How to use ProcessNodeFail method of Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ProcessNodeFail

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }...

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ProcessNodeFail

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown;8using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor;9using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types;13using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Types;17using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Types.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Types.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Types.States;20using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Types.Types;21using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Types.Types.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Types.Types.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Types.Types.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Types.Types.Types;25using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Types.Types.Types.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Types.Types.Types.Interfaces;27using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Types.Types.Types.States;28using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Types.Types.Types.Types;29using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Monitor.Types.Types.Types.Types.Types.Events;

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ProcessNodeFail

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;11{12{13public override string BugFindingReport => "TestShutDown";14public override bool ReplayBugFindingTrace => false;15public override string BugFindingTraceFile => "TestShutDown.bugfindingtrace";16public override Type SutActor => typeof(ShutDown);17{18typeof(ShutDownMonitor)19};20public override bool DisposeRuntimeOnFailure => true;21public override bool DisposeRuntimeOnSuccess => true;22public override bool DisposeRuntimeOnTestException => true;23public override bool DisposeRuntimeOnUnhandledException => true;24public override bool DisposeRuntimeOnCancellation => true;25public override bool DisposeRuntimeOnTimeout => true;26public override bool DisposeRuntimeOnAssertionFailure => true;27public override TimeSpan TestTimeout => TimeSpan.FromMinutes(5);28}29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;39{40{41public override string BugFindingReport => "TestShutDown";42public override bool ReplayBugFindingTrace => false;43public override string BugFindingTraceFile => "TestShutDown.bugfindingtrace";44public override Type SutActor => typeof(ShutDown);45{46typeof(ShutDownMonitor)47};48public override bool DisposeRuntimeOnFailure => true;49public override bool DisposeRuntimeOnSuccess => true;50public override bool DisposeRuntimeOnTestException => true;

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ProcessNodeFail

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;5using Microsoft.Coyote.Specifications;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.MaxSchedulingSteps = 10000;17 config.MaxFairSchedulingSteps = 10000;18 config.MaxStepsFromBugFinding = 10000;19 config.Verbose = 0;20 config.BugFindingIterationBound = 10000;21 config.BugFindingIterations = 10000;22 config.BugFindingIterationsPerDepth = 10000;23 config.BugFindingMaxFairSchedulingSteps = 10000;24 config.BugFindingMaxSchedulingSteps = 10000;25 config.BugFindingMaxStepsFromBugFinding = 10000;26 config.BugFindingSchedulingIterations = 10000;27 config.BugFindingSchedulingIterationsPerDepth = 10000;28 config.BugFindingSchedulingProbability = 0.5;29 config.BugFindingVerbosity = 0;30 config.SchedulingIterations = 10000;31 config.SchedulingIterationsPerDepth = 10000;32 config.SchedulingProbability = 0.5;33 config.UserExceptionWrapper = new UserExceptionWrapper();

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ProcessNodeFail

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.SchedulingIterations = 1000;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.SchedulingSeed = 1;16 config.MaxSchedulingSteps = 1000;17 config.Verbose = 2;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableOperationInterleavings = true;22 config.EnableRandomExecution = true;23 config.EnableStateGraph = true;24 config.EnableStateMap = true;25 config.EnableStatePrinting = true;26 config.EnableStateSnapshotting = true;27 config.EnableTestingIterations = true;28 config.EnableUnfairnessHeuristic = true;29 config.EnableUnobservedEventAccess = true;30 config.EnableUnobservedExceptions = true;31 config.EnableWorkStealing = true;32 config.EnableWorstCaseAnalysis = true;33 config.EnableActorGarbageCollection = true;34 config.EnableActorScopeInterleavings = true;35 config.EnableActorScopeRandomExecution = true;36 config.EnableActorScopeRandomScheduling = true;37 config.EnableActorScopeUnfairnessHeuristic = true;38 config.EnableActorScopeUnobservedEventAccess = true;39 config.EnableActorScopeUnobservedExceptions = true;40 config.EnableActorScopeWorkStealing = true;41 config.EnableActorScopeWorstCaseAnalysis = true;42 config.MaxFairSchedulingSteps = 1000;43 config.MaxUnfairSchedulingSteps = 1000;44 config.MaxUnfairSchedulingStepsPerFairSchedulingStep = 1000;45 config.MaxFairIterationsPerUnfairIteration = 1000;46 config.MaxUnfairIterationsPerFairIteration = 1000;47 config.MaxFairStepsPerUnfairStep = 1000;48 config.MaxUnfairStepsPerFairStep = 1000;49 config.MaxFairStepsPerUnfairSchedulingStep = 1000;50 config.MaxUnfairStepsPerFairSchedulingStep = 1000;

