How to use StartLeaderElection method of Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.StartLeaderElection

RaftTests.cs

Source:RaftTests.cs Github

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...358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()445 {446 this.CurrentTerm++;447 this.VotedFor = this.Id;448 this.VotesReceived = 1;449 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());...

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StartLeaderElection

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine2;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine3;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine4;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine5;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine6;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine7;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine8;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine9;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine10;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine11;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine12;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine13;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine14;21using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine15;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine16;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine17;24using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine18;25using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine19;26using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine20;27using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine21;28using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine22;29using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine23;30using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine24;31using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machine25;

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StartLeaderElection

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.LeadershipElection;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.LeadershipElection.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.LeadershipElection.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.LeadershipElection.Machines.StateMachines;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.LeadershipElection.Machines.StateMachines.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.LeadershipElection.Machines.StateMachines.States.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.LeadershipElection.Machines.StateMachines.States.States.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.LeadershipElection.Machines.StateMachines.States.States.States.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.LeadershipElection.Machines.StateMachines.States.States.States.States.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.LeadershipElection.Machines.StateMachines.States.States.States.States.States.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.LeadershipElection.Machines.StateMachines.States.States.States.States.States.States.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.LeadershipElection.Machines.StateMachines.States.States.States.States.States.States.States.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.LeadershipElection.Machines.StateMachines.States.States.States.States.States.States.States.States.States;

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StartLeaderElection

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8{9 {10 static async Task Main(string[] args)11 {12 Console.WriteLine("Hello World!");13 var configuration = Configuration.Create();14 configuration.LivenessTemperatureThreshold = 100;15 configuration.SchedulingIterations = 100000;16 configuration.TestingIterations = 100000;17 configuration.EnableCycleDetection = true;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableDeadlockDetection = true;20 configuration.EnableLivenessChecking = true;21 configuration.EnableOperationInterleavings = true;22 configuration.EnableRandomExecution = true;23 configuration.MaxFairSchedulingSteps = 100000;24 configuration.MaxUnfairSchedulingSteps = 100000;25 configuration.SchedulingStrategy = SchedulingStrategy.DFS;26 configuration.Verbose = 2;27 configuration.UseRandomSeed = true;28 configuration.RandomSchedulingSeed = 1;29 configuration.ReportActivityCoverage = true;30 configuration.ReportFairSchedulingCoverage = true;31 configuration.ReportUnfairSchedulingCoverage = true;32 var runtime = TestingEngineFactory.CreateBugFindingRuntime(configuration);33 runtime.CreateActor(typeof(ShutDown));34 await runtime.WaitAsync();35 }

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StartLeaderElection

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.Tasks;10{11 {12 {13 public TaskCompletionSource<bool> Tcs;14 public Config(TaskCompletionSource<bool> tcs)15 {16 this.Tcs = tcs;17 }18 }19 {20 }21 {22 }23 {24 }25 {26 }27 [OnEntry(nameof(InitOnEntry))]28 [OnEventDoAction(typeof(StartLeaderElection), nameof(StartLeaderElectionAction))]29 [OnEventDoAction(typeof(StartShutdown), nameof(StartShutdownAction))]30 [OnEventDoAction(typeof(LeaderElectionFinished), nameof(LeaderElectionFinishedAction))]31 [OnEventDoAction(typeof(ShutdownFinished), nameof(ShutdownFinishedAction))]32 [OnEventDoAction(typeof(Default), nameof(DefaultAction))]33 [IgnoreEvents(typeof(Halt))]34 {35 }36 void InitOnEntry(Event e)37 {38 this.RaiseEvent((Event)new StartLeaderElection());39 }40 void StartLeaderElectionAction()41 {42 this.RaiseEvent((Event)new LeaderElectionFinished());43 }44 void StartShutdownAction()45 {46 this.RaiseEvent((Event)new ShutdownFinished());47 }48 void LeaderElectionFinishedAction()49 {50 this.RaiseEvent((Event)new StartShutdown());51 }52 void ShutdownFinishedAction()53 {54 this.SendEvent(this.Id, (Event)new Halt());55 }56 void DefaultAction()57 {58 }59 protected override Task OnHaltAsync(Event e)60 {61 this.Assert((bool)false, "The machine should not reach this state.");62 this.RaiseHaltEvent();63 return Task.CompletedTask;64 }65 }66}

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StartLeaderElection

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairStateExploration;16using Microsoft.Coyote.TestingServices.Tracing.Schedule;17using Microsoft.Coyote.Tests.Common;18using Microsoft.Coyote.Tests.Common.Events;19using Microsoft.Coyote.Tests.Common.TestActors;20using Microsoft.Coyote.Tests.Common.TestingServices;21using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;22using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.Strategy;23using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.Strategy.DPOR;24using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.Strategy.ProbabilisticRandomExecution;25using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.Strategy.RandomExecution;26using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.Strategy.StateExploration;27using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.Strategy.UnfairDeterministic;28using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.Strategy.UnfairProbabilisticRandomExecution;29using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.Strategy.UnfairRandomExecution;30using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.Strategy.UnfairStateExploration;31using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;32using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.DPOR;33using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;

