How to use VoteAsFollower method of Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.VoteAsFollower

RaftTests.cs

Source:RaftTests.cs Github

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...354 this.RaiseEvent(new BecomeFollower());355 }356 [OnEntry(nameof(FollowerOnInit))]357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;...

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VoteAsFollower

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using System.Collections.Generic;11using System.Linq;12{13 {14 private ActorId Leader;15 private void Initialize(ActorId leader)16 {17 this.Leader = leader;18 }19 private async Task VoteAsFollower()20 {21 await this.SendEvent(this.Leader, new VoteRequest());22 await this.ReceiveEvent<VoteResponse>(e => e.IsGranted);23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;30using Microsoft.Coyote.TestingServices;31using Microsoft.Coyote.TestingServices.Coverage;32using Microsoft.Coyote.TestingServices.SchedulingStrategies;33using Microsoft.Coyote.TestingServices.Runtime;34using Microsoft.Coyote.TestingServices.Tracing.Schedule;35using System.Collections.Generic;36using System.Linq;37{38 {39 private ActorId Follower;40 private void Initialize(ActorId follower)41 {42 this.Follower = follower;43 }44 private async Task VoteAsLeader()45 {46 await this.SendEvent(this.Follower, new VoteResponse(true));47 }48 }49}50using System;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;54using Microsoft.Coyote.TestingServices;55using Microsoft.Coyote.TestingServices.Coverage;56using Microsoft.Coyote.TestingServices.SchedulingStrategies;

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VoteAsFollower

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(ShutDown));10 Console.WriteLine("Press any key to exit...");11 Console.ReadKey();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18{19 {20 public static void Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 runtime.CreateActor(typeof(ShutDown));24 Console.WriteLine("Press any key to exit...");25 Console.ReadKey();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32{33 {34 public static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 runtime.CreateActor(typeof(ShutDown));38 Console.WriteLine("Press any key to exit...");39 Console.ReadKey();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46{47 {48 public static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 runtime.CreateActor(typeof(ShutDown));52 Console.WriteLine("Press any key to exit...");

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VoteAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 BugFindingTests.VoteAsLeader();13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Specifications;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 BugFindingTests.VoteAsFollower();29 Console.ReadLine();30 }31 }32}

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VoteAsFollower

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 ShutDown sd = new ShutDown();12 sd.VoteAsFollower();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 ShutDown sd = new ShutDown();27 sd.VoteAsFollower();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 ShutDown sd = new ShutDown();42 sd.VoteAsFollower();43 }44 }45}

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VoteAsFollower

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;6{7 {8 private int VoteCount;9 private int FollowerCount;10 private int VoteThreshold;11 private bool VoteResult;12 private bool VoteSent;13 private bool VoteReceived;14 protected override Task OnInitializeAsync(Event initialEvent)15 {16 this.FollowerCount = 0;17 this.VoteCount = 0;18 this.VoteThreshold = 0;19 this.VoteResult = false;20 this.VoteSent = false;21 this.VoteReceived = false;22 this.SendEvent(this.Id, new eStart());23 return Task.CompletedTask;24 }25 private async Task RunAsync()26 {27 while (true)28 {29 var e = await this.ReceiveEventAsync();30 if (e is eStart)31 {32 this.VoteThreshold = 2;33 this.VoteCount = 0;34 this.VoteResult = false;35 this.VoteSent = false;36 this.VoteReceived = false;37 this.FollowerCount = 0;38 this.CreateFollower();39 this.CreateFollower();40 this.CreateFollower();41 this.CreateFollower();42 this.CreateFollower();43 this.CreateFollower();44 }45 else if (e is eCreateFollower)46 {47 this.FollowerCount++;48 this.SendEvent((e as eCreateFollower).FollowerId, new eStart());49 }50 else if (e is eVoteAsFollower)51 {52 this.VoteSent = true;53 this.SendEvent((e as eVoteAsFollower).LeaderId, new eVoteAsLeader(this.Id));54 }55 else if (e is eVoteAsLeader)56 {57 this.VoteReceived = true;58 this.VoteCount++;59 if (this.VoteCount == this.VoteThreshold)60 {61 this.VoteResult = true;62 this.SendEvent((e as eVoteAsLeader).FollowerId, new eVoteResult(this.VoteResult));63 }64 }65 else if (e is eVoteResult)66 {