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ProcessNodeFail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(ShutDown));11 runtime.CreateActor(typeof(ShutDown));12 runtime.Wait();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 private readonly ActorId NodeManager;23 private readonly ActorId Node;24 private readonly ActorId Node2;25 private int Count;26 public ShutDown(ActorId nodeManager, ActorId node, ActorId node2)27 {28 this.NodeManager = nodeManager;29 this.Node = node;30 this.Node2 = node2;31 this.Count = 0;32 }33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 this.SendEvent(this.NodeManager, new Initialize());36 this.SendEvent(this.Node, new Initialize());37 this.SendEvent(this.Node2, new Initialize());38 return Task.CompletedTask;39 }40 protected override Task OnEventAsync(Event e)41 {42 switch (e)43 {44 this.Count++;45 if (this.Count == 2)46 {47 this.SendEvent(this.NodeManager, new ProcessNodeFail(this.Node));48 this.SendEvent(this.NodeManager, new ProcessNodeFail(this.Node2));49 }50 break;51 this.Count++;52 if (this.Count == 2)53 {54 this.SendEvent(this.NodeManager, new ProcessNodeFail(this.Node));55 this.SendEvent(this.NodeManager, new ProcessNodeFail(this.Node2));56 }57 break;58 this.Count++;59 if (this.Count == 2)60 {61 this.SendEvent(this.NodeManager, new ProcessNodeFail(this.Node));62 this.SendEvent(this.NodeManager, new ProcessNodeFail(this.Node2));63 }64 break;65 }

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ProcessNodeFail

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.States;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks.Tasks.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks.Tasks.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks.Tasks.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks.Tasks.Tasks.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks.Tasks.Tasks.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks.Tasks.Tasks.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks.Tasks.Tasks.Tasks.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks.Tasks.Tasks.Tasks.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;

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ProcessNodeFail

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ShutDown test = new ShutDown();9 test.ProcessNodeFail();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 ShutDown test = new ShutDown();21 test.ProcessNodeFail();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 ShutDown test = new ShutDown();33 test.ProcessNodeFail();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 ShutDown test = new ShutDown();45 test.ProcessNodeFail();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 ShutDown test = new ShutDown();57 test.ProcessNodeFail();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65 {

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ProcessNodeFail

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Services;8{9 {10 protected override async Task OnInitializeAsync(Event initialEvent)11 {12 await this.ProcessNodeFail(new NodeFail());13 }14 private async Task ProcessNodeFail(NodeFail e)15 {16 await Task.CompletedTask;17 }18 }19 {20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Testing;28using Microsoft.Coyote.Testing.Services;29{30 {31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 await this.ProcessNodeFail(new NodeFail());34 }35 private async Task ProcessNodeFail(NodeFail e)36 {37 await Task.CompletedTask;38 }39 }40 {41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Testing;49using Microsoft.Coyote.Testing.Services;50{51 {52 protected override async Task OnInitializeAsync(Event initialEvent)53 {54 await this.ProcessNodeFail(new NodeFail());55 }56 private async Task ProcessNodeFail(NodeFail e)57 {58 await Task.CompletedTask;59 }60 }61 {62 }63}

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ProcessNodeFail

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1{2 public static void Main()3 {4 var config = Configuration.Create();5 config.SchedulingIterations = 100;6 config.SchedulingStrategy = SchedulingStrategy.DFS;7 config.SchedulingRandomSeed = 1;8 config.SchedulingVerbosity = 2;9 config.UserAssemblies = new List<string>();10 config.UserAssemblies.Add("2.dll");11 config.UserAssemblies.Add("2.pdb");12 config.UserAssemblies.Add("2.cs");13 var runtime = RuntimeFactory.Create(config);14 runtime.CreateActor(typeof(ShutDown));15 runtime.Start();16 }17}

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