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StartLeaderElection

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.MaxSchedulingSteps = 1000000;13 configuration.MaxFairSchedulingSteps = 1000000;14 configuration.MaxStepsFromEntryToBug = 1000000;15 configuration.MaxUnfairSchedulingSteps = 1000000;16 configuration.MaxStepsFromAnyToBug = 1000000;17 configuration.ReportActivityCoverage = true;18 configuration.ReportFairSchedulingCoverage = true;19 configuration.ReportUnfairSchedulingCoverage = true;20 configuration.ReportActivityCoverage = true;21 configuration.ReportFairSchedulingCoverage = true;22 configuration.ReportUnfairSchedulingCoverage = true;23 configuration.ReportCodeCoverage = true;

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StartLeaderElection

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActor(typeof(ShutDown), new Event());11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 await runtime.CreateActor(typeof(ShutDown), new Event());25 Console.ReadLine();26 }27 }28}

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StartLeaderElection

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 await StartLeaderElection();10 }11 private static async Task StartLeaderElection()12 {13 var config = ActorRuntimeConfiguration.Create();14 config.MaxSchedulingSteps = 1000;15 config.MaxFairSchedulingSteps = 1000;16 config.MaxStepsFromAnyEntryToExit = 1000;17 config.MaxStepsFromAnyEntryToExitPerIteration = 1000;18 config.MaxStepsFromAnyActionToExit = 1000;19 config.MaxStepsFromAnyActionToExitPerIteration = 1000;20 config.MaxStepsFromAnyActionToExitPerScheduling = 1000;21 config.MaxStepsFromAnyActionToExitPerFairScheduling = 1000;22 config.MaxStepsFromAnyActionToExitPerFairSchedulingPerIteration = 1000;23 config.MaxStepsFromAnyChoiceToExit = 1000;24 config.MaxStepsFromAnyChoiceToExitPerIteration = 1000;25 config.MaxStepsFromAnyChoiceToExitPerScheduling = 1000;26 config.MaxStepsFromAnyChoiceToExitPerFairScheduling = 1000;27 config.MaxStepsFromAnyChoiceToExitPerFairSchedulingPerIteration = 1000;28 config.MaxStepsFromAnyChoiceToExitPerFairSchedulingPerIteration = 1000;29 config.MaxStepsFromAnyChoiceToExitPerFairScheduling = 1000;30 config.MaxStepsFromAnyChoiceToExitPerFairSchedulingPerIteration = 1000;31 config.MaxStepsFromAnyChoiceToExitPerFairSchedulingPerIteration = 1000;32 config.MaxStepsFromAnyChoiceToExitPerFairScheduling = 1000;33 config.MaxStepsFromAnyChoiceToExitPerFairSchedulingPerIteration = 1000;34 config.MaxStepsFromAnyChoiceToExitPerFairSchedulingPerIteration = 1000;35 config.MaxStepsFromAnyChoiceToExitPerFairScheduling = 1000;36 config.MaxStepsFromAnyChoiceToExitPerFairSchedulingPerIteration = 1000;

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StartLeaderElection

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActor(typeof(ShutDown));12 await runtime.WaitAsync();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Specifications;19using System;20using System.Threading.Tasks;21{22 {23 static async Task Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 await runtime.CreateActor(typeof(ShutDown));27 await runtime.WaitAsync();28 }29 }30}

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StartLeaderElection

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Test();10 }11 static async Task Test()12 {13 var runtime = RuntimeFactory.Create();14 var config = Configuration.Create().WithTestingIterations(10);15 await runtime.TestAsync(async () =>16 {17 var id = Guid.NewGuid();18 var leader = await Actor.CreateActorAsync(typeof(Leader), id);19 var follower = await Actor.CreateActorAsync(typeof(Follower), id);20 await Task.Delay(200);21 await runtime.StopActorAsync(leader);22 }, config);23 }24 }25 {26 private readonly Guid _id;27 private readonly ActorId _follower;28 public Leader(ActorId id, ActorId follower)29 {30 _id = id;31 _follower = follower;32 }33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 Console.WriteLine("Leader created");36 this.SendEvent(_follower, new BecomeLeader(_id));37 return Task.CompletedTask;38 }39 }40 {41 private readonly Guid _id;42 private readonly ActorId _leader;43 public Follower(ActorId id, ActorId leader)44 {45 _id = id;46 _leader = leader;47 }48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 Console.WriteLine("Follower created");51 this.SendEvent(_leader, new BecomeFollower(_id));52 return Task.CompletedTask;53 }54 }55 {56 public Guid Id { get; }57 public BecomeLeader(Guid id)58 {59 Id = id;60 }61 }62 {63 public Guid Id { get; }64 public BecomeFollower(Guid id)65 {66 Id = id;67 }68 }69}70using System;71using System.Threading.Tasks;72using Microsoft.Coyote.Actors;73{74 {75 static void Main(string[] args)76 {77 Console.WriteLine("Hello World!");78 Test();79 }

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