typeof(ShutDown), new ActorId("actor27"));

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