How to use States2S2OnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States2S2OnEntry

StateGroupTests.cs

Source:StateGroupTests.cs Github

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...33 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]34 public class S1 : State35 {36 }37 [OnEntry(nameof(States2S2OnEntry))]38 public class S2 : State39 {40 }41 }42 private void States1S2OnEntry() => this.RaiseEvent(UnitEvent.Instance);43 private void States2S1OnEntry() => this.RaiseEvent(UnitEvent.Instance);44 private void States2S2OnEntry()45 {46 this.Assert(false, "Reached test assertion.");47 }48 }49 [Fact(Timeout = 5000)]50 public void TestStateGroup()51 {52 this.TestWithError(r =>53 {54 r.RegisterMonitor<Safety>();55 r.Monitor<Safety>(UnitEvent.Instance);56 },57 expectedError: "Reached test assertion.",58 replay: true);...

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States2S2OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;3using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Specifications.Tasks;6using Microsoft.Coyote.Specifications.Tasks.SystematicTesting;7using Microsoft.Coyote.SystematicTesting;8using System;9using System.Threading.Tasks;10{11 {12 private static async Task Main(string[] args)13 {14 var configuration = Configuration.Create().WithNumberOfIterations(1000);15 configuration.TestingIterations = 1000;16 configuration.SystematicTestSchedulerIterations = 1000;17 configuration.SystematicTestSchedulerMaxFairSchedulingSteps = 1000;18 configuration.SystematicTestSchedulerMaxUnfairSchedulingSteps = 1000;19 configuration.SystematicTestSchedulerMaxStepsFromAnyEntryToExit = 1000;20 configuration.SystematicTestSchedulerMaxStepsFromAnyChoice = 1000;21 configuration.SystematicTestSchedulerMaxStepsFromAnyYield = 1000;22 configuration.SystematicTestSchedulerMaxStepsFromAnyReceive = 1000;23 configuration.SystematicTestSchedulerMaxStepsFromAnySend = 1000;24 configuration.SystematicTestSchedulerMaxStepsFromAnyDefer = 1000;25 configuration.SystematicTestSchedulerMaxStepsFromAnyWait = 1000;26 configuration.SystematicTestSchedulerMaxStepsFromAnyWaitAny = 1000;27 configuration.SystematicTestSchedulerMaxStepsFromAnyWaitAll = 1000;28 configuration.SystematicTestSchedulerMaxStepsFromAnyCreateMachine = 1000;29 configuration.SystematicTestSchedulerMaxStepsFromAnyCreateRemoteMachine = 1000;30 configuration.SystematicTestSchedulerMaxStepsFromAnyCreateMachineId = 1000;31 configuration.SystematicTestSchedulerMaxStepsFromAnyCreateRemoteMachineId = 1000;32 configuration.SystematicTestSchedulerMaxStepsFromAnyHalt = 1000;33 configuration.SystematicTestSchedulerMaxStepsFromAnyGotoState = 1000;34 configuration.SystematicTestSchedulerMaxStepsFromAnyPushState = 1000;35 configuration.SystematicTestSchedulerMaxStepsFromAnyPopState = 1000;36 configuration.SystematicTestSchedulerMaxStepsFromAnyRaise = 1000;

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States2S2OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2{3 static void Main(string[] args)4 {5 var machine = new StateGroupTests();6 machine.States2S2OnEntry();7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;10{11 static void Main(string[] args)12 {13 var machine = new StateGroupTests();14 machine.States2S2OnExit();15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;18{19 static void Main(string[] args)20 {21 var machine = new StateGroupTests();22 machine.States2S2OnEventDoAction();23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;26{27 static void Main(string[] args)28 {29 var machine = new StateGroupTests();30 machine.States2S2OnEventGoto();31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;34{35 static void Main(string[] args)36 {37 var machine = new StateGroupTests();38 machine.States2S2OnEventPushState();39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;42{43 static void Main(string[] args)44 {45 var machine = new StateGroupTests();46 machine.States2S2OnEventPopState();47 }48}

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States2S2OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using Microsoft.Coyote;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Specifications;21using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Specifications;31using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Specifications;41using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Specifications;51using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59using Microsoft.Coyote;60using Microsoft.Coyote.Specifications;61using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.BugFinding.Tests;64using System;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69using Microsoft.Coyote;70using Microsoft.Coyote.Specifications;71using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;

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States2S2OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;8using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States2;11using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States2.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States2.States2;13using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States2.States2.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States2.States2.States2;15using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States2.States2.States2.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States2.States2.States2.States.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States2.States2.States2.States.States.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States2.States2.States2.States.States.States.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States2.States2.States2.States.States.States.States.States;20using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States2.States2.States2.States.States.States.States.States.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States2.States2.States2.States.States.States.States.States.States.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States2.States2.States2.States.States.States.States.States.States.States.States;

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States2S2OnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4{5 {6 {7 public int Value;8 public E(int value)9 {10 this.Value = value;11 }12 }13 {14 }15 {16 }17 {18 [OnEntry(nameof(States2S2OnEntry))]19 [OnEventDoAction(typeof(E), nameof(States2HandleEvent))]20 [OnEventDoAction(typeof(M), nameof(States2HandleEvent2))]21 [OnEventDoAction(typeof(N), nameof(States2HandleEvent3))]22 [OnEventDoAction(typeof(Halt), nameof(States2HandleEvent4))]23 [IgnoreEvents(typeof(Default))]24 {25 }26 void States2S2OnEntry()27 {28 this.SendEvent(this.Id, new E(1));29 }30 void States2HandleEvent()31 {32 }33 void States2HandleEvent2()34 {35 }36 void States2HandleEvent3()37 {38 }39 void States2HandleEvent4()40 {41 }42 }43 public void TestStateGroup()44 {45 this.Test(r =>46 {47 r.RegisterMonitor(typeof(SafetyMonitor));48 r.CreateActor(typeof(Machine1));49 });50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote;56{57 {58 {59 public int Value;60 public E(int value)61 {62 this.Value = value;63 }64 }65 {66 }67 {68 }69 {70 [OnEntry(nameof(States2S2OnEntry))]71 [OnEventDoAction(typeof(E), nameof(

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States2S2OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 ActorId id = ActorId.CreateRandom();13 ActorRuntime runtime = ActorRuntime.Create();14 runtime.RegisterActor(typeof(StateGroupTests));15 await runtime.CreateActor(typeof(StateGroupTests), new ActorId(id));16 await runtime.SendEvent(id, new States2S2OnEntry());17 }).Wait();18 }19 }20}

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States2S2OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main()7 {8 var actor = new StateGroupTests();9 await actor.RunAsync();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;14using System;15using System.Threading.Tasks;16{17 {18 public static async Task Main()19 {20 var actor = new StateGroupTests();21 await actor.RunAsync();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;26using System;27using System.Threading.Tasks;28{29 {30 public static async Task Main()31 {32 var actor = new StateGroupTests();33 await actor.RunAsync();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;38using System;39using System.Threading.Tasks;40{41 {42 public static async Task Main()43 {44 var actor = new StateGroupTests();45 await actor.RunAsync();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;50using System;51using System.Threading.Tasks;52{53 {54 public static async Task Main()55 {56 var actor = new StateGroupTests();57 await actor.RunAsync();58 }59 }60}

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