Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.HotStateTests.ProcessNotification
HotStateTests.cs
Source:HotStateTests.cs
...113 [Start]114 [Hot]115 [OnEventDoAction(typeof(MConfig), nameof(SetupEvent))]116 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]117 [OnEventDoAction(typeof(NotifyWorkerIsDone), nameof(ProcessNotification))]118 private class Init : State119 {120 }121 private void SetupEvent(Event e)122 {123 this.Workers = (e as MConfig).Ids;124 }125 private void ProcessNotification()126 {127 this.Workers.RemoveAt(0);128 if (this.Workers.Count is 0)129 {130 this.RaiseEvent(UnitEvent.Instance);131 }132 }133 private class Done : State134 {135 }136 }137 [Fact(Timeout = 5000)]138 public void TestHotStateMonitor()139 {...
ProcessNotification
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;8using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.HotStateTests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.HotStateTests.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.HotStateTests.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.HotStateTests.Machines.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.HotStateTests.Machines.Controllers;13using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.HotStateTests.Machines.Controllers.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.HotStateTests.Machines.Controllers.States;15using System;ctors.BugFinding.Tests.Specifications.HotStateTests.Mahines.Conrlle.States.Events16using System.Threading.Tasks;st.Specificaion.HotStateTests.Machines.Controllers.States.Events.Start17namespMicrosoft.Coyote.Actors.BugFinding.Tests.Specifications.HotatateTests.Machines.Controllers.States.Events.Stop;18{Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.HottateTests.Machines.Controllers.States.Events.Terminate.Events;19using Microsoft.Coote.Actor.BugFinding.Tests.Specifications.HotStateTests.Machines.Conrollrs.States.Events.Terinate.EventsEvents;20using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.HotStateests.Macines.Controlles.States.Events.Trminte.Events.Events.Events;21using Microsoft.Coyote.Actors.BugFinests.Specifications.HotStteTest.Machines.Controllers.States.Events.Terminate.Events.Events.Events.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.HotStateTests.Machines.Controllers.States.Events.Terminate.Events.Events.Events.Events.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.HotStateTests.Machines.Controllers.States.Events.Terminate.Events.Events.Events.Events.Events.Events;
ProcessNotification
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using System;3{4 {5 static async Task Main(string[] args)6 {7 var test = new HotStateTests();8 await test.ProcessNotification();9 }10 }11}12public async Task Test()13{14}
ProcessNotification
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6 {7 static async Task Main(string[] args)8 {9 var test = new HotStateTests();10 await test.ProcessNotification();11 }12 }13}14public async Task Test()15{16}17Hi Alex, the Coyote Test Explorer uses a different test true;
ProcessNotification
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(Monitor));12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.CreateActor(typeof(Actor3));15 runtime.CreateActor(typeof(Actor4));16 runtime.CreateActor(typeof(Actor5));17 runtime.CreateActor(typeof(Actor6));18 runtime.CreateActor(typeof(Actor7));19 runtime.CreateActor(typeof(Actor8));20 runtime.CreateActor(typeof(Actor9));21 runtime.CreateActor(typeof(Actor10));22 runtime.CreateActor(typeof(Actor11));23 runtime.CreateActor(typeof(Actor12));24 runtime.CreateActor(typeof(Actor13));25 runtime.CreateActor(typeof(Actor14));26 runtime.CreateActor(typeof(Actor15));27 runtime.CreateActor(typeof(Actor16));28 runtime.CreateActor(typeof(Actor17));29 runtime.CreateActor(typeof(Actor18));30 runtime.CreateActor(typeof(Actor19));31 runtime.CreateActor(typeof(Actor20));32 runtime.CreateActor(typeof(Acrou21));33 