How to use ProcessStabilize method of Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.ProcessStabilize

ChordTests.cs

Source:ChordTests.cs Github

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...383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;...

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ProcessStabilize

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Stabilize.ProcessStabilize();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Stabilize.ProcessStabilize();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 Stabilize.ProcessStabilize();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 Stabilize.ProcessStabilize();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 Stabilize.ProcessStabilize();68 }69 }70}

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ProcessStabilize

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 Task.Run(() => Start());12 Console.ReadLine();13 }14 static void Start()15 {16 RuntimeEnvironment.SetImplementationStrategy(ImplementationStrategy.Probabilistic);17 RuntimeEnvironment.SetExecutionMode(ExecutionMode.Replay);18 RuntimeEnvironment.SetExecutionTraceFilePath(@"C:\Users\Tomas\source\repos\BugFinding\BugFinding\bin\Debug\netcoreapp3.1\1\1.trc");19 var config = Configuration.Create();20 config.SetVerbosity(Verbosity.Detailed);21 config.SetMaxSchedulingSteps(1000);22 config.SetMaxFairSchedulingSteps(1000);23 config.SetMaxStepsFromEntryToExit(1000);24 config.SetMaxFairStepsFromEntryToExit(1000);25 config.SetRandomSchedulingSeed(0);26 config.SetRandomValueGeneratorSeed(0);27 config.SetMaxFairSchedulingSteps(1000);28 config.SetMaxStepsFromEntryToExit(1000);29 config.SetMaxFairStepsFromEntryToExit(1000);30 config.SetMaxFairSchedulingSteps(1000);31 config.SetMaxStepsFromEntryToExit(1000);32 config.SetMaxFairStepsFromEntryToExit(1000);33 config.SetMaxFairSchedulingSteps(1000);34 config.SetMaxStepsFromEntryToExit(1000);35 config.SetMaxFairStepsFromEntryToExit(1000);36 config.SetMaxFairSchedulingSteps(1000);37 config.SetMaxStepsFromEntryToExit(1000);38 config.SetMaxFairStepsFromEntryToExit(1000);39 config.SetMaxFairSchedulingSteps(1000);40 config.SetMaxStepsFromEntryToExit(1000);41 config.SetMaxFairStepsFromEntryToExit(1000);42 config.SetMaxFairSchedulingSteps(1000);43 config.SetMaxStepsFromEntryToExit(1000);44 config.SetMaxFairStepsFromEntryToExit(1000);45 config.SetMaxFairSchedulingSteps(1000);46 config.SetMaxStepsFromEntryToExit(1000);

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ProcessStabilize

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 public static void Main(string[] args)6 {7 Stabilize.ProcessStabilize();8 }9 }10}

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ProcessStabilize

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;3using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers;4using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.Coverage;5using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.Liveness;6using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.Reachability;7using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.State;8using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateCoverage;9using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateReachability;10using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateSpace;11using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateTransition;12using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateTransitionCoverage;13using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateTransitionReachability;14using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateTransitionSpace;15using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateTransitionSpaceCoverage;16using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateTransitionSpaceReachability;17using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateTransitionSpaceReachabilityCoverage;18using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateTransitionSpaceReachabilityCoverageLiveness;19using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateTransitionSpaceReachabilityCoverageLivenessReachability;20using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateTransitionSpaceReachabilityLiveness;21using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateTransitionSpaceReachabilityLivenessReachability;22using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilizers.StateTransitionSpaceReachabilityLivenessReachabilityState;

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ProcessStabilize

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;3using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilize;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 Stabilize.ProcessStabilize();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Stabilize;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 Stabilize stabilizer = new Stabilize();28 stabilizer.ProcessStabilize();29 }30 }31}32using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 Stabilize stabilizer = new Stabilize();43 stabilizer.ProcessStabilize();44 }45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 Stabilize stabilizer = new Stabilize();58 stabilizer.ProcessStabilize();59 }60 }61}62using Microsoft.Coyote.Actors.BugFinding;63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;

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ProcessStabilize

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 BugFindingTests.Stabilize();9 }10 }11}12Stabilize.cs(9,13): error CS0246: The type or namespace name 'BugFindingTests' could not be found (are you missing a using directive or an assembly reference?)

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ProcessStabilize

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 {7 public int x;8 public E(int x) { this.x = x; }9 }10 {11 int x;12 [OnEntry(nameof(InitOnEntry))]13 [OnEventDoAction(typeof(E), nameof(Handle))]14 class Init : State { }15 void InitOnEntry()16 {17 this.x = 0;18 this.RaiseEvent(new E(1));19 }20 void Handle()21 {22 this.x = 1;23 }24 }25 {26 static void Main(string[] args)27 {28 Stabilize.ProcessStabilize(typeof(M));29 }30 }31}32using System;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System.Threading.Tasks;36{37 {38 public int x;39 public E(int x) { this.x = x; }40 }41 {42 int x;43 [OnEntry(nameof(InitOnEntry))]44 [OnEventDoAction(typeof(E), nameof(Handle))]45 class Init : State { }46 void InitOnEntry()47 {48 this.x = 0;49 this.RaiseEvent(new E(1));50 }51 void Handle()52 {53 this.x = 1;54 }55 }56 {57 static void Main(string[] args)58 {59 Stabilize.ProcessStabilize(typeof(M));60 }61 }62}63using System;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;66using System.Threading.Tasks;67{68 {69 public int x;70 public E(int x) { this.x = x; }71 }

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ProcessStabilize

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Stabilize.ProcessStabilize();10 Console.WriteLine("Hello World!");11 }12 }13}

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