Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.SyncRequest
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs  
...209                foreach (var node in this.DataMap)210                {211                    if (node.Value != latestData)212                    {213                        this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214                        numOfReplicas++;215                    }216                    if (numOfReplicas == this.NumberOfReplicas)217                    {218                        break;219                    }220                }221            }222            private void ProcessSyncReport(Event e)223            {224                var nodeId = (e as StorageNode.SyncReport).NodeId;225                var data = (e as StorageNode.SyncReport).Data;226                // LIVENESS BUG: can fail to ever repair again as it thinks there227                // are enough replicas. Enable to introduce a bug fix.228                // if (!this.StorageNodeMap.ContainsKey(nodeId))229                // {230                //    return;231                // }232                if (!this.DataMap.ContainsKey(nodeId))233                {234                    this.DataMap.Add(nodeId, 0);235                }236                this.DataMap[nodeId] = data;237            }238            private void ProcessFailure(Event e)239            {240                var node = (e as NotifyFailure).Node;241                var nodeId = this.StorageNodes.IndexOf(node);242                this.StorageNodeMap.Remove(nodeId);243                this.DataMap.Remove(nodeId);244                this.CreateNewNode();245            }246        }247        private class StorageNode : StateMachine248        {249            public class ConfigureEvent : Event250            {251                public ActorId Environment;252                public ActorId NodeManager;253                public int Id;254                public ConfigureEvent(ActorId env, ActorId manager, int id)255                    : base()256                {257                    this.Environment = env;258                    this.NodeManager = manager;259                    this.Id = id;260                }261            }262            public class StoreRequest : Event263            {264                public int Command;265                public StoreRequest(int cmd)266                    : base()267                {268                    this.Command = cmd;269                }270            }271            public class SyncReport : Event272            {273                public int NodeId;274                public int Data;275                public SyncReport(int id, int data)276                    : base()277                {278                    this.NodeId = id;279                    this.Data = data;280                }281            }282            public class SyncRequest : Event283            {284                public int Data;285                public SyncRequest(int data)286                    : base()287                {288                    this.Data = data;289                }290            }291            internal class ShutDown : Event292            {293            }294            private class LocalEvent : Event295            {296            }297            private ActorId Environment;298            private ActorId NodeManager;299            private int NodeId;300            private int Data;301            private ActorId SyncTimer;302            [Start]303            [OnEntry(nameof(EntryOnInit))]304            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306            [DeferEvents(typeof(SyncTimer.Timeout))]307            private class Init : State308            {309            }310            private void EntryOnInit()311            {312                this.Data = 0;313                this.SyncTimer = this.CreateActor(typeof(SyncTimer));314                this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315            }316            private void SetupEvent(Event e)317            {318                this.Environment = (e as ConfigureEvent).Environment;319                this.NodeManager = (e as ConfigureEvent).NodeManager;320                this.NodeId = (e as ConfigureEvent).Id;321                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322                this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323                this.RaiseEvent(new LocalEvent());324            }325            [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326            [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327            [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328            [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329            private class Active : State330            {331            }332            private void Store(Event e)333            {334                var cmd = (e as StoreRequest).Command;335                this.Data += cmd;336                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337            }338            private void Sync(Event e)339            {340                var data = (e as SyncRequest).Data;341                this.Data = data;342                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343            }344            private void GenerateSyncReport()345            {346                this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347            }348            private void Terminate()349            {350                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351                this.SendEvent(this.SyncTimer, HaltEvent.Instance);352                this.RaiseHaltEvent();353            }354        }...SyncRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test.Test;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test.Test.Test;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test.Test.Test.Test;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test.Test.Test.Test.Test;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test.Test.Test.Test.Test.Test;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test.Test.Test.Test.Test.Test.Test;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test.Test.Test.Test.Test.Test.Test.Test;SyncRequest