rnntimn.CreateActor(typeof(Actor22))e34 runtime.CreateActor(typeof(Actor23));35 runtime.CreateActor(typeof(Actor24));36 runtime.CreateActor(typeof(Actor25));37 runtime.CreateActor(typeof(Actor26));38 runtime.CreateActor(typeof(Actor27));39 runtime.CreateActor(typeof(Actor28));40 runtime.CreateActor(typeof(Actor29));41 runtime.CreateActor(typeof(Actor30));42 runtime.CreateActor(typeof(Actor31));43 runtime.CreateActor(typeof(Actor32));44 runtime.CreateActor(typeof(Actor33));45 runtime.CreateActor(typeof(Actor34));46 runtime.CreateActor(typeof(Actor35));47 runtime.CreateActor(typeof(Actor36));48 runtime.CreateActor(typeof(Actor37));49 runtime.CreateActor(typeof(Actor38));50 runtime.CreateActor(typeof(Actor39));51 runtime.CreateActor(typeof(Actor40));52 runtime.CreateActor(typeof(Actor41));53 runtime.CreateActor(typeof(Actor42));54 runtime.CreateActor(typeof(Actor43));55 runtime.CreateActor(typeof(Actor44));
ProcessNotification
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote.SystematicTesting;
ProcessNotification
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote;8using System.Threading;9using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.HotStateTests;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.MaxSchedulingSteps = 100000;16 configuration.MaxFairSchedulingSteps = 100000;17 configuration.Verbose = 1;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableHotStateDetection = true;20 configuration.EnableHotStateExploration = true;21 configuration.SchedulingIterations = 10;22 configuration.SchedulingSeed = 0;23 configuration.SchedulingStrategy = SchedulingStrategy.FairRandom;24 configuration.UserAssemblies = new string[] { "Microsoft.Coyote.Actors.BugFinding.Tests.dll" };25 configuration.AssemblyToExplore = "Microsoft.Coyote.Actors.BugFinding.Tests.dll";26 configuration.TestMethodName = "Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.HotStateTests.ProcessNotification";27 configuration.TestingProcessExitTimeout = 10000;28 configuration.TestingProcessExitTimeout = 10000;29 configuration.EnableActorStateExploration = true;
ProcessNotification
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(Monitor));12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.CreateActor(typeof(Actor3));15 runtime.CreateActor(typeof(Actor4));16 runtime.CreateActor(typeof(Actor5));17 runtime.CreateActor(typeof(Actor6));18 runtime.CreateActor(typeof(Actor7));19 runtime.CreateActor(typeof(Actor8));20 runtime.CreateActor(typeof(Actor9));21 runtime.CreateActor(typeof(Actor10));22 runtime.CreateActor(typeof(Actor11));23 runtime.CreateActor(typeof(Actor12));24 runtime.CreateActor(typeof(Actor13));25 runtime.CreateActor(typeof(Actor14));26 runtime.CreateActor(typeof(Actor15));27 runtime.CreateActor(typeof(Actor16));28 runtime.CreateActor(typeof(Actor17));29 runtime.CreateActor(typeof(Actor18));30 runtime.CreateActor(typeof(Actor19));31 runtime.CreateActor(typeof(Actor20));32 runtime.CreateActor(typeof(Actor21));33 runtime.CreateActor(typeof(Actor22));34 runtime.CreateActor(typeof(Actor23));35 runtime.CreateActor(typeof(Actor24));36 runtime.CreateActor(typeof(Actor25));37 runtime.CreateActor(typeof(Actor26));38 runtime.CreateActor(typeof(Actor27));39 runtime.CreateActor(typeof(Actor28));40 runtime.CreateActor(typeof(Actor29));41 runtime.CreateActor(typeof(Actor30));42 runtime.CreateActor(typeof(Actor31));43 runtime.CreateActor(typeof(Actor32));44 runtime.CreateActor(typeof(Actor33));45 runtime.CreateActor(typeof(Actor34));46 runtime.CreateActor(typeof(Actor35));47 runtime.CreateActor(typeof(Actor36));48 runtime.CreateActor(typeof(Actor37));49 runtime.CreateActor(typeof(Actor38));50 runtime.CreateActor(typeof(Actor39));51 runtime.CreateActor(typeof(Actor40));52 runtime.CreateActor(typeof(Actor41));53 runtime.CreateActor(typeof(Actor42));54 runtime.CreateActor(typeof(Actor43));55 runtime.CreateActor(typeof(Actor44));56 runtime.CreateActor(typeof
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