Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.RespondAppendEntriesAsFollower
RaftTests.cs
Source:RaftTests.cs
...357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]...
RespondAppendEntriesAsFollower
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Actor;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Actor.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Controller;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Controller.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Events;
RespondAppendEntriesAsFollower
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Threading.Tasks;6 using Microsoft.Coyote.Actors;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 using Microsoft.Coyote.Actors.SharedObjects;9 using Microsoft.Coyote.Actors.SharedObjects.Tests;10 using Microsoft.Coyote.Actors.SharedObjects.Tests.Mocks;11 using Microsoft.Coyote.Actors.TestingServices;12 using Microsoft.Coyote.Actors.TestingServices.Coverage;13 using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport;14 using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model;15 using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.CoverageGraph;16 using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model;17 using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Edge;18 using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Node;19 using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Node.State;20 using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Node.State.Edge;21 using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Node.State.Edge.EdgeType;22 using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Node.State.Edge.EdgeType.Model;23 using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Node.State.Edge.EdgeType.Model.EdgeType;24 using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Node.State.Edge.EdgeType.Model.EdgeType.Model;25 using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Node.State.Edge.EdgeType.Model.EdgeType.Model.EdgeType;
RespondAppendEntriesAsFollower
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces.Messages;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces.Types;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces.Utilities;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces.Values;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces.Values.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces.Values.Messages;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces.Values.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces.Values.Types;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces.Values.Utilities;21{22 {23 private int currentTerm;24 private int votedFor;25 private List<LogEntry> log;26 private bool isLeader;27 private int commitIndex;28 private int lastApplied;29 private int nextIndex;30 private int matchIndex;31 private int leaderId;32 private int lastLogIndex;33 private int lastLogTerm;34 private int leaderCommit;35 private int term;36 private List<int> prevLogIndex;37 private List<int> prevLogTerm;38 private List<LogEntry> entries;39 private int leaderTerm;40 private int prevLogIndex1;41 private int prevLogTerm1;42 private LogEntry entry;43 private int leaderCommit1;44 private int term1;45 private int leaderId1;46 private int term2;47 private int leaderId2;48 private int term3;49 private int leaderId3;
RespondAppendEntriesAsFollower
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(ShutDown));14 runtime.Wait();15 }16 }17}18at Microsoft.Coyote.Runtime.SchedulingStrategies.DefaultStrategy.OnActorOperation(MachineId actor, Event e, EventInfo info, Guid opGroupId, EventGroupInfo groupInfo, EventGroupInfo currentGroup, EventInfo currentInfo)19at Microsoft.Coyote.Runtime.SchedulingStrategies.DefaultStrategy.OnEventDequeued(MachineId actor, Event e, EventInfo info, Guid opGroupId, EventGroupInfo groupInfo, EventGroupInfo currentGroup, EventInfo currentInfo)20at Microsoft.Coyote.Runtime.SchedulingStrategies.DefaultStrategy.OnEventDequeued(MachineId actor, Event e, EventInfo info, Guid opGroupId, EventGroupInfo groupInfo)21at Microsoft.Coyote.Runtime.SchedulingStrategies.DefaultStrategy.OnEventDequeued(MachineId actor, Event e, EventInfo info)22at Microsoft.Coyote.Runtime.SchedulingStrategies.DefaultStrategy.ScheduleNextOperation()
RespondAppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2ShutDown s = new ShutDown();3s.RespondAppendEntriesAsFollower();4using Microsoft.Coyote.Actors.BugFinding.Tests;5ShutDown s = new ShutDown();6s.RespondAppendEntriesAsFollower();7using Microsoft.Coyote.Actors.BugFinding.Tests;8ShutDown s = new ShutDown();9s.RespondAppendEntriesAsFollower();10using Microsoft.Coyote.Actors.BugFinding.Tests;11ShutDown s = new ShutDown();12s.RespondAppendEntriesAsFollower();13using Microsoft.Coyote.Actors.BugFinding.Tests;14ShutDown s = new ShutDown();15s.RespondAppendEntriesAsFollower();16using Microsoft.Coyote.Actors.BugFinding.Tests;17ShutDown s = new ShutDown();18s.RespondAppendEntriesAsFollower();19using Microsoft.Coyote.Actors.BugFinding.Tests;20ShutDown s = new ShutDown();21s.RespondAppendEntriesAsFollower();22using Microsoft.Coyote.Actors.BugFinding.Tests;23ShutDown s = new ShutDown();24s.RespondAppendEntriesAsFollower();
RespondAppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using System;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;
RespondAppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = new ActorRuntimeConfiguration();11 config.MaxSchedulingSteps = 100000;12 config.MaxFairSchedulingSteps = 100000;13 runtime.Configure(config);14 runtime.CreateActor(typeof(ShutDown));15 Console.ReadLine();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown;22using System;23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var config = new ActorRuntimeConfiguration();29 config.MaxSchedulingSteps = 100000;30 config.MaxFairSchedulingSteps = 100000;31 runtime.Configure(config);32 runtime.CreateActor(typeof(ShutDown));33 runtime.Wait();34 Console.ReadLine();35 }36 }37}
RespondAppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;4{5 {6 static void Main(string[] args)7 {8 var config = new Configuration();9 config.MaxSchedulingSteps = 1000000;10 config.SchedulingIterations = 100;11 config.Verbose = 0;12 config.EnableDataRaceDetection = true;13 config.EnableDeadlockDetection = true;14 config.EnableHotStateExploration = true;15 config.EnableCycleDetection = true;16 config.EnableFairScheduling = true;17 config.EnableActorGarbageCollection = true;18 config.EnableBuggyActorCreation = true;19 config.EnableActorTestingOptimizations = true;20 config.EnableCycleDetection = true;21 config.EnableStateGraphScheduling = true;22 config.EnableRandomScheduling = true;23 config.EnableOperationInterleavings = true;24 config.EnablePriorityScheduling = true;25 config.EnableFairScheduling = true;26 config.EnableActorGarbageCollection = true;27 config.EnableActorTestingOptimizations = true;28 config.EnableCycleDetection = true;29 config.EnableStateGraphScheduling = true;30 config.EnableRandomScheduling = true;31 config.EnableOperationInterleavings = true;32 config.EnablePriorityScheduling = true;33 config.EnableFairScheduling = true;34 config.EnableActorGarbageCollection = true;35 config.EnableActorTestingOptimizations = true;36 config.EnableCycleDetection = true;37 config.EnableStateGraphScheduling = true;38 config.EnableRandomScheduling = true;39 config.EnableOperationInterleavings = true;40 config.EnablePriorityScheduling = true;41 config.EnableFairScheduling = true;42 config.EnableActorGarbageCollection = true;43 config.EnableActorTestingOptimizations = true;44 config.EnableCycleDetection = true;45 config.EnableStateGraphScheduling = true;46 config.EnableRandomScheduling = true;47 config.EnableOperationInterleavings = true;48 config.EnablePriorityScheduling = true;49 config.EnableFairScheduling = true;50 config.EnableActorGarbageCollection = true;51 config.EnableActorTestingOptimizations = true;
RespondAppendEntriesAsFollower
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.BugFinding;11using Microsoft.Coyote.TestingServices.BugFinding.Strategies;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraphs;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraphs.AdjacencyList;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraphs.AdjacencyMatrix;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraphs.AdjacencySet;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraphs.AdjacencySetWithDictionary;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraphs.AdjacencySetWithHashset;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraphs.AdjacencySetWithList;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraphs.AdjacencySetWithSortedSet;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraphs.AdjacencySetWithTrie;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraphs.AdjacencySetWithVector;
RespondAppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.MaxSchedulingSteps = 1000;12 configuration.MaxFairSchedulingSteps = 1000;13 configuration.MaxStepsFromBugFinding = 1000;14 configuration.EnableCycleDetection = true;15 configuration.EnableDataRaceDetection = true;16 configuration.EnableDeadlockDetection = true;17 configuration.EnableLivelockDetection = true;18 configuration.EnableOperationInterleavings = true;19 configuration.EnableStateGraph = true;20 configuration.EnableStateGraphPruning = true;21 configuration.EnableStateGraphScheduling = true;22 configuration.EnableTestingIterations = true;23 configuration.EnableTimerInterleavings = true;24 configuration.EnableUnfairScheduling = true;25 configuration.EnableVerboseTrace = true;26 configuration.IsDeterministic = true;27 configuration.IsFairScheduling = true;28 configuration.IsRandomScheduling = true;29 configuration.IsTestingIterations = true;30 configuration.IsVerboseTrace = true;31 configuration.SchedulingIterations = 100;32 configuration.SchedulingStrategy = SchedulingStrategy.DFS;33 configuration.TestingIterations = 100;34 configuration.TraceLevel = 1;35 configuration.UserLogWriter = new ConsoleLogWriter();36 configuration.UserLogWriter.IsEnabled = true;37 configuration.UserLogWriter.IsVerbose = true;38 configuration.UserLogWriter.WriteOnConsole = true;39 configuration.UserLogWriter.WriteToFile = true;40 var runtime = RuntimeFactory.Create(configuration);41 runtime.CreateActor(typeof(ShutDown));42 runtime.Wait();43 }44 }45}46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using System;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var configuration = Configuration.Create();56 configuration.MaxSchedulingSteps = 1000;57 config.EnablePriorityScheduling = true;58 config.EnableFairScheduling = true;59 config.EnableActorGarbageCollection = true;60 config.EnableActorTestingOptimizations = true;61 config.EnableCycleDetection = true;62 config.EnableStateGraphScheduling = true;63 config.EnableRandomScheduling = true;64 config.EnableOperationInterleavings = true;65 config.EnablePriorityScheduling = true;66 config.EnableFairScheduling = true;67 config.EnableActorGarbageCollection = true;68 config.EnableActorTestingOptimizations = true;69 config.EnableCycleDetection = true;70 config.EnableStateGraphScheduling = true;71 config.EnableRandomScheduling = true;72 config.EnableOperationInterleavings = true;73 config.EnablePriorityScheduling = true;74 config.EnableFairScheduling = true;75 config.EnableActorGarbageCollection = true;76 config.EnableActorTestingOptimizations = true;77 config.EnableCycleDetection = true;78 config.EnableStateGraphScheduling = true;79 config.EnableRandomScheduling = true;80 config.EnableOperationInterleavings = true;81 config.EnablePriorityScheduling = true;82 config.EnableFairScheduling = true;83 config.EnableActorGarbageCollection = true;84 config.EnableActorTestingOptimizations = true;
RespondAppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.MaxSchedulingSteps = 1000;12 configuration.MaxFairSchedulingSteps = 1000;13 configuration.MaxStepsFromBugFinding = 1000;14 configuration.EnableCycleDetection = true;15 configuration.EnableDataRaceDetection = true;16 configuration.EnableDeadlockDetection = true;17 configuration.EnableLivelockDetection = true;18 configuration.EnableOperationInterleavings = true;19 configuration.EnableStateGraph = true;20 configuration.EnableStateGraphPruning = true;21 configuration.EnableStateGraphScheduling = true;22 configuration.EnableTestingIterations = true;23 configuration.EnableTimerInterleavings = true;24 configuration.EnableUnfairScheduling = true;25 configuration.EnableVerboseTrace = true;26 configuration.IsDeterministic = true;27 configuration.IsFairScheduling = true;28 configuration.IsRandomScheduling = true;29 configuration.IsTestingIterations = true;30 configuration.IsVerboseTrace = true;31 configuration.SchedulingIterations = 100;32 configuration.SchedulingStrategy = SchedulingStrategy.DFS;33 configuration.TestingIterations = 100;34 configuration.TraceLevel = 1;35 configuration.UserLogWriter = new