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VoteAsFollower

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public static void VoteAsFollower()9 {10 var configuration = Configuration.Create();11 configuration.SchedulingIterations = 10;12 configuration.SchedulingStrategy = SchedulingStrategy.DFS;13 configuration.LivenessTemperatureThreshold = 100;14 configuration.TestingIterations = 10;15 configuration.Verbose = 1;16 configuration.ReportActivityCoverage = true;17 TestingEngine engine = TestingEngine.Create(configuration, null);18 engine.RunBugFindingTest(typeof(ShutDown));19 }20 public static void Run()21 {22 var m = new Microsoft.Coyote.Actors.ActorId();23 var a = Microsoft.Coyote.Actors.Actor.Create(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown), m);24 a.SendEvent(m, new Microsoft.Coyote.Actors.BugFinding.Tests.FollowerEvent());25 }26 }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33{34 {35 public static void VoteAsFollower()36 {37 var configuration = Configuration.Create();38 configuration.SchedulingIterations = 10;39 configuration.SchedulingStrategy = SchedulingStrategy.DFS;40 configuration.LivenessTemperatureThreshold = 100;41 configuration.TestingIterations = 10;42 configuration.Verbose = 1;43 configuration.ReportActivityCoverage = true;44 TestingEngine engine = TestingEngine.Create(configuration, null);45 engine.RunBugFindingTest(typeof(ShutDown));46 }47 public static void Run()48 {49 var m = new Microsoft.Coyote.Actors.ActorId();50 var a = Microsoft.Coyote.Actors.Actor.Create(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown), m);51 a.SendEvent(m, new Microsoft.Coyote.Actors.BugFinding.Tests.FollowerEvent());52 }53 }54}

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VoteAsFollower

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;6{7 {8 static void Main(string[] args)9 {10 CoyoteRuntime runtime = CoyoteRuntime.Create();11 runtime.CreateActor(typeof(ShutDown));12 runtime.RunAsync().Wait();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;21{22 {23 static void Main(string[] args)24 {25 CoyoteRuntime runtime = CoyoteRuntime.Create();26 runtime.CreateActor(typeof(ShutDown));27 runtime.RunAsync().Wait();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;36{37 {38 static void Main(string[] args)39 {40 CoyoteRuntime runtime = CoyoteRuntime.Create();41 runtime.CreateActor(typeof(ShutDown));42 runtime.RunAsync().Wait();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;

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VoteAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var machine = new ShutDown();11 var task = machine.RunAsync();12 await machine.VoteAsFollower();13 await task;14 }15 }16}17C:\Users\user\2.cs(11,13): error CS0103: The name 'ShutDown' does not exist in the current context [C:\Users\user\2.csproj]18C:\Users\user\2.cs(11,13): error CS0246: The type or namespace name 'ShutDown' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\user\2.csproj]19C:\Users\user\2.cs(11,13): error CS0246: The type or namespace name 'ShutDown' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\user\2.csproj]20C:\Users\user\2.cs(11,13): error CS0246: The type or namespace name 'ShutDown' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\user\2.csproj]21C:\Users\user\2.cs(11,13): error CS0246: The type or namespace name 'ShutDown' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\user\2.csproj]22C:\Users\user\2.cs(11,13): error CS0246: The type or namespace name 'ShutDown' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\user\2.csproj]23C:\Users\user\2.cs(11,13): error CS0246: The type or namespace

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VoteAsFollower

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(1000);11 var runtime = RuntimeFactory.Create(config);12 runtime.RegisterMonitor(typeof(Monitor));13 runtime.CreateActor(typeof(ShutDown));14 runtime.Wait();15 }16 }17}18using System;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var config = Configuration.Create().WithTestingIterations(1000);28 var runtime = RuntimeFactory.Create(config);29 runtime.RegisterMonitor(typeof(Monitor));30 runtime.CreateActor(typeof(ShutDown));31 runtime.Wait();32 }33 }34}35using System;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 var config = Configuration.Create().WithTestingIterations(1000);45 var runtime = RuntimeFactory.Create(config);46 runtime.RegisterMonitor(typeof(Monitor));47 runtime.CreateActor(typeof(ShutDown));48 runtime.Wait();49 }50 }51}52using System;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System.Threading.Tasks;57{58 {59 static void Main(string[] args)60 {61 var config = Configuration.Create().With

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VoteAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 public static void Main(string[] args)7 {8 RunAsync().Wait();9 }10 public static async Task RunAsync()11 {12 var runtime = RuntimeFactory.Create();13 var config = Configuration.Create().WithNumberOfIterations(100);14 var result = await runtime.TestAsync(typeof(ShutDown), config);15 Console.WriteLine(result);16 }17}

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