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Runtime;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11{12    {13        static void Main(string[] args)14        {15            using (var runtime = RuntimeFactory.Create())16            {17                using (var testEngine = TestingEngineFactory.Create(runtime))18                {19                    var configuration = Configuration.Create();20                    configuration.MaxSchedulingSteps = 1000;21                    configuration.MaxFairSchedulingSteps = 1000;22                    configuration.TestingIterations = 10;23                    configuration.LogLevel = 1;24                    configuration.SchedulingIterations = 1000;25                    configuration.EnableCycleDetection = true;26                    configuration.EnableDataRaceDetection = true;27                    configuration.EnableIntegerOverflowDetection = true;28                    configuration.EnableDeadlockDetection = true;29                    configuration.EnableLivelockDetection = true;30                    configuration.EnableOperationCanceledException = true;31                    configuration.EnableObjectDisposedException = true;32                    configuration.EnableIndexOutOfRangeException = true;33                    configuration.EnableNullReferenceException = true;34                    configuration.EnableDivideByZeroException = true;35                    configuration.EnableActorDeadlockException = true;36                    configuration.EnableActorLivelockException = true;37                    configuration.EnableUncontrolledActorException = true;38                    configuration.EnableUnhandledEventException = true;39                    configuration.EnableMissingEventHandlerException = true;40                    configuration.EnableAssertFailureException = true;41                    configuration.EnableStateGraphScheduling = true;42                    configuration.EnableRandomExecution = true;43                    configuration.RandomExecutionProbability = 0.5;44                    configuration.EnableBuggyImplementationException = true;45                    configuration.EnableActorStateExploration = true;46                    configuration.EnableActorTaskInterleaving = true;47                    configuration.EnableFairScheduling = true;48                    configuration.EnableFairSchedulingWithFairRandom = true;49                    configuration.EnableFairSchedulingWithFairRandomProbability = 0.5;50                    configuration.EnableFairSchedulingWithFairRandomMaxSteps = 1000;51                    configuration.EnableFairSchedulingWithFairRandomMaxFairSteps = 1000;52                    configuration.EnableFairSchedulingWithFairRandomMaxFairSchedulingIterations = 1000;SyncRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events.Events.Events.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events.Events.Events.Events.Events.Events.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;SyncRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            runtime.CreateActor(typeof(ShutDown));11            Console.ReadLine();12        }13    }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20    {21        static void Main(string[] args)22        {23            var runtime = RuntimeFactory.Create();24            runtime.CreateActor(typeof(ShutDown));25            Console.ReadLine();26        }27    }28}29I am closing this issue as it has been fixed in the latest version of Coyote (1.0.0-preview.20201026.1)SyncRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        public static void Main(string[] args)9        {10            using (var runtime = RuntimeFactory.Create())11            {12                runtime.CreateActor(typeof(ShutDown));13                Console.ReadLine();14            }15        }16    }17}18using (var runtime = RuntimeFactory.Create())19{20    runtime.CreateActor(typeof(ShutDown));21    runtime.Run();22}SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4using System;5using System.Threading.Tasks;6{7    {8        static void Main(string[] args)9        {10            using (var runtime = RuntimeFactory.Create())11            {12                var id = runtime.CreateActor(typeof(ShutDown));13                Console.WriteLine("Actor created");14                var result = runtime.InvokeOnActor(id, new SyncRequest());15                Console.WriteLine("Result: {0}", result);16            }17        }18    }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;23using System;24using System.Threading.Tasks;25{26    {27        static void Main(string[] args)28        {29            using (var runtime = RuntimeFactory.Create())30            {31                var id = runtime.CreateActor(typeof(ShutDown));32                Console.WriteLine("Actor created");33                var result = runtime.InvokeOnActor(id, new SyncRequest());34                Console.WriteLine("Result: {0}", result);35            }36        }37    }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;42using System;43using System.Threading.Tasks;44{45    {46        static void Main(string[] args)47        {48            using (var runtime = RuntimeFactory.Create())49            {50                var id = runtime.CreateActor(typeof(ShutDown));51                Console.WriteLine("Actor created");52                var result = runtime.InvokeOnActor(id, new SyncRequest());53                Console.WriteLine("Result: {0}", result);54            }55        }56    }57}SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            runtime.CreateActor(typeof(ShutDown));11            Console.ReadLine();12        }13    }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20    {21        static void Main(string[] args)22        {23            var runtime = RuntimeFactory.Create();24            var actor = runtime.CreateActor(typeof(ShutDown));25            Task task = runtime.AsyncRequest(actor, new Ping());26            task.Wait();27            Console.ReadLine();28        }29    }30}SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4using System.Threading.Tasks;5{6    {7        static async Task Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            var actor = runtime.CreateActor(typeof(ShutDown));11            var result = await runtime.SendEventAndExecuteTaskAsync<int>(actor, new SyncRequest());12            System.Console.WriteLine("result:" + result);13        }14    }15}16   at System.Threading.Tasks.TaskFactory`1.FromAsyncImpl[TArg1](Func`5 beginMethod, Func`2 endFunction, Action`1 endAction, TArg1 arg1, Object state, TaskCreationOptions creationOptions, Task`1 promise)17   at System.Threading.Tasks.TaskFactory.FromAsync[TArg1](Func`5 beginMethod, Func`2 endFunction, TArg1 arg1, Object state)18   at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorId actorId, Task task, Event e, EventInfo info, Guid opGroupId, CancellationToken cancellationToken)19   at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorId actorId, Task task, Event e, EventInfo info, Guid opGroupId)20   at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorId actorId, Task task, Event e, EventInfo info)21   at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorId actorId, Task task, Event e)22   at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorId actorId, Task task)23   at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorId actorId, Task task, Event e, EventInfo info, Guid opGroupId, CancellationToken cancellationToken)24   at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorId actorId, Task task, Event e, EventInfo info, Guid opGroupId)25   at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorSyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote;5using System;6using System.Threading.Tasks;7using System.Threading;8using System.Collections.Generic;9using System.Linq;SyncRequest
Using AI Code Generation
1{2    {3        public async Task SyncRequest()4        {5            await this.ReceiveEventAsync(typeof(UnitEvent));6        }7    }8}9{10    {11        public async Task SyncRequest()12        {13            await this.ReceiveEventAsync(typeof(UnitEvent));14        }15    }16}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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