ConsoleLogWriter();36 configuration.UserLogWriter.IsEnabled = true;37 configuration.UserLogWriter.IsVerbose = true;38 configuration.UserLogWriter.WriteOnConsole = true;39 configuration.UserLogWriter.WriteToFile = true;40 var runtime = RuntimeFactory.Create(configuration);41 runtime.CreateActor(typeof(ShutDown));42 runtime.Wait();43 }44 }45}46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using System;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var configuration = Configuration.Create();56 configuration.MaxSchedulingSteps = 1000;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;59using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;60{61 {62 static void Main(string[] args)63 {64 var config = new Configuration();65 config.MaxSchedulingSteps = 1000000;66 config.SchedulingIterations = 100;67 config.Verbose = 0;68 config.EnableDataRaceDetection = true;69 config.EnableDeadlockDetection = true;70 config.EnableHotStateExploration = true;71 config.EnableCycleDetection = true;72 config.EnableFairScheduling = true;73 config.EnableActorGarbageCollection = true;74 config.EnableBuggyActorCreation = true;75 config.EnableActorTestingOptimizations = true;76 config.EnableCycleDetection = true;77 config.EnableStateGraphScheduling = true;78 config.EnableRandomScheduling = true;79 config.EnableOperationInterleavings = true;80 config.EnablePriorityScheduling = true;81 config.EnableFairScheduling = true;82 config.EnableActorGarbageCollection = true;83 config.EnableActorTestingOptimizations = true;84 config.EnableCycleDetection = true;85 config.EnableStateGraphScheduling = true;86 config.EnableRandomScheduling = true;87 config.EnableOperationInterleavings = true;88 config.EnablePriorityScheduling = true;89 config.EnableFairScheduling = true;90 config.EnableActorGarbageCollection = true;91 config.EnableActorTestingOptimizations = true;92 config.EnableCycleDetection = true;93 config.EnableStateGraphScheduling = true;94 config.EnableRandomScheduling = true;95 config.EnableOperationInterleavings = true;96 config.EnablePriorityScheduling = true;97 config.EnableFairScheduling = true;98 config.EnableActorGarbageCollection = true;99 config.EnableActorTestingOptimizations = true;100 config.EnableCycleDetection = true;101 config.EnableStateGraphScheduling = true;102 config.EnableRandomScheduling = true;103 config.EnableOperationInterleavings = true;104 config.EnablePriorityScheduling = true;105 config.EnableFairScheduling = true;106 config.EnableActorGarbageCollection = true;107 config.EnableActorTestingOptimizations = true;
RespondAppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.MaxSchedulingSteps = 1000;12 configuration.MaxFairSchedulingSteps = 1000;13 configuration.MaxStepsFromBugFinding = 1000;14 configuration.EnableCycleDetection = true;15 configuration.EnableDataRaceDetection = true;16 configuration.EnableDeadlockDetection = true;17 configuration.EnableLivelockDetection = true;18 configuration.EnableOperationInterleavings = true;19 configuration.EnableStateGraph = true;20 configuration.EnableStateGraphPruning = true;21 configuration.EnableStateGraphScheduling = true;22 configuration.EnableTestingIterations = true;23 configuration.EnableTimerInterleavings = true;24 configuration.EnableUnfairScheduling = true;25 configuration.EnableVerboseTrace = true;26 configuration.IsDeterministic = true;27 configuration.IsFairScheduling = true;28 configuration.IsRandomScheduling = true;29 configuration.IsTestingIterations = true;30 configuration.IsVerboseTrace = true;31 configuration.SchedulingIterations = 100;32 configuration.SchedulingStrategy = SchedulingStrategy.DFS;33 configuration.TestingIterations = 100;34 configuration.TraceLevel = 1;35 configuration.UserLogWriter = new ConsoleLogWriter();36 configuration.UserLogWriter.IsEnabled = true;37 configuration.UserLogWriter.IsVerbose = true;38 configuration.UserLogWriter.WriteOnConsole = true;39 configuration.UserLogWriter.WriteToFile = true;40 var runtime = RuntimeFactory.Create(configuration);41 runtime.CreateActor(typeof(ShutDown));42 runtime.Wait();43 }44 }45}46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using System;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var configuration = Configuration.Create();56 configuration.MaxSchedulingSteps = 1000;
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